2 * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
10 #include "world_routes.h"
11 #include "world_gate.h"
12 #include "world_load.h"
13 #include "highscores.h"
16 #include "pointcloud.h"
20 #include "shaders/scene_route.h"
21 #include "shaders/routeui.h"
25 void world_routes_local_set_record( world_instance
*world
, ent_route
*route
,
28 vg_success( " NEW LAP TIME: %f\n", lap_time
);
30 if( route
->anon
.official_track_id
!= 0xffffffff ){
31 double time_centiseconds
= lap_time
* 100.0;
32 if( time_centiseconds
> (float)0xfffe ) /* skill issue */
35 struct track_info
*ti
= &track_infos
[ route
->anon
.official_track_id
];
36 highscore_record
*record
= &ti
->record
;
37 record
->trackid
= route
->anon
.official_track_id
;
38 record
->datetime
= time(NULL
);
41 record
->time
= time_centiseconds
;
44 if( ti
->achievement_id
){
45 steam_set_achievement( ti
->achievement_id
);
46 steam_store_achievements();
50 vg_warn( "There is no associated track for this record...\n" );
55 static void world_routes_clear( world_instance
*world
)
57 for( u32 i
=0; i
<mdl_arrcount( &world
->ent_route
); i
++ ){
58 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
59 route
->active_checkpoint
= 0xffff;
62 for( u32 i
=0; i
<mdl_arrcount( &world
->ent_gate
); i
++ ){
63 ent_gate
*rg
= mdl_arritm( &world
->ent_gate
, i
);
64 rg
->timing_version
= 0;
65 rg
->timing_time
= 0.0;
68 world_static
.current_run_version
+= 4;
69 world_static
.last_use
= 0.0;
72 static void world_routes_time_lap( world_instance
*world
, ent_route
*route
)
74 vg_info( "------- time lap %s -------\n",
75 mdl_pstr(&world
->meta
,route
->pstr_name
) );
77 double start_time
= 0.0;
82 for( u32 i
=0; i
<route
->checkpoints_count
; i
++ ){
83 u32 cpid
= (i
+route
->active_checkpoint
) % route
->checkpoints_count
;
84 cpid
+= route
->checkpoints_start
;
86 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
, cpid
);
87 ent_gate
*rg
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
88 rg
= mdl_arritm( &world
->ent_gate
, rg
->target
);
91 route
->timing_base
= rg
->timing_time
;
95 start_time
= rg
->timing_time
;
97 if( last_version
+1 == rg
->timing_version
) valid_count
++;
101 last_version
= rg
->timing_version
;
102 vg_info( "%u %f\n", rg
->timing_version
, rg
->timing_time
);
105 if( world_static
.current_run_version
== last_version
+1 ){
108 if( route
->checkpoints_count
== 1 ){
109 route
->timing_base
= world_static
.time
;
112 else valid_count
= 0;
114 vg_info( "%u %f\n", world_static
.current_run_version
, world_static
.time
);
116 if( valid_count
==route
->checkpoints_count
){
117 double lap_time
= world_static
.time
- start_time
;
118 world_routes_local_set_record( world
, route
, lap_time
);
121 route
->valid_checkpoints
= valid_count
+1;
123 vg_info( "valid: %u\n", valid_count
);
124 vg_info( "----------------------------\n" );
128 * When going through a gate this is called for bookkeeping purposes
130 static void world_routes_activate_entry_gate( world_instance
*world
,
133 world_static
.last_use
= world_static
.time
;
135 /* disable all routes and leave the world */
136 if( rg
->flags
& k_ent_gate_nonlocal
){
137 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
138 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
139 route
->active_checkpoint
= 0xffff;
144 ent_gate
*dest
= mdl_arritm( &world
->ent_gate
, rg
->target
);
146 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
147 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
149 u32 active_prev
= route
->active_checkpoint
;
150 route
->active_checkpoint
= 0xffff;
152 for( u32 j
=0; j
<4; j
++ ){
153 if( dest
->routes
[j
] == i
){
154 for( u32 k
=0; k
<route
->checkpoints_count
; k
++ ){
155 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
,
156 route
->checkpoints_start
+k
);
158 ent_gate
*gk
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
159 gk
= mdl_arritm( &world
->ent_gate
, gk
->target
);
161 route
->active_checkpoint
= k
;
162 world_routes_time_lap( world
, route
);
171 dest
->timing_version
= world_static
.current_run_version
;
172 dest
->timing_time
= world_static
.time
;
174 world_static
.current_run_version
++;
177 /* draw lines along the paths */
178 static void world_routes_debug( world_instance
*world
)
180 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route_node
