clean up blurring code. remove dead code
[carveJwlIkooP6JGAAIwe30JlM.git] / world_map.h
1 #pragma once
2 #include "vg/vg_platform.h"
3 #include "vg/vg_camera.h"
4 #include "world_entity.h"
5
6 struct world_map
7 {
8 v2f plane_pos;
9 f32 boom_dist;
10 u32 world_id;
11 u32 home_select;
12
13 ent_spawn *sel_spawn, *close_spawn;
14 vg_camera cam;
15
16 bool view_ready;
17 }
18 extern world_map;
19 void world_map_pre_update(void);