2 * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
10 #include "world_routes.h"
11 #include "world_gate.h"
12 #include "world_load.h"
18 #include "network_msg.h"
19 #include "network_common.h"
21 #include "shaders/scene_route.h"
22 #include "shaders/routeui.h"
23 #include "ent_region.h"
25 static void world_routes_clear( world_instance
*world
)
27 for( u32 i
=0; i
<mdl_arrcount( &world
->ent_route
); i
++ ){
28 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
29 route
->active_checkpoint
= 0xffff;
32 for( u32 i
=0; i
<mdl_arrcount( &world
->ent_gate
); i
++ ){
33 ent_gate
*rg
= mdl_arritm( &world
->ent_gate
, i
);
34 rg
->timing_version
= 0;
35 rg
->timing_time
= 0.0;
38 world_static
.current_run_version
+= 4;
39 world_static
.last_use
= 0.0;
42 static void world_routes_time_lap( world_instance
*world
, ent_route
*route
){
43 vg_info( "------- time lap %s -------\n",
44 mdl_pstr(&world
->meta
,route
->pstr_name
) );
46 double start_time
= 0.0;
49 ent_checkpoint
*last_cp
= NULL
;
52 int clean
= !localplayer
.rewinded_since_last_gate
;
54 for( u32 i
=0; i
<route
->checkpoints_count
; i
++ ){
55 u32 cpid
= (i
+route
->active_checkpoint
) % route
->checkpoints_count
;
56 cpid
+= route
->checkpoints_start
;
58 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
, cpid
);
59 ent_gate
*rg
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
60 rg
= mdl_arritm( &world
->ent_gate
, rg
->target
);
63 route
->timing_base
= rg
->timing_time
;
67 start_time
= rg
->timing_time
;
69 if( last_version
+1 == rg
->timing_version
) valid_sections
++;
70 else valid_sections
= 0;
73 vg_info( "%u %f [%s]\n", rg
->timing_version
, rg
->timing_time
,
74 i
? ((rg
->flags
& k_ent_gate_clean_pass
)? "CLEAN": " "):
77 if( !(rg
->flags
& k_ent_gate_clean_pass
) )
80 last_version
= rg
->timing_version
;
81 last_time
= rg
->timing_time
;
85 if( world_static
.current_run_version
== last_version
+1 ){
88 if( route
->checkpoints_count
== 1 ){
89 route
->timing_base
= world_static
.time
;
92 f32 section
= world_static
.time
- last_time
;
93 if( (section
< last_cp
->best_time
) || (last_cp
->best_time
== 0.0f
) ){
94 last_cp
->best_time
= section
;
97 else valid_sections
= 0;
99 vg_info( "%u %f [%s]\n",
100 world_static
.current_run_version
, world_static
.time
,
101 !localplayer
.rewinded_since_last_gate
? "CLEAN": " " );
103 if( valid_sections
==route
->checkpoints_count
){
104 f64 lap_time
= world_static
.time
- start_time
;
106 if( (route
->best_laptime
== 0.0) || (lap_time
< route
->best_laptime
) ){
107 route
->best_laptime
= lap_time
;
110 route
->flags
|= k_ent_route_flag_achieve_silver
;
111 if( clean
) route
->flags
|= k_ent_route_flag_achieve_gold
;
112 ent_region_re_eval( world
);
114 /* for steam achievements. */
115 if( route
->anon
.official_track_id
!= 0xffffffff ){
116 struct track_info
*ti
= &track_infos
[ route
->anon
.official_track_id
];
117 if( ti
->achievement_id
){
118 steam_set_achievement( ti
->achievement_id
);
119 steam_store_achievements();
124 &world_static
.instance_addons
[ world_static
.active_instance
]->alias
;
126 char mod_uid
[ ADDON_UID_MAX
];
127 addon_alias_uid( alias
, mod_uid
);
128 network_publish_laptime( mod_uid
,
129 mdl_pstr( &world
->meta
, route
->pstr_name
),
133 route
->valid_checkpoints
= valid_sections
+1;
135 vg_info( "valid sections: %u\n", valid_sections
);
136 vg_info( "----------------------------\n" );
138 route
->ui_residual
= 1.0f
;
139 route
->ui_residual_block_w
= route
