2 * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
10 #include "world_routes.h"
11 #include "world_gate.h"
12 #include "world_load.h"
13 #include "highscores.h"
19 #include "network_msg.h"
20 #include "network_common.h"
22 #include "shaders/scene_route.h"
23 #include "shaders/routeui.h"
24 #include "ent_region.h"
26 static void world_routes_clear( world_instance
*world
)
28 for( u32 i
=0; i
<mdl_arrcount( &world
->ent_route
); i
++ ){
29 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
30 route
->active_checkpoint
= 0xffff;
33 for( u32 i
=0; i
<mdl_arrcount( &world
->ent_gate
); i
++ ){
34 ent_gate
*rg
= mdl_arritm( &world
->ent_gate
, i
);
35 rg
->timing_version
= 0;
36 rg
->timing_time
= 0.0;
39 world_static
.current_run_version
+= 4;
40 world_static
.last_use
= 0.0;
43 static void world_routes_time_lap( world_instance
*world
, ent_route
*route
){
44 vg_info( "------- time lap %s -------\n",
45 mdl_pstr(&world
->meta
,route
->pstr_name
) );
47 double start_time
= 0.0;
50 ent_checkpoint
*last_cp
= NULL
;
53 int clean
= !localplayer
.rewinded_since_last_gate
;
55 for( u32 i
=0; i
<route
->checkpoints_count
; i
++ ){
56 u32 cpid
= (i
+route
->active_checkpoint
) % route
->checkpoints_count
;
57 cpid
+= route
->checkpoints_start
;
59 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
, cpid
);
60 ent_gate
*rg
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
61 rg
= mdl_arritm( &world
->ent_gate
, rg
->target
);
64 route
->timing_base
= rg
->timing_time
;
68 start_time
= rg
->timing_time
;
70 if( last_version
+1 == rg
->timing_version
) valid_sections
++;
71 else valid_sections
= 0;
74 vg_info( "%u %f [%s]\n", rg
->timing_version
, rg
->timing_time
,
75 i
? ((rg
->flags
& k_ent_gate_clean_pass
)? "CLEAN": " "):
78 if( !(rg
->flags
& k_ent_gate_clean_pass
) )
81 last_version
= rg
->timing_version
;
82 last_time
= rg
->timing_time
;
86 if( world_static
.current_run_version
== last_version
+1 ){
89 if( route
->checkpoints_count
== 1 ){
90 route
->timing_base
= world_static
.time
;
93 f32 section
= world_static
.time
- last_time
;
94 if( (section
< last_cp
->best_time
) || (last_cp
->best_time
== 0.0f
) ){
95 last_cp
->best_time
= section
;
98 else valid_sections
= 0;
100 vg_info( "%u %f [%s]\n",
101 world_static
.current_run_version
, world_static
.time
,
102 !localplayer
.rewinded_since_last_gate
? "CLEAN": " " );
104 if( valid_sections
==route
->checkpoints_count
){
105 f64 lap_time
= world_static
.time
- start_time
;
107 if( (route
->best_laptime
== 0.0) || (lap_time
< route
->best_laptime
) ){
108 route
->best_laptime
= lap_time
;
111 route
->flags
|= k_ent_route_flag_achieve_silver
;
112 if( clean
) route
->flags
|= k_ent_route_flag_achieve_gold
;
113 ent_region_re_eval( world
);
115 /* for steam achievements. */
116 if( route
->anon
.official_track_id
!= 0xffffffff ){
117 struct track_info
*ti
= &track_infos
[ route
->anon
.official_track_id
];
118 if( ti
->achievement_id
){
119 steam_set_achievement( ti
->achievement_id
);
120 steam_store_achievements();
125 &world_static
.instance_addons
[ world_static
.active_instance
]->alias
;
127 char mod_uid
[ ADDON_UID_MAX
];
128 addon_alias_uid( alias
, mod_uid
);
129 network_publish_laptime( mod_uid
,
130 mdl_pstr( &world
->meta
, route
->pstr_name
),
134 route
->valid_checkpoints
= valid_sections
+1;
136 vg_info( "valid sections: %u\n", valid_sections
);
137 vg_info( "----------------------------\n" );
141 * When going through a gate this is called for bookkeeping purposes