); i
++ ){
181 ent_route_node
*rn
= mdl_arritm(&world
->ent_route_node
,i
);
182 vg_line_point( rn
->co
, 0.25f
, VG__WHITE
);
185 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
186 ent_route
*route
= mdl_arritm(&world
->ent_route
, i
);
188 u32 colours
[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3,
192 if( route
->active_checkpoint
!= 0xffff ){
193 cc
= colours
[i
%vg_list_size(colours
)];
196 for( int i
=0; i
<route
->checkpoints_count
; i
++ ){
197 int i0
= route
->checkpoints_start
+i
,
198 i1
= route
->checkpoints_start
+((i
+1)%route
->checkpoints_count
);
200 ent_checkpoint
*c0
= mdl_arritm(&world
->ent_checkpoint
, i0
),
201 *c1
= mdl_arritm(&world
->ent_checkpoint
, i1
);
203 ent_gate
*start_gate
= mdl_arritm( &world
->ent_gate
, c0
->gate_index
);
204 ent_gate
*end_gate
= mdl_arritm( &world
->ent_gate
, c1
->gate_index
);
207 v3_copy( start_gate
->co
[1], p0
);
209 for( int j
=0; j
<c0
->path_count
; j
++ ){
210 ent_path_index
*index
= mdl_arritm( &world
->ent_path_index
,
213 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
,
216 v3_copy( rn
->co
, p1
);
217 vg_line( p0
, p1
, cc
);
221 v3_copy( end_gate
->co
[0], p1
);
222 vg_line( p0
, p1
, cc
);
228 void world_routes_pointcloud_spot( world_instance
*world
,
229 pointcloud_buffer
*pcbuf
,
230 v3f co
, f32 radius
, u32 samples
, v4f colour
)
233 v3_sub( pcbuf
->boundary
[1], pcbuf
->boundary
[0], inv_ext
);
234 v3_div( (v3f
){1.0f
,1.0f
,1.0f
}, inv_ext
, inv_ext
);
236 for( u32 j
=0; j
<samples
; j
++ ){
237 if( pcbuf
->count
>= pcbuf
->max
)
240 pointcloud_vert
*vert
= &pcbuf
->buf
[ pcbuf
->count
++ ];
242 v3f sample
, jitter
, point
;
243 vg_rand_sphere( jitter
);
244 v3_muladds( co
, jitter
, radius
, sample
);
246 if( bh_closest_point( world
->geo_bh
, sample
, point
, radius
*1.5f
) == -1 ){
247 v3_copy( sample
, point
);
251 v3_sub( point
, pcbuf
->boundary
[0], pos
);
252 v3_mul( pos
, inv_ext
, pos
);
254 float dist
= 1.0f
-(v3_length(jitter
));
257 v4_muls( colour
, dist
*dist
, final_colour
);
259 pointcloud_packvert( vert
, pos
, final_colour
);
272 void world_routes_pointcloud_tower( world_instance
*world
,
273 pointcloud_buffer
*pcbuf
,
274 v3f co
, f32 radius
, f32 height
,
275 u32 samples
, v4f colour
)
278 v3_sub( pcbuf
->boundary
[1], pcbuf
->boundary
[0], inv_ext
);
279 v3_div( (v3f
){1.0f
,1.0f
,1.0f
}, inv_ext
, inv_ext
);
281 for( u32 j
=0; j
<samples
; j
++ ){
282 if( pcbuf
->count
>= pcbuf
->max
)
285 pointcloud_vert
*vert
= &pcbuf
->buf
[ pcbuf
->count
++ ];
288 point
[0] = vg_randf64()*2.0f
-1.0f
;
290 point
[2] = vg_randf64()*2.0f
-1.0f
;
291 v3_normalize( point
);
292 v3_muls( point
, sqrtf(vg_randf64()), point
);
294 f32 h
= vg_randf64();
295 point
[1] = h
*h
*h
*height
;
299 v3_add( point
, co
, point
);
300 v3_sub( point
, pcbuf
->boundary
[0], point
);
301 v3_mul( point
, inv_ext
, point
);
303 pointcloud_packvert( vert
, point
, colour
);
308 void world_routes_place_curve( world_instance
*world
, ent_route
*route
,
309 v4f h
[3], v3f n0
, v3f n2
, scene_context
*scene
,
310 pointcloud_buffer
*pcbuf
)
316 float total_length
= 0.0f
,
320 v3_copy( h
[0], last
);
321 for( int it
=0; it
<128; it
++ ){
322 t
= (float)(it
+1) * (1.0f
/128.0f
);
323 eval_bezier3( h
[0], h
[1], h
[2], t
, p
);
324 total_length
+= v3_dist( p
, last
);
328 float patch_size
= 4.0f
,
329 patch_count
= ceilf( total_length
/ patch_size
);
332 v3_copy( h
[0], last
);
334 for( int it
=0; it
<128; it
++ ){
335 float const k_sample_dist
= 0.0025f
,
338 eval_bezier3( h
[0], h
[1], h
[2], t
, p
);
339 eval_bezier3( h
[0], h
[1], h
[2], t
+k_sample_dist
, pd
);
341 travel_length
+= v3_dist( p
, last
);
343 float mod
= k_sample_dist
/ v3_dist( p
, pd
);
347 v3_muls( n0
, -(1.0f
-t
), up
);
348 v3_muladds( up
, n2
, -t
, up
);
352 v3_cross( up
, v0
, right
);
353 v3_normalize( right
);
355 float cur_x
= (1.0f
-t
)*h
[0][3] + t
*h
[2][3];
357 v3f sc
, sa
, sb
, down
;
358 v3_muladds( p
, right
, cur_x
* k_line_width
, sc
);
359 v3_muladds( sc
, up
, 1.5f
, sc
);
360 v3_muladds( sc
, right
, k_line_width
*0.95f
, sa
);
361 v3_muladds( sc
, right
, 0.0f
, sb
);
362 v3_muls( up
, -1.0f
, down
);
368 int resa
= ray_world( world
, sa
, down
, &ha
, k_material_flag_ghosts
),
369 resb
= ray_world( world