->ui_first_block_width
;
143 * When going through a gate this is called for bookkeeping purposes
145 static void world_routes_activate_entry_gate( world_instance
*world
,
148 world_static
.last_use
= world_static
.time
;
149 ent_gate
*dest
= mdl_arritm( &world
->ent_gate
, rg
->target
);
151 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
152 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
154 u32 active_prev
= route
->active_checkpoint
;
155 route
->active_checkpoint
= 0xffff;
157 for( u32 j
=0; j
<4; j
++ ){
158 if( dest
->routes
[j
] == i
){
159 for( u32 k
=0; k
<route
->checkpoints_count
; k
++ ){
160 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
,
161 route
->checkpoints_start
+k
);
163 ent_gate
*gk
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
164 gk
= mdl_arritm( &world
->ent_gate
, gk
->target
);
166 route
->active_checkpoint
= k
;
167 world_routes_time_lap( world
, route
);
176 dest
->timing_version
= world_static
.current_run_version
;
177 dest
->timing_time
= world_static
.time
;
179 if( localplayer
.rewinded_since_last_gate
){
180 localplayer
.rewinded_since_last_gate
= 0;
181 dest
->flags
&= ~k_ent_gate_clean_pass
;
184 dest
->flags
|= k_ent_gate_clean_pass
;
186 world_static
.current_run_version
++;
189 /* draw lines along the paths */
190 static void world_routes_debug( world_instance
*world
)
192 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route_node
); i
++ ){
193 ent_route_node
*rn
= mdl_arritm(&world
->ent_route_node
,i
);
194 vg_line_point( rn
->co
, 0.25f
, VG__WHITE
);
197 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
198 ent_route
*route
= mdl_arritm(&world
->ent_route
, i
);
200 u32 colours
[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3,
204 if( route
->active_checkpoint
!= 0xffff ){
205 cc
= colours
[i
%vg_list_size(colours
)];
208 for( int i
=0; i
<route
->checkpoints_count
; i
++ ){
209 int i0
= route
->checkpoints_start
+i
,
210 i1
= route
->checkpoints_start
+((i
+1)%route
->checkpoints_count
);
212 ent_checkpoint
*c0
= mdl_arritm(&world
->ent_checkpoint
, i0
),
213 *c1
= mdl_arritm(&world
->ent_checkpoint
, i1
);
215 ent_gate
*start_gate
= mdl_arritm( &world
->ent_gate
, c0
->gate_index
);
216 ent_gate
*end_gate
= mdl_arritm( &world
->ent_gate
, c1
->gate_index
);
219 v3_copy( start_gate
->co
[1], p0
);
221 for( int j
=0; j
<c0
->path_count
; j
++ ){
222 ent_path_index
*index
= mdl_arritm( &world
->ent_path_index
,
225 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
,
228 v3_copy( rn
->co
, p1
);
229 vg_line( p0
, p1
, cc
);
233 v3_copy( end_gate
->co
[0], p1
);
234 vg_line( p0
, p1
, cc
);
241 void world_routes_place_curve( world_instance
*world
, ent_route
*route
,
242 v4f h
[3], v3f n0
, v3f n2
, scene_context
*scene
)
248 float total_length
= 0.0f
,
252 v3_copy( h
[0], last
);
253 for( int it
=0; it
<128; it
++ ){
254 t
= (float)(it
+1) * (1.0f
/128.0f
);
255 eval_bezier3( h
[0], h
[1], h
[2], t
, p
);
256 total_length
+= v3_dist( p
, last
);
260 float patch_size
= 4.0f
,
261 patch_count
= ceilf( total_length
/ patch_size
);
264 v3_copy( h
[0], last
);
266 for( int it
=0; it
<128; it
++ ){
267 float const k_sample_dist
= 0.0025f
,
270 eval_bezier3( h
[0], h
[1], h
[2], t
, p
);
271 eval_bezier3( h
[0], h
[1], h
[2], t
+k_sample_dist
, pd
);
273 travel_length
+= v3_dist( p
, last
);
275 float mod
= k_sample_dist
/ v3_dist( p
, pd
);
279 v3_muls( n0
, -(1.0f
-t
), up
);
280 v3_muladds( up
, n2
, -t
, up
);
284 v3_cross( up
, v0