143 static void world_routes_activate_entry_gate( world_instance
*world
,
146 world_static
.last_use
= world_static
.time
;
147 ent_gate
*dest
= mdl_arritm( &world
->ent_gate
, rg
->target
);
149 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
150 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
152 u32 active_prev
= route
->active_checkpoint
;
153 route
->active_checkpoint
= 0xffff;
155 for( u32 j
=0; j
<4; j
++ ){
156 if( dest
->routes
[j
] == i
){
157 for( u32 k
=0; k
<route
->checkpoints_count
; k
++ ){
158 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
,
159 route
->checkpoints_start
+k
);
161 ent_gate
*gk
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
162 gk
= mdl_arritm( &world
->ent_gate
, gk
->target
);
164 route
->active_checkpoint
= k
;
165 world_routes_time_lap( world
, route
);
174 dest
->timing_version
= world_static
.current_run_version
;
175 dest
->timing_time
= world_static
.time
;
177 if( localplayer
.rewinded_since_last_gate
){
178 localplayer
.rewinded_since_last_gate
= 0;
179 dest
->flags
&= ~k_ent_gate_clean_pass
;
182 dest
->flags
|= k_ent_gate_clean_pass
;
184 world_static
.current_run_version
++;
187 /* draw lines along the paths */
188 static void world_routes_debug( world_instance
*world
)
190 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route_node
); i
++ ){
191 ent_route_node
*rn
= mdl_arritm(&world
->ent_route_node
,i
);
192 vg_line_point( rn
->co
, 0.25f
, VG__WHITE
);
195 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
196 ent_route
*route
= mdl_arritm(&world
->ent_route
, i
);
198 u32 colours
[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3,
202 if( route
->active_checkpoint
!= 0xffff ){
203 cc
= colours
[i
%vg_list_size(colours
)];
206 for( int i
=0; i
<route
->checkpoints_count
; i
++ ){
207 int i0
= route
->checkpoints_start
+i
,
208 i1
= route
->checkpoints_start
+((i
+1)%route
->checkpoints_count
);
210 ent_checkpoint
*c0
= mdl_arritm(&world
->ent_checkpoint
, i0
),
211 *c1
= mdl_arritm(&world
->ent_checkpoint
, i1
);
213 ent_gate
*start_gate
= mdl_arritm( &world
->ent_gate
, c0
->gate_index
);
214 ent_gate
*end_gate
= mdl_arritm( &world
->ent_gate
, c1
->gate_index
);
217 v3_copy( start_gate
->co
[1], p0
);
219 for( int j
=0; j
<c0
->path_count
; j
++ ){
220 ent_path_index
*index
= mdl_arritm( &world
->ent_path_index
,
223 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
,
226 v3_copy( rn
->co
, p1
);
227 vg_line( p0
, p1
, cc
);
231 v3_copy( end_gate
->co
[0], p1
);
232 vg_line( p0
, p1
, cc
);
239 void world_routes_place_curve( world_instance
*world
, ent_route
*route
,
240 v4f h
[3], v3f n0
, v3f n2
, scene_context
*scene
)
246 float total_length
= 0.0f
,
250 v3_copy( h
[0], last
);
251 for( int it
=0; it
<128; it
++ ){
252 t
= (float)(it
+1) * (1.0f
/128.0f
);
253 eval_bezier3( h
[0], h
[1], h
[2], t
, p
);
254 total_length
+= v3_dist( p
, last
);
258 float patch_size
= 4.0f
,
259 patch_count
= ceilf( total_length
/ patch_size
);
262 v3_copy( h
[0], last
);
264 for( int it
=0; it
<128; it
++ ){
265 float const k_sample_dist
= 0.0025f
,
268 eval_bezier3( h
[0], h
[1], h
[2], t
, p
);
269 eval_bezier3( h
[0], h
[1], h
[2], t
+k_sample_dist
, pd
);
271 travel_length
+= v3_dist( p
, last
);
273 float mod
= k_sample_dist
/ v3_dist( p
, pd
);
277 v3_muls( n0
, -(1.0f
-t
), up
);
278 v3_muladds( up
, n2
, -t
, up
);
282 v3_cross( up
, v0
, right
);
283 v3_normalize( right
);
285 float cur_x
