3 #include "vg/vg_rigidbody.h"
4 #include "vg/vg_rigidbody_collision.h"
7 void ray_world_get_tri( world_instance
*world
,
8 ray_hit
*hit
, v3f tri
[3] );
10 int ray_world( world_instance
*world
,
11 v3f pos
, v3f dir
, ray_hit
*hit
, u16 ignore
);
13 int spherecast_world( world_instance
*world
,
14 v3f pa
, v3f pb
, float r
, float *t
, v3f n
,
17 struct world_surface
*world_tri_index_surface( world_instance
*world
,
20 struct world_surface
*world_contact_surface( world_instance
*world
,
23 struct world_surface
*ray_hit_surface( world_instance
*world
,