2 * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
9 #include "world_info.h"
10 #include "world_gate.h"
12 #include "shaders/vblend.h"
13 #include "shaders/route.h"
14 #include "shaders/routeui.h"
16 enum route_special_type
18 k_route_special_type_gate
= 1,
19 k_route_special_type_collector
= 2
22 static void world_routes_interact(void)
24 world
.routes
.last_interaction
= vg
.time
;
27 static void debug_sbpath( struct route_node
*rna
, struct route_node
*rnb
,
28 u32 colour
, float xoffset
)
30 v3f p0
, h0
, p1
, h1
, l
, p
;
32 v3_copy( rna
->co
, p0
);
33 v3_muladds( rna
->co
, rna
->h
, 1.0f
, h0
);
34 v3_copy( rnb
->co
, p1
);
35 v3_muladds( rnb
->co
, rnb
->h
, -1.0f
, h1
);
37 v3_muladds( p0
, rna
->right
, xoffset
, p0
);
38 v3_muladds( h0
, rna
->right
, xoffset
, h0
);
39 v3_muladds( p1
, rnb
->right
, xoffset
, p1
);
40 v3_muladds( h1
, rnb
->right
, xoffset
, h1
);
44 for( int i
=0; i
<5; i
++ )
46 float t
= (float)(i
+1)/5.0f
;
47 eval_bezier_time( p0
, p1
, h0
, h1
, t
, p
);
48 vg_line( p
, l
, colour
);
54 * Get a list of node ids in stack, and return how many there is
56 static u32
world_routes_get_path( u32 starter
, u32 stack
[64] )
58 struct subworld_routes
*r
= &world
.routes
;
65 int loop_complete
= 0;
69 if( stack_i
[si
-1] == 2 )
75 struct route_node
*rn
= &r
->nodes
[stack
[si
-1]];
76 u32 nextid
= rn
->next
[stack_i
[si
-1]];
79 if( nextid
!= 0xffffffff )
81 if( nextid
== stack
[0] )
88 for( int sj
=0; sj
<si
; sj
++ )
90 if( stack
[sj
] == nextid
)
114 * Free a segment from the UI bar to be reused later
116 static void world_routes_ui_popfirst( u32 route
)
118 struct subworld_routes
*r
= &world
.routes
;
119 struct route
*pr
= &r
->routes
[route
];
121 if( pr
->ui
.segment_count
)
123 pr
->ui
.segment_start
++;
125 if( pr
->ui
.segment_start
== 32 )
126 pr
->ui
.segment_start
= 0;
128 pr
->ui
.segment_count
--;
133 * Reset ui bar completely
135 static void world_routes_ui_clear( u32 route
)
137 struct subworld_routes
*r
= &world
.routes
;
138 struct route
*pr
= &r
->routes
[route
];
139 pr
->ui
.segment_start
= (pr
->ui
.segment_start
+ pr
->ui
.segment_count
) %
141 pr
->ui
.segment_count
= 0;
145 * Break a index range into two pieces over the edge of the maximum it can
146 * store. s1 is 0 always, so its a ring buffer.
148 static void world_routes_ui_split_indices( u32 s0
, u32 count
, u32
*c0
, u32
*c1
)
150 *c0
= (VG_MIN( s0
+count
, k_route_ui_max_indices
)) - s0
;
155 * Place a set of indices into gpu array automatically splits
158 static void world_routes_ui_set_indices( struct route
*pr
,
159 u16
*indices
, u32 count
)
162 world_routes_ui_split_indices( pr
->ui
.indices_head
, count
, &c0
, &c1
);
164 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, pr
->ui
.ebo
);
168 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER
, pr
->ui
.indices_head
*sizeof(u16
),
169 c0
*sizeof(u16
), indices
);
174 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER
, 0, c1
*sizeof(u16
), indices
+c0
);
175 pr
->ui
.indices_head
= c1
;
178 pr
->ui
.indices_head
+= c0
;
182 * Place a set of vertices into gpu array
184 static u32
world_routes_ui_set_verts( struct route
*pr
, v2f
*verts
, u32 count
)
186 if( pr
->ui
.vertex_head
+ count
>= k_route_ui_max_verts
)
187 pr
->ui
.vertex_head
= 0;
189 u32 vert_start
= pr
->ui
.vertex_head
;
190 pr
->ui
.vertex_head
+= count
;
192 glBindBuffer( GL_ARRAY_BUFFER
, pr
->ui
.vbo
);
193 glBufferSubData( GL_ARRAY_BUFFER
, (GLintptr
)(vert_start
*sizeof(v2f
)),
194 sizeof(v2f
)*count
, verts
);
200 * Update the last (count) vertices positions, does not add any.