= (1.0f
-t
)*h
[0][3] + t
*h
[2][3];
287 v3f sc
, sa
, sb
, down
;
288 v3_muladds( p
, right
, cur_x
* k_line_width
, sc
);
289 v3_muladds( sc
, up
, 1.5f
, sc
);
290 v3_muladds( sc
, right
, k_line_width
*0.95f
, sa
);
291 v3_muladds( sc
, right
, 0.0f
, sb
);
292 v3_muls( up
, -1.0f
, down
);
298 int resa
= ray_world( world
, sa
, down
, &ha
, k_material_flag_ghosts
),
299 resb
= ray_world( world
, sb
, down
, &hb
, k_material_flag_ghosts
);
302 struct world_surface
*surfa
= ray_hit_surface( world
, &ha
),
303 *surfb
= ray_hit_surface( world
, &hb
);
305 if( (surfa
->info
.flags
& k_material_flag_skate_target
) &&
306 (surfb
->info
.flags
& k_material_flag_skate_target
) )
310 float gap
= vg_fractf(cur_x
*0.5f
)*0.02f
;
312 v3_muladds( ha
.pos
, up
, 0.06f
+gap
, va
.co
);
313 v3_muladds( hb
.pos
, up
, 0.06f
+gap
, vb
.co
);
315 scene_vert_pack_norm( &va
, up
);
316 scene_vert_pack_norm( &vb
, up
);
318 float t1
= (travel_length
/ total_length
) * patch_count
;
324 scene_push_vert( scene
, &va
);
325 scene_push_vert( scene
, &vb
);
328 /* Connect them with triangles */
329 scene_push_tri( scene
, (u32
[3]){
330 last_valid
+0-2, last_valid
+1-2, last_valid
+2-2} );
331 scene_push_tri( scene
, (u32
[3]){
332 last_valid
+1-2, last_valid
+3-2, last_valid
+2-2} );
335 last_valid
= scene
->vertex_count
;
354 static void world_routes_gen_meshes( world_instance
*world
, u32 route_id
,
357 ent_route
*route
= mdl_arritm( &world
->ent_route
, route_id
);
359 colour
[0] = route
->colour
[0] * 255.0f
;
360 colour
[1] = route
->colour
[1] * 255.0f
;
361 colour
[2] = route
->colour
[2] * 255.0f
;
362 colour
[3] = route
->colour
[3] * 255.0f
;
366 for( int i
=0; i
<route
->checkpoints_count
; i
++ ){
367 int i0
= route
->checkpoints_start
+i
,
368 i1
= route
->checkpoints_start
+((i
+1)%route
->checkpoints_count
);
370 ent_checkpoint
*c0
= mdl_arritm(&world
->ent_checkpoint
, i0
),
371 *c1
= mdl_arritm(&world
->ent_checkpoint
, i1
);
373 ent_gate
*start_gate
= mdl_arritm( &world
->ent_gate
, c0
->gate_index
);
374 start_gate
= mdl_arritm( &world
->ent_gate
, start_gate
->target
);
376 ent_gate
*end_gate
= mdl_arritm( &world
->ent_gate
, c1
->gate_index
),
377 *collector
= mdl_arritm( &world
->ent_gate
, end_gate
->target
);
381 v3_add( (v3f
){0.0f
,0.1f
,0.0f
}, start_gate
->co
[0], p
[0] );
382 p
[0][3] = start_gate
->ref_count
;
383 p
[0][3] -= (float)start_gate
->route_count
* 0.5f
;
384 start_gate
->ref_count
++;
386 if( !c0
->path_count
)
389 /* this is so that we get nice flow through the gates */
390 v3f temp_alignments
[2];
391 ent_gate
*both
[] = { start_gate
, end_gate
};
393 for( int j
=0; j
<2; j
++ ){
394 int pi
= c0
->path_start
+ ((j
==1)? c0
->path_count
-1: 0);
396 ent_path_index
*index
= mdl_arritm( &world
->ent_path_index
, pi
);
397 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
,
400 v3_sub( rn
->co
, both
[j
]->co
[0], v0
);
401 float d
= v3_dot( v0
, both
[j
]->to_world
[2] );
403 v3_muladds( both
[j
]->co
[0], both
[j
]->to_world
[2], d
,
404 temp_alignments
[j
] );
405 v3_add( (v3f
){0.0f
,0.1f
,0.0f
}, temp_alignments
[j
], temp_alignments
[j
]);
409 for( int j
=0; j
<c0
->path_count
; j
++ ){
410 ent_path_index
*index
= mdl_arritm( &world
->ent_path_index
,
412 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
,
414 if( j
==0 || j
==c0
->path_count
-1 )
416 v3_copy( temp_alignments
[0], p
[1] );
418 v3_copy( temp_alignments
[1], p
[1] );
420 v3_copy( rn
->co
, p
[1] );
422 p
