2 * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
10 #include "world_gate.h"
14 #include "shaders/vblend.h"
17 #include "shaders/scene_route.h"
18 #include "shaders/routeui.h"
22 void world_routes_local_set_record( world_instance
*world
, ent_route
*route
,
25 vg_success( " NEW LAP TIME: %f\n", lap_time
);
27 if( route
->official_track_id
!= 0xffffffff ){
28 double time_centiseconds
= lap_time
* 100.0;
29 if( time_centiseconds
> (float)0xfffe ) /* skill issue */
32 highscore_record temp
;
33 temp
.trackid
= route
->official_track_id
;
34 temp
.datetime
= time(NULL
);
37 temp
.time
= time_centiseconds
;
40 highscores_push_record( &temp
);
43 struct track_info
*ti
= &track_infos
[ route
->official_track_id
];
46 if( ti
->achievement_id
){
48 steam_set_achievement( ti
->achievement_id
);
49 steam_store_achievements();
54 vg_warn( "There is no associated track for this record...\n" );
59 VG_STATIC
void world_routes_clear( world_instance
*world
)
61 for( u32 i
=0; i
<mdl_arrcount( &world
->ent_route
); i
++ ){
62 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
63 route
->active_checkpoint
= 0xffff;
66 for( u32 i
=0; i
<mdl_arrcount( &world
->ent_gate
); i
++ ){
67 ent_gate
*rg
= mdl_arritm( &world
->ent_gate
, i
);
68 rg
->timing_version
= 0;
69 rg
->timing_time
= 0.0;
72 world_global
.current_run_version
+= 4;
73 world_global
.last_use
= 0.0;
76 VG_STATIC
void world_routes_time_lap( world_instance
*world
, ent_route
*route
)
78 vg_info( "------- time lap %s -------\n",
79 mdl_pstr(&world
->meta
,route
->pstr_name
) );
81 double start_time
= 0.0;
86 for( u32 i
=0; i
<route
->checkpoints_count
; i
++ ){
87 u32 cpid
= route
->checkpoints_start
+(i
+route
->active_checkpoint
);
88 cpid
= cpid
% route
->checkpoints_count
;
90 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
, cpid
);
91 ent_gate
*rg
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
92 rg
= mdl_arritm( &world
->ent_gate
, rg
->target
);
95 start_time
= rg
->timing_time
;
97 if( last_version
+1 == rg
->timing_version
) valid_count
++;
101 last_version
= rg
->timing_version
;
102 vg_info( "%u %f\n", rg
->timing_version
, rg
->timing_time
);
105 if( world_global
.current_run_version
== last_version
+1 ) valid_count
++;
106 else valid_count
= 0;
108 vg_info( "%u %f\n", world_global
.current_run_version
, world_global
.time
);
110 if( valid_count
==route
->checkpoints_count
){
111 double lap_time
= world_global
.time
- start_time
;
112 world_routes_local_set_record( world
, route
, lap_time
);
115 route
->valid_checkpoints
= valid_count
+1;
116 route
->timing_base
= start_time
;
118 vg_info( "valid: %u\n", valid_count
);
119 vg_info( "----------------------------\n" );
123 * When going through a gate this is called for bookkeeping purposes
125 VG_STATIC
void world_routes_activate_entry_gate( world_instance
*world
,
128 ent_gate
*dest
= mdl_arritm( &world
->ent_gate
, rg
->target
);
130 world_global
.last_use
= world_global
.time
;
132 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
133 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
135 u32 active_prev
= route
->active_checkpoint
;
136 route
->active_checkpoint
= 0xffff;
138 for( u32 j
=0; j
<4; j
++ ){
139 if( dest
->routes
[j
] == i
){
140 for( u32 k
=0; k
<route
->checkpoints_count
; k
++ ){
141 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
,
142 route
->checkpoints_start
+k
);
144 ent_gate
*gk
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
145 gk
= mdl_arritm( &world
