void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
mdl_fread_pack_file( &font->mdl, &tex0->file, data );
- mdl_async_load_glmesh( &font->mdl, &font->mesh );
+ mdl_async_load_glmesh( &font->mdl, &font->mesh, NULL );
vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
&font->texture );