201 * Data must already be written to, and not cross either array boundaries.
203 static u32
world_routes_ui_update_verts( struct route
*pr
,
204 v2f
*verts
, u32 count
)
206 u32 vert_start
= pr
->ui
.vertex_head
-count
;
208 glBindBuffer( GL_ARRAY_BUFFER
, pr
->ui
.vbo
);
209 glBufferSubData( GL_ARRAY_BUFFER
, (GLintptr
)(vert_start
*sizeof(v2f
)),
210 sizeof(v2f
)*count
, verts
);
216 * Current/active segment of this UI bar
218 static struct route_ui_segment
*world_routes_ui_curseg( struct route
*pr
)
220 u32 index
= (pr
->ui
.segment_start
+pr
->ui
.segment_count
-1)%k_max_ui_segments
;
221 return &pr
->ui
.segments
[ index
];
225 * Start a new segment in the UI bar, will create a split on the last one if
226 * there is one active currently. (api)
228 static void world_routes_ui_newseg( u32 route
)
230 struct subworld_routes
*r
= &world
.routes
;
231 struct route
*pr
= &r
->routes
[route
];
233 pr
->ui
.last_notch
= 0.0;
235 glBindVertexArray( pr
->ui
.vao
);
236 if( pr
->ui
.segment_count
)
238 float const k_gap_width
= 1.0f
;
240 struct route_ui_segment
*cseg
= world_routes_ui_curseg(pr
);
243 verts
[0][0] = cseg
->length
-k_gap_width
;
245 verts
[1][0] = cseg
->length
-k_gap_width
;
248 world_routes_ui_update_verts( pr
, verts
, 2 );
251 pr
->ui
.segment_count
++;
252 struct route_ui_segment
*segment
= world_routes_ui_curseg(pr
);
264 u32 vert_start
= world_routes_ui_set_verts( pr
, verts
, 4 );
267 indices
[0] = vert_start
+ 0;
268 indices
[1] = vert_start
+ 1;
269 indices
[2] = vert_start
+ 3;
270 indices
[3] = vert_start
+ 0;
271 indices
[4] = vert_start
+ 3;
272 indices
[5] = vert_start
+ 2;
274 segment
->vertex_start
= vert_start
;
275 segment
->vertex_count
= 4;
276 segment
->index_start
= pr
->ui
.indices_head
;
277 segment
->index_count
= 6;
278 segment
->notches
= 0;
280 world_routes_ui_set_indices( pr
, indices
, 6 );
284 * Extend the end of the bar
286 static void world_routes_ui_updatetime( u32 route
, float time
)
288 struct subworld_routes
*r
= &world
.routes
;
289 struct route
*pr
= &r
->routes
[route
];
297 u32 vert_start
= pr
->ui
.vertex_head
-2;
299 glBindVertexArray( pr
->ui
.vao
);
300 world_routes_ui_update_verts( pr
, verts
, 2 );
302 struct route_ui_segment
*cseg
= world_routes_ui_curseg(pr
);
307 * Create a notch in the bar, used when a reset is triggered by the user
309 static void world_routes_ui_notch( u32 route
, float time
)
311 struct subworld_routes
*r
= &world
.routes
;
312 struct route
*pr
= &r
->routes
[route
];
314 if( (time
- pr
->ui
.last_notch
) > 1.0 )
316 struct route_ui_segment
*segment
= world_routes_ui_curseg(pr
);
317 if( segment
->notches
== k_max_ui_splits_per_segment
)
324 float const k_notch_width
= 1.0f
;
326 float xa
= time
-k_notch_width
,
327 xb
= time
-k_notch_width
* 0.5f
,
338 verts
[3][1] = -0.25f
;
350 glBindVertexArray( pr
->ui
.vao
);
351 u32 vert_start_mod
= world_routes_ui_update_verts( pr
, verts
, 2 ),
352 vert_start_new
= world_routes_ui_set_verts( pr
, verts
+2, 6 );
355 indices
[ 0] = vert_start_mod
+1;
356 indices
[ 1] = vert_start_new
+0;
357 indices
[ 2] = vert_start_mod
+0;
358 indices
[ 3] = vert_start_mod
+1;
359 indices