[1][3] = rn
->ref_count
;
423 p
[1][3] -= (float)rn
->ref_total
* 0.5f
;
426 if( j
+1 < c0
->path_count
){
427 index
= mdl_arritm( &world
->ent_path_index
,
428 c0
->path_start
+j
+1 );
429 rn
= mdl_arritm( &world
->ent_route_node
, index
->index
);
431 if( j
+1 == c0
->path_count
-1 )
432 v3_lerp( p
[1], temp_alignments
[1], 0.5f
, p
[2] );
434 v3_lerp( p
[1], rn
->co
, 0.5f
, p
[2] );
436 p
[2][3] = rn
->ref_count
;
437 p
[2][3] -= (float)rn
->ref_total
* 0.5f
;
440 v3_copy( end_gate
->co
[0], p
[2] );
441 v3_add( (v3f
){0.0f
,0.1f
,0.0f
}, p
[2], p
[2] );
442 p
[2][3] = collector
->ref_count
;
444 if( i
== route
->checkpoints_count
-1)
447 p
[2][3] -= (float)collector
->route_count
* 0.5f
;
448 //collector->ref_count ++;
451 /* p0,p1,p2 bezier patch is complete
452 * --------------------------------------*/
453 v3f surf0
, surf2
, n0
, n2
;
455 if( bh_closest_point( world
->geo_bh
, p
[0], surf0
, 5.0f
) == -1 )
456 v3_add( (v3f
){0.0f
,-0.1f
,0.0f
}, p
[0], surf0
);
458 if( bh_closest_point( world
->geo_bh
, p
[2], surf2
, 5.0f
) == -1 )
459 v3_add( (v3f
){0.0f
,-0.1f
,0.0f
}, p
[2], surf2
);
461 v3_sub( surf0
, p
[0], n0
);
462 v3_sub( surf2
, p
[2], n2
);
466 world_routes_place_curve( world
, route
, p
, n0
, n2
, sc
);
469 v4_copy( p
[2], p
[0] );
473 scene_copy_slice( sc
, &route
->sm
);
477 struct world_surface
*world_tri_index_surface( world_instance
*world
,
481 * Create the strips of colour that run through the world along course paths
483 static void world_gen_routes_generate( u32 instance_id
){
484 world_instance
*world
= &world_static
.instances
[ instance_id
];
485 vg_info( "Generating route meshes\n" );
488 vg_rand_seed( 2000 );
489 vg_async_item
*call_scene
= scene_alloc_async( &world
->scene_lines
,
490 &world
->mesh_route_lines
,
493 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_gate
); i
++ ){
494 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, i
);
496 gate
->route_count
= 0;
499 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route_node
); i
++ ){
500 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
, i
);
505 for( u32 k
=0; k
<mdl_arrcount(&world
->ent_route
); k
++ ){
506 ent_route
*route
= mdl_arritm( &world
->ent_route
, k
);
508 for( int i
=0; i
<route
->checkpoints_count
; i
++ ){
509 int i0
= route
->checkpoints_start
+i
,
510 i1
= route
->checkpoints_start
+((i
+1)%route
->checkpoints_count
);
512 ent_checkpoint
*c0
= mdl_arritm(&world
->ent_checkpoint
, i0
),
513 *c1
= mdl_arritm(&world
->ent_checkpoint
, i1
);
515 ent_gate
*start_gate
= mdl_arritm( &world
->ent_gate
, c0
->gate_index
);
516 start_gate
= mdl_arritm( &world
->ent_gate
, start_gate
->target
);
517 start_gate
->route_count
++;
519 if( !c0
->path_count
)
522 for( int j
=0; j
<c0
->path_count
; j
++ ){
523 ent_path_index
*index
= mdl_arritm( &world
->ent_path_index
,
525 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
,
532 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
533 world_routes_gen_meshes( world
, i
, &world
->scene_lines
);
536 vg_async_dispatch( call_scene
, async_scene_upload
);
537 world_routes_clear( world
);
540 /* load all routes from model header */
541 static void world_gen_routes_ent_init( world_instance
*world
){
542 vg_info( "Initializing routes\n" );
544 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_gate
); i
++ ){
545 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, i
);
546 for( u32 j
=0; j
<4; j
++ ){
547 gate
->routes
[j
] = 0xffff;
