-#include <time.h>
+#include "vg/vg_tool.h"
#include "vg/vg_platform.h"
#include "vg/vg_log.h"
#include "vg/vg_opt.h"
#include "addon_types.h"
/*
- * c build.c --release --clang
- * c build.c --clang -p
- * c build.c --file=game -rc --clang --play
- */
-
-int compiled_something = 0;
-
-/* old highscores server */
-void build_server( enum compiler compiler ){
- vg_build_start( "skaterift_server", compiler );
- vg_build_object( "server.c " );
- vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " );
- vg_build_library_dir( "-L./vg/dep/steam " );
-
- vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );//TODO????
- vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
- vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
-
- vg_build();
- compiled_something = 1;
-}
-
-void build_sqlite3( enum compiler compiler ){
- vg_build_start( "sqlite3.o", compiler );
- vg_build_object( "-c dep/sqlite3/sqlite3.c " );
- vg_build_link( "-ldl " );
- vg_build();
-}
-
-/* new game server */
-void build_gameserver( enum compiler compiler ){
- build_sqlite3( compiler );
- vg_build_start( "skaterift_gameserver", compiler );
-
- if( compiler == k_compiler_gcc )
- vg_build_object( "gameserver.c bin/sqlite3.o-gcc/sqlite3.o " );
- else
- vg_build_object( "gameserver.c bin/sqlite3.o-clang/sqlite3.o " );
-
- vg_build_include( "-I./dep " );
-
- vg_build_link( "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " );
- vg_build_library_dir( "-L./vg/dep/steam " );
-
- //vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );?????
- vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
- vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
-
- vg_build();
- compiled_something = 1;
-}
-
-void build_servermonitor( enum compiler compiler ){
- vg_build_start( "skaterift_servermonitor", compiler );
- vg_build_object( "servermonitor_client.c " );
-
- vg_build_add_link_for_graphics();
- vg_build_include( "-I./vg/dep " );
- vg_build_copy_graphics_dependencies();
-
- vg_build();
- compiled_something = 1;
-}
-
-void build_aadb_edit( enum compiler compiler ){
- vg_build_start( "aadb_edit", compiler );
- vg_build_object( "aadb_edit.c " );
- vg_build();
- compiled_something = 1;
-}
+ * Addon metadata utilities
+ * -------------------------------------------------------------------------- */
void write_msg( vg_msg *msg, const char *path ){
FILE *fp = fopen( path, "wb" );
}
void write_generic_addon_inf( u32 type, const char *title,
- const char *content, const char *dest ){
+ const char *content, const char *dest )
+{
u8 descriptor_buf[ 512 ];
vg_msg descriptor = {0};
descriptor.buf = descriptor_buf;
vg_msg_frame( &descriptor, "workshop" );
vg_msg_wkvstr( &descriptor, "title", title );
vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
- vg_msg_wkvu32( &descriptor, "type", type );
+ vg_msg_wkvnum( &descriptor, "type", k_vg_msg_u32, 1, &type );
vg_msg_end_frame( &descriptor );
vg_msg_wkvstr( &descriptor, "content", content );
write_msg( &descriptor, dest );
}
-void build_shaders(void);
-void build_game( enum compiler compiler ){
- static int shaders_built = 0;
- if( !shaders_built ){
- shaders_built = 1;
- build_shaders();
- }
-
- vg_build_start( "skaterift", compiler );
- vg_build_object( "skaterift.c " );
- vg_build_add_link_for_graphics();
- vg_build_add_link_for_game();