, sb
, down
, &hb
, k_material_flag_ghosts
);
372 world_routes_pointcloud_spot( world
, pcbuf
, ha
.pos
,
373 12.0f
, 10, route
->colour
);
377 struct world_surface
*surfa
= ray_hit_surface( world
, &ha
),
378 *surfb
= ray_hit_surface( world
, &hb
);
380 if( (surfa
->info
.flags
& k_material_flag_skate_target
) &&
381 (surfb
->info
.flags
& k_material_flag_skate_target
) )
385 float gap
= vg_fractf(cur_x
*0.5f
)*0.02f
;
387 v3_muladds( ha
.pos
, up
, 0.06f
+gap
, va
.co
);
388 v3_muladds( hb
.pos
, up
, 0.06f
+gap
, vb
.co
);
390 scene_vert_pack_norm( &va
, up
);
391 scene_vert_pack_norm( &vb
, up
);
393 float t1
= (travel_length
/ total_length
) * patch_count
;
399 scene_push_vert( scene
, &va
);
400 scene_push_vert( scene
, &vb
);
403 /* Connect them with triangles */
404 scene_push_tri( scene
, (u32
[3]){
405 last_valid
+0-2, last_valid
+1-2, last_valid
+2-2} );
406 scene_push_tri( scene
, (u32
[3]){
407 last_valid
+1-2, last_valid
+3-2, last_valid
+2-2} );
410 last_valid
= scene
->vertex_count
;
429 static void world_routes_gen_meshes( world_instance
*world
, u32 route_id
,
431 pointcloud_buffer
*pcbuf
)
433 ent_route
*route
= mdl_arritm( &world
->ent_route
, route_id
);
435 colour
[0] = route
->colour
[0] * 255.0f
;
436 colour
[1] = route
->colour
[1] * 255.0f
;
437 colour
[2] = route
->colour
[2] * 255.0f
;
438 colour
[3] = route
->colour
[3] * 255.0f
;
442 for( int i
=0; i
<route
->checkpoints_count
; i
++ ){
443 int i0
= route
->checkpoints_start
+i
,
444 i1
= route
->checkpoints_start
+((i
+1)%route
->checkpoints_count
);
446 ent_checkpoint
*c0
= mdl_arritm(&world
->ent_checkpoint
, i0
),
447 *c1
= mdl_arritm(&world
->ent_checkpoint
, i1
);
449 ent_gate
*start_gate
= mdl_arritm( &world
->ent_gate
, c0
->gate_index
);
450 start_gate
= mdl_arritm( &world
->ent_gate
, start_gate
->target
);
452 ent_gate
*end_gate
= mdl_arritm( &world
->ent_gate
, c1
->gate_index
),
453 *collector
= mdl_arritm( &world
->ent_gate
, end_gate
->target
);
457 v3_add( (v3f
){0.0f
,0.1f
,0.0f
}, start_gate
->co
[0], p
[0] );
458 p
[0][3] = start_gate
->ref_count
;
459 p
[0][3] -= (float)start_gate
->route_count
* 0.5f
;
460 start_gate
->ref_count
++;
462 if( !c0
->path_count
)
465 /* this is so that we get nice flow through the gates */
466 v3f temp_alignments
[2];
467 ent_gate
*both
[] = { start_gate
, end_gate
};
469 for( int j
=0; j
<2; j
++ ){
470 int pi
= c0
->path_start
+ ((j
==1)? c0
->path_count
-1: 0);
472 ent_path_index
*index
= mdl_arritm( &world
->ent_path_index
, pi
);
473 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
,
476 v3_sub( rn
->co
, both
[j
]->co
[0], v0
);
477 float d
= v3_dot( v0
, both
[j
]->to_world
[2] );
479 v3_muladds( both
[j
]->co
[0], both
[j
]->to_world
[2], d
,
480 temp_alignments
[j
] );
481 v3_add( (v3f
){0.0f
,0.1f
,0.0f
}, temp_alignments
[j
], temp_alignments
[j
]);
485 for( int j
=0; j
<c0
->path_count
; j
++ ){
486 ent_path_index
*index
= mdl_arritm( &world
->ent_path_index
,
488 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
,
490 if( j
==0 || j
==c0
->path_count
-1 )
492 v3_copy( temp_alignments
[0], p
[1] );
494 v3_copy( temp_alignments
[1], p
[1] );
496 v3_copy( rn
->co
, p
[1] );
498 p
[1][3] = rn
->ref_count
;
499 p
[1][3] -= (float)rn
->ref_total
* 0.5f
;
502 if( j
+1 < c0
->path_count
){
503 index
= mdl_arritm( &world
->ent_path_index
,
504 c0
->path_start
+j
+1 );
505 rn
= mdl_arritm( &world
->ent_route_node
, index
->index
);
507 if( j
+1 == c0
->path_count
-1 )
508 v3_lerp( p
[1], temp_alignments
[1], 0.5f
, p
[2] );
510 v3_lerp( p
[1], rn
->co
, 0.5f
, p
[2] );
512 p
[2][3] = rn
->ref_count
;
513 p
[2][3] -= (float)rn
->ref_total
* 0.5f
;
516 v3_copy( end_gate
->co
[0], p
[2] );
517 v3_add( (v3f
){0.0f
,0.1f
,0.0f
}, p
[2], p
[2] );
518 p
[2][3] = collector
->ref_count
;
520 if( i
== route
->checkpoints_count
-1)
523 p
[2][3] -= (float)collector
->route_count
* 0.5f
;
524 //collector->ref_count ++;
527 /* p0,p1,p2 bezier patch is complete
528 * --------------------------------------*/
529 v3f surf0
, surf2
, n0
, n2
;
531 if( bh_closest_point( world
->geo_bh
, p
[0], surf0
, 5.0f
) == -1 )
532 v3_add( (v3f
){0.0f
,-0.1f
,0.0f
}, p
[0], surf0
);
534 if( bh_closest_point( world
->geo_bh
, p
[2], surf2
, 5.0f
) == -1 )
535 v3_add( (v3f
){0.0f
,-0.1f