->ent_gate
, gk
->target
);
147 route
->active_checkpoint
= k
;
148 world_routes_time_lap( world
, route
);
157 dest
->timing_version
= world_global
.current_run_version
;
158 dest
->timing_time
= world_global
.time
;
160 world_global
.current_run_version
++;
163 /* draw lines along the paths */
164 VG_STATIC
void world_routes_debug( world_instance
*world
)
166 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route_node
); i
++ ){
167 ent_route_node
*rn
= mdl_arritm(&world
->ent_route_node
,i
);
168 vg_line_pt3( rn
->co
, 0.25f
, VG__WHITE
);
171 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
172 ent_route
*route
= mdl_arritm(&world
->ent_route
, i
);
174 u32 colours
[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3,
178 if( route
->active_checkpoint
!= 0xffff ){
179 cc
= colours
[i
%vg_list_size(colours
)];
182 for( int i
=0; i
<route
->checkpoints_count
; i
++ ){
183 int i0
= route
->checkpoints_start
+i
,
184 i1
= route
->checkpoints_start
+((i
+1)%route
->checkpoints_count
);
186 ent_checkpoint
*c0
= mdl_arritm(&world
->ent_checkpoint
, i0
),
187 *c1
= mdl_arritm(&world
->ent_checkpoint
, i1
);
189 ent_gate
*start_gate
= mdl_arritm( &world
->ent_gate
, c0
->gate_index
);
190 ent_gate
*end_gate
= mdl_arritm( &world
->ent_gate
, c1
->gate_index
);
193 v3_copy( start_gate
->co
[1], p0
);
195 for( int j
=0; j
<c0
->path_count
; j
++ ){
196 ent_path_index
*index
= mdl_arritm( &world
->ent_path_index
,
199 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
,
202 v3_copy( rn
->co
, p1
);
203 vg_line( p0
, p1
, cc
);
207 v3_copy( end_gate
->co
[0], p1
);
208 vg_line( p0
, p1
, cc
);
213 VG_STATIC
void world_routes_place_curve( world_instance
*world
,
214 v4f h
[3], v3f n0
, v3f n2
)
220 float total_length
= 0.0f
,
224 v3_copy( h
[0], last
);
225 for( int it
=0; it
<128; it
++ ){
226 t
= (float)(it
+1) * (1.0f
/128.0f
);
227 eval_bezier3( h
[0], h
[1], h
[2], t
, p
);
228 total_length
+= v3_dist( p
, last
);
232 float patch_size
= 4.0f
,
233 patch_count
= ceilf( total_length
/ patch_size
);
236 v3_copy( h
[0], last
);
238 for( int it
=0; it
<128; it
++ ){
239 float const k_sample_dist
= 0.0025f
,
242 eval_bezier3( h
[0], h
[1], h
[2], t
, p
);
243 eval_bezier3( h
[0], h
[1], h
[2], t
+k_sample_dist
, pd
);
245 travel_length
+= v3_dist( p
, last
);
247 float mod
= k_sample_dist
/ v3_dist( p
, pd
);
251 v3_muls( n0
, -(1.0f
-t
), up
);
252 v3_muladds( up
, n2
, -t
, up
);
256 v3_cross( up
, v0
, right
);
257 v3_normalize( right
);
259 float cur_x
= (1.0f
-t
)*h
[0][3] + t
*h
[2][3];
261 v3f sc
, sa
, sb
, down
;
262 v3_muladds( p
, right
, cur_x
* k_line_width
, sc
);
263 v3_muladds( sc
, up
, 1.5f
, sc
);
264 v3_muladds( sc
, right
, k_line_width
*0.95f
, sa
);
265 v3_muladds( sc
, right
, 0.0f
, sb
);
266 v3_muls( up
, -1.0f
, down
);
272 int resa
= ray_world( world
, sa
, down
, &ha
),
273 resb
= ray_world( world
, sb
, down
, &hb
);
276 struct world_surface
*surfa
= ray_hit_surface( world
, &ha
),
277 *surfb
= ray_hit_surface( world
, &hb
);
279 if( (surfa
->info
.flags
& k_material_flag_skate_surface
) &&
280 (surfb
->info
.flags
& k_material_flag_skate_surface
) )
284 float gap
= vg_fractf(cur_x
*0.5f
)*0.02f
;
286 v3_muladds( ha
.pos
, up
, 0.06f
+gap
, va
.co
);
287 v3_muladds( hb
.pos
, up
, 0.06f
+gap
, vb
.co
);
289 scene_vert_pack_norm( &va
, up
);
290 scene_vert_pack_norm( &vb
, up
);
292 float t1
= (travel_length
/ total_length
) * patch_count
;
298 scene_push_vert( world
->scene_lines
, &va
);
