_S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
_S( "scene_route", "scene.vs", "scene_route.fs" );
_S( "scene_depth", "scene.vs", "scene_depth.fs" );
+ _S( "scene_water", "scene.vs", "scene_water.fs" );
+ _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
/* Models */
_S( "model_sky", "model.vs", "model_sky.fs" );
- _S( "model_water", "model.vs", "model_water.fs" );
- _S( "model_water_fast", "model.vs", "model_water_fast.fs" );
_S( "model_menu", "model.vs", "model_menu.fs" );
_S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
_S( "model_gate", "model_gate.vs", "model_gate_lq.fs" );