-
- vg_build_copy_graphics_dependencies();
- vg_build_copy_game_dependencies();
-
- vg_build_symbolic_link( "textures_src", "textures" );
- vg_build_symbolic_link( "models_src", "models" );
- vg_build_symbolic_link( "boards_src", "boards" );
- vg_build_symbolic_link( "maps_src", "maps" );
- vg_build_symbolic_link( "sound_src", "sound" );
- vg_build_symbolic_link( "playermodels_src", "playermodels" );
- vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir );
- vg_build_syscall( "mkdir -p %s/savedata", vg_compiler.build_dir );
-
- vg_build_syscall( "mkdir -p %s/tools", vg_compiler.build_dir );
- vg_build_syscall( "cp blender_export.py %s/tools/", vg_compiler.build_dir );
+/*
+ * Compilation specifications
+ * -------------------------------------------------------------------------- */
+/* operates in the local files, not in the bin folders */
+void build_game_metadata(void)
+{
+ vg_info( "Building game metadata\n" );
write_generic_addon_inf( k_addon_type_board,
"Longboard", "board.mdl",
"boards_src/skaterift_long/addon.inf");
write_generic_addon_inf( k_addon_type_player,
"Aaron", "ch_aaron.mdl",
"playermodels_src/skaterift_aaron/addon.inf" );
-
- vg_build();
- compiled_something = 1;
-}
-
-int main( int argc, char *argv[] ){
- time_t uid = time(NULL);
-
- char *arg;
- while( vg_argp( argc, argv ) ){
- if( vg_long_opt( "debug" ) || vg_opt( 'd' ) )
- vg_build_mode_debug();
-
- if( vg_long_opt( "release" ) || vg_opt( 'r' ) )
- vg_build_mode_release();
-
- if( vg_long_opt( "clang-server" ) )
- build_server( k_compiler_clang );
-
- if( vg_long_opt( "gcc-gameserver" ) )
- build_gameserver( k_compiler_gcc );
-
- if( vg_long_opt( "clang-gameserver" ) )
- build_gameserver( k_compiler_clang );
-
- if( vg_long_opt( "gcc-servermonitor" ) )
- build_servermonitor( k_compiler_gcc );
-
- if( vg_long_opt( "clang-aadb-edit" ) )
- build_aadb_edit( k_compiler_clang );
-
- if( vg_long_opt( "clean" ) )
- vg_build_clean();
-
- if( vg_long_opt( "clang" ) )
- build_game( k_compiler_clang );
-
- if( vg_long_opt( "gcc" ) )
- build_game( k_compiler_gcc );
-
- if( vg_long_opt( "mingw" ) )
- build_game( k_compiler_mingw );
-
- if( vg_opt('p') || vg_long_opt("run") ){
- chdir( vg_compiler.build_dir );
- if( vg_compiler.compiler == k_compiler_mingw )
- vg_build_syscall( "wine %s.exe", vg_compiler.name );
- else
- vg_build_syscall( "./%s", vg_compiler.name );
- chdir( "../../" );
- }
-
- if( vg_long_opt( "tar" ) || vg_opt( 't' ) ){
- vg_build_syscall( "mkdir -p dist" );
- if( compiled_something )
- vg_build_syscall( "tar -chzvf dist/%s-%u.tar.gz %s",
- vg_compiler.name, uid, vg_compiler.build_dir );
- }
-
- if( vg_long_opt( "zip" ) || vg_opt( 'z' ) ){
- vg_build_syscall( "mkdir -p dist" );
- if( compiled_something )
- vg_build_syscall( "zip -r9 dist/%s-%u.zip %s",
- vg_compiler.name, uid, vg_compiler.build_dir );
- }
- }
}
#define _S( NAME, VS, FS ) \
vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
void build_shaders(void){
+ vg_info( "Compiling shader headers\n" );
vg_shader_set_include_dir( "shaders" );
/* Scene */
_S( "scene_standard", "scene.vs", "scene_standard.fs" );
_S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
+ _S( "scene_foliage", "scene_foliage.vs", "scene_foliage.fs" );
_S( "scene_override", "scene_override.vs", "scene_override.fs" );