551 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
552 ent_route
*route
= mdl_arritm(&world
->ent_route
,i
);
553 mdl_transform_m4x3( &route
->anon
.transform
, route
->board_transform
);
556 route
->best_laptime
= 0.0;
558 if( mdl_arrcount(&world
->ent_region
) )
559 route
->flags
|= k_ent_route_flag_out_of_zone
;
561 route
->anon
.official_track_id
= 0xffffffff;
562 for( u32 j
=0; j
<vg_list_size(track_infos
); j
++ ){
563 if( !strcmp(track_infos
[j
].name
,
564 mdl_pstr(&world
->meta
,route
->pstr_name
))){
565 route
->anon
.official_track_id
= j
;
569 for( u32 j
=0; j
<route
->checkpoints_count
; j
++ ){
570 u32 id
= route
->checkpoints_start
+ j
;
571 ent_checkpoint
*cp
= mdl_arritm(&world
->ent_checkpoint
,id
);
573 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
575 for( u32 k
=0; k
<4; k
++ ){
576 if( gate
->routes
[k
] == 0xffff ){
582 if( (gate
->flags
& k_ent_gate_linked
) &
583 !(gate
->flags
& k_ent_gate_nonlocal
) ){
584 gate
= mdl_arritm(&world
->ent_gate
, gate
->target
);
586 for( u32 k
=0; k
<4; k
++ ){
587 if( gate
->routes
[k
] == i
){
588 vg_error( "already assigned route to gate\n" );
591 if( gate
->routes
[k
] == 0xffff ){
600 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_gate
); i
++ ){
601 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, i
);
604 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_checkpoint
); i
++ ){
605 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
, i
);
609 world_routes_clear( world
);
612 static void world_routes_recv_scoreboard( world_instance
*world
,
613 vg_msg
*body
, u32 route_id
,
614 enum request_status status
){
615 if( route_id
>= mdl_arrcount( &world
->ent_route
) ){
616 vg_error( "Scoreboard route_id out of range (%u)\n", route_id
);
620 struct leaderboard_cache
*board
= &world
->leaderboard_cache
[ route_id
];
621 board
->status
= status
;
628 if( body
->max
> NETWORK_REQUEST_MAX
){
629 vg_error( "Scoreboard leaderboard too big (%u>%u)\n", body
->max
,
630 NETWORK_REQUEST_MAX
);
634 memcpy( board
->data
, body
->buf
, body
->max
);
635 board
->data_len
= body
->max
;
639 * -----------------------------------------------------------------------------
641 * -----------------------------------------------------------------------------
644 static void world_routes_init(void){
645 world_static
.current_run_version
= 200;
646 world_static
.time
= 300.0;
647 world_static
.last_use
= 0.0;
649 shader_scene_route_register();
650 shader_routeui_register();
653 static void world_routes_update( world_instance
*world
){
654 world_static
.time
+= vg
.time_delta
;
656 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
657 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
659 int target
= route
->active_checkpoint
== 0xffff? 0: 1;
660 route
->factive
= vg_lerpf( route
->factive
, target
,
661 0.6f
*vg
.time_frame_delta
);
664 for( u32 i
=0; i
<world_render
.text_particle_count
; i
++ ){
665 struct text_particle
*particle
= &world_render
.text_particles
[i
];
666 rb_object_debug( &particle
->obj
, VG__RED
);
670 static void world_routes_fixedupdate( world_instance
*world
){
673 for( u32 i
=0; i
<world_render
.text_particle_count
; i
++ ){
674 struct text_particle
*particle
= &world_render
.text_particles
[i
];
676 if( rb_global_has_space() ){
677 rb_ct
*buf
= rb_global_buffer();
679 int l
= rb_sphere__scene( particle
->obj
.rb
.to_world
,
680 &particle
->obj
.inf
.sphere
,
681 NULL
, &world
->rb_geo
.inf
.scene
, buf
,
