2 * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
10 #include "world_routes.h"
11 #include "world_gate.h"
12 #include "world_load.h"
13 #include "highscores.h"
17 #include "pointcloud.h"
20 #include "network_msg.h"
21 #include "network_common.h"
23 #include "shaders/scene_route.h"
24 #include "shaders/routeui.h"
26 static void world_routes_clear( world_instance
*world
)
28 for( u32 i
=0; i
<mdl_arrcount( &world
->ent_route
); i
++ ){
29 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
30 route
->active_checkpoint
= 0xffff;
33 for( u32 i
=0; i
<mdl_arrcount( &world
->ent_gate
); i
++ ){
34 ent_gate
*rg
= mdl_arritm( &world
->ent_gate
, i
);
35 rg
->timing_version
= 0;
36 rg
->timing_time
= 0.0;
39 world_static
.current_run_version
+= 4;
40 world_static
.last_use
= 0.0;
43 static void world_routes_time_lap( world_instance
*world
, ent_route
*route
)
45 vg_info( "------- time lap %s -------\n",
46 mdl_pstr(&world
->meta
,route
->pstr_name
) );
48 double start_time
= 0.0;
53 for( u32 i
=0; i
<route
->checkpoints_count
; i
++ ){
54 u32 cpid
= (i
+route
->active_checkpoint
) % route
->checkpoints_count
;
55 cpid
+= route
->checkpoints_start
;
57 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
, cpid
);
58 ent_gate
*rg
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
59 rg
= mdl_arritm( &world
->ent_gate
, rg
->target
);
62 route
->timing_base
= rg
->timing_time
;
66 start_time
= rg
->timing_time
;
68 if( last_version
+1 == rg
->timing_version
) valid_count
++;
72 last_version
= rg
->timing_version
;
73 vg_info( "%u %f\n", rg
->timing_version
, rg
->timing_time
);
76 if( world_static
.current_run_version
== last_version
+1 ){
79 if( route
->checkpoints_count
== 1 ){
80 route
->timing_base
= world_static
.time
;
85 vg_info( "%u %f\n", world_static
.current_run_version
, world_static
.time
);
87 if( valid_count
==route
->checkpoints_count
){
88 f64 lap_time
= world_static
.time
- start_time
;
89 //world_routes_local_set_record( world, route, lap_time );
91 if( route
->anon
.official_track_id
!= 0xffffffff ){
92 struct track_info
*ti
= &track_infos
[ route
->anon
.official_track_id
];
93 if( ti
->achievement_id
){
94 steam_set_achievement( ti
->achievement_id
);
95 steam_store_achievements();
100 &world_static
.instance_addons
[ world_static
.active_instance
]->alias
;
102 char mod_uid
[ ADDON_UID_MAX
];
103 addon_alias_uid( alias
, mod_uid
);
104 network_publish_laptime( mod_uid
,
105 mdl_pstr( &world
->meta
, route
->pstr_name
),
109 route
->valid_checkpoints
= valid_count
+1;
111 vg_info( "valid: %u\n", valid_count
);
112 vg_info( "----------------------------\n" );
116 * When going through a gate this is called for bookkeeping purposes
118 static void world_routes_activate_entry_gate( world_instance
*world
,
121 world_static
.last_use
= world_static
.time
;
123 /* disable all routes and leave the world */
124 if( rg
->flags
& k_ent_gate_nonlocal
){
125 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
126 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
127 route
->active_checkpoint
= 0xffff;
132 ent_gate
*dest
= mdl_arritm( &world
->ent_gate
, rg
->target
);
134 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
135 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
137 u32 active_prev
= route
->active_checkpoint
;
138 route
->active_checkpoint
= 0xffff;
140 for( u32 j
=0; j
<4; j
++ ){
141 if( dest
->routes
[j
] == i
){
142 for( u32 k
=0; k
<route
->checkpoints_count
; k
++ ){
143 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
,
144 route
->checkpoints_start
+k
);
146 ent_gate
*gk
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
147 gk
= mdl_arritm( &world
->ent_gate
, gk
->target
);
149 route
->active_checkpoint
= k
;
150 world_routes_time_lap( world
, route
);
159 dest
->timing_version
= world_static
.current_run_version
;
160 dest
->timing_time
= world_static
.time
;
162 world_static
.current_run_version
++;
165 /* draw lines along the paths */
166 static void world_routes_debug( world_instance
*world
)
168 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route_node
); i
++ ){
169 ent_route_node
*rn
= mdl_arritm(&world
->ent_route_node
,i
);
170 vg_line_point( rn
->co
, 0.25f
, VG__WHITE
);
173 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
174 ent_route
*route
= mdl_arritm(&world
->ent_route
, i
);
176 u32 colours
[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3,
180 if( route