_S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" );
_S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
_S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
- _S( "scene_route", "scene.vs", "scene_route.fs" );
+ _S( "scene_route", "scene_override.vs", "scene_route.fs" );
_S( "scene_depth", "scene.vs", "scene_depth.fs" );
_S( "scene_position", "scene.vs", "scene_position.fs" );
_S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" );
_S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
_S( "model_board_view", "model.vs", "model_character_view.fs" );
_S( "model_entity", "model.vs", "model_entity.fs" );
- _S( "model_gate", "model_gate.vs", "model_gate_lq.fs" );
+ _S( "model_gate", "model.vs", "model_gate_lq.fs" );
+ _S( "model_gate_unlinked", "model.vs", "model_gate_unlinked.fs" );
_S( "model_font", "model_font.vs", "model_font.fs" );
- /* Pointcloud */
- _S( "point_map", "cloud.vs", "cloud.fs" );
+ _S( "particle", "particle.vs", "particle.fs" );
+ _S( "trail", "trail.vs", "trail.fs" );
/* 2D */
_S( "blit", "blit.vs", "blit.fs" );
_S( "blitcolour","blit.vs", "colour.fs" );
_S( "blit_transition", "blit.vs", "blit_transition.fs" );
_S( "routeui", "routeui.vs", "routeui.fs" );
+
+ vg_build_shader_impl( "shaders/impl.c" );
+}
+
+void build_game_content( struct vg_project *proj )
+{
+ vg_project_new_target( proj, "Content files", k_obj_type_none );
+
+ vg_symlink( proj, "textures_src", "textures" );
+ vg_symlink( proj, "models_src", "models" );
+ vg_symlink( proj, "boards_src", "boards" );
+ vg_symlink( proj, "maps_src", "maps" );
+ vg_symlink( proj, "sound_src", "sound" );
+ vg_symlink( proj, "playermodels_src", "playermodels" );
+ vg_syscall( "mkdir -p bin/%s/cfg", proj->uid.buffer );
+ vg_syscall( "mkdir -p bin/%s/savedata", proj->uid.buffer );
+ vg_syscall( "mkdir -p bin/%s/tools", proj->uid.buffer );
+ vg_syscall( "cp bin/skaterift_blender.zip bin/%s/tools/", proj->uid.buffer );
+}
+
+void build_game_bin( struct vg_project *proj )
+{
+ static int meta = 0;
+ if( !meta ){
+ meta = 1;
+ build_shaders();
+ build_game_metadata();
+ vg_low( "\n\n" );
+ }
+
+ vg_project_new_target( proj, "skaterift", k_obj_type_exe );
+ vg_add_engine( proj, &(struct vg_engine_config )
+ {
+ .fixed_update_hz = 60,
+ .legacy_support_vg_msg1 = 1,
+ .log_source_info = 1,
+ .steam_api = 1,
+ .use_3d = 1,
+ .custom_game_settings = 0,
+ .custom_shaders = 1
+ });
+
+ vg_add_source( proj, "skaterift.c " );
+ vg_add_controller_database( proj );
+ vg_compile_project( proj );
+}
+
+void build_sqlite_for_env( struct vg_env *env, struct vg_project *out_proj )
+{
+ struct vg_env sqlite_env = *env;
+ sqlite_env.optimization = 3; /* force optimization always */
+ sqlite_env.debug_asan = 0;
+
+ vg_project_init( out_proj, env, "sqlite3" );
+ vg_project_new_target( out_proj, "sqlite3", k_obj_type_obj );
+
+ vg_add_source( out_proj, "-c dep/sqlite3/sqlite3.c " );
+ vg_link( out_proj, "-ldl " );
+ vg_compile_project( out_proj );
+}
+
+void compile_server( struct vg_project *proj )
+{
+ struct vg_project sqlite_project;
+ build_sqlite_for_env( proj->env, &sqlite_project );
+
+ vg_project_new_target( proj, "server", k_obj_type_exe );
+ vg_add_source( proj, "gameserver.c vg/vg_tool.c vg/vg_steam.c \\\n " );