, right
);
285 v3_normalize( right
);
287 float cur_x
= (1.0f
-t
)*h
[0][3] + t
*h
[2][3];
289 v3f sc
, sa
, sb
, down
;
290 v3_muladds( p
, right
, cur_x
* k_line_width
, sc
);
291 v3_muladds( sc
, up
, 1.5f
, sc
);
292 v3_muladds( sc
, right
, k_line_width
*0.95f
, sa
);
293 v3_muladds( sc
, right
, 0.0f
, sb
);
294 v3_muls( up
, -1.0f
, down
);
300 int resa
= ray_world( world
, sa
, down
, &ha
, k_material_flag_ghosts
),
301 resb
= ray_world( world
, sb
, down
, &hb
, k_material_flag_ghosts
);
304 struct world_surface
*surfa
= ray_hit_surface( world
, &ha
),
305 *surfb
= ray_hit_surface( world
, &hb
);
307 if( (surfa
->info
.flags
& k_material_flag_skate_target
) &&
308 (surfb
->info
.flags
& k_material_flag_skate_target
) )
312 float gap
= vg_fractf(cur_x
*0.5f
)*0.02f
;
314 v3_muladds( ha
.pos
, up
, 0.06f
+gap
, va
.co
);
315 v3_muladds( hb
.pos
, up
, 0.06f
+gap
, vb
.co
);
317 scene_vert_pack_norm( &va
, up
, 0.0f
);
318 scene_vert_pack_norm( &vb
, up
, 0.0f
);
320 float t1
= (travel_length
/ total_length
) * patch_count
;
326 scene_push_vert( scene
, &va
);
327 scene_push_vert( scene
, &vb
);
330 /* Connect them with triangles */
331 scene_push_tri( scene
, (u32
[3]){
332 last_valid
+0-2, last_valid
+1-2, last_valid
+2-2} );
333 scene_push_tri( scene
, (u32
[3]){
334 last_valid
+1-2, last_valid
+3-2, last_valid
+2-2} );
337 last_valid
= scene
->vertex_count
;
356 static void world_routes_gen_meshes( world_instance
*world
, u32 route_id
,
359 ent_route
*route
= mdl_arritm( &world
->ent_route
, route_id
);
361 colour
[0] = route
->colour
[0] * 255.0f
;
362 colour
[1] = route
->colour
[1] * 255.0f
;
363 colour
[2] = route
->colour
[2] * 255.0f
;
364 colour
[3] = route
->colour
[3] * 255.0f
;
368 for( int i
=0; i
<route
->checkpoints_count
; i
++ ){
369 int i0
= route
->checkpoints_start
+i
,
370 i1
= route
->checkpoints_start
+((i
+1)%route
->checkpoints_count
);
372 ent_checkpoint
*c0
= mdl_arritm(&world
->ent_checkpoint
, i0
),
373 *c1
= mdl_arritm(&world
->ent_checkpoint
, i1
);
375 ent_gate
*start_gate
= mdl_arritm( &world
->ent_gate
, c0
->gate_index
);
376 start_gate
= mdl_arritm( &world
->ent_gate
, start_gate
->target
);
378 ent_gate
*end_gate
= mdl_arritm( &world
->ent_gate
, c1
->gate_index
),
379 *collector
= mdl_arritm( &world
->ent_gate
, end_gate
->target
);
383 v3_add( (v3f
){0.0f
,0.1f
,0.0f
}, start_gate
->co
[0], p
[0] );
384 p
[0][3] = start_gate
->ref_count
;
385 p
[0][3] -= (float)start_gate
->route_count
* 0.5f
;
386 start_gate
->ref_count
++;
388 if( !c0
->path_count
)
391 /* this is so that we get nice flow through the gates */
392 v3f temp_alignments
[2];
393 ent_gate
*both
[] = { start_gate
, end_gate
};
395 for( int j
=0; j
<2; j
++ ){
396 int pi
= c0
->path_start
+ ((j
==1)? c0
->path_count
-1: 0);
398 ent_path_index
*index
= mdl_arritm( &world
->ent_path_index
, pi
);
399 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
,
402 v3_sub( rn
->co
, both
[j
]->co
[0], v0
);
403 float d
= v3_dot( v0
, both
[j
]->to_world
[2] );
405 v3_muladds( both
[j
]->co
[0], both
[j
]->to_world
[2], d
,
406 temp_alignments
[j
] );
407 v3_add( (v3f
){0.0f
,0.1f
,0.0f
}, temp_alignments
[j
], temp_alignments
[j
]);
411 for( int j
=0; j
<c0
->path_count
; j
++ ){
412 ent_path_index
*index
= mdl_arritm( &world
->ent_path_index
,
414 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
,
416 if( j
==0 || j
==c0
->path_count
-1 )
418 v3_copy( temp_alignments
[0], p
[1] );
420 v3_copy( temp_alignments
[1], p
