#define VG_GAME
#include "vg/vg.h"
-VG_STATIC float cl_fov = 0.86f,
- cl_blur_strength = 0.3f;
-VG_STATIC int cl_blur = 1,
- cl_playermdl_id = 0;
-
-VG_STATIC void g_conf_init(void)
-{
- vg_var_push( (struct vg_var){
- .name = "cl_fov",
- .data = &cl_fov,
- .data_type = k_var_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 1
- });
-
- vg_var_push( (struct vg_var){
- .name = "cl_blur_strength",
- .data = &cl_blur_strength,
- .data_type = k_var_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 1
- });
-
- vg_var_push( (struct vg_var){
- .name = "cl_blur",
- .data = &cl_blur,
- .data_type = k_var_dtype_i32,
- .opt_i32 = { .min=0, .max=1, .clamp=1 },
- .persistent = 1
- });
-
- vg_var_push( (struct vg_var){
- .name = "cl_playermdl_id",
- .data = &cl_playermdl_id,
- .data_type = k_var_dtype_i32,
- .opt_i32 = { .min=0, .max=2, .clamp=1 },
- .persistent = 1
- });
+VG_STATIC i32 k_playermdl_id = 0;
+VG_STATIC void conf_init(void){
+ VG_VAR_I32( k_playermdl_id, flags=VG_VAR_PERSISTENT ); /* TODO: .sav */
}
#endif /* CONF_H */