mtx,
mtx_prev;
}
-VG_STATIC main_camera;
+VG_STATIC main_camera, gate_camera;
VG_STATIC void camera_lerp_angles( v3f a, v3f b, float t, v3f d )
{
VG_STATIC void camera_update_transform( camera *cam )
{
v4f qyaw, qpitch, qcam;
- q_axis_angle( qyaw, (v3f){ 0.0f, 1.0f, 0.0f }, -cam->angles[0] );
+ q_axis_angle( qyaw, (v3f){ 0.0f, 1.0f, 0.0f }, -cam->angles[0] );
q_axis_angle( qpitch, (v3f){ 1.0f, 0.0f, 0.0f }, -cam->angles[1] );
q_mul( qyaw, qpitch, qcam );