->active_checkpoint
!= 0xffff ){
181 cc
= colours
[i
%vg_list_size(colours
)];
184 for( int i
=0; i
<route
->checkpoints_count
; i
++ ){
185 int i0
= route
->checkpoints_start
+i
,
186 i1
= route
->checkpoints_start
+((i
+1)%route
->checkpoints_count
);
188 ent_checkpoint
*c0
= mdl_arritm(&world
->ent_checkpoint
, i0
),
189 *c1
= mdl_arritm(&world
->ent_checkpoint
, i1
);
191 ent_gate
*start_gate
= mdl_arritm( &world
->ent_gate
, c0
->gate_index
);
192 ent_gate
*end_gate
= mdl_arritm( &world
->ent_gate
, c1
->gate_index
);
195 v3_copy( start_gate
->co
[1], p0
);
197 for( int j
=0; j
<c0
->path_count
; j
++ ){
198 ent_path_index
*index
= mdl_arritm( &world
->ent_path_index
,
201 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
,
204 v3_copy( rn
->co
, p1
);
205 vg_line( p0
, p1
, cc
);
209 v3_copy( end_gate
->co
[0], p1
);
210 vg_line( p0
, p1
, cc
);
216 void world_routes_pointcloud_spot( world_instance
*world
,
217 pointcloud_buffer
*pcbuf
,
218 v3f co
, f32 radius
, u32 samples
, v4f colour
)
221 v3_sub( pcbuf
->boundary
[1], pcbuf
->boundary
[0], inv_ext
);
222 v3_div( (v3f
){1.0f
,1.0f
,1.0f
}, inv_ext
, inv_ext
);
224 for( u32 j
=0; j
<samples
; j
++ ){
225 if( pcbuf
->count
>= pcbuf
->max
)
228 pointcloud_vert
*vert
= &pcbuf
->buf
[ pcbuf
->count
++ ];
230 v3f sample
, jitter
, point
;
231 vg_rand_sphere( jitter
);
232 v3_muladds( co
, jitter
, radius
, sample
);
234 if( bh_closest_point( world
->geo_bh
, sample
, point
, radius
*1.5f
) == -1 ){
235 v3_copy( sample
, point
);
239 v3_sub( point
, pcbuf
->boundary
[0], pos
);
240 v3_mul( pos
, inv_ext
, pos
);
242 float dist
= 1.0f
-(v3_length(jitter
));
245 v4_muls( colour
, dist
*dist
, final_colour
);
247 pointcloud_packvert( vert
, pos
, final_colour
);
260 void world_routes_pointcloud_tower( world_instance
*world
,
261 pointcloud_buffer
*pcbuf
,
262 v3f co
, f32 radius
, f32 height
,
263 u32 samples
, v4f colour
)
266 v3_sub( pcbuf
->boundary
[1], pcbuf
->boundary
[0], inv_ext
);
267 v3_div( (v3f
){1.0f
,1.0f
,1.0f
}, inv_ext
, inv_ext
);
269 for( u32 j
=0; j
<samples
; j
++ ){
270 if( pcbuf
->count
>= pcbuf
->max
)
273 pointcloud_vert
*vert
= &pcbuf
->buf
[ pcbuf
->count
++ ];
276 point
[0] = vg_randf64()*2.0f
-1.0f
;
278 point
[2] = vg_randf64()*2.0f
-1.0f
;
279 v3_normalize( point
);
280 v3_muls( point
, sqrtf(vg_randf64()), point
);
282 f32 h
= vg_randf64();
283 point
[1] = h
*h
*h
*height
;
287 v3_add( point
, co
, point
);
288 v3_sub( point
, pcbuf
->boundary
[0], point
);
289 v3_mul( point
, inv_ext
, point
);
291 pointcloud_packvert( vert
, point
, colour
);
296 void world_routes_place_curve( world_instance
*world
, ent_route
*route
,
297 v4f h
[3], v3f n0
, v3f n2
, scene_context
*scene
,
298 pointcloud_buffer
*pcbuf
)
304 float total_length
= 0.0f
,
308 v3_copy( h
[0], last
);
309 for( int it
=0; it
<128; it
++ ){
310 t
= (float)(it
+1) * (1.0f
/128.0f
);
311 eval_bezier3( h
[0], h
[1], h
[2], t
, p
);
312 total_length
+= v3_dist( p
, last
);
316 float patch_size
= 4.0f
,
317 patch_count
= ceilf( total_length
/ patch_size
);
320 v3_copy( h
[0], last
);
322 for( int it
=0; it
<128; it
++ ){
323 float const k_sample_dist
= 0.0025f
,
326 eval_bezier3( h
[0], h
[1], h
[2], t
, p
);
327 eval_bezier3( h
[0], h
[1], h
[2], t
+k_sample_dist
, pd
);
329 travel_length
+= v3_dist( p
, last
);
331 float mod
= k_sample_dist
/ v3_dist( p
, pd
);
335 v3_muls( n0
, -(1.0f
-t
), up
);
336 v3_muladds( up
, n2
, -t
, up
);
340 v3_cross( up
, v0
, right
);
341 v3_normalize( right
);
343 float cur_x
= (1.0f
-t
)*h
[0][3] + t
*h
[2][3];
345 v3f sc
, sa
, sb
, down
;
346 v3_muladds( p
, right
, cur_x
* k_line_width
, sc
);
347 v3_muladds( sc
, up
, 1.5f
, sc
);
348 v3_muladds( sc
, right
, k_line_width
*0.95f
, sa
);
349 v3_muladds( sc
, right
, 0.0f
, sb
);
350 v3_muls( up
, -1.0f
, down
);
356 int resa
= ray_world( world
, sa
, down
, &ha
, k_material_flag_ghosts
),
357 resb
= ray_world( world
, sb
, down
, &hb
, k_material_flag_ghosts
);
360 world_routes_pointcloud_spot( world
, pcbuf
, ha
.pos
,
361 12.0f
, 10, route
->colour
);
365 struct world_surface
*surfa
= ray_hit_surface( world
, &ha
),
366 *surfb
= ray_hit_surface( world
, &hb
);
368 if( (surfa
->info
.flags
& k_material_flag_skate_target
) &&
369 (surfb
->info
.flags
& k_material_flag_skate_target
) )
373 float gap
= vg_fractf(cur_x
*0.5f
)*0.02f
;
375 v3_muladds( ha
.pos
, up
, 0.06f
+gap
, va
.co
);
376 v3_muladds( hb
