k_steer_ground = 2.5f,
k_steer_air = 3.6f,
- k_jump_charge_speed = (1.0f/1.0f),
+ k_jump_charge_speed = (1.0f/0.4f),
k_jump_force = 5.0f,
k_pitch_limit = 1.5f,
k_board_interia = 8.0f,
k_grind_decayxy = 30.0f,
- k_grind_axel_min_vel = 3.0f,
+ k_grind_axel_min_vel = 1.0f,
k_grind_axel_max_angle = 0.95f, /* cosine(|a|) */
k_grind_axel_max_vangle = 0.4f,
k_grind_max_friction = 3.0f,
k_board_length = 0.45f,
k_board_width = 0.13f,
k_board_end_radius = 0.1f,
- k_board_radius = 0.14f; /* 0.07 */
+ k_board_radius = 0.14f, /* 0.07 */
+
+ k_grind_balance = -40.0f;
VG_STATIC float
k_walkspeed = 10.0f,
k_light_preview = 0;
VG_STATIC int freecam = 0;
-VG_STATIC int debug_logic_bricks = 0;
VG_STATIC int walk_grid_iterations = 1;
VG_STATIC float fc_speed = 10.0f;
VG_STATIC int cl_thirdperson = 0;
VG_VAR_F32( k_grind_axel_min_vel );
VG_VAR_F32( k_grind_axel_max_angle );
VG_VAR_F32( k_grind_max_friction );
+ VG_VAR_F32( k_grind_balance );
VG_VAR_F32( k_walkspeed );
VG_VAR_F32( k_stopspeed );
VG_VAR_F32( k_walk_accel );
VG_VAR_I32( freecam );
- VG_VAR_F32_PERSISTENT( debug_logic_bricks );
VG_VAR_I32( cl_thirdperson );
VG_VAR_F32_PERSISTENT( fc_speed );