ent_marker *mark_rack = mdl_arritm( &world->ent_marker,
mdl_entity_id_id(shop->boards.id_rack));
+ if( !mark_rack )
+ continue;
+
u32 slot_count = vg_list_size(global_skateshop.shop_view_slots);
for( u32 i=0; i<slot_count; i++ ){
struct player_board *board = &localplayer.fallback_board;