#define VG_GAME
#include "vg/vg.h"
-#define SKATERIFT_APPID 2103940
-
-VG_STATIC f32 cl_fov = 0.86f,
- cl_blur_strength = 0.3f;
-VG_STATIC i32 cl_blur = 1,
- cl_playermdl_id = 0,
- cl_invert_y = 0;
-
-static f32 cl_cinema = 0;
-static i32 cl_cinema_fixed = 0;
-
-VG_STATIC void g_conf_init(void)
-{
- VG_VAR_F32( cl_blur_strength, flags=VG_VAR_PERSISTENT );
- VG_VAR_I32( cl_playermdl_id, flags=VG_VAR_PERSISTENT );
-
- vg_console_reg_var( "blur_effect", &cl_blur,
- k_var_dtype_i32, VG_VAR_PERSISTENT );
- vg_console_reg_var( "invert_y", &cl_invert_y,
- k_var_dtype_i32, VG_VAR_PERSISTENT );
- vg_console_reg_var( "fov", &cl_fov, k_var_dtype_f32, VG_VAR_PERSISTENT );
- vg_console_reg_var( "cinema", &cl_cinema, k_var_dtype_f32, 0 );
- vg_console_reg_var( "cinema_fixed", &cl_cinema_fixed, k_var_dtype_i32, 0 );
+VG_STATIC i32 k_playermdl_id = 0;
+VG_STATIC void conf_init(void){
+ VG_VAR_I32( k_playermdl_id, flags=VG_VAR_PERSISTENT ); /* TODO: .sav */
}
#endif /* CONF_H */