5 #include "shaders/scene_scoretext.h"
6 #include "shaders/scene_vertex_blend.h"
9 #include "network_common.h"
10 #include "world_routes.h"
12 static f32
sfd_encode_glyph( char c
){
14 if( c
>= 'a' && c
<= 'z' )
16 else if( c
>= '0' && c
<= '9' )
18 else if( c
>= 'A' && c
<= 'Z' )
20 else if( c
>= '\x01' && c
<= '\x01'+10 )
26 case '!': value
=base
+0; break;
27 case '?': value
=base
+1; break;
28 case ',': value
=base
+2; break;
29 case '.': value
=base
+3; break;
30 case '#': value
=base
+4; break;
31 case '$': value
=base
+5; break;
32 case '%': value
=base
+6; break;
33 case '*': value
=base
+7; break;
34 case '+': value
=base
+8; break;
35 case '-': value
=base
+9; break;
36 case '/': value
=base
+10; break;
37 case ':': value
=base
+11; break;
38 default: value
=0; break;
45 static void sfd_encode( u32 row
, const char *str
){
47 u32 row_h
= world_sfd
.h
-1 -row
;
49 for( int i
=0; i
<world_sfd
.w
; i
++ ){
50 u32 idx
= (world_sfd
.w
*row_h
+ i
) * 2;
53 world_sfd
.buffer
[idx
] = 0.0f
;
59 world_sfd
.buffer
[idx
] = sfd_encode_glyph( str
[i
] );
64 static void world_sfd_compile_scores( struct leaderboard_cache
*board
){
65 for( u32 i
=0; i
<13; i
++ )
69 sfd_encode( 4, "Error out of range" );
73 if( !network_connected() ){
74 sfd_encode( 4, "Offline" );
78 if( board
->status
== k_request_status_not_found
){
79 sfd_encode( 4, "No records" );
83 if( board
->status
!= k_request_status_ok
){
86 vg_strnull( &s
, buf
, 32 );
87 vg_strcat( &s
, "Error: " );
88 vg_strcati32( &s
, board
->status
);
94 vg_msg_init( &body
, board
->data
, board
->data_len
);
96 const char *alias
= "rows";
98 if( world_sfd
.view_weekly
){
99 alias
= "rows_weekly";
100 sfd_encode( 0, "Weekly" );
103 sfd_encode( 0, "All-Time" );
107 if( vg_msg_seekframe( &body
, alias
) ){
108 while( vg_msg_seekframe( &body
, NULL
) ){
109 const char *username
= vg_msg_getkvstr( &body
, "username" );
112 sfd_encode( l
++, username
);
114 sfd_encode( l
++, "UNKNOWN USER" );
116 vg_msg_skip_frame( &body
);
120 sfd_encode( 4, "No records" );
124 static void world_sfd_compile_active_scores(void){
125 world_instance
*world
= world_current_instance();
127 struct leaderboard_cache
*board
= NULL
;
129 if( world_sfd
.active_route_board
< mdl_arrcount( &world
->ent_route
) )
130 board
= &world
->leaderboard_cache
[ world_sfd
.active_route_board
];
132 world_sfd_compile_scores( board
);
135 static void world_sfd_update( world_instance
*world
, v3f pos
){
136 if( mdl_arrcount( &world
->ent_route
) ){
138 float min_dist
= INFINITY
;
140 for( u32 i
=0; i
<mdl_arrcount( &world
->ent_route
); i
++ ){
141 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
142 float dist
= v3_dist2( route
->board_transform
[3], pos
);
144 if( dist
< min_dist
){
150 struct leaderboard_cache
*board
= &world
->leaderboard_cache
[ closest
];
152 /* request new board if cache expires */
153 if( network_connected() ){
154 f64 delta
= vg
.time_real
- board
->cache_time
;
155 if( (delta
> 45.0) || (board
->cache_time
== 0.0) ){
156 board
->cache_time
= vg
.time_real
;
157 ent_route
*route
= mdl_arritm( &world
->ent_route
, closest
);
158 addon_reg
*world_reg
=
159 world_static
.instance_addons
[ world
- world_static
.instances
];
161 char mod_uid
[ ADDON_UID_MAX
];
162 addon_alias_uid( &world_reg
->alias
, mod_uid
);
164 network_request_scoreboard(
166 mdl_pstr( &world
->meta
, route
->pstr_name
),
167 NETWORK_LEADERBOARD_ALLTIME_AND_CURRENT_WEEK
, closest
);
171 /* compile board text if we changed. */
172 if( world_sfd
.active_route_board
!= closest
){
173 world_sfd_compile_active_scores();
176 world_sfd
.active_route_board
= closest
;
179 for( int i
=0; i
<world_sfd
.w
*world_sfd
.h
; i
++ ){
180 float *target
= &world_sfd
.buffer
[i
*2+0],
181 *cur
