-#include "vg/vg.h"
+#include "vg/vg_tool.h"
#include "vg/vg_platform.h"
#include "vg/vg_log.h"
#include "vg/vg_opt.h"
#include "vg/vg_build.h"
#include "vg/vg_build_utils_shader.h"
#include "vg/vg_msg.h"
-#include "addon_types.h"
+#include "src/addon_types.h"
-u32 optimize_test_compile = 0;
+#include "vg/vg_m.h"
+#include "src/model.h"
+#include "src/model.c"
+#include "src/array_file.c"
/*
* Addon metadata utilities
}
void write_generic_addon_inf( u32 type, const char *title,
- const char *content, const char *dest ){
+ const char *content, const char *dest, u32 flags )
+{
u8 descriptor_buf[ 512 ];
vg_msg descriptor = {0};
descriptor.buf = descriptor_buf;
vg_msg_frame( &descriptor, "workshop" );
vg_msg_wkvstr( &descriptor, "title", title );
vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
- vg_msg_wkvu32( &descriptor, "type", type );
+ vg_msg_wkvnum( &descriptor, "type", k_vg_msg_u32, 1, &type );
vg_msg_end_frame( &descriptor );
vg_msg_wkvstr( &descriptor, "content", content );
+ if( flags )
+ vg_msg_wkvnum( &descriptor, "flags", k_vg_msg_u32, 1, &flags );
write_msg( &descriptor, dest );
}
* -------------------------------------------------------------------------- */
/* operates in the local files, not in the bin folders */
-void build_game_metadata(void){
+void build_game_metadata(void)
+{
vg_info( "Building game metadata\n" );
write_generic_addon_inf( k_addon_type_board,
"Longboard", "board.mdl",
- "boards_src/skaterift_long/addon.inf");
+ "content_skaterift/boards/skaterift_long/addon.inf", 0 );
write_generic_addon_inf( k_addon_type_board,
"Fractal", "board.mdl",
- "boards_src/skaterift_fract/addon.inf");
+ "content_skaterift/boards/skaterift_fract/addon.inf", 0 );
write_generic_addon_inf( k_addon_type_board,
"Striped", "board.mdl",
- "boards_src/skaterift_striped/addon.inf");
+ "content_skaterift/boards/skaterift_striped/addon.inf", 0 );
write_generic_addon_inf( k_addon_type_board,
"Licco", "board.mdl",
- "boards_src/skaterift_licco/addon.inf");
+ "content_skaterift/boards/skaterift_licco/addon.inf", 0 );
write_generic_addon_inf( k_addon_type_board,
"Hypno", "board.mdl",
- "boards_src/skaterift_spiral/addon.inf");
+ "content_skaterift/boards/skaterift_spiral/addon.inf", 0 );
write_generic_addon_inf( k_addon_type_board,
"Shark", "board.mdl",
- "boards_src/skaterift_shark/addon.inf");
+ "content_skaterift/boards/skaterift_shark/addon.inf", 0 );
write_generic_addon_inf( k_addon_type_player,
"De'folde", "ch_new.mdl",
- "playermodels_src/skaterift_new/addon.inf" );
+ "content_skaterift/playermodels/skaterift_new/addon.inf", 0 );
write_generic_addon_inf( k_addon_type_player,
"Jordan", "ch_jordan.mdl",
- "playermodels_src/skaterift_jordan/addon.inf" );
+ "content_skaterift/playermodels/skaterift_jordan/addon.inf", 0 );
write_generic_addon_inf( k_addon_type_player,
"Outlaw", "ch_outlaw.mdl",
- "playermodels_src/skaterift_outlaw/addon.inf" );
+ "content_skaterift/playermodels/skaterift_outlaw/addon.inf", 0 );
write_generic_addon_inf( k_addon_type_player,
"Chip", "ch_chip.mdl",
- "playermodels_src/skaterift_chip/addon.inf" );
+ "content_skaterift/playermodels/skaterift_chip/addon.inf", ADDON_REG_HIDDEN );
write_generic_addon_inf( k_addon_type_player,
"Aaron", "ch_aaron.mdl",
- "playermodels_src/skaterift_aaron/addon.inf" );
