}
VG_STATIC main_camera;
+VG_STATIC void camera_lerp_angles( v3f a, v3f b, float t, v3f d )
+{
+ d[0] = vg_alerpf( a[0], b[0], t );
+ d[1] = vg_lerpf( a[1], b[1], t );
+ d[2] = vg_lerpf( a[2], b[2], t );
+}
+
VG_STATIC void camera_lerp( camera *a, camera *b, float t, camera *d )
{
v3_lerp( a->pos, b->pos, t, d->pos );