299 scene_push_vert( world
->scene_lines
, &vb
);
302 /* Connect them with triangles */
303 scene_push_tri( world
->scene_lines
, (u32
[3]){
304 last_valid
+0-2, last_valid
+1-2, last_valid
+2-2} );
305 scene_push_tri( world
->scene_lines
, (u32
[3]){
306 last_valid
+1-2, last_valid
+3-2, last_valid
+2-2} );
309 last_valid
= world
->scene_lines
->vertex_count
;
328 VG_STATIC
void world_routes_create_mesh( world_instance
*world
, u32 route_id
)
330 ent_route
*route
= mdl_arritm( &world
->ent_route
, route_id
);
333 for( int i
=0; i
<route
->checkpoints_count
; i
++ ){
334 int i0
= route
->checkpoints_start
+i
,
335 i1
= route
->checkpoints_start
+((i
+1)%route
->checkpoints_count
);
337 ent_checkpoint
*c0
= mdl_arritm(&world
->ent_checkpoint
, i0
),
338 *c1
= mdl_arritm(&world
->ent_checkpoint
, i1
);
340 ent_gate
*start_gate
= mdl_arritm( &world
->ent_gate
, c0
->gate_index
);
341 start_gate
= mdl_arritm( &world
->ent_gate
, start_gate
->target
);
343 ent_gate
*end_gate
= mdl_arritm( &world
->ent_gate
, c1
->gate_index
),
344 *collector
= mdl_arritm( &world
->ent_gate
, end_gate
->target
);
348 v3_add( (v3f
){0.0f
,0.1f
,0.0f
}, start_gate
->co
[0], p
[0] );
349 p
[0][3] = start_gate
->ref_count
;
350 p
[0][3] -= (float)start_gate
->route_count
* 0.5f
;
351 start_gate
->ref_count
++;
353 if( !c0
->path_count
)
356 /* this is so that we get nice flow through the gates */
357 v3f temp_alignments
[2];
358 ent_gate
*both
[] = { start_gate
, end_gate
};
360 for( int j
=0; j
<2; j
++ ){
361 int pi
= c0
->path_start
+ ((j
==1)? c0
->path_count
-1: 0);
363 ent_path_index
*index
= mdl_arritm( &world
->ent_path_index
, pi
);
364 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
,
367 v3_sub( rn
->co
, both
[j
]->co
[0], v0
);
368 float d
= v3_dot( v0
, both
[j
]->to_world
[2] );
370 v3_muladds( both
[j
]->co
[0], both
[j
]->to_world
[2], d
,
371 temp_alignments
[j
] );
372 v3_add( (v3f
){0.0f
,0.1f
,0.0f
}, temp_alignments
[j
], temp_alignments
[j
]);
376 for( int j
=0; j
<c0
->path_count
; j
++ ){
377 ent_path_index
*index
= mdl_arritm( &world
->ent_path_index
,
379 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
,
381 if( j
==0 || j
==c0
->path_count
-1 )
383 v3_copy( temp_alignments
[0], p
[1] );
385 v3_copy( temp_alignments
[1], p
[1] );
387 v3_copy( rn
->co
, p
[1] );
389 p
[1][3] = rn
->ref_count
;
390 p
[1][3] -= (float)rn
->ref_total
* 0.5f
;
393 if( j
+1 < c0
->path_count
){
394 index
= mdl_arritm( &world
->ent_path_index
,
395 c0
->path_start
+j
+1 );
396 rn
= mdl_arritm( &world
->ent_route_node
, index
->index
);
398 if( j
+1 == c0
->path_count
-1 )
399 v3_lerp( p
[1], temp_alignments
[1], 0.5f
, p
[2] );
401 v3_lerp( p
[1], rn
->co
, 0.5f
, p
[2] );
403 p
[2][3] = rn
->ref_count
;
404 p
[2][3] -= (float)rn
->ref_total
* 0.5f
;
407 v3_copy( end_gate
->co
[0], p
[2] );
408 v3_add( (v3f
){0.0f
,0.1f
,0.0f
}, p
[2], p
[2] );
409 p
[2][3] = collector
->ref_count
;
411 if( i
== route
->checkpoints_count
-1)
414 p
[2][3] -= (float)collector
->route_count
* 0.5f
;
415 //collector->ref_count ++;
418 /* p0,p1,p2 bezier patch is complete
419 * --------------------------------------*/
420 v3f surf0
, surf2
, n0
, n2
;
422 if( bh_closest_point( world
->geo_bh
, p
[0], surf0
, 5.0f
) == -1 )
423 v3_add( (v3f
){0.0f
,-0.1f
,0.0f
}, p
[0], surf0
);
425 if( bh_closest_point( world
->geo_bh
, p
[2], surf2
, 5.0f
) == -1 )
426 v3_add( (v3f
){0.0f
,-0.1f
,0.0f
}, p
[2], surf2
);
428 v3_sub( surf0
, p
[0], n0
);
429 v3_sub( surf2
, p
[2], n2
