#define GAMESERVER_H
#define VG_SERVER
+
#include "vg/vg.h"
#include "vg/vg_steam.h"
#include "vg/vg_steam_networking.h"
struct gameserver_client {
int active;
+ u32 version;
int authenticated;
HSteamNetConnection connection;
char username[ NETWORK_USERNAME_MAX ];