class classtype_gate(Structure):
_pack_ = 1
_fields_ = [("target",c_uint32),
- ("target1",c_uint32)]
+ ("dims",c_float*3)]
class classtype_block(Structure):
_pack_ = 1
_fields_ = [("target",c_uint32),
("target1",c_uint32)]
+class classtype_instance(Structure):
+ _pack_ = 1
+ _fields_ = [("pstr_file",c_uint32)]
+
+class classtype_capsule(Structure):
+ _pack_ = 1
+ _fields_ = [("height",c_float),
+ ("radius",c_float)]
+
+class classtype_route_node(Structure):
+ _pack_ = 1
+ _fields_ = [("target",c_uint32),
+ ("target1",c_uint32)]
+
+class classtype_route(Structure):
+ _pack_ = 1
+ _fields_ = [("pstr_name",c_uint32),
+ ("id_start",c_uint32)]
+
# Exporter
# ==============================================================================
def write_model(name):
print( F"Create mode {name}" )
- collection = bpy.data.collections[name]
-
header = mdl_header()
header.identifier = 0xABCD0000
header.version = 0
# Do exporting
#
print( " assigning ids" )
+ collection = bpy.data.collections[name]
+
header.node_count = 1
for obj in collection.all_objects:
obj.cv_data.uid = header.node_count
node.offset = entdata_length
classtype = obj.cv_data.classtype
- if classtype == 'k_classtype_none':
- node.classtype = 0
- node.offset = 0
-
- elif classtype == 'k_classtype_gate':
+ if classtype == 'k_classtype_gate':
node.classtype = 1
entdata_length += sizeof( classtype_gate )
if obj.cv_data.target != None:
gate.target = obj.cv_data.target.cv_data.uid
+ if obj.type == 'MESH':
+ gate.dims[0] = obj.data.cv_data.v0[0]
+ gate.dims[1] = obj.data.cv_data.v0[1]
+ gate.dims[2] = obj.data.cv_data.v0[2]
+ else:
+ gate.dims[0] = obj.cv_data.v0[0]
+ gate.dims[1] = obj.cv_data.v0[1]
+ gate.dims[2] = obj.cv_data.v0[2]
+
entdata_buffer += [gate]
elif classtype == 'k_classtype_block':
pn.target1 = obj.cv_data.target1.cv_data.uid
entdata_buffer += [pn]
+ elif obj.is_instancer:
+ target = obj.instance_collection
+
+ node.classtype = 6
+ entdata_length += sizeof( classtype_instance )
+
+ inst = classtype_instance()
+ inst.pstr_file = emplace_string( F"models/{target.name}.mdl" )
+ entdata_buffer += [inst]
+ elif classtype == 'k_classtype_capsule':
+ node.classtype = 7
+ elif classtype == 'k_classtype_route_node':
+ node.classtype = 8
+ entdata_length += sizeof( classtype_route_node )
+
+ rn = classtype_route_node()
+ if obj.cv_data.target != None:
+ rn.target = obj.cv_data.target.cv_data.uid
+ if obj.cv_data.target1 != None:
+ rn.target1 = obj.cv_data.target1.cv_data.uid
+
+ entdata_buffer += [rn]
+ elif classtype == 'k_classtype_route':
+ node.classtype = 9
+ entdata_length += sizeof( classtype_route )
+ r = classtype_route()
+ r.pstr_name = emplace_string("not-implemented")
+ if obj.cv_data.target != None:
+ r.target = obj.cv_data.target.cv_data.uid
+
+ entdata_buffer += [r]
+
+ # classtype == 'k_classtype_none':
+ else:
+ node.classtype = 0
+ node.offset = 0
# Process meshes
#
if obj.type == 'MESH':
default_mat = c_uint32(69)
default_mat.name = ""
-
- if obj.data.name in mesh_cache:
+
+ # Dont use the cache if we have modifiers that affect the normals
+ #
+ use_cache = True
+ for mod in obj.modifiers:
+ if mod.type == 'DATA_TRANSFER':
+ use_cache = False
+
+ if use_cache and obj.data.name in mesh_cache:
ref = mesh_cache[obj.data.name]
node.submesh_start = ref.submesh_start
node.submesh_count = ref.submesh_count
gpu.state.depth_mask_set(False)
gpu.state.line_width_set(2.0)
gpu.state.face_culling_set('BACK')
- gpu.state.depth_test_set('NONE')
+ gpu.state.depth_test_set('LESS')
gpu.state.blend_set('NONE')
verts = []
colours = []
- def drawbezier(p0,h0,p1,h1,c0,c1):
+ #def drawbezier(p0,h0,p1,h1,c0,c1):
+ # nonlocal verts, colours
+
+ # verts += [p0]
+ # verts += [h0]
+ # colours += [(0.5,0.5,0.5,1.0),(0.5,0.5,0.5,1)]
+ # verts += [p1]
+ # verts += [h1]
+ # colours += [(1.0,1.0,1,1),(1,1,1,1)]
+ #
+ # last = p0
+ # for i in range(10):
+ # t = (i+1)/10
+ # a0 = 1-t
+
+ # tt = t*t
+ # ttt = tt*t
+ # p=ttt*p1+(3*tt-3*ttt)*h1+(3*ttt-6*tt+3*t)*h0+(3*tt-ttt-3*t+1)*p0
+ # verts += [(last[0],last[1],last[2])]
+ # verts += [(p[0],p[1],p[2])]
+ # colours += [c0*a0+c1*(1-a0),c0*a0+c1*(1-a0)]
+ # last = p
+
+ course_count = 0
+
+ def drawbhandle(obj, direction, colour):
nonlocal verts, colours
-
+ p0 = obj.location
+ h0 = obj.matrix_world @ Vector((0,direction,0))
verts += [p0]
verts += [h0]
- colours += [(0.5,0.5,0.5,1.0),(0.5,0.5,0.5,1)]
- verts += [p1]
- verts += [h1]
- colours += [(1.0,1.0,1,1),(1,1,1,1)]
-
+ colours += [colour,colour]
+
+ def drawbezier(p0,h0,p1,h1,c0,c1):
+ nonlocal verts, colours
+
last = p0
for i in range(10):
t = (i+1)/10
colours += [c0*a0+c1*(1-a0),c0*a0+c1*(1-a0)]
last = p
+ def drawsbpath(o0,o1,c0,c1,s0,s1):
+ nonlocal course_count
+
+ offs = ((course_count % 2)*2-1) * course_count * 0.02
+
+ p0 = o0.matrix_world @ Vector((offs, 0,0))
+ h0 = o0.matrix_world @ Vector((offs, s0,0))
+ p1 = o1.matrix_world @ Vector((offs, 0,0))
+ h1 = o1.matrix_world @ Vector((offs,-s1,0))
+ drawbezier(p0,h0,p1,h1,c0,c1)
+
+ def drawbpath(o0,o1,c0,c1):
+ drawsbpath(o0,o1,c0,c1,1.0,1.0)
+
+ def drawbline(o0,o1,c0,c1):
+ nonlocal verts, colours
+ verts += [o0.location]
+ verts += [o1.location]
+ colours += [c0,c1]
+
for obj in bpy.context.collection.objects:
- if obj.cv_data.classtype == 'k_classtype_gate':
+ if obj.cv_data.classtype == 'k_classtype_gate' and False:
if obj.cv_data.target != None:
p0 = obj.location
p1 = obj.cv_data.target.location
- verts += [(p0[0],p0[1],p0[2])]
- verts += [(p1[0],p1[1],p1[2])]
- colours += [(0,1,0,1.0),(1,0,0,1.0)]
+
+ for i in range(20):
+ t = i/20.0
+ t1 = (i+0.5)/20.0
+
+ pa = p0*t+p1*(1.0-t)
+ pb = p0*t1+p1*(1.0-t1)
+
+ verts += [(pa[0],pa[1],pa[2])]
+ verts += [(pb[0],pb[1],pb[2])]
+ colours += [(0,1,0,1.0),(1,0,0,1.0)]
+
+ if obj.type == 'MESH':
+ dims = obj.data.cv_data.v0
+ else:
+ dims = obj.cv_data.v0
+
+ vs = [None]*9
+ c = Vector((0,0,dims[2]))
+
+ vs[0] = obj.matrix_world @ Vector((-dims[0],0.0,-dims[1]+dims[2]))
+ vs[1] = obj.matrix_world @ Vector((-dims[0],0.0, dims[1]+dims[2]))
+ vs[2] = obj.matrix_world @ Vector(( dims[0],0.0, dims[1]+dims[2]))
+ vs[3] = obj.matrix_world @ Vector(( dims[0],0.0,-dims[1]+dims[2]))
+ vs[4] = obj.matrix_world @ (c+Vector((-1,0,-2)))
+ vs[5] = obj.matrix_world @ (c+Vector((-1,0, 2)))