);
433 world_routes_place_curve( world
, p
, n0
, n2
);
436 v4_copy( p
[2], p
[0] );
440 scene_copy_slice( world
->scene_lines
, &route
->sm
);
444 * Create the strips of colour that run through the world along course paths
446 VG_STATIC
void world_routes_generate( world_instance
*world
)
448 vg_info( "Generating route meshes\n" );
449 world
->scene_lines
= scene_init( world_global
.generic_heap
, 200000, 300000 );
451 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_gate
); i
++ ){
452 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, i
);
454 gate
->route_count
= 0;
457 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route_node
); i
++ ){
458 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
, i
);
463 for( u32 k
=0; k
<mdl_arrcount(&world
->ent_route
); k
++ ){
464 ent_route
*route
= mdl_arritm( &world
->ent_route
, k
);
466 for( int i
=0; i
<route
->checkpoints_count
; i
++ ){
467 int i0
= route
->checkpoints_start
+i
,
468 i1
= route
->checkpoints_start
+((i
+1)%route
->checkpoints_count
);
470 ent_checkpoint
*c0
= mdl_arritm(&world
->ent_checkpoint
, i0
),
471 *c1
= mdl_arritm(&world
->ent_checkpoint
, i1
);
473 ent_gate
*start_gate
= mdl_arritm( &world
->ent_gate
, c0
->gate_index
);
474 start_gate
= mdl_arritm( &world
->ent_gate
, start_gate
->target
);
475 start_gate
->route_count
++;
477 if( !c0
->path_count
)
480 for( int j
=0; j
<c0
->path_count
; j
++ ){
481 ent_path_index
*index
= mdl_arritm( &world
->ent_path_index
,
483 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
,
490 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ )
491 world_routes_create_mesh( world
, i
);
493 vg_acquire_thread_sync();
495 scene_upload( world
->scene_lines
, &world
->mesh_route_lines
);
497 vg_release_thread_sync();
498 vg_linear_del( world_global
.generic_heap
, world
->scene_lines
);
500 world_routes_clear( world
);
503 /* load all routes from model header */
504 VG_STATIC
void world_routes_ent_init( world_instance
*world
)
506 vg_info( "Initializing routes\n" );
508 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_gate
); i
++ ){
509 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, i
);
510 for( u32 j
=0; j
<4; j
++ ){
511 gate
->routes
[j
] = 0xffff;
515 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
516 ent_route
*route
= mdl_arritm(&world
->ent_route
,i
);
517 mdl_transform_m4x3( &route
->transform
, route
->board_transform
);
519 route
->official_track_id
= 0xffffffff;
520 for( u32 j
=0; j
<vg_list_size(track_infos
); j
++ ){
521 if( !strcmp(track_infos
[j
].name
,
522 mdl_pstr(&world
->meta
,route
->pstr_name
))){
523 route
->official_track_id
= j
;
527 for( u32 j
=0; j
<route
->checkpoints_count
; j
++ ){
528 u32 id
= route
->checkpoints_start
+ j
;
529 ent_checkpoint
*cp
= mdl_arritm(&world
->ent_checkpoint
,id
);
531 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
533 for( u32 k
=0; k
<4; k
++ ){
534 if( gate
->routes
[k
] == 0xffff ){
540 if( gate
->type
== k_gate_type_teleport
){
541 gate
= mdl_arritm(&world
->ent_gate
, gate
->target
);
543 for( u32 k
=0; k
<4; k
++ ){
544 if( gate
->routes
[k
] == i
){
545 vg_error( "already assigned route to gate\n" );
548 if( gate
->routes
[k
] == 0xffff ){
557 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_gate
); i
++ ){
558 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, i
);
560 vg_info( "ROUTES :: %hu %hu %hu %hu\n", gate
->routes
[0],
566 world_routes_clear( world
);
570 * -----------------------------------------------------------------------------
