-#ifndef AUDIO_H
-#define AUDIO_H
+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
-#include "common.h"
+#pragma once
-sfx_vol_control audio_vol_all = { .val = 1.0f, .name = "All" };
+#include "vg/vg_engine.h"
+#include "vg/vg_audio.h"
+#include "vg/vg_audio_dsp.h"
+#include "world.h"
-sfx_set audio_board =
-{
- .sources = "sound/skate.ogg\0"
- "sound/wheel.ogg\0"
- "sound/slide.ogg\0"
-};
-
-sfx_system audio_player0 =
-{
- .vol = 0.0f,
- .ch = 1,
- .vol_src = &audio_vol_all,
- .name = "Player0",
- .flags = SFX_FLAG_REPEAT | SFX_FLAG_PERSISTENT
-};
+struct air_synth_data {
+ f32 speed;
-sfx_system audio_player1 =
-{
- .vol = 0.0f,
- .ch = 1,
- .vol_src = &audio_vol_all,
- .name = "Player1",
- .flags = SFX_FLAG_REPEAT | SFX_FLAG_PERSISTENT
-};
+ /* internal */
+ f32 t;
+ struct dsp_biquad lpf;
+ SDL_SpinLock sl;
-sfx_system audio_player2 =
-{
- .vol = 0.0f,
- .ch = 1,
- .vol_src = &audio_vol_all,
- .name = "Player2",
- .flags = SFX_FLAG_REPEAT | SFX_FLAG_PERSISTENT
-};
-
-static void audio_init(void)
-{
- sfx_set_init( &audio_board, NULL );
- sfx_set_play( &audio_board, &audio_player0, 0 );
- sfx_set_play( &audio_board, &audio_player1, 1 );
- sfx_set_play( &audio_board, &audio_player2, 2 );
+ /* not used in locking */
+ audio_channel *channel;
}
-
-static void audio_free(void)
+extern air_audio_data;
+
+void audio_init(void);
+void audio_free(void);
+void audio_ambient_sprite_play( v3f co, audio_clip *clip );
+void audio_ambient_sprites_update( world_instance *world, v3f co );
+
+/* TODO(ASSETS):
+ * Have these as asignable ID's and not a bunch of different arrays.
+ */
+extern audio_clip audio_board[];
+extern audio_clip audio_taps[];
+extern audio_clip audio_flips[];
+extern audio_clip audio_hits[];
+extern audio_clip audio_splash;
+extern audio_clip audio_jumps[];
+extern audio_clip audio_footsteps[];
+extern audio_clip audio_footsteps_grass[];
+extern audio_clip audio_footsteps_wood[];
+extern audio_clip audio_lands[];
+extern audio_clip audio_water[];
+extern audio_clip audio_grass[];
+extern audio_clip audio_ambience[];
+extern audio_clip audio_gate_pass;
+extern audio_clip audio_gate_lap;
+extern audio_clip audio_gate_ambient;
+extern audio_clip audio_rewind[];
+extern audio_clip audio_ui[];
+extern audio_clip audio_challenge[];
+
+enum audio_sprite_type
{
- sfx_set_free( &audio_board );
-}
-
-#endif /* AUDIO_H */
+ k_audio_sprite_type_none,
+ k_audio_sprite_type_grass,
+ k_audio_sprite_type_water
+};