= &world_sfd
.buffer
[i
*2+1];
183 float const rate
= vg
.time_delta
* 25.2313131414f
;
184 float d1
= *target
-*cur
;
186 if( fabsf(d1
) > rate
){
196 static void bind_terrain_noise(void);
197 static void sfd_render( world_instance
*world
, camera
*cam
, m4x3f transform
){
198 mesh_bind( &world_sfd
.mesh_display
);
199 shader_scene_scoretext_use();
200 shader_scene_scoretext_uTexMain(1);
201 WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( world
, scene_scoretext
);
203 bind_terrain_noise();
205 glActiveTexture( GL_TEXTURE1
);
206 glBindTexture( GL_TEXTURE_2D
, world_sfd
.tex_scoretex
);
209 m4x3_expand( transform
, pvm_prev
);
210 m4x4_mul( cam
->mtx_prev
.pv
, pvm_prev
, pvm_prev
);
212 shader_scene_scoretext_uPv( cam
->mtx
.pv
);
213 shader_scene_scoretext_uPvmPrev( pvm_prev
);
214 shader_scene_scoretext_uMdl( transform
);
215 shader_scene_scoretext_uCamera( cam
->transform
[3] );
217 for( int y
=0;y
<world_sfd
.h
; y
++ ){
218 for( int x
=0; x
<world_sfd
.w
; x
++ ){
219 float value
= world_sfd
.buffer
[(y
*world_sfd
.w
+x
)*2+1];
220 shader_scene_scoretext_uInfo( (v3f
){ x
,y
, value
} );
221 mesh_draw( &world_sfd
.mesh_display
);
225 shader_scene_vertex_blend_use();
226 shader_scene_vertex_blend_uTexGarbage(0);
227 shader_scene_vertex_blend_uTexGradients(1);
228 WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( world
, scene_vertex_blend
);
230 bind_terrain_noise();
231 glActiveTexture( GL_TEXTURE1
);
232 glBindTexture( GL_TEXTURE_2D
, world_sfd
.tex_scoretex
);
234 shader_scene_vertex_blend_uPv( cam
->mtx
.pv
);
235 shader_scene_vertex_blend_uPvmPrev( pvm_prev
);
236 shader_scene_vertex_blend_uMdl( transform
);
237 shader_scene_vertex_blend_uCamera( cam
->transform
[3] );
239 mesh_bind( &world_sfd
.mesh_base
);
240 mdl_draw_submesh( &world_sfd
.sm_base
);
243 static int world_sfd_test( int argc
, const char *argv
[] ){
245 int row
= vg_min( vg_max(atoi(argv
[0]),0), world_sfd
.h
);
246 sfd_encode( row
, argv
[1] );
252 static void world_sfd_init(void){
253 vg_info( "world_sfd_init\n" );
254 shader_scene_scoretext_register();
255 vg_console_reg_cmd( "sfd", world_sfd_test
, NULL
);
257 vg_linear_clear( vg_mem
.scratch
);
259 mdl_context mscoreboard
;
260 mdl_open( &mscoreboard
, "models/rs_scoretext.mdl", vg_mem
.scratch
);
261 mdl_load_metadata_block( &mscoreboard
, vg_mem
.scratch
);
262 mdl_async_load_glmesh( &mscoreboard
, &world_sfd
.mesh_base
);
264 mdl_load_mesh_block( &mscoreboard
, vg_mem
.scratch
);
266 scene_context
*scene
= &world_sfd
.scene
;
267 vg_async_item
*call
= scene_alloc_async( scene
, &world_sfd
.mesh_display
,
271 mdl_mesh
*m_backer
= mdl_find_mesh( &mscoreboard
, "backer" ),
272 *m_card
= mdl_find_mesh( &mscoreboard
, "score_card" );
275 *sm_backer
= mdl_arritm( &mscoreboard
.submeshs
, m_backer
->submesh_start
),
276 *sm_card
= mdl_arritm( &mscoreboard
.submeshs
, m_card
->submesh_start
);
277 world_sfd
.sm_base
= *sm_backer
;
280 m4x3_identity( identity
);
282 for( int i
=0;i
<4;i
++ ){
283 u32 vert_start
= scene
->vertex_count
;
284 scene_add_mdl_submesh( scene
, &mscoreboard
, sm_card
, identity
);
286 for( int j
=0; j
<sm_card
->vertex_count
; j
++ ){
287 scene_vert
*vert
= &scene
->arrvertices
[ vert_start
+j
];
289 float const k_glyph_uvw
= 1.0f
/64.0f
;
290 vert
->uv
[0] -= k_glyph_uvw
* (float)(i
-1);
291 vert
->norm
[3] = i
*42;
295 vg_async_dispatch( call
, async_scene_upload
);
296 vg_tex2d_load_qoi_async_file( "textures/scoretext.qoi",
297 VG_TEX2D_CLAMP
|VG_TEX2D_NEAREST
,
298 &world_sfd
.tex_scoretex
);
300 mdl_close( &mscoreboard
);
307 world_sfd
.buffer
= vg_linear_alloc( vg_mem
.rtmemory
, 2*w
*h
*sizeof(float) );
309 for( int i
=0; i
<w
*h
*2; i
++ )
310 world_sfd
.buffer
[i
] = 0.0f
;
313 #endif /* WORLD_SFD_C */