572 * -----------------------------------------------------------------------------
575 VG_STATIC
void world_routes_init(void)
577 world_global
.current_run_version
= 200;
578 world_global
.time
= RESET_MAX_TIME
*2.0;
579 world_global
.last_use
= 0.0;
581 shader_scene_route_register();
582 shader_routeui_register();
585 VG_STATIC
void world_routes_update( world_instance
*world
)
587 world_global
.time
+= vg
.time_delta
;
589 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
590 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
592 int target
= route
->active_checkpoint
== 0xffff? 0: 1;
593 route
->factive
= vg_lerpf( route
->factive
, target
, 0.6f
*vg
.time_delta
);
596 for( u32 i
=0; i
<world_global
.text_particle_count
; i
++ ){
597 struct text_particle
*particle
= &world_global
.text_particles
[i
];
598 rb_object_debug( &particle
->obj
, VG__RED
);
602 VG_STATIC
void world_routes_fixedupdate( world_instance
*world
)
606 for( u32 i
=0; i
<world_global
.text_particle_count
; i
++ ){
607 struct text_particle
*particle
= &world_global
.text_particles
[i
];
609 if( rb_global_has_space() ){
610 rb_ct
*buf
= rb_global_buffer();
612 int l
= rb_sphere__scene( particle
->obj
.rb
.to_world
,
613 &particle
->obj
.inf
.sphere
,
614 NULL
, &world
->rb_geo
.inf
.scene
, buf
);
616 for( int j
=0; j
<l
; j
++ ){
617 buf
[j
].rba
= &particle
->obj
.rb
;
618 buf
[j
].rbb
= &world
->rb_geo
.rb
;
621 rb_contact_count
+= l
;
625 rb_presolve_contacts( rb_contact_buffer
, rb_contact_count
);
627 for( int i
=0; i
<rb_contact_count
; i
++ ){
628 rb_contact_restitution( rb_contact_buffer
+i
, vg_randf() );
631 for( int i
=0; i
<6; i
++ ){
632 rb_solve_contacts( rb_contact_buffer
, rb_contact_count
);
635 for( u32 i
=0; i
<world_global
.text_particle_count
; i
++ ){
636 struct text_particle
*particle
= &world_global
.text_particles
[i
];
637 rb_iter( &particle
->obj
.rb
);
640 for( u32 i
=0; i
<world_global
.text_particle_count
; i
++ ){
641 struct text_particle
*particle
= &world_global
.text_particles
[i
];
642 rb_update_transform( &particle
->obj
.rb
);
646 VG_STATIC
void bind_terrain_noise(void);
647 VG_STATIC
void world_bind_light_array( world_instance
*world
,
648 GLuint shader
, GLuint location
,
650 VG_STATIC
void world_bind_light_index( world_instance
*world
,
651 GLuint shader
, GLuint location
,
654 VG_STATIC
void world_routes_update_timer_texts( world_instance
*world
)
656 world_global
.timer_text_count
= 0;
658 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
659 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
661 if( route
->active_checkpoint
!= 0xffff ){
662 u32 next
= route
->active_checkpoint
+1;
663 next
= next
% route
->checkpoints_count
;
664 next
+= route
->checkpoints_start
;
666 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
, next
);
667 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
668 ent_gate
*dest
= mdl_arritm( &world
->ent_gate
, gate
->target
);
672 if( dest
->routes
[j
] == i
){
682 struct timer_text
*text
=
683 &world_global
.timer_texts
[ world_global
.timer_text_count
++ ];
688 if( route
->valid_checkpoints
>= route
->checkpoints_count
){
689 double lap_time
= world_global
.time
- route
->timing_base
,
690 time_centiseconds
= lap_time
* 100.0;
692 if( time_centiseconds
> (float)0xfffe ) time_centiseconds
= 0.0;
694 u16 centiseconds
= time_centiseconds
,
695 seconds
= centiseconds
/ 100,
696 minutes
= seconds
/ 60;
702 if( minutes
> 9 ) minutes
