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HEAD
clean up blurring code. remove dead code
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_map.h
1
#pragma once
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#include
"vg/vg_platform.h"
3
#include
"vg/vg_camera.h"
4
#include
"world_entity.h"
5
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struct
world_map
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{
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v2f plane_pos
;
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f32 boom_dist
;
10
u32 world_id
;
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u32 home_select
;
12
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ent_spawn
*
sel_spawn
, *
close_spawn
;
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vg_camera cam
;
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bool
view_ready
;
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}
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extern
world_map
;
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void
world_map_pre_update
(
void
);