2 #include "world_routes_ui.h"
3 #include "world_routes.h"
5 static u32
v4_rgba( v4f colour
){
6 u32 r
= vg_minf(1.0f
,colour
[0])*255.0f
,
7 g
= vg_minf(1.0f
,colour
[1])*255.0f
,
8 b
= vg_minf(1.0f
,colour
[2])*255.0f
,
9 a
= vg_minf(1.0f
,colour
[3])*255.0f
;
11 return r
| (g
<<8) | (b
<<16) | (a
<<24);
14 static void ent_route_imgui( world_instance
*world
, ent_route
*route
,
15 ui_point inout_cursor
){
16 if( route
->flags
& k_ent_route_flag_out_of_zone
)
21 ent_checkpoint
*last_cp
= NULL
;
29 blocks
[ route
->checkpoints_count
];
31 for( u32 i
=0; i
<route
->checkpoints_count
; i
++ ){
32 u32 cpid
= i
+route
->active_checkpoint
+1;
33 cpid
%= route
->checkpoints_count
;
34 cpid
+= route
->checkpoints_start
;
36 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
, cpid
);
37 ent_gate
*rg
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
38 rg
= mdl_arritm( &world
->ent_gate
, rg
->target
);
40 if( last_version
+1 == rg
->timing_version
) {
41 struct time_block
*block
= &blocks
[ valid_sections
++ ];
42 block
->clean
= (rg
->flags
& k_ent_gate_clean_pass
)? 1: 0;
43 block
->length
= rg
->timing_time
- last_time
;
44 block
->best
= last_cp
? last_cp
->best_time
: 0.0f
;
46 else valid_sections
= 0;
48 last_version
= rg
->timing_version
;
49 last_time
= rg
->timing_time
;
53 if( last_version
+1 == world_static
.current_run_version
){
54 struct time_block
*block
= &blocks
[ valid_sections
++ ];
55 block
->clean
= localplayer
.rewinded_since_last_gate
? 0: 1;
56 block
->length
= world_static
.time
- last_time
;
57 block
->best
= last_cp
->best_time
;
62 u32 colour
= v4_rgba( route
->colour
) | 0xff000000;
65 h
= route
->factive
* 16.0f
,
66 base
= inout_cursor
[0];//(f32)vg.window_x*0.5f - route->ui_stopper;
68 if( route
->ui_residual
> 0.0f
){
69 ui_px w
= route
->ui_residual_block_w
,
72 f32 t
= vg_smoothstepf(1.0f
-route
->ui_residual
);
76 ui_rect rect
= { base
+x
, inout_cursor
[1], w
, h
};
79 v4_copy( route
->colour
, fadecolour
);
80 fadecolour
[3] *= route
->ui_residual
;
82 ui_fill( rect
, v4_rgba(fadecolour
) );
89 for( u32 i
=0; i
<valid_sections
; i
++ ){
90 struct time_block
*block
= &blocks
[ i
];
91 ui_px w
= 20 + (block
->length
* 6.0f
);
92 ui_rect rect
= { base
+x
, inout_cursor
[1], w
, h
};
93 ui_fill( rect
, colour
);
96 ui_outline( rect
, 1, 0xff00ffff, 0 );
98 if( block
->best
!= 0.0f
){
101 vg_strnull( &str
, buf
, 32 );
103 f32 diff
= block
->length
- block
->best
,
106 ds
= floorf( vg_fractf( as
) * 10.0f
);
108 if( (block
->best
!= 0.0f
) && (fabsf(diff
) > 0.001f
) ){
110 vg_strcatch( &str
, '+' );
112 vg_strcatch( &str
, '-' );
114 vg_strcati32( &str
, s
);
115 vg_strcatch( &str
, '.' );
116 vg_strcati32( &str
, ds
);
118 ui_text( rect
, buf
, 1, k_ui_align_middle_center
, 0 );
125 route
->ui_first_block_width
= w
;
130 for( u32 i
=0; i
<route
->checkpoints_count
-valid_sections
; i
++ ){
131 struct time_block
*block
= &blocks
[ i
];
134 ui_rect rect
= { base
+x
, inout_cursor
[1], w
, h
};
135 ui_outline( rect
, -1, colour
, 0 );
139 route
->ui_first_block_width
= w
;
144 inout_cursor
[1] += h
+ 4;
146 vg_slewf( &route
->ui_residual
, 0.0f
, vg
.time_frame_delta
);
147 route
->ui_stopper
= vg_lerpf( route
->ui_stopper
, (f32
)x
*0.5f
,
148 vg
.time_frame_delta
);
151 static void world_routes_imgui( world_instance
*world
){
152 ui_point cursor
= { 4, 4 };
153 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
154 ent_route_imgui( world
, mdl_arritm( &world
->ent_route
, i
), cursor
);