#include "motion_vectors_common.glsl" layout (location = 1) out vec2 oMotionVec; in vec3 aMotionVec0; in vec3 aMotionVec1; void compute_motion_vectors() { // Write motion vectors vec2 vmotion0 = aMotionVec0.xy / aMotionVec0.z; vec2 vmotion1 = aMotionVec1.xy / aMotionVec1.z; oMotionVec = (vmotion1-vmotion0) * (1.0/k_motion_lerp_amount); }