2 #include "world_routes_ui.h"
3 #include "world_routes.h"
6 static u32
v4_rgba( v4f colour
){
7 u32 r
= vg_minf(1.0f
,colour
[0])*255.0f
,
8 g
= vg_minf(1.0f
,colour
[1])*255.0f
,
9 b
= vg_minf(1.0f
,colour
[2])*255.0f
,
10 a
= vg_minf(1.0f
,colour
[3])*255.0f
;
12 return r
| (g
<<8) | (b
<<16) | (a
<<24);
15 static void ent_route_imgui( world_instance
*world
, ent_route
*route
,
16 ui_point inout_cursor
){
17 if( route
->flags
& k_ent_route_flag_out_of_zone
)
22 ent_checkpoint
*last_cp
= NULL
;
30 blocks
[ route
->checkpoints_count
];
32 for( u32 i
=0; i
<route
->checkpoints_count
; i
++ ){
33 u32 cpid
= i
+route
->active_checkpoint
+1;
34 cpid
%= route
->checkpoints_count
;
35 cpid
+= route
->checkpoints_start
;
37 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
, cpid
);
38 ent_gate
*rg
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
39 rg
= mdl_arritm( &world
->ent_gate
, rg
->target
);
41 if( last_version
+1 == rg
->timing_version
) {
42 struct time_block
*block
= &blocks
[ valid_sections
++ ];
43 block
->clean
= (rg
->flags
& k_ent_gate_clean_pass
)? 1: 0;
44 block
->length
= rg
->timing_time
- last_time
;
45 block
->best
= last_cp
? last_cp
->best_time
: 0.0f
;
47 else valid_sections
= 0;
49 last_version
= rg
->timing_version
;
50 last_time
= rg
->timing_time
;
54 if( last_version
+1 == world_static
.current_run_version
){
55 struct time_block
*block
= &blocks
[ valid_sections
++ ];
56 block
->clean
= localplayer
.rewinded_since_last_gate
? 0: 1;
57 block
->length
= world_static
.time
- last_time
;
58 block
->best
= last_cp
->best_time
;
63 u32 colour
= v4_rgba( route
->colour
) | 0xff000000;
66 h
= route
->factive
* 16.0f
,
67 base
= inout_cursor
[0];//(f32)vg.window_x*0.5f - route->ui_stopper;
69 if( route
->ui_residual
> 0.0f
){
70 ui_px w
= route
->ui_residual_block_w
,
73 f32 t
= vg_smoothstepf(1.0f
-route
->ui_residual
);
77 ui_rect rect
= { base
+x
, inout_cursor
[1], w
, h
};
80 v4_copy( route
->colour
, fadecolour
);
81 fadecolour
[3] *= route
->ui_residual
;
83 ui_fill( rect
, v4_rgba(fadecolour
) );
90 for( u32 i
=0; i
<valid_sections
; i
++ ){
91 struct time_block
*block
= &blocks
[ i
];
92 ui_px w
= 20 + (block
->length
* 6.0f
);
93 ui_rect rect
= { base
+x
, inout_cursor
[1], w
, h
};
94 ui_fill( rect
, colour
);
97 ui_outline( rect
, 1, 0xff00ffff, 0 );
99 if( block
->best
!= 0.0f
){
102 vg_strnull( &str
, buf
, 32 );
104 f32 diff
= block
->length
- block
->best
,
107 ds
= floorf( vg_fractf( as
) * 10.0f
);
109 if( (block
->best
!= 0.0f
) && (fabsf(diff
) > 0.001f
) ){
111 vg_strcatch( &str
, '+' );
113 vg_strcatch( &str
, '-' );
115 vg_strcati32( &str
, s
);
116 vg_strcatch( &str
, '.' );
117 vg_strcati32( &str
, ds
);
119 ui_text( rect
, buf
, 1, k_ui_align_middle_center
, 0 );
126 route
->ui_first_block_width
= w
;
131 for( u32 i
=0; i
<route
->checkpoints_count
-valid_sections
; i
++ ){
132 struct time_block
*block
= &blocks
[ i
];
135 ui_rect rect
= { base
+x
, inout_cursor
[1], w
, h
};
136 ui_outline( rect
, -1, colour
, 0 );
140 route
->ui_first_block_width
= w
;
145 inout_cursor
[1] += h
+ 4;
147 vg_slewf( &route
->ui_residual
, 0.0f
, vg
.time_frame_delta
);
148 route
->ui_stopper
= vg_lerpf( route
->ui_stopper
, (f32
)x
*0.5f
,
149 vg
.time_frame_delta
);
152 void world_routes_imgui( world_instance
*world
)
154 ui_point cursor
= { 4, 4 };
155 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
156 ent_route_imgui( world
, mdl_arritm( &world
->ent_route
, i
), cursor
);