vg_src="main.c" vg_target="game" shader blit blit.vs blit.fs shader terrain terrain.vs terrain.fs shader standard standard.vs standard.fs shader unlit standard.vs unlit.fs shader character character.vs character.fs shader gate gate.vs gate.fs shader gatelq gate.vs gate_lq.fs shader water water.vs water.fs shader sky standard.vs sky.fs shader planeinf standard.vs planeinf.fs