.pos
, up
, 0.06f
+gap
, vb
.co
);
378 scene_vert_pack_norm( &va
, up
);
379 scene_vert_pack_norm( &vb
, up
);
381 float t1
= (travel_length
/ total_length
) * patch_count
;
387 scene_push_vert( scene
, &va
);
388 scene_push_vert( scene
, &vb
);
391 /* Connect them with triangles */
392 scene_push_tri( scene
, (u32
[3]){
393 last_valid
+0-2, last_valid
+1-2, last_valid
+2-2} );
394 scene_push_tri( scene
, (u32
[3]){
395 last_valid
+1-2, last_valid
+3-2, last_valid
+2-2} );
398 last_valid
= scene
->vertex_count
;
417 static void world_routes_gen_meshes( world_instance
*world
, u32 route_id
,
419 pointcloud_buffer
*pcbuf
)
421 ent_route
*route
= mdl_arritm( &world
->ent_route
, route_id
);
423 colour
[0] = route
->colour
[0] * 255.0f
;
424 colour
[1] = route
->colour
[1] * 255.0f
;
425 colour
[2] = route
->colour
[2] * 255.0f
;
426 colour
[3] = route
->colour
[3] * 255.0f
;
430 for( int i
=0; i
<route
->checkpoints_count
; i
++ ){
431 int i0
= route
->checkpoints_start
+i
,
432 i1
= route
->checkpoints_start
+((i
+1)%route
->checkpoints_count
);
434 ent_checkpoint
*c0
= mdl_arritm(&world
->ent_checkpoint
, i0
),
435 *c1
= mdl_arritm(&world
->ent_checkpoint
, i1
);
437 ent_gate
*start_gate
= mdl_arritm( &world
->ent_gate
, c0
->gate_index
);
438 start_gate
= mdl_arritm( &world
->ent_gate
, start_gate
->target
);
440 ent_gate
*end_gate
= mdl_arritm( &world
->ent_gate
, c1
->gate_index
),
441 *collector
= mdl_arritm( &world
->ent_gate
, end_gate
->target
);
445 v3_add( (v3f
){0.0f
,0.1f
,0.0f
}, start_gate
->co
[0], p
[0] );
446 p
[0][3] = start_gate
->ref_count
;
447 p
[0][3] -= (float)start_gate
->route_count
* 0.5f
;
448 start_gate
->ref_count
++;
450 if( !c0
->path_count
)
453 /* this is so that we get nice flow through the gates */
454 v3f temp_alignments
[2];
455 ent_gate
*both
[] = { start_gate
, end_gate
};
457 for( int j
=0; j
<2; j
++ ){
458 int pi
= c0
->path_start
+ ((j
==1)? c0
->path_count
-1: 0);
460 ent_path_index
*index
= mdl_arritm( &world
->ent_path_index
, pi
);
461 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
,
464 v3_sub( rn
->co
, both
[j
]->co
[0], v0
);
465 float d
= v3_dot( v0
, both
[j
]->to_world
[2] );
467 v3_muladds( both
[j
]->co
[0], both
[j
]->to_world
[2], d
,
468 temp_alignments
[j
] );
469 v3_add( (v3f
){0.0f
,0.1f
,0.0f
}, temp_alignments
[j
], temp_alignments
[j
]);
473 for( int j
=0; j
<c0
->path_count
; j
++ ){
474 ent_path_index
*index
= mdl_arritm( &world
->ent_path_index
,
476 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
,
478 if( j
==0 || j
==c0
->path_count
-1 )
480 v3_copy( temp_alignments
[0], p
[1] );
482 v3_copy( temp_alignments
[1], p
[1] );
484 v3_copy( rn
->co
, p
[1] );
486 p
[1][3] = rn
->ref_count
;
487 p
[1][3] -= (float)rn
->ref_total
* 0.5f
;
490 if( j
+1 < c0
->path_count
){
491 index
= mdl_arritm( &world
->ent_path_index
,
492 c0
->path_start
+j
+1 );
493 rn
= mdl_arritm( &world
->ent_route_node
, index
->index
);
495 if( j
+1 == c0
->path_count
-1 )
496 v3_lerp( p
[1], temp_alignments
[1], 0.5f
, p
[2] );
498 v3_lerp( p
[1], rn
->co
, 0.5f
, p
[2] );
500 p
[2][3] = rn
->ref_count
;
501 p
[2][3] -= (float)rn
->ref_total
* 0.5f
;
504 v3_copy( end_gate
->co
[0], p
[2] );
505 v3_add( (v3f
){0.0f
,0.1f
,0.0f
}, p
[2], p
[2] );
506 p
[2][3] = collector
->ref_count
;
508 if( i
== route
->checkpoints_count
-1)
511 p
[2][3] -= (float)collector
->route_count
* 0.5f
;
512 //collector->ref_count ++;
515 /* p0,p1,p2 bezier patch is complete
516 * --------------------------------------*/
517 v3f surf0
, surf2
, n0
, n2
;
519 if( bh_closest_point( world
->geo_bh
, p
[0], surf0
, 5.0f
) == -1 )
520 v3_add( (v3f
){0.0f
,-0.1f
,0.0f
}, p
[0], surf0
);
522 if( bh_closest_point( world
->geo_bh
, p
[2], surf2
, 5.0f
) == -1 )
523 v3_add( (v3f
){0.0f
,-0.1f
,0.0f
}, p
[2], surf2
);
525 v3_sub( surf0
, p
[0], n0
);
526 v3_sub( surf2
, p
[2], n2
);
530 world_routes_place_curve( world
, route
, p
, n0
, n2
, sc
, pcbuf
);
533 v4_copy( p
[2], p
[0] );
537 scene_copy_slice( sc
, &route
->sm
);
541 struct world_surface
*world_tri_index_surface( world_instance
*world
,
544 static f64
world_routes_scatter_surface_points( world_instance
*world
,
545 pointcloud_buffer
*pcbuf
,
548 static f32 densities
[] = {
549 [k_surface_prop_concrete
] = 2.0f
,
550 [k_surface_prop_grass
] = 0.8f
,
551 [k_surface_prop_metal
] = 1.0f
,
552 [k_surface_prop_wood
] = 2.5f
,
553 [k_surface_prop_tiles
] = 4.0f