[1] );
422 v3_copy( rn
->co
, p
[1] );
424 p
[1][3] = rn
->ref_count
;
425 p
[1][3] -= (float)rn
->ref_total
* 0.5f
;
428 if( j
+1 < c0
->path_count
){
429 index
= mdl_arritm( &world
->ent_path_index
,
430 c0
->path_start
+j
+1 );
431 rn
= mdl_arritm( &world
->ent_route_node
, index
->index
);
433 if( j
+1 == c0
->path_count
-1 )
434 v3_lerp( p
[1], temp_alignments
[1], 0.5f
, p
[2] );
436 v3_lerp( p
[1], rn
->co
, 0.5f
, p
[2] );
438 p
[2][3] = rn
->ref_count
;
439 p
[2][3] -= (float)rn
->ref_total
* 0.5f
;
442 v3_copy( end_gate
->co
[0], p
[2] );
443 v3_add( (v3f
){0.0f
,0.1f
,0.0f
}, p
[2], p
[2] );
444 p
[2][3] = collector
->ref_count
;
446 if( i
== route
->checkpoints_count
-1)
449 p
[2][3] -= (float)collector
->route_count
* 0.5f
;
450 //collector->ref_count ++;
453 /* p0,p1,p2 bezier patch is complete
454 * --------------------------------------*/
455 v3f surf0
, surf2
, n0
, n2
;
457 if( bh_closest_point( world
->geo_bh
, p
[0], surf0
, 5.0f
) == -1 )
458 v3_add( (v3f
){0.0f
,-0.1f
,0.0f
}, p
[0], surf0
);
460 if( bh_closest_point( world
->geo_bh
, p
[2], surf2
, 5.0f
) == -1 )
461 v3_add( (v3f
){0.0f
,-0.1f
,0.0f
}, p
[2], surf2
);
463 v3_sub( surf0
, p
[0], n0
);
464 v3_sub( surf2
, p
[2], n2
);
468 world_routes_place_curve( world
, route
, p
, n0
, n2
, sc
);
471 v4_copy( p
[2], p
[0] );
475 scene_copy_slice( sc
, &route
->sm
);
479 struct world_surface
*world_tri_index_surface( world_instance
*world
,
483 * Create the strips of colour that run through the world along course paths
485 static void world_gen_routes_generate( u32 instance_id
){
486 world_instance
*world
= &world_static
.instances
[ instance_id
];
487 vg_info( "Generating route meshes\n" );
490 vg_async_item
*call_scene
= scene_alloc_async( &world
->scene_lines
,
491 &world
->mesh_route_lines
,
494 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_gate
); i
++ ){
495 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, i
);
497 gate
->route_count
= 0;
500 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route_node
); i
++ ){
501 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
, i
);
506 for( u32 k
=0; k
<mdl_arrcount(&world
->ent_route
); k
++ ){
507 ent_route
*route
= mdl_arritm( &world
->ent_route
, k
);
509 for( int i
=0; i
<route
->checkpoints_count
; i
++ ){
510 int i0
= route
->checkpoints_start
+i
,
511 i1
= route
->checkpoints_start
+((i
+1)%route
->checkpoints_count
);
513 ent_checkpoint
*c0
= mdl_arritm(&world
->ent_checkpoint
, i0
),
514 *c1
= mdl_arritm(&world
->ent_checkpoint
, i1
);
516 ent_gate
*start_gate
= mdl_arritm( &world
->ent_gate
, c0
->gate_index
);
517 start_gate
= mdl_arritm( &world
->ent_gate
, start_gate
->target
);
518 start_gate
->route_count
++;
520 if( !c0
->path_count
)
523 for( int j
=0; j
<c0
->path_count
; j
++ ){
524 ent_path_index
*index
= mdl_arritm( &world
->ent_path_index
,
526 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
,
533 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
534 world_routes_gen_meshes( world
, i
, &world
->scene_lines
);
537 vg_async_dispatch( call_scene
, async_scene_upload
);
538 world_routes_clear( world
);
541 /* load all routes from model header */
542 static void world_gen_routes_ent_init( world_instance
*world
){
543 vg_info( "Initializing routes\n" );
545 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_gate
); i
++ ){
546 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, i
);
547 for( u32 j
=0; j
<4; j
++ ){
548 gate
->routes
[j
