1 #ifndef WORLD_PHYSICS_H
2 #define WORLD_PHYSICS_H
5 #include "vg/vg_rigidbody.h"
6 #include "vg/vg_rigidbody_collision.h"
8 static void ray_world_get_tri( world_instance
*world
,
9 ray_hit
*hit
, v3f tri
[3] );
11 static int ray_world( world_instance
*world
,
12 v3f pos
, v3f dir
, ray_hit
*hit
, u16 ignore
);
14 static int spherecast_world( world_instance
*world
,
15 v3f pa
, v3f pb
, float r
, float *t
, v3f n
,
18 static struct world_surface
*world_tri_index_surface( world_instance
*world
,
21 static struct world_surface
*world_contact_surface( world_instance
*world
,
24 static struct world_surface
*ray_hit_surface( world_instance
*world
,
27 #endif /* WORLD_PHYSICS_H */