= 9;
706 highscore_intr( text
->text
, minutes
, 1, ' ' ); j
++;
707 text
->text
[j
++] = ':';
710 if( seconds
>= 10 || minutes
){
711 highscore_intr( text
->text
+j
, seconds
, 2, '0' ); j
+=2;
714 highscore_intr( text
->text
+j
, seconds
, 1, '0' ); j
++;
717 text
->text
[j
++] = '.';
718 highscore_intr( text
->text
+j
, centiseconds
, 1, '0' ); j
++;
719 text
->text
[j
] = '\0';
722 highscore_intr( text
->text
, route
->valid_checkpoints
, 1, ' ' );
724 highscore_intr( text
->text
+2, route
->checkpoints_count
+1, 1, ' ' );
725 text
->text
[3] = '\0';
728 float align_r
= font3d_string_width( &world_global
.font
, 0,
733 { -0.92f
, h0
, depth
},
734 { 0.92f
- align_r
, h0
, depth
},
735 { -0.92f
, h1
, depth
},
736 { 0.92f
- align_r
, h1
, depth
},
739 if( dest
->route_count
== 1 ){
740 positions
[0][0] = -align_r
*0.5f
;
741 positions
[0][1] = h1
;
744 m3x3_copy( gate
->to_world
, text
->transform
);
745 float ratio
= v3_length(text
->transform
[0]) /
746 v3_length(text
->transform
[1]);
748 m3x3_scale( text
->transform
, (v3f
){ size
, size
*ratio
, 0.1f
} );
749 m4x3_mulv( gate
->to_world
, positions
[j
], text
->transform
[3] );
754 VG_STATIC
void world_routes_fracture( world_instance
*world
, ent_gate
*gate
,
755 v3f imp_co
, v3f imp_v
)
757 world_global
.text_particle_count
= 0;
759 for( u32 i
=0; i
<world_global
.timer_text_count
; i
++ ){
760 struct timer_text
*text
= &world_global
.timer_texts
[i
];
762 if( text
->gate
!= gate
) continue;
765 m4x3_mul( gate
->transport
, text
->transform
, transform
);
769 m4x3_decompose( transform
, co
, q
, s
);
775 float brightness
= 0.3f
+ world
->ub_lighting
.g_day_phase
;
776 v3_muls( text
->route
->colour
, brightness
, colour
);
777 colour
[3] = 1.0f
-text
->route
->factive
;
779 for( u32 j
=0;; j
++ ){
780 char c
= text
->text
[j
];
783 ent_glyph
*glyph
= font3d_glyph( &world_global
.font
, 0, c
);
784 if( !glyph
) continue;
786 if( c
>= (u32
)'0' && c
<= (u32
)'9' && glyph
->indice_count
){
787 struct text_particle
*particle
=
788 &world_global
.text_particles
[world_global
.text_particle_count
++];
790 particle
->glyph
= glyph
;
791 v4_copy( colour
, particle
->colour
);
794 v2_muls( glyph
->size
, 0.5f
, origin
);
799 v3_add( offset
, origin
, world_co
);
800 m4x3_mulv( transform
, world_co
, world_co
);
802 float r
= vg_maxf( s
[0]*glyph
->size
[0], s
[1]*glyph
->size
[1] )*0.5f
;
804 m3x3_identity( particle
->mlocal
);
805 m3x3_scale( particle
->mlocal
, s
);
807 v3_muls( origin
, -1.0f
, particle
->mlocal
[3] );
809 v3_copy( world_co
, particle
->obj
.rb
.co
);
810 v3_muls( imp_v
, 1.0f
+vg_randf(), particle
->obj
.rb
.v
);
811 particle
->obj
.rb
.v
[1] += 2.0f
;
813 v4_copy( q
, particle
->obj
.rb
.q
);
814 particle
->obj
.rb
.w
[0] = vg_randf()*2.0f
-1.0f
;
815 particle
->obj
.rb
.w
[1] = vg_randf()*2.0f
-1.0f
;
816 particle
->obj
.rb
.w
[2] = vg_randf()*2.0f
-1.0f
;
818 particle
->obj
.type
= k_rb_shape_sphere
;
819 particle
->obj
.inf
.sphere
.radius
= r
*0.6f
;
821 rb_init_object( &particle
->obj
);
823 offset
[0] += glyph
->size
[0];
828 VG_STATIC
void render_world_routes( world_instance
*world
, camera
*cam
,
831 m4x3f identity_matrix
;
832 m4x3_identity( identity_matrix
);
834 shader_scene_route_use();
835 shader_scene_route_uTexGarbage(0);
836 world_link_lighting_ub( world
, _shader_scene_route
.id
);
837 world_bind_position_texture( world
, _shader_scene_route
.id
,
838 _uniform_scene_route_g_world_depth
, 2 );
839 world_bind_light_array( world