,0.0f
}, p
[2], surf2
);
537 v3_sub( surf0
, p
[0], n0
);
538 v3_sub( surf2
, p
[2], n2
);
542 world_routes_place_curve( world
, route
, p
, n0
, n2
, sc
, pcbuf
);
545 v4_copy( p
[2], p
[0] );
549 scene_copy_slice( sc
, &route
->sm
);
553 struct world_surface
*world_tri_index_surface( world_instance
*world
,
556 static f64
world_routes_scatter_surface_points( world_instance
*world
,
557 pointcloud_buffer
*pcbuf
,
560 static f32 densities
[] = {
561 [k_surface_prop_concrete
] = 2.0f
,
562 [k_surface_prop_grass
] = 0.8f
,
563 [k_surface_prop_metal
] = 1.0f
,
564 [k_surface_prop_wood
] = 2.5f
,
565 [k_surface_prop_tiles
] = 4.0f
568 /* calculate total area */
569 f64 total_area
= 0.0f
;
570 for( u32 i
=0; i
<world
->scene_geo
.indice_count
/3; i
++ ){
571 u32
*tri
= &world
->scene_geo
.arrindices
[i
*3];
572 struct world_surface
*surf
= world_tri_index_surface( world
, tri
[0] );
574 if( surf
->info
.shader
== k_shader_boundary
||
575 surf
->info
.shader
== k_shader_invisible
) continue;
577 if( !(surf
->info
.flags
& k_material_flag_preview_visibile
) ) continue;
579 scene_vert
*va
= &world
->scene_geo
.arrvertices
[tri
[0]],
580 *vb
= &world
->scene_geo
.arrvertices
[tri
[1]],
581 *vc
= &world
->scene_geo
.arrvertices
[tri
[2]];
584 v3_sub( vb
->co
, va
->co
, v0
);
585 v3_sub( vc
->co
, va
->co
, v1
);
586 v3_cross( v0
, v1
, vn
);
587 if( vn
[1] < 0.0f
) continue;
590 if( surf
->info
.surface_prop
< vg_list_size(densities
) )
591 density
= densities
[surf
->info
.surface_prop
];
592 total_area
+= v3_length(vn
)*0.5f
*density
;
597 u8 colour
[] = { 80,80,80,255 };
598 v3f light_dir
= {0.3f
,0.8f
,0.1f
};
599 v3_normalize( light_dir
);
602 v3_sub( pcbuf
->boundary
[1], pcbuf
->boundary
[0], inv_ext
);
603 v3_div( (v3f
){1.0f
,1.0f
,1.0f
}, inv_ext
, inv_ext
);
605 for( u32 i
=0; i
<world
->scene_geo
.indice_count
/3; i
++ ){
606 u32
*tri
= &world
->scene_geo
.arrindices
[i
*3];
607 struct world_surface
*surf
= world_tri_index_surface( world
, tri
[0] );
609 if( surf
->info
.shader
== k_shader_boundary
||
610 surf
->info
.shader
== k_shader_invisible
) continue;
612 if( !(surf
->info
.flags
& k_material_flag_preview_visibile
) ) continue;
614 scene_vert
*va
= &world
->scene_geo
.arrvertices
[tri
[0]],
615 *vb
= &world
->scene_geo
.arrvertices
[tri
[1]],
616 *vc
= &world
->scene_geo
.arrvertices
[tri
[2]];
619 v3_sub( vb
->co
, va
->co
, v0
);
620 v3_sub( vc
->co
, va
->co
, v1
);
621 v3_cross( v0
, v1
, vn
);
622 if( vn
[1] < 0.0f
) continue;
625 if( surf
->info
.surface_prop
< vg_list_size(densities
) )
626 density
= densities
[surf
->info
.surface_prop
];
628 f32 area
= v3_length(vn
)*0.5f
*density
;
633 while( accum
> rate
){
636 if( pcbuf
->count
>= pcbuf
->max
) return total_area
;
638 v2f co
= { vg_randf64(), vg_randf64() };
639 if( v2_length2(co
) > 0.5f
){
645 v3_muls( v0
, co
[0], pt
);
646 v3_muladds( pt
, v1
, co
[1], pt
);
647 v3_add( va
->co
, pt
, pt
);
649 if( pt
[1] < world
->water
.height
) continue;
650 pointcloud_vert
*vert
= &pcbuf
->buf
[ pcbuf
->count
++ ];
653 v3_sub( pt
, pcbuf
->boundary
[0], pos
);
654 v3_mul( pos
, inv_ext
, pos
);
656 static v4f colours
[] = {
657 [k_surface_prop_concrete
] = { 0.13, 0.15, 0.17, 1.0 },
658 [k_surface_prop_grass
] = { 0.07, 0.1, 0.14, 1.0 },
659 [k_surface_prop_metal
] = { 0.15, 0.19, 0.22, 1.0 },
660 [k_surface_prop_wood
] = { 0.1, 0.13, 0.17, 1.0 },
661 [k_surface_prop_tiles
] = { 0.05, 0.06, 0.07, 1.0 },
664 v4f col
= {0.0f
,0.0f
,0.0f
,0.0f
};
665 if( surf
->info
.surface_prop
< vg_list_size(colours
) )
666 v4_copy( colours
[surf
->info
.surface_prop
], col
);
668 f32 brightness
= v3_dot(vn
,light_dir
)*0.5f
+0.5f
;
669 v3_muls( col
, brightness
, col
);
671 pointcloud_packvert( vert
, pos
, col
);
678 static void world_routes_surface_grid( world_instance
*world
,
679 pointcloud_buffer
*pcbuf
)
681 i32
const k_gridlines
= 32,
685 v3_sub( pcbuf
->boundary
[1], pcbuf
->boundary
[0], inv_ext
);
686 v3_div( (v3f
){1.0f
,1.0f
,1.0f
}, inv_ext
, inv_ext
);
687 v4f colour
= {0.2f
,0.2f
,0.2f
,1.0f
};
688 v3f dir
= {0.0f
,-1.0f
,0.0f
};
690 for( u32 k
=0; k
<2; k
++ ){
694 for( i32 x
=0; x
<=k_gridlines
; x
++ ){
695 f32 t
= (float)x
/ (float)k_gridlines
,
696 px
= vg_lerpf( pcbuf
->boundary
[0][a
], pcbuf
->boundary
[1][a
], t
);
698 for( i32 z