+ "content_skaterift/playermodels/skaterift_aaron/addon.inf", 0 );
+ write_generic_addon_inf( k_addon_type_player,
+ "JC", "ch_john.mdl",
+ "content_skaterift/playermodels/skaterift_john/addon.inf", ADDON_REG_HIDDEN );
+ write_generic_addon_inf( k_addon_type_player,
+ "Ela", "ch_ela.mdl",
+ "content_skaterift/playermodels/skaterift_ela/addon.inf", 0 );
+ write_generic_addon_inf( k_addon_type_player,
+ "Custom", "ch_sr2t.mdl",
+ "content_skaterift/playermodels/sr2t/addon.inf", 0 );
+ write_generic_addon_inf( k_addon_type_player,
+ "Pro", "ch_pro.mdl",
+ "content_skaterift/playermodels/skaterift_pro/addon.inf", 0 );
+ write_generic_addon_inf( k_addon_type_player,
+ "Amin", "ch_amin.mdl",
+ "content_skaterift/playermodels/skaterift_amin/addon.inf", 0 );
+
+ write_generic_addon_inf( k_addon_type_player,
+ "Jesus", "ch_jesus.mdl",
+ "content_skaterift/playermodels/skaterift_jesus/addon.inf", ADDON_REG_HIDDEN );
+ write_generic_addon_inf( k_addon_type_player,
+ "FBI", "ch_fbi.mdl",
+ "content_skaterift/playermodels/skaterift_fbi/addon.inf", ADDON_REG_HIDDEN );
+ write_generic_addon_inf( k_addon_type_player,
+ "FBI2", "ch_fbi2.mdl",
+ "content_skaterift/playermodels/skaterift_fbi2/addon.inf", ADDON_REG_HIDDEN );
+ write_generic_addon_inf( k_addon_type_player,
+ "President", "ch_president.mdl",
+ "content_skaterift/playermodels/skaterift_president/addon.inf", ADDON_REG_HIDDEN );
+
+ struct
+ {
+ const char *title, *location, *file;
+ u32 flags;
+ }
+ maps[] =
+ {
+ { "Mt.Zero Island", "Australia", "content_skaterift/maps/mp_mtzero/addon.inf", ADDON_REG_CAMPAIGN | ADDON_REG_MTZERO | ADDON_REG_PREMIUM },
+ { "Flat World", "...", "content_skaterift/maps/dev_flatworld/addon.inf", ADDON_REG_CAMPAIGN | ADDON_REG_HIDDEN },
+ { "Heaven", "...", "content_skaterift/maps/dev_heaven/addon.inf", ADDON_REG_CAMPAIGN | ADDON_REG_HIDDEN },
+ { "Valley", "Cambodia", "content_skaterift/maps/mp_line1/addon.inf", ADDON_REG_CAMPAIGN | ADDON_REG_VALLEY | ADDON_REG_PREMIUM },
+ { "Training Island", "Australia", "content_skaterift/maps/dev_tutorial/addon.inf", ADDON_REG_CAMPAIGN | ADDON_REG_VOLC },
+ { "Center Island", "Australia", "content_skaterift/maps/dev_hub/addon.inf", ADDON_REG_CAMPAIGN | ADDON_REG_HUB },
+ { "Downtown", "USA, Georgia", "content_skaterift/maps/mp_spawn/addon.inf", ADDON_REG_CAMPAIGN | ADDON_REG_CITY | ADDON_REG_PREMIUM },
+ { "Moon", "Venus", "content_skaterift/maps/vm/addon.inf", ADDON_REG_VENUS | ADDON_REG_PREMIUM },
+ };
+
+ for( u32 i=0; i<VG_ARRAY_LEN(maps); i ++ )
+ {
+ u8 descriptor_buf[ 512 ];
+ vg_msg descriptor = {0};
+ descriptor.buf = descriptor_buf;
+ descriptor.max = sizeof(descriptor_buf);
+ vg_msg_frame( &descriptor, "workshop" );
+ {
+ vg_msg_wkvstr( &descriptor, "title", maps[i].title );
+ vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
+ u32 type = k_addon_type_world;
+ vg_msg_wkvnum( &descriptor, "type", k_vg_msg_u32, 1, &type );
+ }
+ vg_msg_end_frame( &descriptor );
+ vg_msg_wkvstr( &descriptor, "content", "main.mdl" );
+ if( maps[i].flags )
+ vg_msg_wkvnum( &descriptor, "flags", k_vg_msg_u32, 1, &maps[i].flags );
+ write_msg( &descriptor, maps[i].file );
+ }
}
-void build_game_content(void){
- vg_low( "Building game content structure\n" );
- const char *project_name = vg_build.project_name.buffer;