[ 4] = vert_start_new
+1;
360 indices
[ 5] = vert_start_new
+0;
362 indices
[ 6] = vert_start_new
+0;
363 indices
[ 7] = vert_start_new
+1;
364 indices
[ 8] = vert_start_new
+3;
365 indices
[ 9] = vert_start_new
+0;
366 indices
[10] = vert_start_new
+3;
367 indices
[11] = vert_start_new
+2;
369 indices
[12] = vert_start_new
+3;
370 indices
[13] = vert_start_new
+4;
371 indices
[14] = vert_start_new
+2;
372 indices
[15] = vert_start_new
+3;
373 indices
[16] = vert_start_new
+5;
374 indices
[17] = vert_start_new
+4;
376 world_routes_ui_set_indices( pr
, indices
, 18 );
378 pr
->ui
.last_notch
= time
;
380 segment
->vertex_count
+= 6;
381 segment
->index_count
+= 18;
385 static void world_routes_ui_draw_segment( struct route_ui_segment
*segment
)
388 world_routes_ui_split_indices( segment
->index_start
,
389 segment
->index_count
, &c0
, &c1
);
391 glDrawElements( GL_TRIANGLES
, c0
, GL_UNSIGNED_SHORT
,
392 (void *)(segment
->index_start
*sizeof(u16
)));
394 glDrawElements( GL_TRIANGLES
, c1
, GL_UNSIGNED_SHORT
, (void *)(0) );
398 * Draws full bar at Y offset(offset).
400 static void world_routes_ui_draw( u32 route
, v4f colour
, float offset
)
402 float const k_bar_height
= 0.05f
,
403 k_bar_scale_x
= 0.005f
;
405 struct subworld_routes
*r
= &world
.routes
;
406 struct route
*pr
= &r
->routes
[route
];
408 float cx
= pr
->ui
.xpos
;
410 shader_routeui_use();
411 glBindVertexArray( pr
->ui
.vao
);
413 float fade_amt
= vg
.time
- pr
->ui
.fade_timer_start
;
414 fade_amt
= vg_clampf( fade_amt
/ 1.0f
, 0.0f
, 1.0f
);
416 float fade_block_size
= 0.0f
,
417 main_block_size
= 0.0f
;
419 for( u32 i
=0; i
<pr
->ui
.fade_count
; i
++ )
421 u32 j
= (pr
->ui
.fade_start
+ i
) % k_max_ui_segments
;
422 struct route_ui_segment
*segment
= &pr
->ui
.segments
[j
];
424 fade_block_size
+= segment
->length
;
427 cx
-= fade_block_size
* fade_amt
;
430 v4_copy( colour
, fade_colour
);
431 fade_colour
[3] *= 1.0f
-fade_amt
;
434 float timer_delta
= (vg
.time
- world
.routes
.last_interaction
) * (1.0/60.0),
435 timer_scale
= 1.0f
- vg_minf( timer_delta
, 1.0f
);
441 float height
= pr
->factive
*k_bar_height
* timer_scale
,
442 base
= -1.0f
+ (offset
+0.5f
)*k_bar_height
* timer_scale
;
444 shader_routeui_uColour( fade_colour
);
445 for( u32 i
=0; i
<pr
->ui
.fade_count
; i
++ )
447 u32 j
= (pr
->ui
.fade_start
+ i
) % k_max_ui_segments
;
448 struct route_ui_segment
*segment
= &pr
->ui
.segments
[j
];
450 shader_routeui_uOffset( (v4f
){ cx
*k_bar_scale_x
, base
,
451 k_bar_scale_x
, height
} );
453 world_routes_ui_draw_segment( segment
);
454 cx
+= segment
->length
;
460 shader_routeui_uColour( colour
);
461 for( u32 i
=0; i
<pr
->ui
.segment_count
; i
++ )
463 u32 j
= (pr
->ui
.segment_start
+ i
) % k_max_ui_segments
;
464 struct route_ui_segment
*segment
= &pr
->ui
.segments
[j
];
466 shader_routeui_uOffset( (v4f
){ cx
*k_bar_scale_x
, base
,
467 k_bar_scale_x
, height
} );
469 world_routes_ui_draw_segment( segment
);
470 cx
+= segment
->length
;
472 main_block_size
+= segment
->length
;
475 pr
->ui
.xpos
= vg_lerpf( pr
->ui
.xpos
, -main_block_size
* 0.5f
, 0.03f
);
478 static void world_routes_local_set_record( u32 route
, double lap_time