, _shader_scene_route
.id
,
840 _uniform_scene_route_uLightsArray
, 3 );
841 world_bind_light_index( world
, _shader_scene_route
.id
,
842 _uniform_scene_route_uLightsIndex
, 4 );
843 bind_terrain_noise();
845 shader_scene_route_uPv( cam
->mtx
.pv
);
846 shader_scene_route_uPvmPrev( cam
->mtx_prev
.pv
);
847 shader_scene_route_uMdl( identity_matrix
);
848 shader_scene_route_uCamera( cam
->transform
[3] );
849 shader_scene_route_uBoard0( TEMP_BOARD_0
);
850 shader_scene_route_uBoard1( TEMP_BOARD_1
);
852 mesh_bind( &world
->mesh_route_lines
);
854 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
855 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
858 v3_lerp( (v3f
){0.7f
,0.7f
,0.7f
}, route
->colour
, route
->factive
, colour
);
859 colour
[3] = route
->factive
*0.2f
;
861 shader_scene_route_uColour( colour
);
862 mdl_draw_submesh( &route
->sm
);
866 * ---------------------------------------------------- */
867 if( layer_depth
== 0 ){
868 font3d_bind( &world_global
.font
, cam
);
870 for( u32 i
=0; i
<world_global
.timer_text_count
; i
++ ){
871 struct timer_text
*text
= &world_global
.timer_texts
[i
];
874 float brightness
= 0.3f
+ world
->ub_lighting
.g_day_phase
;
875 v3_muls( text
->route
->colour
, brightness
, colour
);
876 colour
[3] = 1.0f
-text
->route
->factive
;
878 shader_model_font_uColour( colour
);
879 font3d_simple_draw( &world_global
.font
, 0, text
->text
,
880 cam
, text
->transform
);
883 shader_model_font_uOffset( (v3f
){0.0f
,0.0f
,0.0f
} );
885 for( u32 i
=0; i
<world_global
.text_particle_count
; i
++ ){
886 struct text_particle
*particle
= &world_global
.text_particles
[i
];
890 m4x3_expand( particle
->mdl
, prev_mtx
);
891 m4x4_mul( cam
->mtx_prev
.pv
, prev_mtx
, prev_mtx
);
893 shader_model_font_uPvmPrev( prev_mtx
);
897 rb_extrapolate( &particle
->obj
.rb
, model
[3], q
);
900 m4x3_mul( model
, particle
->mlocal
, particle
->mdl
);
901 shader_model_font_uMdl( particle
->mdl
);
902 shader_model_font_uColour( particle
->colour
);
904 mesh_drawn( particle
->glyph
->indice_start
,
905 particle
->glyph
->indice_count
);
910 * ---------------------------------------------------- */
912 shader_model_gate_use();
913 shader_model_gate_uPv( cam
->mtx
.pv
);
914 shader_model_gate_uCam( cam
->pos
);
915 shader_model_gate_uTime( vg
.time
*0.25f
);
916 shader_model_gate_uInvRes( (v2f
){
917 1.0f
/ (float)vg
.window_x
,
918 1.0f
/ (float)vg
.window_y
});
920 mesh_bind( &world_global
.mesh_gate
);
922 /* skip writing into the motion vectors for this */
923 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
925 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
926 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
928 if( route
->active_checkpoint
!= 0xffff ){
930 float brightness
= 0.3f
+ world
->ub_lighting
.g_day_phase
;
931 v3_muls( route
->colour
, brightness
, colour
);
932 colour
[3] = 1.0f
-route
->factive
;
934 shader_model_gate_uColour( colour
);
936 u32 next
= route
->active_checkpoint
+1+layer_depth
;
937 next
= next
% route
->checkpoints_count
;
938 next
+= route
->checkpoints_start
;
940 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
, next
);
941 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
942 shader_model_gate_uMdl( gate
->to_world
);
944 for( u32 j
=0; j
<4; j
++ ){
945 if( gate
->routes
[j
] == i
){
946 mdl_draw_submesh( &world_global
.sm_gate_marker
[j
] );
952 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
, GL_COLOR_ATTACHMENT1
} );
955 #endif /* ROUTES_H */