Skaterift comes with the addon in its game files, we just need to install
it. This addon script gets updated between skaterift versions. Here are the
steps to install it into Blender:
Go to edit>preferences, and open the addons section.
Press the install... button at the top right, and browse to the
Skaterift game files. Inside the folder named tools is the script
blender_export.py to install.
If you don't know where it is, you can go into your Steam Library, and
rightclick Skaterift, selecting Manage>Browse local files.
Now search for Skaterift .mdl exporter from the addons list, and enable
it.
If installed correctly you should see this:
The compiler window is found in the 3D viewport by pressing N and finding the
Skate Rift tab, here is where you can setup the options for compiling.
When you compile it will create a .mdl file. This can be placed in the maps
folder of the Skate Rift game files.
Skate Rift addon will pickup sub-collections on the /export/ collection in
blender as models to compile. When you are making content you should also
enabled the Pack Textures option.
So make sure in your scene outliner you have:
/ Scene collection L export L your_content L mesh.001 L mesh.002 L empty ...