typedef void (*fn_entity_call_handler)( world_instance *, ent_call *);
-VG_STATIC void entity_call( world_instance *world, ent_call *call ){
+static void entity_call( world_instance *world, ent_call *call ){
u32 type = mdl_entity_id_type( call->id );
fn_entity_call_handler table[] = {