- vg_symlink( "textures_src", "textures" );
- vg_symlink( "models_src", "models" );
- vg_symlink( "boards_src", "boards" );
- vg_symlink( "maps_src", "maps" );
- vg_symlink( "sound_src", "sound" );
- vg_symlink( "playermodels_src", "playermodels" );
- vg_syscall( "mkdir -p bin/%s/cfg", project_name );
- vg_syscall( "mkdir -p bin/%s/savedata", project_name );
- vg_syscall( "mkdir -p bin/%s/tools", project_name );
- vg_syscall( "cp blender_export.py bin/%s/tools/", project_name );
+#define _S( NAME, VS, FS ) \
+ vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
+
+void build_shaders(void){
+ vg_info( "Compiling shader headers\n" );
+ vg_shader_set_include_dir( "shaders" );
+
+ /* Scene */
+ _S( "scene_standard", "scene.vs", "scene_standard.fs" );
+ _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
+ _S( "scene_foliage", "scene_foliage.vs", "scene_foliage.fs" );
+ _S( "scene_override", "scene_override.vs", "scene_override.fs" );
+ _S( "scene_preview", "scene_override.vs", "scene_preview.fs" );
+ _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" );
+ _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
+ _S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
+ _S( "scene_route", "scene_override.vs", "scene_route.fs" );
+ _S( "scene_depth", "scene.vs", "scene_depth.fs" );
+ _S( "scene_position", "scene.vs", "scene_position.fs" );
+ _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" );
+ _S( "scene_water", "scene.vs", "scene_water.fs" );
+ _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
+ _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );
+ _S( "scene_font", "model_font.vs","scene_font.fs" );
+
+ /* Models */
+ _S( "model_sky", "model.vs", "model_sky.fs" );
+ _S( "model_sky_space", "model.vs", "model_sky_space.fs" );
+ _S( "model_sky_cubemap", "model_sky.vs", "model_sky_cubemap.fs" );
+ _S( "model_menu", "model.vs", "model_menu.fs" );
+ _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
+ _S( "model_board_view", "model.vs", "model_character_view.fs" );
+ _S( "model_entity", "model.vs", "model_entity.fs" );
+ _S( "model_gate", "model.vs", "model_gate_lq.fs" );
+ _S( "model_superworld", "model.vs", "model_superworld.fs" );
+ _S( "model_gate_unlinked", "model.vs", "model_gate_unlinked.fs" );
+ _S( "model_font", "model_font.vs", "model_font.fs" );
+
+ _S( "particle", "particle.vs", "particle.fs" );
+ _S( "trail", "trail.vs", "trail.fs" );
+
+ /* 2D */
+ //_S( "blit", "blit.vs", "blit.fs" );
+ _S( "workshop_compositor", "workshop_compositor.vs", "workshop_compositor.fs" );
+ _S( "blitblur", "blit.vs", "blitblur.fs" );
+ _S( "blitcolour","blit.vs", "colour.fs" );
+ _S( "compass","compass.vs", "compass.fs" );
+ _S( "blit_transition", "blit.vs", "blit_transition.fs" );
+ _S( "routeui", "routeui.vs", "routeui.fs" );
+
+ vg_build_shader_impl( "shaders/impl.c" );
}
-void build_shaders(void);
-void compile_game( int binaries, int content ){
+void build_game_content( struct vg_project *proj )
+{
+ vg_symlink( proj, "content_skaterift/textures", "textures" );
+ vg_symlink( proj, "content_skaterift/models", "models" );
+ vg_symlink( proj, "content_skaterift/boards", "boards" );
+ vg_symlink( proj, "content_skaterift/maps", "maps" );
+ vg_symlink( proj, "content_skaterift/sound", "sound" );