556 /* calculate total area */
557 f64 total_area
= 0.0f
;
558 for( u32 i
=0; i
<world
->scene_geo
.indice_count
/3; i
++ ){
559 u32
*tri
= &world
->scene_geo
.arrindices
[i
*3];
560 struct world_surface
*surf
= world_tri_index_surface( world
, tri
[0] );
562 if( surf
->info
.shader
== k_shader_boundary
||
563 surf
->info
.shader
== k_shader_invisible
) continue;
565 if( !(surf
->info
.flags
& k_material_flag_preview_visibile
) ) continue;
567 scene_vert
*va
= &world
->scene_geo
.arrvertices
[tri
[0]],
568 *vb
= &world
->scene_geo
.arrvertices
[tri
[1]],
569 *vc
= &world
->scene_geo
.arrvertices
[tri
[2]];
572 v3_sub( vb
->co
, va
->co
, v0
);
573 v3_sub( vc
->co
, va
->co
, v1
);
574 v3_cross( v0
, v1
, vn
);
575 if( vn
[1] < 0.0f
) continue;
578 if( surf
->info
.surface_prop
< vg_list_size(densities
) )
579 density
= densities
[surf
->info
.surface_prop
];
580 total_area
+= v3_length(vn
)*0.5f
*density
;
585 u8 colour
[] = { 80,80,80,255 };
586 v3f light_dir
= {0.3f
,0.8f
,0.1f
};
587 v3_normalize( light_dir
);
590 v3_sub( pcbuf
->boundary
[1], pcbuf
->boundary
[0], inv_ext
);
591 v3_div( (v3f
){1.0f
,1.0f
,1.0f
}, inv_ext
, inv_ext
);
593 for( u32 i
=0; i
<world
->scene_geo
.indice_count
/3; i
++ ){
594 u32
*tri
= &world
->scene_geo
.arrindices
[i
*3];
595 struct world_surface
*surf
= world_tri_index_surface( world
, tri
[0] );
597 if( surf
->info
.shader
== k_shader_boundary
||
598 surf
->info
.shader
== k_shader_invisible
) continue;
600 if( !(surf
->info
.flags
& k_material_flag_preview_visibile
) ) continue;
602 scene_vert
*va
= &world
->scene_geo
.arrvertices
[tri
[0]],
603 *vb
= &world
->scene_geo
.arrvertices
[tri
[1]],
604 *vc
= &world
->scene_geo
.arrvertices
[tri
[2]];
607 v3_sub( vb
->co
, va
->co
, v0
);
608 v3_sub( vc
->co
, va
->co
, v1
);
609 v3_cross( v0
, v1
, vn
);
610 if( vn
[1] < 0.0f
) continue;
613 if( surf
->info
.surface_prop
< vg_list_size(densities
) )
614 density
= densities
[surf
->info
.surface_prop
];
616 f32 area
= v3_length(vn
)*0.5f
*density
;
621 while( accum
> rate
){
624 if( pcbuf
->count
>= pcbuf
->max
) return total_area
;
626 v2f co
= { vg_randf64(), vg_randf64() };
627 if( v2_length2(co
) > 0.5f
){
633 v3_muls( v0
, co
[0], pt
);
634 v3_muladds( pt
, v1
, co
[1], pt
);
635 v3_add( va
->co
, pt
, pt
);
637 if( pt
[1] < world
->water
.height
) continue;
638 pointcloud_vert
*vert
= &pcbuf
->buf
[ pcbuf
->count
++ ];
641 v3_sub( pt
, pcbuf
->boundary
[0], pos
);
642 v3_mul( pos
, inv_ext
, pos
);
644 static v4f colours
[] = {
645 [k_surface_prop_concrete
] = { 0.13, 0.15, 0.17, 1.0 },
646 [k_surface_prop_grass
] = { 0.07, 0.1, 0.14, 1.0 },
647 [k_surface_prop_metal
] = { 0.15, 0.19, 0.22, 1.0 },
648 [k_surface_prop_wood
] = { 0.1, 0.13, 0.17, 1.0 },
649 [k_surface_prop_tiles
] = { 0.05, 0.06, 0.07, 1.0 },
652 v4f col
= {0.0f
,0.0f
,0.0f
,0.0f
};
653 if( surf
->info
.surface_prop
< vg_list_size(colours
) )
654 v4_copy( colours
[surf
->info
.surface_prop
], col
);
656 f32 brightness
= v3_dot(vn
,light_dir
)*0.5f
+0.5f
;
657 v3_muls( col
, brightness
, col
);
659 pointcloud_packvert( vert
, pos
, col
);
666 static void world_routes_surface_grid( world_instance
*world
,
667 pointcloud_buffer
*pcbuf
)
669 i32
const k_gridlines
= 32,
673 v3_sub( pcbuf
->boundary
[1], pcbuf
->boundary
[0], inv_ext
);
674 v3_div( (v3f
){1.0f
,1.0f
,1.0f
}, inv_ext
, inv_ext
);
675 v4f colour
= {0.2f
,0.2f
,0.2f
,1.0f
};
676 v3f dir
= {0.0f
,-1.0f
,0.0f
};
678 for( u32 k
=0; k
<2; k
++ ){
682 for( i32 x
=0; x
<=k_gridlines
; x
++ ){
683 f32 t
= (float)x
/ (float)k_gridlines
,
684 px
= vg_lerpf( pcbuf
->boundary
[0][a
], pcbuf
->boundary
[1][a
], t
);
686 for( i32 z
=0; z
<=k_gridres
; z
++ ){
687 f32 tz
= (float)z
/ (float)k_gridres
,
688 pz
= vg_lerpf(pcbuf
->boundary
[0][b
],pcbuf
->boundary
[1][b
], tz
);
696 bh_iter_init_ray( 0, &it
, ro
, dir
, INFINITY
);
699 while( bh_next( world
->geo_bh
, &it
, &idx
) ){
700 u32
*tri
= &world
->scene_geo
.arrindices
[ idx
*3 ];
703 u16 mask
= k_material_flag_preview_visibile
;
704 if( !(world
->scene_geo
.arrvertices
[tri
[0]].flags
& mask
) )
707 for( u32 i
=0; i
<3; i
++ ){
708 v3_copy( world
->scene_geo
.arrvertices
[tri
[i
]].co
, vs
[i
] );
712 if( ray_tri( vs
, ro
, dir
, &t
) ){
713 v3_muladds( ro
, dir
, t
, hit
);
715 if( world
->water
.enabled
)
716 if( hit
[1] < world
->water
.height
)
719 if( pcbuf
->count
>= pcbuf
->max
) return;
721 pointcloud_vert
*vert
= &pcbuf
->buf