] = 0xffff;
552 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
553 ent_route
*route
= mdl_arritm(&world
->ent_route
,i
);
554 mdl_transform_m4x3( &route
->anon
.transform
, route
->board_transform
);
557 route
->best_laptime
= 0.0;
558 route
->ui_stopper
= 0.0f
;
559 route
->ui_residual
= 0.0f
;
561 if( mdl_arrcount(&world
->ent_region
) )
562 route
->flags
|= k_ent_route_flag_out_of_zone
;
564 route
->anon
.official_track_id
= 0xffffffff;
565 for( u32 j
=0; j
<vg_list_size(track_infos
); j
++ ){
566 if( !strcmp(track_infos
[j
].name
,
567 mdl_pstr(&world
->meta
,route
->pstr_name
))){
568 route
->anon
.official_track_id
= j
;
572 for( u32 j
=0; j
<route
->checkpoints_count
; j
++ ){
573 u32 id
= route
->checkpoints_start
+ j
;
574 ent_checkpoint
*cp
= mdl_arritm(&world
->ent_checkpoint
,id
);
576 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
578 for( u32 k
=0; k
<4; k
++ ){
579 if( gate
->routes
[k
] == 0xffff ){
585 if( (gate
->flags
& k_ent_gate_linked
) &
586 !(gate
->flags
& k_ent_gate_nonlocal
) ){
587 gate
= mdl_arritm(&world
->ent_gate
, gate
->target
);
589 for( u32 k
=0; k
<4; k
++ ){
590 if( gate
->routes
[k
] == i
){
591 vg_error( "already assigned route to gate\n" );
594 if( gate
->routes
[k
] == 0xffff ){
603 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_gate
); i
++ ){
604 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, i
);
607 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_checkpoint
); i
++ ){
608 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
, i
);
612 world_routes_clear( world
);
615 static void world_routes_recv_scoreboard( world_instance
*world
,
616 vg_msg
*body
, u32 route_id
,
617 enum request_status status
){
618 if( route_id
>= mdl_arrcount( &world
->ent_route
) ){
619 vg_error( "Scoreboard route_id out of range (%u)\n", route_id
);
623 struct leaderboard_cache
*board
= &world
->leaderboard_cache
[ route_id
];
624 board
->status
= status
;
631 if( body
->max
> NETWORK_REQUEST_MAX
){
632 vg_error( "Scoreboard leaderboard too big (%u>%u)\n", body
->max
,
633 NETWORK_REQUEST_MAX
);
637 memcpy( board
->data
, body
->buf
, body
->max
);
638 board
->data_len
= body
->max
;
642 * -----------------------------------------------------------------------------
644 * -----------------------------------------------------------------------------
647 static void world_routes_init(void){
648 world_static
.current_run_version
= 200;
649 world_static
.time
= 300.0;
650 world_static
.last_use
= 0.0;
652 shader_scene_route_register();
653 shader_routeui_register();
656 static void world_routes_update( world_instance
*world
){
657 world_static
.time
+= vg
.time_delta
;
659 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
660 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
662 int target
= route
->active_checkpoint
== 0xffff? 0: 1;
663 route
->factive
= vg_lerpf( route
->factive
, target
,
664 0.6f
*vg
.time_frame_delta
);
667 for( u32 i
=0; i
<world_render
.text_particle_count
; i
++ ){
668 struct text_particle
*particle
= &world_render
.text_particles
[i
];
669 //rb_object_debug( &particle->obj, VG__RED );
673 static void world_routes_fixedupdate( world_instance
*world
){
676 rigidbody _null
= {0};
677 _null
.inv_mass
= 0.0f
;
678 m3x3_zero( _null
.iI
);
680 for( u32 i
=0; i
<world_render
.text_particle_count
; i
++ ){
681 struct text_particle
*particle
= &world_render
.text_particles
[i
];
683 if( rb_global_has_space() ){
684 rb_ct
*buf
= rb_global_buffer();