682 k_material_flag_ghosts
);
684 for( int j
=0; j
<l
; j
++ ){
685 buf
[j
].rba
= &particle
->obj
.rb
;
686 buf
[j
].rbb
= &world
->rb_geo
.rb
;
689 rb_contact_count
+= l
;
693 rb_presolve_contacts( rb_contact_buffer
, rb_contact_count
);
695 for( int i
=0; i
<rb_contact_count
; i
++ ){
696 rb_contact_restitution( rb_contact_buffer
+i
, vg_randf64() );
699 for( int i
=0; i
<6; i
++ ){
700 rb_solve_contacts( rb_contact_buffer
, rb_contact_count
);
703 for( u32 i
=0; i
<world_render
.text_particle_count
; i
++ ){
704 struct text_particle
*particle
= &world_render
.text_particles
[i
];
705 rb_iter( &particle
->obj
.rb
);
708 for( u32 i
=0; i
<world_render
.text_particle_count
; i
++ ){
709 struct text_particle
*particle
= &world_render
.text_particles
[i
];
710 rb_update_transform( &particle
->obj
.rb
);
714 static void bind_terrain_noise(void);
715 static void world_bind_light_array( world_instance
*world
,
716 GLuint shader
, GLuint location
,
718 static void world_bind_light_index( world_instance
*world
,
719 GLuint shader
, GLuint location
,
722 static void world_routes_update_timer_texts( world_instance
*world
){
723 world_render
.timer_text_count
= 0;
725 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
726 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
728 if( route
->active_checkpoint
!= 0xffff ){
729 u32 next
= route
->active_checkpoint
+1;
730 next
= next
% route
->checkpoints_count
;
731 next
+= route
->checkpoints_start
;
733 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
, next
);
734 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
735 ent_gate
*dest
= mdl_arritm( &world
->ent_gate
, gate
->target
);
739 if( dest
->routes
[j
] == i
){
749 struct timer_text
*text
=
750 &world_render
.timer_texts
[ world_render
.timer_text_count
++ ];
755 if( route
->valid_checkpoints
>= route
->checkpoints_count
){
756 double lap_time
= world_static
.time
- route
->timing_base
,
757 time_centiseconds
= lap_time
* 100.0;
759 if( time_centiseconds
> (float)0xfffe ) time_centiseconds
= 0.0;
761 u16 centiseconds
= time_centiseconds
,
762 seconds
= centiseconds
/ 100,
763 minutes
= seconds
/ 60;
769 if( minutes
> 9 ) minutes
= 9;
773 highscore_intr( text
->text
, minutes
, 1, ' ' ); j
++;
774 text
->text
[j
++] = ':';
777 if( seconds
>= 10 || minutes
){
778 highscore_intr( text
->text
+j
, seconds
, 2, '0' ); j
+=2;
781 highscore_intr( text
->text
+j
, seconds
, 1, '0' ); j
++;
784 text
->text
[j
++] = '.';
785 highscore_intr( text
->text
+j
, centiseconds
, 1, '0' ); j
++;
786 text
->text
[j
] = '\0';
789 highscore_intr( text
->text
, route
->valid_checkpoints
, 1, ' ' );
791 highscore_intr( text
->text
+2, route
->checkpoints_count
+1, 1, ' ' );
792 text
->text
[3] = '\0';
795 gui_font3d
.font
= &gui
.font
;
796 float align_r
= font3d_string_width( 0, text
->text
);
800 { -0.92f
, h0
, depth
},
801 { 0.92f
- align_r
, h0
, depth
},
802 { -0.92f
, h1
, depth
},
803 { 0.92f
- align_r
, h1
, depth
},
806 if( dest
->route_count
== 1 ){
807 positions
[0][0] = -align_r
*0.5f
;
808 positions
[0][1] = h1
;
812 ent_gate_get_mdl_mtx( gate
, mmdl
);
814 m3x3_copy( mmdl
, text
->transform
);
815 float ratio
= v3_length(text
->transform
[0]) /
816 v3_length(text
->transform
[1]);
818 m3x3_scale( text
->transform
, (v3f
){ size
, size
*ratio
, 0.1f
} );
819 m4x3_mulv( mmdl
, positions
[j
], text
->transform
[3] );
824 static void world_routes_fracture( world_instance
*world
, ent_gate
*gate
,
825 v3f imp_co