=0; z
<=k_gridres
; z
++ ){
699 f32 tz
= (float)z
/ (float)k_gridres
,
700 pz
= vg_lerpf(pcbuf
->boundary
[0][b
],pcbuf
->boundary
[1][b
], tz
);
708 bh_iter_init_ray( 0, &it
, ro
, dir
, INFINITY
);
711 while( bh_next( world
->geo_bh
, &it
, &idx
) ){
712 u32
*tri
= &world
->scene_geo
.arrindices
[ idx
*3 ];
715 u16 mask
= k_material_flag_preview_visibile
;
716 if( !(world
->scene_geo
.arrvertices
[tri
[0]].flags
& mask
) )
719 for( u32 i
=0; i
<3; i
++ ){
720 v3_copy( world
->scene_geo
.arrvertices
[tri
[i
]].co
, vs
[i
] );
724 if( ray_tri( vs
, ro
, dir
, &t
) ){
725 v3_muladds( ro
, dir
, t
, hit
);
727 if( world
->water
.enabled
)
728 if( hit
[1] < world
->water
.height
)
731 if( pcbuf
->count
>= pcbuf
->max
) return;
733 pointcloud_vert
*vert
= &pcbuf
->buf
[ pcbuf
->count
++ ];
736 v3_sub( hit
, pcbuf
->boundary
[0], co
);
737 v3_mul( co
, inv_ext
, co
);
739 pointcloud_packvert( vert
, co
, colour
);
747 static void world_write_preview( addon_reg
*reg
, pointcloud_buffer
*pcbuf
){
748 if( reg
->alias
.workshop_id
) return;
751 * FIXME: BUG: cannot correctly handle workshop because there is a stalling
752 * call below, which deadlocks the scene upload. TODO: improve the async
753 * stack to handle out of order execution. MAYBE
758 vg_strnull( &path
, path_buf
, 4096 );
760 addon_get_content_folder( reg
, &path
);
761 vg_strcat( &path
, "/preview.bin" );
763 if( !vg_strgood( &path
) ) vg_fatal_error( "Path too long\n" );
764 FILE *fp
= fopen( path_buf
, "wb" );
765 if( !fp
) vg_fatal_error( "Cannot open '%s' for writing\n", path_buf
);
767 fwrite( pcbuf
, sizeof(struct pointcloud_buffer
) +
768 sizeof(struct pointcloud_vert
)*pcbuf
->count
, 1, fp
);
770 vg_info( "written %s\n", path_buf
);
774 * Create the strips of colour that run through the world along course paths
776 static void world_gen_routes_generate( u32 instance_id
){
777 world_instance
*world
= &world_static
.instances
[ instance_id
];
778 vg_info( "Generating route meshes\n" );
781 vg_rand_seed( 2000 );
782 vg_async_item
*call_scene
= scene_alloc_async( &world
->scene_lines
,
783 &world
->mesh_route_lines
,
786 vg_async_item
*call_pointcloud
= NULL
;
787 pointcloud_buffer
*pcbuf
= NULL
;
789 if( instance_id
<= 1 /*world_loader.generate_point_cloud*/ ){
790 call_pointcloud
= vg_async_alloc(
791 sizeof(pointcloud_buffer
) +
792 sizeof(pointcloud_vert
)*POINTCLOUD_POINTS
);
793 pcbuf
= call_pointcloud
->payload
;
795 pcbuf
->max
= POINTCLOUD_POINTS
;
796 pcbuf
->op
= k_pointcloud_op_clear
;
799 v3_sub( world
->scene_geo
.bbx
[1], world
->scene_geo
.bbx
[0], ext
);
800 f32 maxe
= v3_maxf( ext
);
801 v3_fill( v0
, maxe
* 0.5f
);
802 v3_muladds( world
->scene_geo
.bbx
[0], ext
, 0.5f
, mid
);
803 v3_add( mid
, v0
, pcbuf
->boundary
[1] );
804 v3_sub( mid
, v0
, pcbuf
->boundary
[0] );
807 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_gate
); i
++ ){
808 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, i
);
810 gate
->route_count
= 0;
813 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route_node
); i
++ ){
814 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
, i
);
819 for( u32 k
=0; k
<mdl_arrcount(&world
->ent_route
); k
++ ){
820 ent_route
*route
= mdl_arritm( &world
->ent_route
, k
);
822 for( int i
=0; i
<route
->checkpoints_count
; i
++ ){
823 int i0
= route
->checkpoints_start
+i
,
824 i1
= route
->checkpoints_start
+((i
+1)%route
->checkpoints_count
);
826 ent_checkpoint
*c0
= mdl_arritm(&world
->ent_checkpoint
, i0
),
827 *c1
= mdl_arritm(&world
->ent_checkpoint
, i1
);
829 ent_gate
*start_gate
= mdl_arritm( &world
->ent_gate
, c0
->gate_index
);
830 start_gate
= mdl_arritm( &world
->ent_gate
, start_gate
->target
);
831 start_gate
->route_count
++;
833 if( !c0
->path_count
)
836 for( int j
=0; j
<c0
->path_count
; j
++ ){
837 ent_path_index
*index
= mdl_arritm( &world
->ent_path_index
,
839 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
,
846 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
847 world_routes_gen_meshes( world
, i
, &world
->scene_lines
, pcbuf
);
850 if( instance_id
<= 1 /*world_loader.generate_point_cloud*/ ){
854 area
= world_routes_scatter_surface_points( world
, pcbuf
, 16.0f
);
855 world_routes_surface_grid( world
, pcbuf
);
857 for( u32 i
=0; i
<mdl_arrcount( &world