686 int l
= rb_sphere__scene( particle
->rb
.to_world
,
688 NULL
, world
->geo_bh
, buf
,
689 k_material_flag_ghosts
);
691 for( int j
=0; j
<l
; j
++ ){
692 buf
[j
].rba
= &particle
->rb
;
696 rb_contact_count
+= l
;
700 rb_presolve_contacts( rb_contact_buffer
, rb_contact_count
);
702 for( int i
=0; i
<rb_contact_count
; i
++ ){
703 rb_contact_restitution( rb_contact_buffer
+i
, vg_randf64(&vg
.rand
) );
706 for( int i
=0; i
<6; i
++ ){
707 rb_solve_contacts( rb_contact_buffer
, rb_contact_count
);
710 for( u32 i
=0; i
<world_render
.text_particle_count
; i
++ ){
711 struct text_particle
*particle
= &world_render
.text_particles
[i
];
712 rb_iter( &particle
->rb
);
715 for( u32 i
=0; i
<world_render
.text_particle_count
; i
++ ){
716 struct text_particle
*particle
= &world_render
.text_particles
[i
];
717 rb_update_matrices( &particle
->rb
);
721 static void bind_terrain_noise(void);
722 static void world_bind_light_array( world_instance
*world
,
723 GLuint shader
, GLuint location
,
725 static void world_bind_light_index( world_instance
*world
,
726 GLuint shader
, GLuint location
,
729 static void world_routes_update_timer_texts( world_instance
*world
){
730 world_render
.timer_text_count
= 0;
732 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
733 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
735 if( route
->active_checkpoint
!= 0xffff ){
736 u32 next
= route
->active_checkpoint
+1;
737 next
= next
% route
->checkpoints_count
;
738 next
+= route
->checkpoints_start
;
740 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
, next
);
741 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
742 ent_gate
*dest
= mdl_arritm( &world
->ent_gate
, gate
->target
);
746 if( dest
->routes
[j
] == i
){
756 struct timer_text
*text
=
757 &world_render
.timer_texts
[ world_render
.timer_text_count
++ ];
763 vg_strnull( &str
, text
->text
, sizeof(text
->text
) );
765 if( route
->valid_checkpoints
>= route
->checkpoints_count
)
767 double lap_time
= world_static
.time
- route
->timing_base
,
768 time_centiseconds
= lap_time
* 100.0;
770 if( time_centiseconds
> (float)0xfffe ) time_centiseconds
= 0.0;
772 u16 centiseconds
= time_centiseconds
,
773 seconds
= centiseconds
/ 100,
774 minutes
= seconds
/ 60;
785 vg_strcati32r( &str
, minutes
, 1, ' ' );
786 vg_strcatch( &str
, ':' );
789 if( seconds
>= 10 || minutes
)
791 vg_strcati32r( &str
, seconds
, 2, '0' );
795 vg_strcati32r( &str
, seconds
, 1, '0' );
798 vg_strcatch( &str
, '.' );
799 vg_strcati32r( &str
, centiseconds
, 1, '0' );
803 vg_strcati32r( &str
, route
->valid_checkpoints
, 1, ' ' );
804 vg_strcatch( &str
, '/' );
805 vg_strcati32r( &str
, route
->checkpoints_count
+ 1, 1, ' ' );
808 gui_font3d
.font
= &gui
.font
;
809 float align_r
= font3d_string_width( 0, text
->text
);
813 { -0.92f
, h0
, depth
},
814 { 0.92f
- align_r
, h0
, depth
},
815 { -0.92f
, h1
, depth
},
816 { 0.92f
- align_r
, h1
, depth
},
819 if( dest
->route_count
== 1 ){
820 positions
[0][0] = -align_r
*0.5f
;
821 positions
[0][1] = h1
;
825 ent_gate_get_mdl_mtx( gate
, mmdl
);
827 m3x3_copy( mmdl
, text
->transform
);
828 float ratio
= v3_length(text
->transform
[0]) /
829 v3_length(text
->transform
[1]);
831 m3x3_scale( text
->transform
, (v3f
){ size
, size
*ratio
, 0.1f
} );
832 m4x3_mulv( mmdl
, positions
[j
], text
->transform
[3] );
837 static void world_routes_fracture( world_instance
*world
, ent_gate
*gate
,
838 v3f imp_co
, v3f imp_v
)
840 world_render
.text_particle_count
