k_classtype_gate = 1,
k_classtype_block = 2,
k_classtype_spawn = 3,
- k_classtype_water = 4
+ k_classtype_water = 4,
+ k_classtype_car_path = 5,
+ k_classtype_instance = 6,
+ k_classtype_capsule = 7,
+ k_classtype_route_node = 8,
+ k_classtype_route = 9
};
/* TODO: he needs a home somewhere */