->ent_gate
); i
++ ){
858 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, i
);
860 world_routes_pointcloud_tower( world
, pcbuf
, gate
->co
[0],
862 (v4f
){0.2f
,0.2f
,0.2f
,1.0f
} );
866 vg_info( "Distributed %u points over %fkm^2!\n",
867 pcbuf
->count
, area
/1e6f
);
869 world_write_preview( instance_id
? world_static
.addon_client
:
870 world_static
.addon_hub
,
872 vg_async_dispatch( call_pointcloud
, async_pointcloud_sub
);
875 vg_async_dispatch( call_scene
, async_scene_upload
);
876 world_routes_clear( world
);
879 /* load all routes from model header */
880 static void world_gen_routes_ent_init( world_instance
*world
){
881 vg_info( "Initializing routes\n" );
883 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_gate
); i
++ ){
884 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, i
);
885 for( u32 j
=0; j
<4; j
++ ){
886 gate
->routes
[j
] = 0xffff;
890 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
891 ent_route
*route
= mdl_arritm(&world
->ent_route
,i
);
892 mdl_transform_m4x3( &route
->anon
.transform
, route
->board_transform
);
894 route
->anon
.official_track_id
= 0xffffffff;
895 for( u32 j
=0; j
<vg_list_size(track_infos
); j
++ ){
896 if( !strcmp(track_infos
[j
].name
,
897 mdl_pstr(&world
->meta
,route
->pstr_name
))){
898 route
->anon
.official_track_id
= j
;
902 for( u32 j
=0; j
<route
->checkpoints_count
; j
++ ){
903 u32 id
= route
->checkpoints_start
+ j
;
904 ent_checkpoint
*cp
= mdl_arritm(&world
->ent_checkpoint
,id
);
906 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
908 for( u32 k
=0; k
<4; k
++ ){
909 if( gate
->routes
[k
] == 0xffff ){
915 if( (gate
->flags
& k_ent_gate_linked
) &
916 !(gate
->flags
& k_ent_gate_nonlocal
) ){
917 gate
= mdl_arritm(&world
->ent_gate
, gate
->target
);
919 for( u32 k
=0; k
<4; k
++ ){
920 if( gate
->routes
[k
] == i
){
921 vg_error( "already assigned route to gate\n" );
924 if( gate
->routes
[k
] == 0xffff ){
933 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_gate
); i
++ ){
934 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, i
);
937 world_routes_clear( world
);
941 * -----------------------------------------------------------------------------
943 * -----------------------------------------------------------------------------
946 static void world_routes_init(void)
948 world_static
.current_run_version
= 200;
949 world_static
.time
= 300.0;
950 world_static
.last_use
= 0.0;
952 shader_scene_route_register();
953 shader_routeui_register();
956 static void world_routes_update( world_instance
*world
)
958 world_static
.time
+= vg
.time_delta
;
960 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
961 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
963 int target
= route
->active_checkpoint
== 0xffff? 0: 1;
964 route
->factive
= vg_lerpf( route
->factive
, target
, 0.6f
*vg
.time_delta
);
967 for( u32 i
=0; i
<world_render
.text_particle_count
; i
++ ){
968 struct text_particle
*particle
= &world_render
.text_particles
[i
];
969 rb_object_debug( &particle
->obj
, VG__RED
);
973 static void world_routes_fixedupdate( world_instance
*world
)
977 for( u32 i
=0; i
<world_render
.text_particle_count
; i
++ ){
978 struct text_particle
*particle
= &world_render
.text_particles
[i
];
980 if( rb_global_has_space() ){
981 rb_ct
*buf
= rb_global_buffer();
983 int l
= rb_sphere__scene( particle
->obj
.rb
.to_world
,
984 &particle
->obj
.inf
.sphere
,
985 NULL
, &world
->rb_geo
.inf
.scene
, buf
,
986 k_material_flag_ghosts
);
988 for( int j
=0; j
<l
; j
++ ){
989 buf
[j
].rba
= &particle
->obj
.rb
;
990 buf
[j
].rbb
= &world
->rb_geo
.rb
;
993 rb_contact_count
+= l
;
997 rb_presolve_contacts( rb_contact_buffer
, rb_contact_count
);
999 for( int i
=0; i
<rb_contact_count
; i
++ ){
1000 rb_contact_restitution( rb_contact_buffer
+i
, vg_randf64() );
1003 for( int i
=0; i
<6; i
++ ){
1004 rb_solve_contacts( rb_contact_buffer
, rb_contact_count
);
1007 for( u32 i
=0; i
<world_render
.text_particle_count
; i
++ ){
1008 struct text_particle
*particle
= &world_render
.text_particles
[i
];
1009 rb_iter( &particle
->obj
.rb
);
1012 for( u32 i
=0; i
<world_render
.text_particle_count
; i
++ ){
1013 struct text_particle
*particle
= &world_render
.text_particles
[i
];
1014 rb_update_transform( &particle
->obj
.rb