[ pcbuf
->count
++ ];
724 v3_sub( hit
, pcbuf
->boundary
[0], co
);
725 v3_mul( co
, inv_ext
, co
);
727 pointcloud_packvert( vert
, co
, colour
);
735 static void world_write_preview( addon_reg
*reg
, pointcloud_buffer
*pcbuf
){
736 if( reg
->alias
.workshop_id
) return;
739 * FIXME: BUG: cannot correctly handle workshop because there is a stalling
740 * call below, which deadlocks the scene upload. TODO: improve the async
741 * stack to handle out of order execution. MAYBE
746 vg_strnull( &path
, path_buf
, 4096 );
748 addon_get_content_folder( reg
, &path
);
749 vg_strcat( &path
, "/preview.bin" );
751 if( !vg_strgood( &path
) ) vg_fatal_error( "Path too long\n" );
752 FILE *fp
= fopen( path_buf
, "wb" );
753 if( !fp
) vg_fatal_error( "Cannot open '%s' for writing\n", path_buf
);
755 fwrite( pcbuf
, sizeof(struct pointcloud_buffer
) +
756 sizeof(struct pointcloud_vert
)*pcbuf
->count
, 1, fp
);
758 vg_info( "written %s\n", path_buf
);
762 * Create the strips of colour that run through the world along course paths
764 static void world_gen_routes_generate( u32 instance_id
){
765 world_instance
*world
= &world_static
.instances
[ instance_id
];
766 vg_info( "Generating route meshes\n" );
769 vg_rand_seed( 2000 );
770 vg_async_item
*call_scene
= scene_alloc_async( &world
->scene_lines
,
771 &world
->mesh_route_lines
,
774 vg_async_item
*call_pointcloud
= NULL
;
775 pointcloud_buffer
*pcbuf
= NULL
;
777 if( instance_id
<= 1 /*world_loader.generate_point_cloud*/ ){
778 call_pointcloud
= vg_async_alloc(
779 sizeof(pointcloud_buffer
) +
780 sizeof(pointcloud_vert
)*POINTCLOUD_POINTS
);
781 pcbuf
= call_pointcloud
->payload
;
783 pcbuf
->max
= POINTCLOUD_POINTS
;
784 pcbuf
->op
= k_pointcloud_op_clear
;
787 v3_sub( world
->scene_geo
.bbx
[1], world
->scene_geo
.bbx
[0], ext
);
788 f32 maxe
= v3_maxf( ext
);
789 v3_fill( v0
, maxe
* 0.5f
);
790 v3_muladds( world
->scene_geo
.bbx
[0], ext
, 0.5f
, mid
);
791 v3_add( mid
, v0
, pcbuf
->boundary
[1] );
792 v3_sub( mid
, v0
, pcbuf
->boundary
[0] );
795 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_gate
); i
++ ){
796 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, i
);
798 gate
->route_count
= 0;
801 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route_node
); i
++ ){
802 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
, i
);
807 for( u32 k
=0; k
<mdl_arrcount(&world
->ent_route
); k
++ ){
808 ent_route
*route
= mdl_arritm( &world
->ent_route
, k
);
810 for( int i
=0; i
<route
->checkpoints_count
; i
++ ){
811 int i0
= route
->checkpoints_start
+i
,
812 i1
= route
->checkpoints_start
+((i
+1)%route
->checkpoints_count
);
814 ent_checkpoint
*c0
= mdl_arritm(&world
->ent_checkpoint
, i0
),
815 *c1
= mdl_arritm(&world
->ent_checkpoint
, i1
);
817 ent_gate
*start_gate
= mdl_arritm( &world
->ent_gate
, c0
->gate_index
);
818 start_gate
= mdl_arritm( &world
->ent_gate
, start_gate
->target
);
819 start_gate
->route_count
++;
821 if( !c0
->path_count
)
824 for( int j
=0; j
<c0
->path_count
; j
++ ){
825 ent_path_index
*index
= mdl_arritm( &world
->ent_path_index
,
827 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
,
834 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
835 world_routes_gen_meshes( world
, i
, &world
->scene_lines
, pcbuf
);
838 if( instance_id
<= 1 /*world_loader.generate_point_cloud*/ ){
841 area
= world_routes_scatter_surface_points( world
, pcbuf
, 16.0f
);
842 world_routes_surface_grid( world
, pcbuf
);
844 for( u32 i
=0; i
<mdl_arrcount( &world
->ent_gate
); i
++ ){
845 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, i
);
847 world_routes_pointcloud_tower( world
, pcbuf
, gate
->co
[0],
849 (v4f
){0.2f
,0.2f
,0.2f
,1.0f
} );
852 vg_info( "Distributed %u points over %fkm^2!\n",
853 pcbuf
->count
, area
/1e6f
);
855 world_write_preview( world_static
.instance_addons
[ instance_id
], pcbuf
);
856 vg_async_dispatch( call_pointcloud
, async_pointcloud_sub
);
859 vg_async_dispatch( call_scene
, async_scene_upload
);
860 world_routes_clear( world
);
863 /* load all routes from model header */
864 static void world_gen_routes_ent_init( world_instance
*world
){
865 vg_info( "Initializing routes\n" );
867 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_gate
); i
++ ){
868 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, i
);
869 for( u32 j
=0; j
<4; j
++ ){
870 gate
->routes
[j
] = 0xffff;
874 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
