1 #ifndef WORLD_PHYSICS_H
2 #define WORLD_PHYSICS_H
6 VG_STATIC
void ray_world_get_tri( world_instance
*world
,
7 ray_hit
*hit
, v3f tri
[3] );
9 VG_STATIC
int ray_world( world_instance
*world
,
10 v3f pos
, v3f dir
, ray_hit
*hit
);
12 VG_STATIC
int spherecast_world( world_instance
*world
,
13 v3f pa
, v3f pb
, float r
, float *t
, v3f n
);
15 VG_STATIC
struct world_surface
*world_tri_index_surface( world_instance
*world
,
18 VG_STATIC
struct world_surface
*world_contact_surface( world_instance
*world
,
21 VG_STATIC
struct world_surface
*ray_hit_surface( world_instance
*world
,
24 #endif /* WORLD_PHYSICS_H */