#define VG_GAME
#include "vg/vg.h"
-#define SKATERIFT_APPID 2103940
-
-VG_STATIC float cl_fov = 0.86f,
- cl_blur_strength = 0.3f;
-VG_STATIC int cl_blur = 1,
- cl_playermdl_id = 0,
- cl_invert_y = 0;
-
-VG_STATIC void g_conf_init(void)
-{
- VG_VAR_F32( cl_fov, flags=VG_VAR_PERSISTENT );
- VG_VAR_I32( cl_invert_y, flags=VG_VAR_PERSISTENT );
- VG_VAR_I32( cl_blur, flags=VG_VAR_PERSISTENT );
- VG_VAR_F32( cl_blur_strength, flags=VG_VAR_PERSISTENT );
- VG_VAR_I32( cl_playermdl_id, flags=VG_VAR_PERSISTENT );
+VG_STATIC i32 k_playermdl_id = 0;
+VG_STATIC void conf_init(void){
+ VG_VAR_I32( k_playermdl_id, flags=VG_VAR_PERSISTENT ); /* TODO: .sav */
}
#endif /* CONF_H */