+ vg_symlink( proj, "content_skaterift/playermodels", "playermodels" );
+ vg_symlink( proj, "content_skaterift/metascenes", "metascenes" );
+ vg_syscall( "mkdir -p bin/%s/cfg", proj->uid.buffer );
+ vg_syscall( "mkdir -p bin/%s/savedata", proj->uid.buffer );
+ vg_syscall( "mkdir -p bin/%s/tools", proj->uid.buffer );
+ vg_syscall( "cp bin/skaterift_blender.zip bin/%s/tools/", proj->uid.buffer );
+}
+
+#include "src/build_control_overlay.c"
+
+void build_game_bin( struct vg_project *proj, struct vg_compiler_env *env )
+{
static int meta = 0;
- if( !meta ){
+ if( !meta )
+ {
meta = 1;
build_shaders();
build_game_metadata();
vg_low( "\n\n" );
}
- vg_build_new( "skaterift" );
+ build_control_overlay();
- if( binaries ){
- vg_add_source( "skaterift.c" );
- vg_add_graphics();
- vg_add_game_stuff();
- vg_compile( "skaterift" );
+ struct vg_compiler_conf conf = {0};
+
+ if( env->platform == k_platform_windows )
+ {
+ // getaddrinfo and cotaskmemfree
+ vg_strcat( &conf.link, "-lws2_32 -lole32 " );
}
- if( content )
- build_game_content();
+ vg_make_app( proj, &(struct vg_engine_config )
+ {
+ .fixed_update_hz = 60,
+ .legacy_support_vg_msg1 = 1,
+ .log_source_info = 1,
+ .steam_api = 1,
+ .use_3d = 1,
+ .custom_game_settings = 0,
+ .custom_shaders = 1
+ },
+ env, &conf, "src/client.c", "skaterift" );
+
+ vg_add_controller_database( proj );
}
-void compile_sqlite_obj(void){
- vg_build_new( "sqlite3.o" );
- vg_add_source( "-c dep/sqlite3/sqlite3.c " );
- vg_link( "-ldl " );
- vg_compile( "sqlite3.o" );
+#if 0
+struct compile_result
+build_sqlite_for_env( struct vg_compiler_env *env )
+{
+ struct vg_project sqlite_proj;
+ vg_project_init( &sqlite_proj, "bin", ".sqlite3", env, 0 );
+
+ struct vg_compiler_env sqlite_env = *env;
+ sqlite_env.optimization = 3; /* force optimization always */
+ sqlite_env.debug_asan = 0;
+
+ struct vg_compiler_conf conf = {0};
+ vg_strcat( &conf.link, "-ldl " );
+
+ return vg_compiler_run( &sqlite_proj, &sqlite_env, &conf,
+ "dep/sqlite3/sqlite3.c ", "sqlite3",
+ k_obj_type_obj );
+}
+#endif
+
+void compile_server( struct vg_project *proj, struct vg_compiler_env *env )
+{
+#if 0
+ struct compile_result sqlite = build_sqlite_for_env( env );
+#endif
+
+ vg_str sources = {0};
+ vg_strcat( &sources, "src/gameserver.c vg/vg_tool.c vg/vg_steam.c \\\n " );
+#if 0
+ vg_strcat( &sources, sqlite.path.buffer );
+#endif
+
+ struct vg_compiler_conf conf = {0};
+ vg_strcat( &conf.include, "-Isrc -I./dep " );
+ vg_strcat( &conf.include, "-I. -I./vg -I./vg/dep -DVG_MULTITHREAD " );
+ vg_strcat( &conf.library, "-L./vg/dep/steam " );
+ vg_strcat( &conf.link, "-ldl -lpthread -lm "
+ "-lsdkencryptedappticket -lsteam_api " );
+
+ vg_add_blob( proj, "vg/dep/steam/libsteam_api.so", "" );
+ vg_add_blob( proj, "vg/dep/steam/libsdkencryptedappticket.so", "" );
+
+ vg_compiler_run( proj, env, &conf, sources.buffer, "server", k_obj_type_exe );
}
-void compile_server(void){
- vg_build_new( "skaterift_server" );
- vg_add_source( "gameserver.c" );
- vg_add_source( "bin/sqlite3.o-linux-x86_64-clang/sqlite3.o" );
- vg_include_dir( "-I./dep " );
- vg_library_dir( "-L./vg/dep/steam " );
- vg_link( "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " );
- vg_add_blob( "vg/dep/steam/libsteam_api.so", "" );
- vg_add_blob( "vg/dep/steam/libsdkencryptedappticket.so", "" );