)
480 vg_success( " NEW LAP TIME: %f\n", lap_time
);
482 struct subworld_routes
*r
= &world
.routes
;
483 struct route
*pr
= &r
->routes
[route
];
485 if( pr
->track_id
!= 0xffffffff )
487 double time_centiseconds
= lap_time
* 100.0;
488 if( time_centiseconds
> (float)0xfffe )
491 highscore_record temp
;
492 temp
.trackid
= pr
->track_id
;
493 temp
.datetime
= time(NULL
);
496 temp
.time
= time_centiseconds
;
498 highscores_push_record( &temp
);
500 struct track_info
*pti
= &track_infos
[ pr
->track_id
];
503 if( pti
->achievement_id
)
505 steam_set_achievement( pti
->achievement_id
);
506 steam_store_achievements();
511 vg_warn( "There is no associated track for this record...\n" );
516 * Will scan the whole run for two things;
517 * 1: we set a new record for the total, complete loop around the course
518 * 2: the time of each segment will be recorded into the data buffer
519 * (not implemented: TODO)
521 static void world_routes_verify_run( u32 route
)
523 struct subworld_routes
*r
= &world
.routes
;
524 struct route
*pr
= &r
->routes
[route
];
527 u32 si
= world_routes_get_path( r
->routes
[route
].start
, stack
);
530 * we only care about gates that ref gates, so shuffle down the array
532 struct route_timing
*timings
[64];
533 u32 sj
= 0, maxv
= 0, begin
= 0;
534 for( u32 i
=0; i
<si
; i
++ )
536 if( r
->nodes
[stack
[i
]].special_type
== k_route_special_type_collector
)
537 timings
[sj
++] = &r
->collectors
[r
->nodes
[stack
[i
]].special_id
].timing
;
538 else if( r
->nodes
[stack
[i
]].special_type
== k_route_special_type_gate
)
539 timings
[sj
++] = &r
->gates
[r
->nodes
[stack
[i
]].special_id
].timing
;
542 for( u32 i
=0; i
<sj
; i
++ )
544 if( timings
[i
]->version
> maxv
)
546 maxv
= timings
[i
]->version
;
551 vg_info( "== begin verification (%u) ==\n", route
);
552 vg_info( " current version: %u\n", r
->current_run_version
);
555 if( timings
[begin
]->version
== r
->current_run_version
)
558 int valid_segment_count
= 0;
560 double lap_time
= 0.0;
562 for( u32 i
=0; i
<sj
; i
++ )
564 u32 j
= (sj
+begin
-i
-1) % sj
,
571 /* j1v should equal jv+1 */
572 if( timings
[j1
]->version
== timings
[j
]->version
+1 )
574 diff
= timings
[j1
]->time
- timings
[j
]->time
;
577 if( verified
&& diff
> 0.0 ) valid_segment_count
++;
584 vg_success( " [ %u %f ] %f\n", timings
[j1
]->time
,
585 timings
[j1
]->version
, diff
);
587 vg_warn( " [ %u %f ]\n", timings
[j1
]->time
, timings
[j1
]->version
);
590 pr
->ui
.fade_start
= pr
->ui
.segment_start
;
591 pr
->ui
.fade_count
= 0;
592 pr
->ui
.fade_timer_start
= vg
.time
;
594 int orig_seg_count
= pr
->ui
.segment_count
;
596 world_routes_ui_newseg( route
);
600 world_routes_local_set_record( route
, lap_time
);
601 world_routes_ui_popfirst(route
);
602 pr
->ui
.fade_count
++;
605 vg_info( " ctime: %f\n", lap_time
);
607 /* remove any excess we had from previous runs */
608 int to_remove
= orig_seg_count
-valid_segment_count
;
609 for( int i
=0; i
<to_remove
; i
++ )
611 world_routes_ui_popfirst(route
);
612 pr
->ui
.fade_count
++;
615 r
->routes
[route
].latest_pass
= vg
.time
;
619 * When going through a gate this is called for bookkeeping purposes
