#include "entity.h"
#include "player_glide.h"
-static void ent_glider_call( world_instance *world, ent_call *call ){
+void ent_glider_call( world_instance *world, ent_call *call )
+{
u32 index = mdl_entity_id_id( call->id );
ent_glider *glider = mdl_arritm( &world->ent_glider, index );