875 ent_route
*route
= mdl_arritm(&world
->ent_route
,i
);
876 mdl_transform_m4x3( &route
->anon
.transform
, route
->board_transform
);
878 route
->anon
.official_track_id
= 0xffffffff;
879 for( u32 j
=0; j
<vg_list_size(track_infos
); j
++ ){
880 if( !strcmp(track_infos
[j
].name
,
881 mdl_pstr(&world
->meta
,route
->pstr_name
))){
882 route
->anon
.official_track_id
= j
;
886 for( u32 j
=0; j
<route
->checkpoints_count
; j
++ ){
887 u32 id
= route
->checkpoints_start
+ j
;
888 ent_checkpoint
*cp
= mdl_arritm(&world
->ent_checkpoint
,id
);
890 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
892 for( u32 k
=0; k
<4; k
++ ){
893 if( gate
->routes
[k
] == 0xffff ){
899 if( (gate
->flags
& k_ent_gate_linked
) &
900 !(gate
->flags
& k_ent_gate_nonlocal
) ){
901 gate
= mdl_arritm(&world
->ent_gate
, gate
->target
);
903 for( u32 k
=0; k
<4; k
++ ){
904 if( gate
->routes
[k
] == i
){
905 vg_error( "already assigned route to gate\n" );
908 if( gate
->routes
[k
] == 0xffff ){
917 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_gate
); i
++ ){
918 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, i
);
921 world_routes_clear( world
);
924 static void world_routes_recv_scoreboard( world_instance
*world
,
925 vg_msg
*body
, u32 route_id
,
926 enum request_status status
){
927 if( route_id
>= mdl_arrcount( &world
->ent_route
) ){
928 vg_error( "Scoreboard route_id out of range (%u)\n", route_id
);
932 struct leaderboard_cache
*board
= &world
->leaderboard_cache
[ route_id
];
933 board
->status
= status
;
940 if( body
->max
> NETWORK_LEADERBOARD_MAX_SIZE
){
941 vg_error( "Scoreboard leaderboard too big (%u>%u)\n", body
->max
,
942 NETWORK_LEADERBOARD_MAX_SIZE
);
946 memcpy( board
->data
, body
->buf
, body
->max
);
947 board
->data_len
= body
->max
;
951 * -----------------------------------------------------------------------------
953 * -----------------------------------------------------------------------------
956 static void world_routes_init(void){
957 world_static
.current_run_version
= 200;
958 world_static
.time
= 300.0;
959 world_static
.last_use
= 0.0;
961 shader_scene_route_register();
962 shader_routeui_register();
965 static void world_routes_update( world_instance
*world
){
966 world_static
.time
+= vg
.time_delta
;
968 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
969 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
971 int target
= (route
->active_checkpoint
== 0xffff? 0: 1) ||
972 skaterift
.activity
== k_skaterift_respawning
;
973 route
->factive
= vg_lerpf( route
->factive
, target
,
974 0.6f
*vg
.time_frame_delta
);
977 for( u32 i
=0; i
<world_render
.text_particle_count
; i
++ ){
978 struct text_particle
*particle
= &world_render
.text_particles
[i
];
979 rb_object_debug( &particle
->obj
, VG__RED
);
983 static void world_routes_fixedupdate( world_instance
*world
){
986 for( u32 i
=0; i
<world_render
.text_particle_count
; i
++ ){
987 struct text_particle
*particle
= &world_render
.text_particles
[i
];
989 if( rb_global_has_space() ){
990 rb_ct
*buf
= rb_global_buffer();
992 int l
= rb_sphere__scene( particle
->obj
.rb
.to_world
,
993 &particle
->obj
.inf
.sphere
,
994 NULL
, &world
->rb_geo
.inf
.scene
, buf
,
995 k_material_flag_ghosts
);
997 for( int j
=0; j
<l
; j
++ ){
998 buf
[j
].rba
= &particle
->obj
.rb
;
999 buf
[j
].rbb
= &world
->rb_geo
.rb
;
1002 rb_contact_count
+= l
;
1006 rb_presolve_contacts( rb_contact_buffer
, rb_contact_count
);
1008 for( int i
=0; i
<rb_contact_count
; i
++ ){
1009 rb_contact_restitution( rb_contact_buffer
+i
, vg_randf64() );
1012 for( int i
=0; i
<6; i
++ ){
1013 rb_solve_contacts( rb_contact_buffer
, rb_contact_count
);
1016 for( u32 i
=0; i
<world_render
.text_particle_count
; i
++ ){
1017 struct text_particle
*particle
= &world_render
.text_particles
[i
];
1018 rb_iter( &particle
->obj
.rb
);
1021 for( u32 i
=0; i
<world_render
.text_particle_count
; i
++ ){
1022 struct text_particle
*particle
= &world_render
.text_particles
[i
];
1023 rb_update_transform( &particle
->obj
.rb
);
1027 static void bind_terrain_noise(void);
1028 static void world_bind_light_array( world_instance
*world
,
1029 GLuint shader
, GLuint location
,
1031 static void world_bind_light_index( world_instance
*world
,
1032 GLuint shader
, GLuint location
,
1035 static void world_routes_update_timer_texts( world_instance
*world
){
1036 world_render
.timer_text_count
= 0;
