Workshop Guide - Custom boards

Installing Blender

You can get the latest version of blender from steam, this guide is for version 3.4 and above.

Installing exporter addon

Skaterift comes with the addon in its game files, we just need to install it. This addon script gets updated between skaterift versions.

To install, go to [TODO]options > preferences, then to the addons section.
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[TODO]Now, select install from file, and browse to the skaterift game files.
If you don't know where to find those, you can go into [TODO]steam and rightclick Skaterift, and browse game files.
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Now just search for Skate rift in the addons panel, and enable the addon.
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Configuring the addon

Open the [TODO] tools tab by pressing N, and click the SkateRift section
Next set the output directory to be the game folder
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Open the template

Again in the tools folder, you will find a template .blend file for a custom board. Open this to get started
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An optional step here is to edit the board model, or create one from scratch.
If you want to do this, take a look at the detailed board specification for how to set it up. If its your first one, you probably want to skip this step.


Edit the texture

Next step is to customize the artwork, in the template folder there is a texture which you can edit. There is also the original .xcf file which you can open using GNU Gimp, or a similar image editor.
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Now you can change the texture on the material to your own file, and see how it looks in Blender.


Compile the model

Rename the collection name, called boards/[template]/board.mdl, to whatever you would like. The collection name is the path it will export the model, relative to the directory we set earlier.

Now in the Skaterift tab in the viewport, we can compile the model.


Test it out in-game

If everything is good, you should be able to visit the board shop and it will be loaded in there.
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Upload via the Workshop tool

From the menu of Skaterift, you can open the workshop tool. From here, fill in the folder name which houses the board. This is relative to the game folder just like the export tool. You will know its correct when you see your board after pressing the load button.
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From here, just fill in the information like the title and description, and press submit.