, v3f imp_v
)
827 world_render
.text_particle_count
= 0;
829 for( u32 i
=0; i
<world_render
.timer_text_count
; i
++ ){
830 struct timer_text
*text
= &world_render
.timer_texts
[i
];
832 if( text
->gate
!= gate
) continue;
835 m4x3_mul( gate
->transport
, text
->transform
, transform
);
839 m4x3_decompose( transform
, co
, q
, s
);
845 float brightness
= 0.3f
+ world
->ub_lighting
.g_day_phase
;
846 v3_muls( text
->route
->colour
, brightness
, colour
);
847 colour
[3] = 1.0f
-text
->route
->factive
;
849 for( u32 j
=0;; j
++ ){
850 char c
= text
->text
[j
];
853 ent_glyph
*glyph
= font3d_glyph( &gui
.font
, 0, c
);
854 if( !glyph
) continue;
856 if( c
>= (u32
)'0' && c
<= (u32
)'9' && glyph
->indice_count
){
857 struct text_particle
*particle
=
858 &world_render
.text_particles
[world_render
.text_particle_count
++];
860 particle
->glyph
= glyph
;
861 v4_copy( colour
, particle
->colour
);
864 v2_muls( glyph
->size
, 0.5f
, origin
);
869 v3_add( offset
, origin
, world_co
);
870 m4x3_mulv( transform
, world_co
, world_co
);
872 float r
= vg_maxf( s
[0]*glyph
->size
[0], s
[1]*glyph
->size
[1] )*0.5f
;
874 m3x3_identity( particle
->mlocal
);
875 m3x3_scale( particle
->mlocal
, s
);
877 v3_muls( origin
, -1.0f
, particle
->mlocal
[3] );
879 v3_copy( world_co
, particle
->obj
.rb
.co
);
880 v3_muls( imp_v
, 1.0f
+vg_randf64(), particle
->obj
.rb
.v
);
881 particle
->obj
.rb
.v
[1] += 2.0f
;
883 v4_copy( q
, particle
->obj
.rb
.q
);
884 particle
->obj
.rb
.w
[0] = vg_randf64()*2.0f
-1.0f
;
885 particle
->obj
.rb
.w
[1] = vg_randf64()*2.0f
-1.0f
;
886 particle
->obj
.rb
.w
[2] = vg_randf64()*2.0f
-1.0f
;
888 particle
->obj
.type
= k_rb_shape_sphere
;
889 particle
->obj
.inf
.sphere
.radius
= r
*0.6f
;
891 rb_init_object( &particle
->obj
);
893 offset
[0] += glyph
->size
[0];
898 static void render_gate_markers( m4x3f world_mmdl
, int run_id
, ent_gate
*gate
){
899 for( u32 j
=0; j
<4; j
++ ){
900 if( gate
->routes
[j
] == run_id
){
902 ent_gate_get_mdl_mtx( gate
, mmdl
);
903 m4x3_mul( world_mmdl
, mmdl
, mmdl
);
904 shader_model_gate_uMdl( mmdl
);
905 mdl_draw_submesh( &world_gates
.sm_marker
[j
] );
911 static void render_world_routes( world_instance
*world
,
912 world_instance
*host_world
,
913 m4x3f mmdl
, camera
*cam
,
914 int viewing_from_gate
, int viewing_from_hub
){
916 shader_scene_route_use();
917 shader_scene_route_uTexGarbage(0);
918 world_link_lighting_ub( host_world
, _shader_scene_route
.id
);
919 world_bind_position_texture( host_world
, _shader_scene_route
.id
,
920 _uniform_scene_route_g_world_depth
, 2 );
921 world_bind_light_array( host_world
, _shader_scene_route
.id
,
922 _uniform_scene_route_uLightsArray
, 3 );
923 world_bind_light_index( host_world
, _shader_scene_route
.id
,
924 _uniform_scene_route_uLightsIndex
, 4 );
925 bind_terrain_noise();
927 shader_scene_route_uPv( cam
->mtx
.pv
);
929 if( viewing_from_hub
){
931 m4x3_expand( mmdl
, m4mdl
);
932 m4x4_mul( cam
->mtx_prev
.pv
, m4mdl
, pvm
);
933 shader_scene_route_uMdl( mmdl
);
934 shader_scene_route_uPvmPrev( pvm
);
937 m3x3_inv( mmdl
, mnormal
);
938 m3x3_transpose( mnormal
, mnormal
);
939 v3_normalize( mnormal
[0] );
940 v3_normalize( mnormal
[1] );
941 v3_normalize( mnormal
[2] );
942 shader_scene_route_uNormalMtx( mnormal
);
945 shader_scene_route_uMdl( mmdl
);
946 shader_scene_route_uPvmPrev( cam
->mtx_prev
.pv
);
948 m3x3_identity( ident
);
949 shader_scene_route_uNormalMtx( ident
);
952 shader_scene_route_uCamera( cam
