2 * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
12 void world_water_init(void);
14 void water_set_surface( world_instance
*world
, f32 height
);
15 void render_water_texture( world_instance
*world
, vg_camera
*cam
);
16 void render_water_surface( world_instance
*world
, vg_camera
*cam
);