621 static void world_routes_activate_gate( u32 id
)
623 world_routes_interact();
625 struct subworld_routes
*r
= &world
.routes
;
626 struct route_gate
*rg
= &r
->gates
[id
];
627 struct route_node
*pnode
= &r
->nodes
[rg
->node_id
],
628 *pdest
= &r
->nodes
[pnode
->next
[0]];
630 struct route_collector
*rc
= &r
->collectors
[ pdest
->special_id
];
633 rg
->timing
.version
= r
->current_run_version
;
634 rg
->timing
.time
= vg
.time
;
635 for( u32 i
=0; i
<r
->route_count
; i
++ )
637 struct route
*route
= &r
->routes
[i
];
639 int was_active
= route
->active
;
642 for( u32 j
=0; j
<pdest
->ref_count
; j
++ )
644 if( pdest
->route_ids
[j
] == i
)
646 world_routes_verify_run( i
);
652 if( was_active
&& !route
->active
)
654 route
->ui
.fade_start
= route
->ui
.segment_start
;
655 route
->ui
.fade_count
= route
->ui
.segment_count
;
656 route
->ui
.fade_timer_start
= vg
.time
;
657 world_routes_ui_clear(i
);
659 vg_success( "CLEARING -> %u %u \n", route
->ui
.fade_start
,
660 route
->ui
.fade_count
);
664 r
->current_run_version
++;
666 rc
->timing
.version
= r
->current_run_version
;
667 rc
->timing
.time
= vg
.time
;
668 r
->current_run_version
++;
672 * Notify the UI system that we've reset the player
674 static void world_routes_notify_reset(void)
676 struct subworld_routes
*r
= &world
.routes
;
677 world_routes_interact();
679 for( int i
=0; i
<r
->route_count
; i
++ )
681 struct route
*route
= &r
->routes
[i
];
684 world_routes_ui_notch( i
, vg
.time
- route
->latest_pass
);
688 static void world_routes_debug(void)
690 struct subworld_routes
*r
= &world
.routes
;
692 for( int i
=0; i
<r
->node_count
; i
++ )
694 struct route_node
*rn
= &r
->nodes
[i
];
695 vg_line_pt3( rn
->co
, 1.0f
, rn
->special_type
? 0xffffff00: 0xff00b2ff );
698 for( int i
=0; i
<r
->route_count
; i
++ )
700 struct route
*route
= &r
->routes
[i
];
703 u32 si
= world_routes_get_path( route
->start
, stack
);
705 u32 colours
[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3,
708 u32 cc
= colours
[i
%vg_list_size(colours
)];
710 for( int sj
=0; sj
<si
; sj
++ )
713 debug_sbpath( &r
->nodes
[stack
[sj
]], &r
->nodes
[stack
[sk
]], cc
,
718 for( int i
=0; i
<r
->node_count
; i
++ )
720 struct route_node
*ri
= &r
->nodes
[i
],
723 for( int j
=0; j
<2; j
++ )
725 if( ri
->next
[j
] != 0xffffffff )
727 rj
= &r
->nodes
[ri
->next
[j
]];
728 vg_line( ri
->co
, rj
->co
, 0x20ffffff );
734 static void world_id_fixup( u32
*uid
, mdl_header
*mdl
)
737 *uid
= mdl_node_from_id( mdl
, *uid
)->sub_uid
;
742 static void world_routes_create_mesh( u32 route_id
)
744 struct subworld_routes
*r
= &world
.routes
;
745 struct route
*route
= &r
->routes
[ route_id
];
748 u32 si
= world_routes_get_path( route
->start
, stack
);
752 for( int sj
=0; sj
<si
; sj
++ )
756 struct route_node
*rnj
= &r
->nodes
[ stack
[sj
] ],
757 *rnk
= &r
->nodes
[ stack
[sk
] ],
760 if( rnj
->special_type
&& rnk
->special_type
)
766 float base_x0
= (float)rnj
->ref_count
*-0.5f
+ (float)rnj
->current_refs
,
767 base_x1
= (float)rnk
->ref_count
*-0.5f
+ (float)rnk
->current_refs
;
769 if( rnk
->special_type
)
771 rnl
= &r
->nodes
[ rnk
->next
[0] ];
772 base_x1
= (float)rnl