->transform
[3] );
954 mesh_bind( &world
->mesh_route_lines
);
956 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
957 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
959 f32 t
= viewing_from_hub
? 1.0f
: route
->factive
;
962 v3_lerp( (v3f
){0.7f
,0.7f
,0.7f
}, route
->colour
, t
, colour
);
965 shader_scene_route_uColour( colour
);
966 mdl_draw_submesh( &route
->sm
);
970 * ---------------------------------------------------- */
971 if( !viewing_from_gate
&& !viewing_from_hub
){
972 font3d_bind( &gui
.font
, k_font_shader_default
, 0, world
, cam
);
974 for( u32 i
=0; i
<world_render
.timer_text_count
; i
++ ){
975 struct timer_text
*text
= &world_render
.timer_texts
[i
];
978 float brightness
= 0.3f
+ world
->ub_lighting
.g_day_phase
;
979 v3_muls( text
->route
->colour
, brightness
, colour
);
980 colour
[3] = 1.0f
-text
->route
->factive
;
982 shader_model_font_uColour( colour
);
983 font3d_simple_draw( 0, text
->text
, cam
, text
->transform
);
986 shader_model_font_uOffset( (v4f
){0.0f
,0.0f
,0.0f
,1.0f
} );
988 for( u32 i
=0; i
<world_render
.text_particle_count
; i
++ ){
989 struct text_particle
*particle
= &world_render
.text_particles
[i
];
993 m4x3_expand( particle
->mdl
, prev_mtx
);
994 m4x4_mul( cam
->mtx_prev
.pv
, prev_mtx
, prev_mtx
);
996 shader_model_font_uPvmPrev( prev_mtx
);
1000 rb_extrapolate( &particle
->obj
.rb
, model
[3], q
);
1003 m4x3_mul( model
, particle
->mlocal
, particle
->mdl
);
1004 shader_model_font_uMdl( particle
->mdl
);
1005 shader_model_font_uColour( particle
->colour
);
1007 mesh_drawn( particle
->glyph
->indice_start
,
1008 particle
->glyph
->indice_count
);
1013 * ---------------------------------------------------- */
1015 shader_model_gate_use();
1016 shader_model_gate_uPv( cam
->mtx
.pv
);
1017 shader_model_gate_uCam( cam
->pos
);
1018 shader_model_gate_uTime( vg
.time
*0.25f
);
1019 shader_model_gate_uInvRes( (v2f
){
1020 1.0f
/ (float)vg
.window_x
,
1021 1.0f
/ (float)vg
.window_y
});
1023 mesh_bind( &world_gates
.mesh
);
1025 /* skip writing into the motion vectors for this */
1026 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
1027 glDisable( GL_CULL_FACE
);
1029 if( viewing_from_hub
){
1030 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
1031 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
1034 v3_muls( route
->colour
, 1.6666f
, colour
);
1037 shader_model_gate_uColour( colour
);
1039 for( u32 j
=0; j
<mdl_arrcount(&world
->ent_gate
); j
++ ){
1040 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, j
);
1041 if( !(gate
->flags
& k_ent_gate_nonlocal
) )
1042 render_gate_markers( mmdl
, i
, gate
);
1047 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
1048 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
1050 if( route
->active_checkpoint
!= 0xffff ){
1052 float brightness
= 0.3f
+ world
->ub_lighting
.g_day_phase
;
1053 v3_muls( route
->colour
, brightness
, colour
);
1054 colour
[3] = 1.0f
-route
->factive
;
1056 shader_model_gate_uColour( colour
);
1058 u32 next
= route
->active_checkpoint
+1+viewing_from_gate
;
1059 next
= next
% route
->checkpoints_count
;
1060 next
+= route
->checkpoints_start
;
1062 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
, next
);
1063 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
1064 render_gate_markers( mmdl
, i
, gate
);
1068 glEnable( GL_CULL_FACE
);
1069 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
, GL_COLOR_ATTACHMENT1
} );
1072 #endif /* ROUTES_C */