+ vs[6] = obj.matrix_world @ (c+Vector(( 1,0, 2)))
+ vs[7] = obj.matrix_world @ (c+Vector((-1,0, 0)))
+ vs[8] = obj.matrix_world @ (c+Vector(( 1,0, 0)))
+
+ indices = [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(7,8)]
+
+ for l in indices:
+ v0 = vs[l[0]]
+ v1 = vs[l[1]]
+ verts += [(v0[0],v0[1],v0[2])]
+ verts += [(v1[0],v1[1],v1[2])]
+ colours += [(1,1,0,1),(1,1,0,1)]
+
elif obj.cv_data.classtype == 'k_classtype_block':
a = obj.data.cv_data.v0
b = obj.data.cv_data.v1
verts += [(v1[0],v1[1],v1[2])]
colours += [(1,1,0,1),(1,1,0,1)]
+ elif obj.cv_data.classtype == 'k_classtype_capsule':
+ h = obj.data.cv_data.v0[0]
+ r = obj.data.cv_data.v0[1]
+
+ vs = [None]*10
+ vs[0] = obj.matrix_world @ Vector((0.0,0.0, h*0.5 ))
+ vs[1] = obj.matrix_world @ Vector((0.0,0.0,-h*0.5 ))
+ vs[2] = obj.matrix_world @ Vector(( r,0.0, h*0.5-r))
+ vs[3] = obj.matrix_world @ Vector(( -r,0.0, h*0.5-r))
+ vs[4] = obj.matrix_world @ Vector(( r,0.0,-h*0.5+r))
+ vs[5] = obj.matrix_world @ Vector(( -r,0.0,-h*0.5+r))
+ vs[6] = obj.matrix_world @ Vector((0.0, r , h*0.5-r))
+ vs[7] = obj.matrix_world @ Vector((0.0,-r , h*0.5-r))
+ vs[8] = obj.matrix_world @ Vector((0.0, r ,-h*0.5+r))
+ vs[9] = obj.matrix_world @ Vector((0.0,-r ,-h*0.5+r))
+
+ indices = [(0,1),(2,3),(4,5),(6,7),(8,9)]
+
+ for l in indices:
+ v0 = vs[l[0]]
+ v1 = vs[l[1]]
+ verts += [(v0[0],v0[1],v0[2])]
+ verts += [(v1[0],v1[1],v1[2])]
+ colours += [(0.5,1,0,1),(0.5,1,0,1)]
+
elif obj.cv_data.classtype == 'k_classtype_spawn':
vs = [None]*4
vs[0] = obj.matrix_world @ Vector((0,0,0))
verts += [(v1[0],v1[1],v1[2])]
colours += [(0,1,1,1),(0,1,1,1)]
- elif obj.cv_data.classtype == 'k_classtype_car_path':
- p0 = obj.location
- h0 = obj.matrix_world @ Vector((1,0,0))
+ elif obj.cv_data.classtype == 'k_classtype_route':
+ vs = [None]*2
+ vs[0] = obj.location
+ vs[1] = obj.cv_data.target.location
+ indices = [(0,1)]
+ for l in indices:
+ v0 = vs[l[0]]
+ v1 = vs[l[1]]
+ verts += [(v0[0],v0[1],v0[2])]
+ verts += [(v1[0],v1[1],v1[2])]
+ colours += [(0,1,1,1),(0,1,1,1)]
+
+ stack = [None]*64
+ stack_i = [0]*64
+ stack[0] = obj.cv_data.target
+ si = 1
+ loop_complete = False
+
+ while si > 0:
+ node = stack[si-1]
- v0 = obj.matrix_world.to_quaternion() @ Vector((1,0,0))
+ targets = [None,None]
+ targets[0] = node.cv_data.target
+
+ if node.cv_data.classtype == 'k_classtype_route_node':
+ targets[1] = node.cv_data.target1
+
+ nextnode = targets[stack_i[si-1]]
+ stack_i[si-1] += 1
+
+ if nextnode != None: # branch
+ if nextnode == stack[0]: # Loop completed
+ loop_complete = True
+ break
+
+ valid=True
+ for sj in range(si):
+ if stack[sj] == nextnode: # invalidated path
+ valid=False
+ break
+
+ if valid:
+ stack_i[si] = 0
+ stack[si] = nextnode
+ si += 1
+ continue
+
+ if stack_i[si-1] == 2:
+ si -= 1
+
+ if si == 0: # Loop failed to complete
+ break
+
+ if loop_complete:
+ course_colours = [Vector((0,0.8,0.2,1.0)), \
+ Vector((0,0.3,0.9,1.0)), \
+ Vector((0.4,0.0,0.8,1.0)),\
+ Vector((0.5,0.8,0.0,1.0)),\
+ Vector((0.0,0.7,0.6,1.0)),\
+ Vector((0.2,0.9,0.5,1.0)) ]
+
+ cc = course_colours[ course_count % len(course_colours) ]
+
+ for sj in range(si):