->ref_count
*-0.5f
+ (float)rnl
->current_refs
;
780 v3f p0
, h0
, p1
, h1
, p
, pd
;
782 v3_copy( rnj
->co
, p0
);
783 v3_muladds( rnj
->co
, rnj
->h
, 1.0f
, h0
);
784 v3_copy( rnk
->co
, p1
);
785 v3_muladds( rnk
->co
, rnk
->h
, -1.0f
, h1
);
790 for( int it
=0; it
<256; it
++ )
792 float const k_sample_dist
= 0.02f
;
793 eval_bezier_time( p0
,p1
,h0
,h1
, t
,p
);
794 eval_bezier_time( p0
,p1
,h0
,h1
, t
+k_sample_dist
,pd
);
796 float mod
= k_sample_dist
/ v3_dist( p
, pd
);
799 v3_muls( rnj
->up
, 1.0f
-t
, up
);
800 v3_muladds( up
, rnk
->up
, t
, up
);
803 v3_cross( up
, v0
, right
);
804 v3_normalize( right
);
806 float cur_x
= (1.0f
-t
)*base_x0
+ t
*base_x1
;
808 v3f sc
, sa
, sb
, down
;
809 v3_muladds( p
, right
, cur_x
, sc
);
810 v3_muladds( sc
, up
, 1.5f
, sc
);
811 v3_muladds( sc
, right
, 0.45f
, sa
);
812 v3_muladds( sc
, right
, -0.45f
, sb
);
813 v3_muls( up
, -1.0f
, down
);
818 if( ray_world( sa
, down
, &ha
) &&
819 ray_world( sb
, down
, &hb
))
823 v3_muladds( ha
.pos
, up
, 0.06f
, va
.co
);
824 v3_muladds( hb
.pos
, up
, 0.06f
, vb
.co
);
825 v3_copy( up
, va
.norm
);
826 v3_copy( up
, vb
.norm
);
830 scene_push_vert( &r
->scene_lines
, &va
);
831 scene_push_vert( &r
->scene_lines
, &vb
);
835 /* Connect them with triangles */
836 scene_push_tri( &r
->scene_lines
, (u32
[3]){
837 last_valid
+0-2, last_valid
+1-2, last_valid
+2-2} );
838 scene_push_tri( &r
->scene_lines
, (u32
[3]){
839 last_valid
+1-2, last_valid
+3-2, last_valid
+2-2} );
842 last_valid
= r
->scene_lines
.vertex_count
;
851 /* TODO special case for end of loop, need to add triangles
852 * between first and last rungs */
857 rnj
->current_refs
++;
860 scene_copy_slice( &r
->scene_lines
, &route
->sm
);
864 * Create the strips of colour that run through the world along course paths
866 static int world_routes_create_all_meshes(void)
868 vg_info( "Generating route meshes\n" );
870 struct subworld_routes
*r
= &world
.routes
;
871 scene_init( &r
->scene_lines
);
873 for( u32 i
=0; i
<r
->route_count
; i
++ )
874 world_routes_create_mesh( i
);
876 vg_acquire_thread_sync();
878 scene_upload( &r
->scene_lines
);
881 for( int i
=0; i
<r
->route_count
; i
++ )
884 struct route
*route
= &r
->routes
[i
];
886 glGenVertexArrays( 1, &route
->ui
.vao
);
887 glGenBuffers( 1, &route
->ui
.vbo
);
888 glGenBuffers( 1, &route
->ui
.ebo
);
889 glBindVertexArray( route
->ui
.vao
);
891 size_t stride
= sizeof(v2f
);
893 glBindBuffer( GL_ARRAY_BUFFER
, route
->ui
.vbo
);
894 glBufferData( GL_ARRAY_BUFFER
, k_route_ui_max_verts
*stride
,
895 NULL
, GL_DYNAMIC_DRAW
);
897 glBindVertexArray( route
->ui
.vao
);
898 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, route
->ui
.ebo
);
899 glBufferData( GL_ELEMENT_ARRAY_BUFFER
,
900 k_route_ui_max_indices
*sizeof(u16
), NULL
,
903 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, stride
, (void *)0 );
904 glEnableVertexAttribArray( 0 );
908 vg_release_thread_sync();
910 scene_free_offline_buffers( &r
->scene_lines
);
915 static void world_routes_loadfrom( mdl_header
*mdl
)
917 vg_info( "Initializing routes\n" );
919 struct subworld_routes
*r
= &world
.routes
;
921 r
->node_count
= 0; r