- vg_compile( "server" );
+struct compile_result compile_tools( struct vg_project *proj, struct vg_compiler_env *env )
+{
+ struct vg_compiler_conf conf = {0};
+ vg_strcat( &conf.include, "-I. -I./vg -I./vg/dep -Isrc -I./dep " );
+ vg_strcat( &conf.link, "-lm " );
+ return vg_compiler_run( proj, env, &conf, "src/skaterift_lib.c", "skaterift", k_obj_type_shared );
}
/*
* Scripts
* -------------------------------------------------------------------------- */
-void s_release_all(void){
+void s_compile_tools(void)
+{
+ vg_info( "running script: s_compile_tools(void)\n" );
+
+ struct vg_project proj;
+ vg_project_init( &proj, "bin", "skaterift-tools", NULL, 0 );
+
+ struct vg_compiler_env env = vg_release_env;
+
+ env.platform = k_platform_linux;
+ struct compile_result r0 = compile_tools( &proj, &env );
+
+ env.platform = k_platform_windows;
+ struct compile_result r1 = compile_tools( &proj, &env );
+
+ vg_syscall("cp %s skaterift_blender/", r0.path );
+ vg_syscall("cp %s skaterift_blender/", r1.path );
+ vg_syscall( "zip -r bin/skaterift_blender.zip skaterift_blender/ "
+ "-x skaterift_blender/__pycache__/\\*");
+}
+
+void s_release_all(void)
+{
vg_info( "running script: s_release_all(void)\n" );
- vg_build.optimization = 3;
- vg_build.fresh = 1;
- vg_build.arch = k_architecture_x86_64;
- vg_build.compiler = k_compiler_zigcc;
- vg_build.libc = k_libc_version_2_23;
-
- /* binaries for windows and linux */
- vg_build.platform = k_platform_windows;
- compile_game( 1, 0 );
- vg_tarball_last_project(); /* windows binary depot: 2103942 */
- vg_success( "Completed 1/3\n" );
-
- vg_build.platform = k_platform_linux;
- compile_game( 1, 0 );
- vg_tarball_last_project(); /* linux binary depot: 2103941 */
- vg_success( "Completed 2/3\n" );
-
- /* content files for any platform */
- vg_build.platform = k_platform_anyplatform;
- vg_build.compiler = k_compiler_blob;
- vg_build.arch = k_architecture_anyarch;
- vg_build.libc = k_libc_version_native;
- compile_game( 0, 1 );
- vg_tarball_last_project(); /* content depot: 2103943 */
- vg_success( "Completed 3/3\n" );
-
- /* TODO: DRM thingy? */
+ struct vg_project content_proj, windows_proj, linux_proj;
+
+ struct vg_compiler_env env = vg_release_env;
+ env.platform = k_platform_anyplatform;
+ vg_project_init( &content_proj, "bin", "skaterift", &env, 1 );
+ build_game_content( &content_proj );
+
+ /* binaries for windows */
+ env = vg_release_env;
+ env.platform = k_platform_windows;
+ vg_project_init( &windows_proj, "bin", "skaterift", &env, 1 );
+ build_game_bin( &windows_proj, &env );
+
+ /* binaries for linux */
+ env = vg_release_env;
+ env.platform = k_platform_linux;
+ vg_project_init( &linux_proj, "bin", "skaterift", &env, 1 );
+ build_game_bin( &linux_proj, &env );
+
+ /* package them up for storage */
+ vg_tarball_project( &content_proj );
+ vg_tarball_project( &linux_proj );
+ vg_tarball_project( &windows_proj );
+
+ /* extreme DRM solutions */
+ FILE *fp = fopen( "dist/bin/DRM", "w" );
+ fputs( "blibby!", fp );
+ fclose( fp );
}
-void s_testing_build(void){
+void s_testing_build(void)
+{
vg_info( "running script: s_testing_build(void)\n" );
- vg_build.optimization = optimize_test_compile;
- vg_build.fresh = 0;
- vg_build.platform = k_platform_linux;