= 0;
842 for( u32 i
=0; i
<world_render
.timer_text_count
; i
++ ){
843 struct timer_text
*text
= &world_render
.timer_texts
[i
];
845 if( text
->gate
!= gate
) continue;
848 m4x3_mul( gate
->transport
, text
->transform
, transform
);
852 m4x3_decompose( transform
, co
, q
, s
);
858 float brightness
= 0.3f
+ world
->ub_lighting
.g_day_phase
;
859 v3_muls( text
->route
->colour
, brightness
, colour
);
860 colour
[3] = 1.0f
-text
->route
->factive
;
862 for( u32 j
=0;; j
++ ){
863 char c
= text
->text
[j
];
866 ent_glyph
*glyph
= font3d_glyph( &gui
.font
, 0, c
);
867 if( !glyph
) continue;
869 if( c
>= (u32
)'0' && c
<= (u32
)'9' && glyph
->indice_count
){
870 struct text_particle
*particle
=
871 &world_render
.text_particles
[world_render
.text_particle_count
++];
873 particle
->glyph
= glyph
;
874 v4_copy( colour
, particle
->colour
);
877 v2_muls( glyph
->size
, 0.5f
, origin
);
882 v3_add( offset
, origin
, world_co
);
883 m4x3_mulv( transform
, world_co
, world_co
);
886 m3x3_identity( particle
->mlocal
);
887 m3x3_scale( particle
->mlocal
, s
);
889 v3_muls( origin
, -1.0f
, particle
->mlocal
[3] );
891 v3_copy( world_co
, particle
->rb
.co
);
892 v3_muls( imp_v
, 1.0f
+vg_randf64(&vg
.rand
), particle
->rb
.v
);
893 particle
->rb
.v
[1] += 2.0f
;
895 v4_copy( q
, particle
->rb
.q
);
896 particle
->rb
.w
[0] = vg_randf64(&vg
.rand
)*2.0f
-1.0f
;
897 particle
->rb
.w
[1] = vg_randf64(&vg
.rand
)*2.0f
-1.0f
;
898 particle
->rb
.w
[2] = vg_randf64(&vg
.rand
)*2.0f
-1.0f
;
900 f32 r
= vg_maxf( s
[0]*glyph
->size
[0], s
[1]*glyph
->size
[1] )*0.5f
;
901 particle
->radius
= r
*0.6f
;
902 rb_setbody_sphere( &particle
->rb
, particle
->radius
, 1.0f
, 1.0f
);
904 offset
[0] += glyph
->size
[0];
909 static void render_gate_markers( m4x3f world_mmdl
, int run_id
, ent_gate
*gate
){
910 for( u32 j
=0; j
<4; j
++ ){
911 if( gate
->routes
[j
] == run_id
){
913 m4x3_copy( gate
->to_world
, mmdl
);
914 m3x3_scale( mmdl
, (v3f
){ gate
->dimensions
[0],
915 gate
->dimensions
[1], 1.0f
} );
917 m4x3_mul( world_mmdl
, mmdl
, mmdl
);
918 shader_model_gate_uMdl( mmdl
);
919 mdl_draw_submesh( &world_gates
.sm_marker
[j
] );
925 static void render_world_routes( world_instance
*world
,
926 world_instance
*host_world
,
927 m4x3f mmdl
, camera
*cam
,
928 int viewing_from_gate
, int viewing_from_hub
){
930 shader_scene_route_use();
931 shader_scene_route_uTexGarbage(0);
932 world_link_lighting_ub( host_world
, _shader_scene_route
.id
);
933 world_bind_position_texture( host_world
, _shader_scene_route
.id
,
934 _uniform_scene_route_g_world_depth
, 2 );
935 world_bind_light_array( host_world
, _shader_scene_route
.id
,
936 _uniform_scene_route_uLightsArray
, 3 );
937 world_bind_light_index( host_world
, _shader_scene_route
.id
,
938 _uniform_scene_route_uLightsIndex
, 4 );
939 bind_terrain_noise();
941 shader_scene_route_uPv( cam
->mtx
.pv
);
943 if( viewing_from_hub
){
945 m4x3_expand( mmdl
, m4mdl
);
946 m4x4_mul( cam
->mtx_prev
.pv
, m4mdl
, pvm
);
947 shader_scene_route_uMdl( mmdl
);
948 shader_scene_route_uPvmPrev( pvm
);
951 m3x3_inv( mmdl
, mnormal
);
952 m3x3_transpose( mnormal
, mnormal
);
953 v3_normalize( mnormal
[0] );
954 v3_normalize( mnormal
[1] );
955 v3_normalize( mnormal
[2] );
956 shader_scene_route_uNormalMtx( mnormal
);
959 shader_scene_route_uMdl( mmdl
);
960 shader_scene_route_uPvmPrev( cam
->mtx_prev
.pv
);
962 m3x3_identity( ident
);
963 shader_scene_route_uNormalMtx( ident
);
966 shader_scene_route_uCamera( cam