->node_cap
= 0; r
->routes
= NULL
;
928 /* TODO Break this up */
929 for( int i
=0; i
<mdl
->node_count
; i
++ )
931 mdl_node
*pnode
= mdl_node_from_id(mdl
,i
);
934 if( pnode
->classtype
== k_classtype_route_node
||
935 pnode
->classtype
== k_classtype_gate
)
937 mdl_node_transform( pnode
, transform
);
938 pnode
->sub_uid
= r
->node_count
;
940 r
->nodes
= buffer_reserve( r
->nodes
, r
->node_count
, &r
->node_cap
, 1,
941 sizeof( struct route_node
) );
943 struct route_node
*rn
= &r
->nodes
[r
->node_count
];
945 v3_copy( transform
[0], rn
->right
);
946 v3_normalize( rn
->right
);
947 v3_copy( transform
[1], rn
->up
);
948 v3_normalize( rn
->up
);
949 v3_muls( transform
[2], -1.0f
, rn
->h
);
950 v3_copy( transform
[3], rn
->co
);
952 rn
->current_refs
= 0;
953 rn
->special_type
= 0;
956 if( pnode
->classtype
== k_classtype_gate
)
958 struct classtype_gate
*inf
= mdl_get_entdata( mdl
, pnode
);
960 /* H is later scaled based on link distance */
961 v3_normalize( rn
->h
);
962 rn
->next
[0] = inf
->target
;
968 mdl_node
*pother
= mdl_node_from_id( mdl
, inf
->target
);
970 if( pother
->classtype
== k_classtype_gate
)
972 r
->gates
= buffer_reserve( r
->gates
, r
->gate_count
,
974 1, sizeof( struct route_gate
) );
976 struct route_gate
*rg
= &r
->gates
[r
->gate_count
];
977 rg
->node_id
= r
->node_count
;
978 rg
->timing
.time
= 0.0;
979 rg
->timing
.version
= 0;
981 v3_copy( pnode
->co
, rg
->gate
.co
[0] );
982 v3_copy( pother
->co
, rg
->gate
.co
[1] );
983 v4_copy( pnode
->q
, rg
->gate
.q
[0] );
984 v4_copy( pother
->q
, rg
->gate
.q
[1] );
985 v2_copy( inf
->dims
, rg
->gate
.dims
);
987 gate_transform_update( &rg
->gate
);
988 rn
->special_type
= k_route_special_type_gate
;
989 rn
->special_id
= r
->gate_count
;
995 if( rn
->special_type
== 0 )
997 r
->collectors
= buffer_reserve(
998 r
->collectors
, r
->collector_count
, &r
->collector_cap
,
999 1, sizeof( struct route_collector
));
1001 struct route_collector
*rc
= &r
->collectors
[r
->collector_count
];
1002 rc
->timing
.time
= 0.0;
1003 rc
->timing
.version
= 0;
1005 rn
->special_type
= k_route_special_type_collector
;
1006 rn
->special_id
= r
->collector_count
;
1008 r
->collector_count
++;
1013 struct classtype_route_node
*inf
= mdl_get_entdata( mdl
, pnode
);
1014 rn
->next
[0] = inf
->target
;
1015 rn
->next
[1] = inf
->target1
;
1020 else if( pnode
->classtype
== k_classtype_route
)
1022 struct classtype_route
*inf
= mdl_get_entdata( mdl
, pnode
);
1023 r
->routes
= buffer_reserve( r
->routes
, r
->route_count
, &r
->route_cap
,
1024 1, sizeof( struct route
) );
1026 struct route
*route
= &r
->routes
[r
->route_count
];
1027 memset( route
, 0, sizeof(struct route
) );
1029 v3_copy( inf
->colour
, route
->colour
);
1030 route
->colour
[3] = 1.0f
;
1033 route
->track_id
= 0xffffffff;
1034 for( u32 j
=0; j
<vg_list_size(track_infos
); j
++ )
1036 if( !strcmp( mdl_pstr(mdl
,pnode
->pstr_name
), track_infos
[j
].name
))
1038 route
->track_id
= j
;
1043 route
->start
= inf
->id_start
;
1045 route
->factive
= 0.0f
;
1046 mdl_node_transform( pnode
, route
->scoreboard_transform
);
1048 route
->ui
.indices_head
= k_route_ui_max_indices
- 9;
1049 route