- vg_build.arch = k_architecture_x86_64;
- vg_build.compiler = k_compiler_clang;
- vg_build.libc = k_libc_version_native;
+ struct vg_project test_proj;
+ vg_project_init( &test_proj, "bin", "skaterift-test", NULL, 0 );
- compile_game( 1, 1 );
+ build_game_bin( &test_proj, &vg_test_env );
+ build_game_content( &test_proj );
+ vg_add_blob( &test_proj, "steam_appid.txt", "" );
+}
+
+void s_testing_build_win(void)
+{
+ vg_info( "running script: s_testing_build_win(void)\n" );
+
+ struct vg_project test_proj;
+ vg_project_init( &test_proj, "bin", "skaterift-test-win", NULL, 0 );
+
+
+ struct vg_compiler_env env =
+ {
+ .optimization = 0,
+ .debug_asan = 0,
+ .platform = k_platform_windows,
+ .arch = k_architecture_x86_64,
+ .compiler = k_compiler_zigcc,
+ .libc = k_libc_version_native
+ };
+ build_game_bin( &test_proj, &env );
+ build_game_content( &test_proj );
+ vg_add_blob( &test_proj, "steam_appid.txt", "" );
+}
+
+void s_utest_build(void)
+{
+ vg_info( "running script: s_utest_build(void)\n" );
+
+ struct vg_compiler_env *env = &vg_test_env;
+ struct vg_project test_proj;
+ vg_project_init( &test_proj, "bin", "utest", NULL, 0 );
+
+ struct vg_compiler_conf conf = {0};
+
+ if( env->platform == k_platform_windows )
+ {
+ vg_strcat( &conf.link, "-lws2_32 -lole32 " );
+ }
- vg_success( "Completed 1/1\n" );
+ vg_make_app( &test_proj, &(struct vg_engine_config )
+ {
+ .fixed_update_hz = 60,
+ .log_source_info = 1,
+ .use_3d = 0,
+ .custom_game_settings = 0,
+ .custom_shaders = 0
+ },
+ env, &conf, "src/utest.c", "utest" );
+
+ vg_add_controller_database( &test_proj );
+ vg_syscall( "mkdir -p bin/%s/cfg", test_proj.uid.buffer );
}
-void s_testing_server(void){
+void s_testing_server(void)
+{
vg_info( "running script: s_testing_server(void)\n" );
- vg_build.fresh = 0;
- vg_build.platform = k_platform_linux;
- vg_build.arch = k_architecture_x86_64;
- vg_build.compiler = k_compiler_clang;
- vg_build.libc = k_libc_version_native;
+ struct vg_project test_proj;
+ vg_project_init( &test_proj, "bin", "skaterift-test-server", &vg_test_env, 0 );
+ compile_server( &test_proj, &vg_test_env );
+}
+
+void s_dbtest_build(void)
+{
+ vg_info( "running script: s_dbtest_build(void)\n" );
- /* build sqlite3, alwasy optimized */
- vg_build.optimization = 3;
- compile_sqlite_obj();
- vg_success( "Completed 1/2\n" );
+ struct vg_project test_proj;
+ vg_project_init( &test_proj, "bin", "dbtest", &vg_test_env, 0 );
- vg_build.optimization = optimize_test_compile;
- compile_server();
- vg_success( "Completed 2/2\n" );
+ vg_str sources = {0};
+ vg_strcat( &sources, "src/dbtest.c vg/vg_tool.c \\\n " );
+
+ struct vg_compiler_conf conf = {0};
+ vg_strcat( &conf.include, "-Isrc -I./dep " );
+ vg_strcat( &conf.include, "-I. -I./vg -I./vg/dep " );
+ vg_strcat( &conf.library, "-L./vg/dep/steam " );
+ vg_strcat( &conf.link, "-ldl -lpthread -lm " );
+ vg_compiler_run( &test_proj, &vg_test_env, &conf, sources.buffer, "dbtest", k_obj_type_exe );
}
-int main( int argc, char *argv[] ){
- char *arg;
- while( vg_argp( argc, argv ) ){
- if( vg_long_opt( "release-all" ) )
- s_release_all();
+int main( int argc, const char *argv[] )
+{
+ vg_log_init();
+ _vg_opt_init( argc, argv );
+
+ const char *arg;
- if( vg_long_opt( "testing-build" ) )
- s_testing_build();