+ vg_add_source( proj, sqlite_project.compiled_objects.buffer );
+ vg_include_dir( proj, "-I./dep " );
+ vg_library_dir( proj, "-L./vg/dep/steam " );
+ vg_link( proj, "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " );
+ vg_add_blob( proj, "vg/dep/steam/libsteam_api.so", "" );
+ vg_add_blob( proj, "vg/dep/steam/libsdkencryptedappticket.so", "" );
+
+ vg_compile_project( proj );
+}
+
+void compile_tools( struct vg_project *proj )
+{
+ vg_project_new_target( proj, "skaterift", k_obj_type_shared );
+ vg_add_source( proj, "skaterift_lib.c " );
+ vg_compile_project( proj );
+}
+
+/*
+ * Scripts
+ * -------------------------------------------------------------------------- */
+
+void s_compile_tools(void)
+{
+ vg_info( "running script: s_compile_tools(void)\n" );
+ struct vg_env env = vg_release_env;
+ env.platform = k_platform_linux;
+
+ struct vg_project windows_proj, linux_proj;
+ vg_project_init( &linux_proj, &env, "skaterift-tools" );
+ compile_tools( &linux_proj );
+
+ env.platform = k_platform_windows;
+ vg_project_init( &windows_proj, &env, "skaterift-tools" );
+ compile_tools( &windows_proj );
+
+ vg_syscall("cp %s skaterift_blender/", linux_proj.compiled_objects.buffer );
+ vg_syscall("cp %s skaterift_blender/", windows_proj.compiled_objects.buffer);
+ vg_syscall( "zip -r bin/skaterift_blender.zip skaterift_blender/ "
+ "-x skaterift_blender/__pycache__/\\*");
+}
+
+void s_release_all(void)
+{
+ vg_info( "running script: s_release_all(void)\n" );
+
+ struct vg_project content_proj, windows_proj, linux_proj;
+
+ struct vg_env env = vg_release_env;
+ env.platform = k_platform_anyplatform;
+ vg_project_init( &content_proj, &env, "skaterift" );
+ build_game_content( &content_proj );
+
+ /* binaries for windows */
+ env = vg_release_env;
+ env.platform = k_platform_windows;
+ vg_project_init( &windows_proj, &env, "skaterift" );
+ build_game_bin( &windows_proj );
+
+ /* binaries for linux */
+ env = vg_release_env;
+ env.platform = k_platform_linux;
+ vg_project_init( &linux_proj, &env, "skaterift" );
+ build_game_bin( &linux_proj );
+
+ /* package them up for storage */
+ vg_tarball_project( &content_proj );
+ vg_tarball_project( &linux_proj );
+ vg_tarball_project( &windows_proj );
+
+ /* extreme DRM solutions */
+ FILE *fp = fopen( "dist/bin/DRM", "w" );
+ fputs( "blibby!", fp );
+ fclose( fp );
+}
+
+void s_testing_build(void)
+{
+ vg_info( "running script: s_testing_build(void)\n" );
+
+ struct vg_project test_proj;
+ vg_project_init( &test_proj, &vg_test_env, "skaterift-test" );
+
+ build_game_bin( &test_proj );
+ build_game_content( &test_proj );
+ vg_add_blob( &test_proj, "steam_appid.txt", "" );
+}
+
+void s_testing_server(void)
+{
+ vg_info( "running script: s_testing_server(void)\n" );
+
+ struct vg_project test_proj;
+ vg_project_init( &test_proj, &vg_test_env, "skaterift-test-server" );
+ compile_server( &test_proj );
+}
+
+int main( int argc, char *argv[] )
+{
+ char *arg;
+ while( vg_argp( argc, argv ) ){
+ if( vg_long_opt( "release-all" ) )
+ s_release_all();
+
+ if( vg_long_opt( "testing-build" ) )
+ s_testing_build();
+
+ if( vg_long_opt( "testing-server" ) )
+ s_testing_server();
+
+ if( vg_long_opt( "tools" ) )
+ s_compile_tools();
+
+ if( vg_opt('r') )
+ vg_test_env.optimization = 3;
+ }
+
+ vg_success( "All scripts completed\n" );
}