#include "highscores.c"
#include "servermonitor_server.c"
#include "vg/vg_opt.h"
+#include "network_common.h"
static const u64 k_connection_unauthorized = 0xffffffffffffffff;
hSteamNetworkingSockets, con, userdata );
}
-static void gameserver_player_join( int index ){
+static void gameserver_send_to_all( int ignore,
+ const void *pData, u32 cbData,
+ int nSendFlags ){
for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
struct gameserver_client *client = &gameserver.clients[i];
- if( (i==index) || !client->active )
+ if( (i==ignore) || !client->active )
continue;
- netmsg_playerjoin join;
- join.inetmsg_id = k_inetmsg_playerjoin;
- join.index = index;
- join.board_uid[0] = '\0';
- join.playermodel_uid[0] = '\0';
- join.username[0] = '\0';
-
SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
hSteamNetworkingSockets, client->connection,
- &join, sizeof(join), k_nSteamNetworkingSend_Reliable, NULL );
+ pData, cbData, nSendFlags, NULL );
}
}
-static void gameserver_player_leave( int index ){
+static void gameserver_player_join( int index ){
+ struct gameserver_client *joiner = &gameserver.clients[index];
+
+ netmsg_playerjoin join = { .inetmsg_id = k_inetmsg_playerjoin,
+ .index = index };
+ gameserver_send_to_all( index, &join, sizeof(join),
+ k_nSteamNetworkingSend_Reliable );
+
+ /* update the joining user about current connections */
+
+ netmsg_playerusername *username =
+ alloca( sizeof(netmsg_playerusername) + NETWORK_USERNAME_MAX );
+ username->inetmsg_id = k_inetmsg_playerusername;
+
+ netmsg_playeritem *item =
+ alloca( sizeof(netmsg_playeritem) + ADDON_UID_MAX );
+ item->inetmsg_id = k_inetmsg_playeritem;
+
for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
struct gameserver_client *client = &gameserver.clients[i];
if( (i==index) || !client->active )
continue;
- netmsg_playerjoin leave;
- leave.inetmsg_id = k_inetmsg_playerjoin;
- leave.index = index;
-
+ /* join */
+ netmsg_playerjoin init = { .inetmsg_id = k_inetmsg_playerjoin,
+ .index = i };
SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, client->connection,
- &leave, sizeof(leave), k_nSteamNetworkingSend_Reliable, NULL );
+ hSteamNetworkingSockets, joiner->connection,
+ &init, sizeof(init), k_nSteamNetworkingSend_Reliable, NULL );
+
+ /* username */
+ username->index = i;
+ u32 chs = vg_strncpy( client->username, username->name,
+ NETWORK_USERNAME_MAX,
+ k_strncpy_always_add_null );
+ u32 size = sizeof(netmsg_playerusername) + chs + 1;
+ SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+ hSteamNetworkingSockets, joiner->connection,
+ username, size, k_nSteamNetworkingSend_Reliable, NULL );
+
+ /* items */
+ for( int j=0; j<k_netmsg_playeritem_max; j++ ){
+ chs = vg_strncpy( client->items[j], item->uid, ADDON_UID_MAX,
+ k_strncpy_always_add_null );
+ item->type_index = j;
+ item->client = i;
+ size = sizeof(netmsg_playeritem) + chs + 1;
+ SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+ hSteamNetworkingSockets, joiner->connection,
+ item, size, k_nSteamNetworkingSend_Reliable, NULL );
+ }
}
}
+static void gameserver_player_leave( int index ){
+ netmsg_playerjoin leave;
+ leave.inetmsg_id = k_inetmsg_playerleave;
+ leave.index = index;
+
+ vg_info( "Player leave (%d)\n", index );
+ gameserver_send_to_all( index, &leave, sizeof(leave),
+ k_nSteamNetworkingSend_Reliable );
+}
+
static void new_client_connecting( HSteamNetConnection client ){
int index = -1;
hSteamNetworkingSockets, client );
if( accept_status == k_EResultOK ){
vg_success( "Accepted client (id: %u, index: %d)\n", client, index );
+ memset( &gameserver.clients[index], 0, sizeof(struct gameserver_client) );
gameserver.clients[index].active = 1;
gameserver.clients[index].connection = client;
vg_info( " %s\n", info->m_debugMsg );
}
+static int gameserver_client_index( HSteamNetConnection hconn ){
+ for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
+ struct gameserver_client *client = &gameserver.clients[i];
+
+ if( client->active ){
+ if( client->connection == hconn ){
+ return i;
+ }
+ }
+ }
+ return -1;
+}
+
static void on_connect_status( CallbackMsg_t *msg ){
SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam;
vg_info( " Connection status changed for %lu\n", info->m_hConn );
(info->m_info.m_eState ==
k_ESteamNetworkingConnectionState_ProblemDetectedLocally ) ){
- for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
- struct gameserver_client *client = &gameserver.clients[i];
-
- if( client->active ){
- if( client->connection == info->m_hConn ){
- client->connection = 0;
- client->active = 0;
- gameserver_player_leave(i);
- break;
- }
- }
+ int client_id = gameserver_client_index( info->m_hConn );
+ if( client_id != -1 ){
+ struct gameserver_client *client = &gameserver.clients[client_id];
+ client->connection = 0;
+ client->active = 0;