);
1018 static void bind_terrain_noise(void);
1019 static void world_bind_light_array( world_instance
*world
,
1020 GLuint shader
, GLuint location
,
1022 static void world_bind_light_index( world_instance
*world
,
1023 GLuint shader
, GLuint location
,
1026 static void world_routes_update_timer_texts( world_instance
*world
){
1027 world_render
.timer_text_count
= 0;
1029 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
1030 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
1032 if( route
->active_checkpoint
!= 0xffff ){
1033 u32 next
= route
->active_checkpoint
+1;
1034 next
= next
% route
->checkpoints_count
;
1035 next
+= route
->checkpoints_start
;
1037 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
, next
);
1038 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
1039 ent_gate
*dest
= mdl_arritm( &world
->ent_gate
, gate
->target
);
1043 if( dest
->routes
[j
] == i
){
1053 struct timer_text
*text
=
1054 &world_render
.timer_texts
[ world_render
.timer_text_count
++ ];
1057 text
->route
= route
;
1059 if( route
->valid_checkpoints
>= route
->checkpoints_count
){
1060 double lap_time
= world_static
.time
- route
->timing_base
,
1061 time_centiseconds
= lap_time
* 100.0;
1063 if( time_centiseconds
> (float)0xfffe ) time_centiseconds
= 0.0;
1065 u16 centiseconds
= time_centiseconds
,
1066 seconds
= centiseconds
/ 100,
1067 minutes
= seconds
/ 60;
1069 centiseconds
%= 100;
1073 if( minutes
> 9 ) minutes
= 9;
1077 highscore_intr( text
->text
, minutes
, 1, ' ' ); j
++;
1078 text
->text
[j
++] = ':';
1081 if( seconds
>= 10 || minutes
){
1082 highscore_intr( text
->text
+j
, seconds
, 2, '0' ); j
+=2;
1085 highscore_intr( text
->text
+j
, seconds
, 1, '0' ); j
++;
1088 text
->text
[j
++] = '.';
1089 highscore_intr( text
->text
+j
, centiseconds
, 1, '0' ); j
++;
1090 text
->text
[j
] = '\0';
1093 highscore_intr( text
->text
, route
->valid_checkpoints
, 1, ' ' );
1094 text
->text
[1] = '/';
1095 highscore_intr( text
->text
+2, route
->checkpoints_count
+1, 1, ' ' );
1096 text
->text
[3] = '\0';
1099 gui_font3d
.font
= &gui
.font
;
1100 float align_r
= font3d_string_width( 0, text
->text
);
1104 { -0.92f
, h0
, depth
},
1105 { 0.92f
- align_r
, h0
, depth
},
1106 { -0.92f
, h1
, depth
},
1107 { 0.92f
- align_r
, h1
, depth
},
1110 if( dest
->route_count
== 1 ){
1111 positions
[0][0] = -align_r
*0.5f
;
1112 positions
[0][1] = h1
;
1116 ent_gate_get_mdl_mtx( gate
, mmdl
);
1118 m3x3_copy( mmdl
, text
->transform
);
1119 float ratio
= v3_length(text
->transform
[0]) /
1120 v3_length(text
->transform
[1]);
1122 m3x3_scale( text
->transform
, (v3f
){ size
, size
*ratio
, 0.1f
} );
1123 m4x3_mulv( mmdl
, positions
[j
], text
->transform
[3] );
1128 static void world_routes_fracture( world_instance
*world
, ent_gate
*gate
,
1129 v3f imp_co
, v3f imp_v
)
1131 world_render
.text_particle_count
= 0;
1133 for( u32 i
=0; i
<world_render
.timer_text_count
; i
++ ){
1134 struct timer_text
*text
= &world_render
.timer_texts
[i
];
1136 if( text
->gate
!= gate
) continue;
1139 m4x3_mul( gate
->transport
, text
->transform
, transform
);
1143 m4x3_decompose( transform
, co
, q
, s
);
1149 float brightness
= 0.3f
+ world
->ub_lighting
.g_day_phase
;
1150 v3_muls( text
->route
->colour
, brightness
, colour
);
1151 colour
[3] = 1.0f
-text
->route
->factive
;
1153 for( u32 j
=0;; j
++ ){
1154 char c
= text
->text
[j
];
1157 ent_glyph
*glyph
= font3d_glyph( &gui
.font
, 0, c
);
1158 if( !glyph
) continue;
1160 if( c
>= (u32
)'0' && c
<= (u32
)'9' && glyph
->indice_count
){
1161 struct text_particle
*particle
=
1162 &world_render
.text_particles
[world_render
.text_particle_count
++];
1164 particle
->glyph
= glyph
;
1165 v4_copy( colour
, particle
->colour
);
1168 v2_muls( glyph
->size
, 0.5f
, origin
);
1173 v3_add( offset
, origin
, world_co
);
1174 m4x3_mulv( transform
, world_co
, world_co
);
1176 float r
= vg_maxf( s
[0]*glyph
->size
[0], s
[1]*glyph
->size
[1] )*0.5f
;
1178 m3x3_identity( particle
->mlocal
);
1179 m3x3_scale( particle
->mlocal
, s
);
1181 v3_muls( origin
, -1.0f
, particle
->mlocal
[3] );
1183 v3_copy( world_co
, particle
->obj
.rb
.co
);
1184 v3_muls( imp_v
, 1.0f
+vg_randf64(), particle
->obj
.rb
.v
);
1185 particle
->obj
.rb
.v
[1] += 2.0f
;
1187 v4_copy( q
, particle
->obj
.rb
.q
