This guide covers creating a custom board model using blender and an image editor. Since theres not many of us here at the moment, feel free to contact me at hgodden00@gmail.com for any help.
- Skaterift content is made using Blender. You can get the latest version
of
Blender from steam
- GNU Gimp or similar image editor.
- Download the custom_board.zip
- An installed copy of Skaterift of course.
Skip this step if you've already done it before. Guide on how to install the exporter addon for Blender
Firstly, Open the .blend file from the board_template zip.
Open the side panel in the 3D Viewport, and find the Skaterift tab, and in
that menu, the Export tab
Export Dir must be set to the game folder, which ends in
/steamapps/common/skaterift/
NOTE:
the path must have a / at the end, else things will break.
Wer're now setup to go, but an optional step here is to create one from
scratch. If you want to do this,
take a look at the detailed board specification for how to set it up.
If its your first one, you probably want to skip this step.
Next step is to customize the artwork, in the template folder there is a
texture which you can edit. There is also the original .xcf file which you can
open using GNU Gimp, or a similar image
editor.
Now you can change the texture on the material to your own file, and see how
it looks in Blender.
In the Outliner panel in the top right, rename the collection name,
called boards/template/board.mdl. You should replace only the word
template. The collection name is the path it will export the
model, relative to the directory we set earlier.
Now in the Skaterift Export tab, press Compile This collection.
NOTE:
Blender will freeze for a second or so, since the export script has to
compress the texture file.
If everything is good, you should be able to visit the board shop and it
will be loaded in there. If not, try reopen it. If still not not, then
something broke, and there is no contingency plan here, sorry.
From the menu of Skaterift, you can open the
workshop tool. From here, fill in the folder name which houses the board. This
is relative to the game folder just like the export tool. You will know its
correct when you see your board after pressing the load button.
You can customize the preview by dragging around the image, left, right and
middle mouse buttons do different controls.
From here, just fill in the information like the title and description, and
press submit.