+ gameserver_player_leave(client_id);
}
vg_info( "End reason: %d\n", info->m_info.m_eEndReason );
}
}
-static void on_inet_auth( SteamNetworkingMessage_t *msg ){
+static void gameserver_rx_auth( SteamNetworkingMessage_t *msg ){
if( gameserver.auth_mode != eServerModeAuthentication ){
vg_error( "Running server without authentication. "
"Connection %u tried to authenticate.\n", msg->m_conn );
else return 1;
}
+/*
+ * Player updates sent to us
+ * -----------------------------------------------------------------------------
+ */
+
+static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size ){
+ if( msg->m_cbSize < size ) {
+ vg_error( "Invalid packet size (must be at least %u)\n", size );
+ return 0;
+ }
+ else{
+ return 1;
+ }
+}
+
+static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){
+ netmsg_blank *tmp = msg->m_pData;
+
+ int client_id = gameserver_client_index( msg->m_conn );
+ if( client_id == -1 ) return;
+
+ if( tmp->inetmsg_id == k_inetmsg_playerusername ){
+ if( !packet_minsize( msg, sizeof(netmsg_playerusername)+1 ))
+ return;
+
+ struct gameserver_client *client = &gameserver.clients[ client_id ];
+ netmsg_playerusername *src = msg->m_pData;
+
+ u32 name_len = network_msgstring( src->name, msg->m_cbSize,
+ sizeof(netmsg_playerusername),
+ client->username,
+ NETWORK_USERNAME_MAX );
+
+ /* update other users about this change */
+ netmsg_playerusername *prop = alloca(sizeof(netmsg_playerusername)+
+ NETWORK_USERNAME_MAX );
+
+ prop->inetmsg_id = k_inetmsg_playerusername;
+ prop->index = client_id;
+ u32 chs = vg_strncpy( client->username, prop->name, NETWORK_USERNAME_MAX,
+ k_strncpy_always_add_null );
+
+ vg_info( "client #%d changed name to: %s\n", client_id, prop->name );
+
+ u32 propsize = sizeof(netmsg_playerusername) + chs + 1;
+ gameserver_send_to_all( client_id, prop, propsize,
+ k_nSteamNetworkingSend_Reliable );
+ }
+ else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
+ /* propogate */
+ netmsg_playerframe *frame = alloca(msg->m_cbSize);
+ memcpy( frame, msg->m_pData, msg->m_cbSize );
+ frame->client = client_id;
+ gameserver_send_to_all( client_id, frame, msg->m_cbSize,
+ k_nSteamNetworkingSend_Unreliable );
+ }
+ else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
+ netmsg_playeritem *item = msg->m_pData;
+
+ /* record */
+ struct gameserver_client *client = &gameserver.clients[ client_id ];
+
+ if( item->type_index >= k_netmsg_playeritem_max ){
+ vg_warn( "Client #%d invalid equip type %u\n",
+ client_id, (u32)item->type_index );
+ return;
+ }
+
+ char *dest = client->items[ item->type_index ];
+
+ network_msgstring( item->uid, msg->m_cbSize, sizeof(netmsg_playeritem),
+ dest, ADDON_UID_MAX );
+
+ vg_info( "Client #%d equiped: [%s] %s\n",
+ client_id,
+ (const char *[]){[k_netmsg_playeritem_board]="board",
+ [k_netmsg_playeritem_player]="player",
+ [k_netmsg_playeritem_world0]="world0",
+ [k_netmsg_playeritem_world1]="world1"
+ }[item->type_index], item->uid );
+
+ /* propogate */
+ netmsg_playeritem *prop = alloca(msg->m_cbSize);
+ memcpy( prop, msg->m_pData, msg->m_cbSize );
+ prop->client = client_id;
+ gameserver_send_to_all( client_id, prop, msg->m_cbSize,
+ k_nSteamNetworkingSend_Reliable );
+ }
+}
+
+#if 0
static void on_inet_score_request( SteamNetworkingMessage_t *msg ){
if( !inet_require_auth(msg) ) return;
highscores_push_record( &temp );
}
}
-
-static void on_inet_playerframe( SteamNetworkingMessage_t *msg ){
- if( msg->m_cbSize < sizeof(netmsg_playerframe) ){
- return;
- }
-
- netmsg_playerframe *info = msg->m_pData;
-}
+#endif
static void poll_connections(void){
SteamNetworkingMessage_t *messages[32];
netmsg_blank *tmp = msg->m_pData;
- if( tmp->inetmsg_id == k_inetmsg_auth )
- on_inet_auth( msg );
- else if( tmp->inetmsg_id == k_inetmsg_scores_request )
- on_inet_score_request( msg );
- else if( tmp->inetmsg_id == k_inetmsg_set_nickname )
- on_inet_set_nickname( msg );
- else if( tmp->inetmsg_id == k_inetmsg_set_score )
- on_inet_set_score( msg );
- else if( tmp->inetmsg_id == k_inetmsg_playerframe )
- on_inet_playerframe( msg );
- else {
- vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
- tmp->inetmsg_id );
+ if( (tmp->inetmsg_id >= 200) && (tmp->inetmsg_id < 300) ){
+ gameserver_rx_200_300( msg );
}
+ else{
+ if( tmp->inetmsg_id == k_inetmsg_auth )
+ gameserver_rx_auth( msg );
+#if 0
+ else if( tmp->inetmsg_id == k_inetmsg_scores_request )
+ on_inet_score_request( msg );
+ else if( tmp->inetmsg_id == k_inetmsg_set_nickname )
+ on_inet_set_nickname( msg );
+ else if( tmp->inetmsg_id == k_inetmsg_set_score )
+ on_inet_set_score( msg );
+ else if( tmp->inetmsg_id == k_inetmsg_playerframe )
+ on_inet_playerframe( msg );
+#endif
+ else {
+ vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
+ tmp->inetmsg_id );
+ }
+ }
+
SteamAPI_SteamNetworkingMessage_t_Release( msg );
}