1038 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
1039 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
1041 if( route
->active_checkpoint
!= 0xffff ){
1042 u32 next
= route
->active_checkpoint
+1;
1043 next
= next
% route
->checkpoints_count
;
1044 next
+= route
->checkpoints_start
;
1046 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
, next
);
1047 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
1048 ent_gate
*dest
= mdl_arritm( &world
->ent_gate
, gate
->target
);
1052 if( dest
->routes
[j
] == i
){
1062 struct timer_text
*text
=
1063 &world_render
.timer_texts
[ world_render
.timer_text_count
++ ];
1066 text
->route
= route
;
1068 if( route
->valid_checkpoints
>= route
->checkpoints_count
){
1069 double lap_time
= world_static
.time
- route
->timing_base
,
1070 time_centiseconds
= lap_time
* 100.0;
1072 if( time_centiseconds
> (float)0xfffe ) time_centiseconds
= 0.0;
1074 u16 centiseconds
= time_centiseconds
,
1075 seconds
= centiseconds
/ 100,
1076 minutes
= seconds
/ 60;
1078 centiseconds
%= 100;
1082 if( minutes
> 9 ) minutes
= 9;
1086 highscore_intr( text
->text
, minutes
, 1, ' ' ); j
++;
1087 text
->text
[j
++] = ':';
1090 if( seconds
>= 10 || minutes
){
1091 highscore_intr( text
->text
+j
, seconds
, 2, '0' ); j
+=2;
1094 highscore_intr( text
->text
+j
, seconds
, 1, '0' ); j
++;
1097 text
->text
[j
++] = '.';
1098 highscore_intr( text
->text
+j
, centiseconds
, 1, '0' ); j
++;
1099 text
->text
[j
] = '\0';
1102 highscore_intr( text
->text
, route
->valid_checkpoints
, 1, ' ' );
1103 text
->text
[1] = '/';
1104 highscore_intr( text
->text
+2, route
->checkpoints_count
+1, 1, ' ' );
1105 text
->text
[3] = '\0';
1108 gui_font3d
.font
= &gui
.font
;
1109 float align_r
= font3d_string_width( 0, text
->text
);
1113 { -0.92f
, h0
, depth
},
1114 { 0.92f
- align_r
, h0
, depth
},
1115 { -0.92f
, h1
, depth
},
1116 { 0.92f
- align_r
, h1
, depth
},
1119 if( dest
->route_count
== 1 ){
1120 positions
[0][0] = -align_r
*0.5f
;
1121 positions
[0][1] = h1
;
1125 ent_gate_get_mdl_mtx( gate
, mmdl
);
1127 m3x3_copy( mmdl
, text
->transform
);
1128 float ratio
= v3_length(text
->transform
[0]) /
1129 v3_length(text
->transform
[1]);
1131 m3x3_scale( text
->transform
, (v3f
){ size
, size
*ratio
, 0.1f
} );
1132 m4x3_mulv( mmdl
, positions
[j
], text
->transform
[3] );
1137 static void world_routes_fracture( world_instance
*world
, ent_gate
*gate
,
1138 v3f imp_co
, v3f imp_v
)
1140 world_render
.text_particle_count
= 0;
1142 for( u32 i
=0; i
<world_render
.timer_text_count
; i
++ ){
1143 struct timer_text
*text
= &world_render
.timer_texts
[i
];
1145 if( text
->gate
!= gate
) continue;
1148 m4x3_mul( gate
->transport
, text
->transform
, transform
);
1152 m4x3_decompose( transform
, co
, q
, s
);
1158 float brightness
= 0.3f
+ world
->ub_lighting
.g_day_phase
;
1159 v3_muls( text
->route
->colour
, brightness
, colour
);
1160 colour
[3] = 1.0f
-text
->route
->factive
;
1162 for( u32 j
=0;; j
++ ){
1163 char c
= text
->text
[j
];
1166 ent_glyph
*glyph
= font3d_glyph( &gui
.font
, 0, c
);
1167 if( !glyph
) continue;
1169 if( c
>= (u32
)'0' && c
<= (u32
)'9' && glyph
->indice_count
){
1170 struct text_particle
*particle
=
1171 &world_render
.text_particles
[world_render
.text_particle_count
++];
1173 particle
->glyph
= glyph
;
1174 v4_copy( colour
, particle
->colour
);
1177 v2_muls( glyph
->size
, 0.5f
, origin
);
1182 v3_add( offset
, origin
, world_co
);
1183 m4x3_mulv( transform
, world_co
, world_co
);
1185 float r
= vg_maxf( s
[0]*glyph
->size
[0], s
[1]*glyph
->size
[1] )*0.5f
;
1187 m3x3_identity( particle
->mlocal
);
1188 m3x3_scale( particle
->mlocal
, s
);
1190 v3_muls( origin
, -1.0f
, particle
->mlocal
[3] );
1192 v3_copy( world_co
, particle
->obj
.rb
.co
);
1193 v3_muls( imp_v
, 1.0f
+vg_randf64(), particle
->obj
.rb
.v
);
1194 particle
->obj
.rb
.v
[1] += 2.0f
;
1196 v4_copy( q
, particle
->obj
.rb
.q
);
1197 particle
->obj
.rb
.w
[0] = vg_randf64()*2.0f
-1.0f
;
1198 particle
->obj
.rb
.w
[1] = vg_randf64()*2.0f
-1.0f
;
1199 particle
->obj
.rb
.w
[2] = vg_randf64()*2.0f
-1.0f
;
1201 particle
->obj
.type
= k_rb_shape_sphere
;
1202 particle
->obj
.inf
.sphere
.radius
= r
*0.6f
;
1204 rb_init_object( &particle
->obj
);
1206 offset
[0] += glyph
->size
[0];
1211 static void render_gate_markers( int run_id
, ent_gate
*gate
){
1212 for( u32 j
=0; j
<4; j
++ ){
1213 if( gate
->routes
[j
] == run_id
){
1215 ent_gate_get_mdl_mtx( gate