);
1188 particle
->obj
.rb
.w
[0] = vg_randf64()*2.0f
-1.0f
;
1189 particle
->obj
.rb
.w
[1] = vg_randf64()*2.0f
-1.0f
;
1190 particle
->obj
.rb
.w
[2] = vg_randf64()*2.0f
-1.0f
;
1192 particle
->obj
.type
= k_rb_shape_sphere
;
1193 particle
->obj
.inf
.sphere
.radius
= r
*0.6f
;
1195 rb_init_object( &particle
->obj
);
1197 offset
[0] += glyph
->size
[0];
1202 static void render_world_routes( world_instance
*world
, camera
*cam
,
1205 m4x3f identity_matrix
;
1206 m4x3_identity( identity_matrix
);
1208 shader_scene_route_use();
1209 shader_scene_route_uTexGarbage(0);
1210 world_link_lighting_ub( world
, _shader_scene_route
.id
);
1211 world_bind_position_texture( world
, _shader_scene_route
.id
,
1212 _uniform_scene_route_g_world_depth
, 2 );
1213 world_bind_light_array( world
, _shader_scene_route
.id
,
1214 _uniform_scene_route_uLightsArray
, 3 );
1215 world_bind_light_index( world
, _shader_scene_route
.id
,
1216 _uniform_scene_route_uLightsIndex
, 4 );
1217 bind_terrain_noise();
1219 shader_scene_route_uPv( cam
->mtx
.pv
);
1220 shader_scene_route_uPvmPrev( cam
->mtx_prev
.pv
);
1221 shader_scene_route_uMdl( identity_matrix
);
1222 shader_scene_route_uCamera( cam
->transform
[3] );
1224 mesh_bind( &world
->mesh_route_lines
);
1226 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
1227 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
1230 v3_lerp( (v3f
){0.7f
,0.7f
,0.7f
}, route
->colour
, route
->factive
, colour
);
1231 colour
[3] = route
->factive
*0.2f
;
1233 shader_scene_route_uColour( colour
);
1234 mdl_draw_submesh( &route
->sm
);
1238 * ---------------------------------------------------- */
1239 if( layer_depth
== 0 ){
1240 font3d_bind( &gui
.font
, k_font_shader_default
, 0, world
, cam
);
1242 for( u32 i
=0; i
<world_render
.timer_text_count
; i
++ ){
1243 struct timer_text
*text
= &world_render
.timer_texts
[i
];
1246 float brightness
= 0.3f
+ world
->ub_lighting
.g_day_phase
;
1247 v3_muls( text
->route
->colour
, brightness
, colour
);
1248 colour
[3] = 1.0f
-text
->route
->factive
;
1250 shader_model_font_uColour( colour
);
1251 font3d_simple_draw( 0, text
->text
, cam
, text
->transform
);
1254 shader_model_font_uOffset( (v4f
){0.0f
,0.0f
,0.0f
,1.0f
} );
1256 for( u32 i
=0; i
<world_render
.text_particle_count
; i
++ ){
1257 struct text_particle
*particle
= &world_render
.text_particles
[i
];
1261 m4x3_expand( particle
->mdl
, prev_mtx
);
1262 m4x4_mul( cam
->mtx_prev
.pv
, prev_mtx
, prev_mtx
);
1264 shader_model_font_uPvmPrev( prev_mtx
);
1268 rb_extrapolate( &particle
->obj
.rb
, model
[3], q
);
1271 m4x3_mul( model
, particle
->mlocal
, particle
->mdl
);
1272 shader_model_font_uMdl( particle
->mdl
);
1273 shader_model_font_uColour( particle
->colour
);
1275 mesh_drawn( particle
->glyph
->indice_start
,
1276 particle
->glyph
->indice_count
);
1281 * ---------------------------------------------------- */
1283 shader_model_gate_use();
1284 shader_model_gate_uPv( cam
->mtx
.pv
);
1285 shader_model_gate_uCam( cam
->pos
);
1286 shader_model_gate_uTime( vg
.time
*0.25f
);
1287 shader_model_gate_uInvRes( (v2f
){
1288 1.0f
/ (float)vg
.window_x
,
1289 1.0f
/ (float)vg
.window_y
});
1291 mesh_bind( &world_gates
.mesh
);
1293 /* skip writing into the motion vectors for this */
1294 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
1296 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
1297 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
1299 if( route
->active_checkpoint
!= 0xffff ){
1301 float brightness
= 0.3f
+ world
->ub_lighting
.g_day_phase
;
1302 v3_muls( route
->colour
, brightness
, colour
);
1303 colour
[3] = 1.0f
-route
->factive
;
1305 shader_model_gate_uColour( colour
);
1307 u32 next
= route
->active_checkpoint
+1+layer_depth
;
1308 next
= next
% route
->checkpoints_count
;
1309 next
+= route
->checkpoints_start
;
1311 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
, next
);
1312 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
1315 ent_gate_get_mdl_mtx( gate
, mmdl
);
1316 shader_model_gate_uMdl( mmdl
);
1318 for( u32 j
=0; j
<4; j
++ ){
1319 if( gate
->routes
[j
] == i
){
1320 mdl_draw_submesh( &world_gates
.sm_marker
[j
] );
1326 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
, GL_COLOR_ATTACHMENT1
} );
1329 #endif /* ROUTES_C */