->transform
[3] );
968 mesh_bind( &world
->mesh_route_lines
);
970 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
971 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
973 f32 t
= viewing_from_hub
? 1.0f
: route
->factive
;
976 v3_lerp( (v3f
){0.7f
,0.7f
,0.7f
}, route
->colour
, t
, colour
);
979 shader_scene_route_uColour( colour
);
980 mdl_draw_submesh( &route
->sm
);
984 * ---------------------------------------------------- */
985 if( !viewing_from_gate
&& !viewing_from_hub
){
986 font3d_bind( &gui
.font
, k_font_shader_default
, 0, world
, cam
);
988 for( u32 i
=0; i
<world_render
.timer_text_count
; i
++ ){
989 struct timer_text
*text
= &world_render
.timer_texts
[i
];
992 float brightness
= 0.3f
+ world
->ub_lighting
.g_day_phase
;
993 v3_muls( text
->route
->colour
, brightness
, colour
);
994 colour
[3] = 1.0f
-text
->route
->factive
;
996 shader_model_font_uColour( colour
);
997 font3d_simple_draw( 0, text
->text
, cam
, text
->transform
);
1000 shader_model_font_uOffset( (v4f
){0.0f
,0.0f
,0.0f
,1.0f
} );
1002 for( u32 i
=0; i
<world_render
.text_particle_count
; i
++ ){
1003 struct text_particle
*particle
= &world_render
.text_particles
[i
];
1007 m4x3_expand( particle
->mdl
, prev_mtx
);
1008 m4x4_mul( cam
->mtx_prev
.pv
, prev_mtx
, prev_mtx
);
1010 shader_model_font_uPvmPrev( prev_mtx
);
1014 rb_extrapolate( &particle
->rb
, model
[3], q
);
1017 m4x3_mul( model
, particle
->mlocal
, particle
->mdl
);
1018 shader_model_font_uMdl( particle
->mdl
);
1019 shader_model_font_uColour( particle
->colour
);
1021 mesh_drawn( particle
->glyph
->indice_start
,
1022 particle
->glyph
->indice_count
);
1027 * ---------------------------------------------------- */
1029 shader_model_gate_use();
1030 shader_model_gate_uPv( cam
->mtx
.pv
);
1031 shader_model_gate_uCam( cam
->pos
);
1032 shader_model_gate_uTime( vg
.time
*0.25f
);
1033 shader_model_gate_uInvRes( (v2f
){
1034 1.0f
/ (float)vg
.window_x
,
1035 1.0f
/ (float)vg
.window_y
});
1037 mesh_bind( &world_gates
.mesh
);
1039 /* skip writing into the motion vectors for this */
1040 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
1041 glDisable( GL_CULL_FACE
);
1043 if( viewing_from_hub
){
1044 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
1045 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
1048 v3_muls( route
->colour
, 1.6666f
, colour
);
1051 shader_model_gate_uColour( colour
);
1053 for( u32 j
=0; j
<mdl_arrcount(&world
->ent_gate
); j
++ ){
1054 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, j
);
1055 if( !(gate
->flags
& k_ent_gate_nonlocal
) )
1056 render_gate_markers( mmdl
, i
, gate
);
1061 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
1062 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
1064 if( route
->active_checkpoint
!= 0xffff ){
1066 float brightness
= 0.3f
+ world
->ub_lighting
.g_day_phase
;
1067 v3_muls( route
->colour
, brightness
, colour
);
1068 colour
[3] = 1.0f
-route
->factive
;
1070 shader_model_gate_uColour( colour
);
1072 u32 next
= route
->active_checkpoint
+1+viewing_from_gate
;
1073 next
= next
% route
->checkpoints_count
;
1074 next
+= route
->checkpoints_start
;
1076 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
, next
);
1077 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
1078 render_gate_markers( mmdl
, i
, gate
);
1082 glEnable( GL_CULL_FACE
);
1083 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
, GL_COLOR_ATTACHMENT1
} );
1086 #endif /* ROUTES_C */