->ui
.vertex_head
= k_route_ui_max_verts
- 200;
1050 route
->ui
.segment_start
= 0;
1051 route
->ui
.segment_count
= 0;
1052 route
->ui
.last_notch
= 0.0;
1053 route
->ui
.fade_start
= 0;
1054 route
->ui
.fade_count
= 0;
1055 route
->ui
.fade_timer_start
= 0.0;
1062 * Apply correct system-local ids
1064 for( int i
=0; i
<r
->node_count
; i
++ )
1066 struct route_node
*rn
= &r
->nodes
[i
];
1068 for( int j
=0; j
<2; j
++ )
1069 world_id_fixup( &rn
->next
[j
], mdl
);
1072 for( int i
=0; i
<r
->route_count
; i
++ )
1074 struct route
*route
= &r
->routes
[i
];
1075 world_id_fixup( &route
->start
, mdl
);
1081 for( int i
=0; i
<r
->route_count
; i
++ )
1083 struct route
*route
= &r
->routes
[i
];
1086 u32 si
= world_routes_get_path( route
->start
, stack
);
1088 for( int sj
=0; sj
<si
; sj
++ )
1090 struct route_node
*rn
= &r
->nodes
[ stack
[sj
] ];
1091 rn
->route_ids
[ rn
->ref_count
++ ] = i
;
1093 if( rn
->ref_count
> 4 )
1094 vg_warn( "Too many references on route node %i\n", i
);
1098 world_routes_create_all_meshes();
1102 * -----------------------------------------------------------------------------
1104 * -----------------------------------------------------------------------------
1107 static void world_routes_init(void)
1109 struct subworld_routes
*r
= &world
.routes
;
1110 r
->current_run_version
= 2;
1112 shader_route_register();
1113 shader_routeui_register();
1116 static void world_routes_free(void*_
)
1118 struct subworld_routes
*r
= &world
.routes
;
1120 vg_free( r
->nodes
);
1121 vg_free( r
->routes
);
1122 vg_free( r
->gates
);
1125 static void world_routes_update(void)
1127 struct subworld_routes
*r
= &world
.routes
;
1129 for( int i
=0; i
<r
->route_count
; i
++ )
1131 struct route
*route
= &r
->routes
[i
];
1132 route
->factive
= vg_lerpf( route
->factive
, route
->active
,
1133 0.6f
*vg
.time_delta
);
1137 world_routes_ui_updatetime( i
, vg
.time
- route
->latest_pass
);
1142 static void bind_terrain_textures(void);
1143 static void render_world_routes( m4x4f projection
, v3f camera
)
1145 struct subworld_routes
*r
= &world
.routes
;
1147 m4x3f identity_matrix
;
1148 m4x3_identity( identity_matrix
);
1151 shader_route_uTexGarbage(0);
1152 shader_link_standard_ub( _shader_route
.id
, 2 );
1153 bind_terrain_textures();
1155 shader_route_uPv( projection
);
1156 shader_route_uMdl( identity_matrix
);
1157 shader_route_uCamera( camera
);
1159 scene_bind( &r
->scene_lines
);
1161 for( int i
=0; i
<r
->route_count
; i
++ )
1163 struct route
*route
= &r
->routes
[i
];
1166 v3_lerp( (v3f
){0.7f
,0.7f
,0.7f
}, route
->colour
, route
->factive
, colour
);
1169 shader_route_uColour( colour
);
1170 mdl_draw_submesh( &route
->sm
);
1174 static void render_world_routes_ui(void)
1177 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
1178 glBlendEquation(GL_FUNC_ADD
);
1180 struct subworld_routes
*r
= &world
.routes
;
1182 float active_offset
= 0.0f
;
1183 for( int i
=0; i
<r
->route_count
; i
++ )
1185 struct route
*route
= &r
->routes
[i
];
1186 world_routes_ui_draw( i
, route
->colour
, active_offset
);
1187 active_offset
+= route
->factive
;
1190 glDisable(GL_BLEND
);
1193 #endif /* ROUTES_H */