VG_STATIC void g_conf_init(void)
{
- vg_convar_push( (struct vg_convar){
+ vg_var_push( (struct vg_var){
.name = "cl_fov",
.data = &cl_fov,
- .data_type = k_convar_dtype_f32,
+ .data_type = k_var_dtype_f32,
.opt_f32 = { .clamp = 0 },
.persistent = 1
});
- vg_convar_push( (struct vg_convar){
+ vg_var_push( (struct vg_var){
.name = "cl_blur_strength",
.data = &cl_blur_strength,
- .data_type = k_convar_dtype_f32,
+ .data_type = k_var_dtype_f32,
.opt_f32 = { .clamp = 0 },
.persistent = 1
});
- vg_convar_push( (struct vg_convar){
+ vg_var_push( (struct vg_var){
.name = "cl_blur",
.data = &cl_blur,
- .data_type = k_convar_dtype_i32,
+ .data_type = k_var_dtype_i32,
.opt_i32 = { .min=0, .max=1, .clamp=1 },
.persistent = 1
});
- vg_convar_push( (struct vg_convar){
+ vg_var_push( (struct vg_var){
.name = "cl_playermdl_id",
.data = &cl_playermdl_id,
- .data_type = k_convar_dtype_i32,
+ .data_type = k_var_dtype_i32,
.opt_i32 = { .min=0, .max=2, .clamp=1 },
.persistent = 1
});