compiled_something = 1;
}
-int main( int argc, char *argv[] )
-{
+int main( int argc, char *argv[] ){
time_t uid = time(NULL);
char *arg;
/* Scene */
_S( "scene_standard", "scene.vs", "scene_standard.fs" );
_S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
+ _S( "scene_fxglow", "scene.vs", "scene_fxglow.fs" );
_S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
_S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
_S( "scene_route", "scene.vs", "scene_route.fs" );