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HEAD
patches player visibility
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_sfd.h
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/*
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* Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
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*/
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#ifndef SFD_H
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#define SFD_H
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#include
"world.h"
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struct
world_sfd
{
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GLuint tex_scoretex
;
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glmesh mesh_base
,
mesh_display
;
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mdl_submesh sm_base
;
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u32 active_route_board
;
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scene_context scene
;
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u32 w
,
h
;
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float
*
buffer
;
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}
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static
world_sfd
;
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static void
world_sfd_init
(
void
);
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static void
sfd_render
(
world_instance
*
world
,
camera
*
cam
,
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m4x3f transform
);
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#endif
/* SFD_H */