+ sk = (sj+1)%si
+
+ if stack[sj].cv_data.classtype == 'k_classtype_gate' and \
+ stack[sk].cv_data.classtype == 'k_classtype_gate':
+ dist = (stack[sj].location-stack[sk].location).magnitude
+ drawsbpath( stack[sj], stack[sk], cc*0.4, cc, dist, dist )
+
+ else:
+ drawbpath( stack[sj], stack[sk], cc, cc )
+
+ course_count += 1
+
+ elif obj.cv_data.classtype == 'k_classtype_car_path':
+ v0 = obj.matrix_world.to_quaternion() @ Vector((0,1,0))
c0 = Vector((v0.x*0.5+0.5, v0.y*0.5+0.5, 0.0, 1.0))
+ drawbhandle( obj, 1.0, (0.9,0.9,0.9,1.0) )
if obj.cv_data.target != None:
- p1 = obj.cv_data.target.location
- h1 = obj.cv_data.target.matrix_world @ Vector((-1,0,0))
-
- v1 = obj.cv_data.target.matrix_world.to_quaternion()@Vector((1,0,0))
+ v1 = obj.cv_data.target.matrix_world.to_quaternion()@Vector((0,1,0))
c1 = Vector((v1.x*0.5+0.5, v1.y*0.5+0.5, 0.0, 1.0))
- drawbezier( p0, h0, p1, h1, c0, c1 )
+ drawbhandle( obj.cv_data.target, -1.0, (0.5,0.5,0.5,1.0) )
+ drawbpath( obj, obj.cv_data.target, c0, c1 )
if obj.cv_data.target1 != None:
- p1 = obj.cv_data.target1.location
- h1 = obj.cv_data.target1.matrix_world @ Vector((-1,0,0))
-
- v1 = obj.cv_data.target1.matrix_world.to_quaternion()@Vector((1,0,0))
+ v1 = obj.cv_data.target1.matrix_world.to_quaternion()@Vector((0,1,0))
c1 = Vector((v1.x*0.5+0.5, v1.y*0.5+0.5, 0.0, 1.0))
- drawbezier( p0, h0, p1, h1, c0, c1 )
+ drawbhandle( obj.cv_data.target1, -1.0, (0.5,0.5,0.5,1.0) )
+ drawbpath( obj, obj.cv_data.target1, c0, c1 )
lines = batch_for_shader(\
cv_view_shader, 'LINES', \
('k_classtype_block', "k_classtype_block", "", 2),
('k_classtype_spawn', "k_classtype_spawn", "", 3),
('k_classtype_water', "k_classtype_water", "", 4),
- ('k_classtype_car_path', "k_classtype_car_path", "", 5)
+ ('k_classtype_car_path', "k_classtype_car_path", "", 5),
+ ('k_classtype_capsule', "k_classtype_capsule", "", 7 ),
+ ('k_classtype_route_node', "k_classtype_route_node", "", 8 ),
+ ('k_classtype_route', "k_classtype_route", "", 9 )
])
class CV_OBJ_PANEL(bpy.types.Panel):
if active_object.cv_data.classtype == 'k_classtype_gate':
_.layout.prop( active_object.cv_data, "target" )
- elif active_object.cv_data.classtype == 'k_classtype_car_path':
+
+ mesh = active_object.data
+ _.layout.label( text=F"(i) Data is stored in {mesh.name}" )
+ _.layout.prop( mesh.cv_data, "v0" )
+
+ elif active_object.cv_data.classtype == 'k_classtype_car_path' or \
+ active_object.cv_data.classtype == 'k_classtype_route_node':
_.layout.prop( active_object.cv_data, "target" )
_.layout.prop( active_object.cv_data, "target1" )
+
+ elif active_object.cv_data.classtype == 'k_classtype_route':
+ _.layout.prop( active_object.cv_data, "target" )
+
elif active_object.cv_data.classtype == 'k_classtype_block':
mesh = active_object.data
_.layout.prop( mesh.cv_data, "v1" )
_.layout.prop( mesh.cv_data, "v2" )
_.layout.prop( mesh.cv_data, "v3" )
+ elif active_object.cv_data.classtype == 'k_classtype_capsule':
+ mesh = active_object.data
+ _.layout.label( text=F"(i) Data is stored in {mesh.name}" )
+ _.layout.prop( mesh.cv_data, "v0" )
class CV_INTERFACE(bpy.types.Panel):
bl_idname = "VIEW3D_PT_carve"