, mmdl
);
1216 shader_model_gate_uMdl( mmdl
);
1217 mdl_draw_submesh( &world_gates
.sm_marker
[j
] );
1223 static void render_world_routes( world_instance
*world
, camera
*cam
,
1225 m4x3f identity_matrix
;
1226 m4x3_identity( identity_matrix
);
1228 shader_scene_route_use();
1229 shader_scene_route_uTexGarbage(0);
1230 world_link_lighting_ub( world
, _shader_scene_route
.id
);
1231 world_bind_position_texture( world
, _shader_scene_route
.id
,
1232 _uniform_scene_route_g_world_depth
, 2 );
1233 world_bind_light_array( world
, _shader_scene_route
.id
,
1234 _uniform_scene_route_uLightsArray
, 3 );
1235 world_bind_light_index( world
, _shader_scene_route
.id
,
1236 _uniform_scene_route_uLightsIndex
, 4 );
1237 bind_terrain_noise();
1239 shader_scene_route_uPv( cam
->mtx
.pv
);
1240 shader_scene_route_uPvmPrev( cam
->mtx_prev
.pv
);
1241 shader_scene_route_uMdl( identity_matrix
);
1242 shader_scene_route_uCamera( cam
->transform
[3] );
1244 mesh_bind( &world
->mesh_route_lines
);
1246 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
1247 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
1250 v3_lerp( (v3f
){0.7f
,0.7f
,0.7f
}, route
->colour
, route
->factive
, colour
);
1251 colour
[3] = route
->factive
*0.2f
;
1253 shader_scene_route_uColour( colour
);
1254 mdl_draw_submesh( &route
->sm
);
1258 * ---------------------------------------------------- */
1259 if( layer_depth
== 0 ){
1260 font3d_bind( &gui
.font
, k_font_shader_default
, 0, world
, cam
);
1262 for( u32 i
=0; i
<world_render
.timer_text_count
; i
++ ){
1263 struct timer_text
*text
= &world_render
.timer_texts
[i
];
1266 float brightness
= 0.3f
+ world
->ub_lighting
.g_day_phase
;
1267 v3_muls( text
->route
->colour
, brightness
, colour
);
1268 colour
[3] = 1.0f
-text
->route
->factive
;
1270 shader_model_font_uColour( colour
);
1271 font3d_simple_draw( 0, text
->text
, cam
, text
->transform
);
1274 shader_model_font_uOffset( (v4f
){0.0f
,0.0f
,0.0f
,1.0f
} );
1276 for( u32 i
=0; i
<world_render
.text_particle_count
; i
++ ){
1277 struct text_particle
*particle
= &world_render
.text_particles
[i
];
1281 m4x3_expand( particle
->mdl
, prev_mtx
);
1282 m4x4_mul( cam
->mtx_prev
.pv
, prev_mtx
, prev_mtx
);
1284 shader_model_font_uPvmPrev( prev_mtx
);
1288 rb_extrapolate( &particle
->obj
.rb
, model
[3], q
);
1291 m4x3_mul( model
, particle
->mlocal
, particle
->mdl
);
1292 shader_model_font_uMdl( particle
->mdl
);
1293 shader_model_font_uColour( particle
->colour
);
1295 mesh_drawn( particle
->glyph
->indice_start
,
1296 particle
->glyph
->indice_count
);
1301 * ---------------------------------------------------- */
1303 shader_model_gate_use();
1304 shader_model_gate_uPv( cam
->mtx
.pv
);
1305 shader_model_gate_uCam( cam
->pos
);
1306 shader_model_gate_uTime( vg
.time
*0.25f
);
1307 shader_model_gate_uInvRes( (v2f
){
1308 1.0f
/ (float)vg
.window_x
,
1309 1.0f
/ (float)vg
.window_y
});
1311 mesh_bind( &world_gates
.mesh
);
1313 /* skip writing into the motion vectors for this */
1314 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
1315 glDisable( GL_CULL_FACE
);
1317 if( skaterift
.activity
== k_skaterift_respawning
){
1318 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
1319 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
1322 v3_muls( route
->colour
, 1.6666f
, colour
);
1325 shader_model_gate_uColour( colour
);
1327 for( u32 j
=0; j
<mdl_arrcount(&world
->ent_gate
); j
++ ){
1328 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, j
);
1329 if( !(gate
->flags
& k_ent_gate_nonlocal
) )
1330 render_gate_markers( i
, gate
);
1335 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
1336 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
1338 if( route
->active_checkpoint
!= 0xffff ){
1340 float brightness
= 0.3f
+ world
->ub_lighting
.g_day_phase
;
1341 v3_muls( route
->colour
, brightness
, colour
);
1342 colour
[3] = 1.0f
-route
->factive
;
1344 shader_model_gate_uColour( colour
);
1346 u32 next
= route
->active_checkpoint
+1+layer_depth
;
1347 next
= next
% route
->checkpoints_count
;
1348 next
+= route
->checkpoints_start
;
1350 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
, next
);
1351 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
1352 render_gate_markers( i
, gate
);
1356 glEnable( GL_CULL_FACE
);
1357 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
, GL_COLOR_ATTACHMENT1
} );
1360 #endif /* ROUTES_C */