}
}
+static void gameserver_send_version_to_client( int index ){
+ struct gameserver_client *client = &gameserver.clients[index];
+
+ netmsg_version version;
+ version.inetmsg_id = k_inetmsg_version;
+ version.version = NETWORK_SKATERIFT_VERSION;
+ SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+ hSteamNetworkingSockets, client->connection,
+ &version, sizeof(netmsg_version),
+ k_nSteamNetworkingSend_Reliable, NULL );
+}
+
/*
* handle server update that client #'index' has joined
*/
struct gameserver_client *joiner = &gameserver.clients[index];
netmsg_playerjoin join = { .inetmsg_id = k_inetmsg_playerjoin,
- .index = index };
+ .index = index,
+ .steamid = joiner->steamid };
+
gameserver_send_to_all( index, &join, sizeof(join),
k_nSteamNetworkingSend_Reliable );
/*
- * update the joining user about current connections
+ * update the joining user about current connections and our version
*/
+ gameserver_send_version_to_client( index );
+
netmsg_playerusername *username =
alloca( sizeof(netmsg_playerusername) + NETWORK_USERNAME_MAX );
username->inetmsg_id = k_inetmsg_playerusername;
/* join */
netmsg_playerjoin init = { .inetmsg_id = k_inetmsg_playerjoin,
- .index = i };
+ .index = i,
+ .steamid = client->steamid };
gameserver_send_to_client( index, &init, sizeof(init),
k_nSteamNetworkingSend_Reliable );
return;
}
- netmsg_playerjoin leave;
+ netmsg_playerleave leave;
leave.inetmsg_id = k_inetmsg_playerleave;
leave.index = index;
SteamAPI_ISteamNetworkingSockets_SetConnectionUserData(
hSteamNetworkingSockets, conn, index );
-
- if( gameserver.auth_mode != eServerModeAuthentication ){
- client->steamid = k_steamid_max;
- gameserver_player_join( index );
- }
}
else{
vg_warn( "Error accepting connection (id: %u)\n", conn );
}
}
+static void gameserver_rx_version( SteamNetworkingMessage_t *msg ){
+ netmsg_version *version = msg->m_pData;
+
+ int client_id = gameserver_conid( msg->m_conn );
+ if( client_id == -1 ) {
+ vg_warn( "Recieved version from unkown connection (%u)\n", msg->m_conn );
+ SteamAPI_ISteamNetworkingSockets_CloseConnection(
+ hSteamNetworkingSockets, msg->m_conn,
+ k_ESteamNetConnectionEnd_Misc_InternalError,
+ NULL, 1 );
+ return;
+ }
+
+ struct gameserver_client *client = &gameserver.clients[ client_id ];
+
+ if( client->version ){
+ vg_warn( "Already have version for this client (%d conn: %u)",
+ client_id, msg->m_conn );
+ return;
+ }
+
+ client->version = version->version;
+
+ if( client->version != NETWORK_SKATERIFT_VERSION ){
+ gameserver_send_version_to_client( client_id );
+ remove_client( client_id );
+ return;
+ }
+
+ /* this is the sign on point for non-auth servers,
+ * for auth servers it comes at the end of rx_auth
+ */
+ if( gameserver.auth_mode != eServerModeAuthentication ){
+ client->steamid = k_steamid_max;
+ gameserver_player_join( client_id );
+ }
+}
+
/*
* recieve auth ticket from connection. will only accept it if we've added them
* to the client list first.
*/
static void gameserver_rx_auth( SteamNetworkingMessage_t *msg ){
if( gameserver.auth_mode != eServerModeAuthentication ){
- vg_error( "Running server without authentication. "
- "Connection %u tried to authenticate.\n", msg->m_conn );
+ vg_warn( "Running server without authentication. "
+ "Connection %u tried to authenticate.\n", msg->m_conn );
return;
}
if( client_id == -1 ) {
vg_warn( "Recieved auth ticket from unkown connection (%u)\n",
msg->m_conn );
+ SteamAPI_ISteamNetworkingSockets_CloseConnection(
+ hSteamNetworkingSockets, msg->m_conn,
+ k_ESteamNetConnectionEnd_Misc_InternalError, NULL, 1 );
return;
}
struct gameserver_client *client = &gameserver.clients[ client_id ];
-
if( client->steamid ){
vg_warn( "Already authorized this user but another app ticket was sent"
" again (%d conn: %u)\n", client_id, msg->m_conn );
return;
}
+ if( client->version == 0 ){
+ vg_error( "Client has not sent their version yet (%u)\n", msg->m_conn );
+ remove_client( client_id );
+ return;
+ }
+
vg_low( "Attempting to verify user\n" );
if( msg->m_cbSize < sizeof(netmsg_auth) ){
vg_error( "Malformed auth ticket, too small (%u)\n", msg->m_conn );
+ remove_client( client_id );
return;
}
if( msg->m_cbSize < sizeof(netmsg_auth)+auth->ticket_length ||
auth->ticket_length > 1024 ){
vg_error( "Malformed auth ticket, ticket_length incorrect (%u)\n",
- auth->ticket_length );
+ auth->ticket_length );
+ remove_client( client_id );
return;
}
gameserver_send_to_all( client_id, prop, msg->m_cbSize,
k_nSteamNetworkingSend_Reliable );
}
+ else if( tmp->inetmsg_id == k_inetmsg_chat ){
+ netmsg_chat *chat = msg->m_pData,
+ *prop = alloca( sizeof(netmsg_chat) + NETWORK_MAX_CHAT );
+ prop->inetmsg_id = k_inetmsg_chat;
+ prop->client = client_id;
+
+ u32 l = network_msgstring( chat->msg, msg->m_cbSize, sizeof(netmsg_chat),
+ prop->msg, NETWORK_MAX_CHAT );
+ vg_info( "[%d]: %s\n", client_id, prop->msg );
+
+ gameserver_send_to_all( client_id, prop, sizeof(netmsg_chat)+l+1,
+ k_nSteamNetworkingSend_Reliable );
+ }
else {
vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
tmp->inetmsg_id );
vg_msg_init( &data, req->q, msg->m_cbSize - sizeof(netmsg_request) );
/* create response packet */
- netmsg_request *res = alloca( sizeof(netmsg_request) + 512 );
+ netmsg_request *res = alloca( sizeof(netmsg_request) + NETWORK_REQUEST_MAX );
res->inetmsg_id = k_inetmsg_response;
res->id = req->id;
vg_msg body;
- vg_msg_init( &body, res->q, 512 );
+ vg_msg_init( &body, res->q, NETWORK_REQUEST_MAX );
const char *endpoint = vg_msg_getkvstr( &data, "endpoint" );
else{
if( tmp->inetmsg_id == k_inetmsg_auth )
gameserver_rx_auth( msg );
+ else if( tmp->inetmsg_id == k_inetmsg_version ){
+ gameserver_rx_version( msg );
+ }
else {
vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
tmp->inetmsg_id );