+ if( (arg = vg_long_opt_arg( "glsl-dir", "Specify output directory for preprocessed GLSL" )) )
+ {
+ vg_shaderbuild.preprocessed_dir = arg;
+ build_shaders();
+ }
- if( vg_long_opt( "testing-server" ) )
- s_testing_server();
+ if( vg_opt('r', NULL) )
+ vg_test_env.optimization = 3;
- if( vg_opt('r') )
- optimize_test_compile = 3;
+ if( vg_long_opt( "tsan", NULL ) )
+ {
+ vg_test_env.debug_asan = 0;
+ vg_test_env.thread_san = 1;
}
- if( vg_build.warnings )
- vg_warn( "Finished with %u warnings\n", vg_build.warnings );
- else
- vg_success( "All scripts ran successfully\n" );
-}
+ if( vg_long_opt( "no-asan", NULL ) )
+ vg_test_env.debug_asan = 0;
-#define _S( NAME, VS, FS ) \
- vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
+ if( vg_long_opt( "release-all", NULL ) )
+ s_release_all();
-void build_shaders(void){
- vg_info( "Compiling shader headers\n" );
- vg_shader_set_include_dir( "shaders" );
+ if( vg_long_opt( "testing-build", NULL ) )
+ s_testing_build();
+ if( vg_long_opt( "testing-build-win", NULL ) )
+ s_testing_build_win();
- /* Scene */
- _S( "scene_standard", "scene.vs", "scene_standard.fs" );
- _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
- _S( "scene_foliage", "scene_foliage.vs", "scene_foliage.fs" );
- _S( "scene_override", "scene_override.vs", "scene_override.fs" );
- _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" );
- _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
- _S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
- _S( "scene_route", "scene_override.vs", "scene_route.fs" );
- _S( "scene_depth", "scene.vs", "scene_depth.fs" );
- _S( "scene_position", "scene.vs", "scene_position.fs" );
- _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" );
- _S( "scene_water", "scene.vs", "scene_water.fs" );
- _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
- _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );
- _S( "scene_font", "model_font.vs","scene_font.fs" );
+ if( vg_long_opt( "utest", NULL ) )
+ s_utest_build();
- /* Models */
- _S( "model_sky", "model.vs", "model_sky.fs" );
- _S( "model_sky_space", "model.vs", "model_sky_space.fs" );
- _S( "model_menu", "model.vs", "model_menu.fs" );
- _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
- _S( "model_board_view", "model.vs", "model_character_view.fs" );
- _S( "model_entity", "model.vs", "model_entity.fs" );
- _S( "model_gate", "model.vs", "model_gate_lq.fs" );
- _S( "model_gate_unlinked", "model.vs", "model_gate_unlinked.fs" );
- _S( "model_font", "model_font.vs", "model_font.fs" );
+ if( vg_long_opt( "testing-server", NULL ) )
+ s_testing_server();
- /* Pointcloud */
- //_S( "point_map", "cloud.vs", "cloud.fs" );
- _S( "particle", "particle.vs", "particle.fs" );
+ if( vg_long_opt( "dbtest", NULL ) )
+ s_dbtest_build();
- /* 2D */
- _S( "blit", "blit.vs", "blit.fs" );
- _S( "blitblur", "blit.vs", "blitblur.fs" );
- _S( "blitcolour","blit.vs", "colour.fs" );
- _S( "blit_transition", "blit.vs", "blit_transition.fs" );
- _S( "routeui", "routeui.vs", "routeui.fs" );
+ if( vg_long_opt( "tools", NULL ) )
+ s_compile_tools();
+
+ if( (arg = vg_long_opt_arg( "strdjb2", NULL )) )
+ printf( "vg_strdjb2('%s'): %u\n", arg, vg_strdjb2(arg) );
+
+ if( !_vg_opt_check() )
+ return 0;
+
+ vg_success( "All scripts completed\n" );
}