9 struct world_map world_map
;
11 static void world_map_get_dir( v3f dir
)
14 dir
[0] = -sqrtf(0.5f
);
20 static void world_map_get_plane( v4f plane
)
22 world_instance
*world
= &world_static
.instances
[ world_map
.world_id
];
23 f32 h
= localplayer
.rb
.co
[1];
24 if( world_map
.world_id
!= world_static
.active_instance
)
25 h
= (world
->scene_geo
.bbx
[0][1] + world
->scene_geo
.bbx
[1][1]) * 0.5f
;
27 v4_copy( (v4f
){0.0f
,1.0f
,0.0f
,h
}, plane
);
30 static void respawn_world_to_plane_pos( v3f pos
, v2f plane_pos
)
33 world_map_get_dir( dir
);
36 world_map_get_plane( plane
);
39 f32 t
= ray_plane( plane
, pos
, dir
);
40 v3_muladds( pos
, dir
, t
, co
);
45 static void respawn_map_draw_icon( vg_camera
*cam
,
46 enum gui_icon icon
, v3f pos
, f32 size
)
51 m4x4_mulv( cam
->mtx
.pv
, v
, v
);
52 v2_divs( v
, v
[3], v
);
54 gui_draw_icon( icon
, (v2f
){ v
[0]*0.5f
+0.5f
,v
[1]*0.5f
+0.5f
}, size
);
57 static void world_map_select_close(void)
59 world_map
.sel_spawn
= world_map
.close_spawn
;
63 if( gui_new_helper( input_button_list
[k_srbind_maccept
], &text
) )
64 vg_strcat( &text
, "Spawn Here" );
65 if( gui_new_helper( input_button_list
[k_srbind_mback
], &text
) )
66 vg_strcat( &text
, "Back" );
69 void world_map_click(void)
71 world_map_select_close();
74 static void world_map_help_normal(void)
79 if( gui_new_helper( input_joy_list
[k_srjoystick_steer
], &text
) )
80 vg_strcat( &text
, "Move" );
82 if( gui_new_helper( input_button_list
[k_srbind_maccept
], &text
) )
83 vg_strcat( &text
, "Select" );
85 if( gui_new_helper( input_button_list
[k_srbind_mback
], &text
) )
86 vg_strcat( &text
, "Exit" );
89 void world_map_pre_update(void)
91 if( menu_viewing_map() )
93 if( !world_map
.view_ready
)
95 world_map
.world_id
= world_static
.active_instance
;
97 world_instance
*world
= &world_static
.instances
[ world_map
.world_id
];
98 v3f
*bbx
= world
->scene_geo
.bbx
;
100 v3_copy( localplayer
.rb
.co
, world
->player_co
);
101 respawn_world_to_plane_pos( localplayer
.rb
.co
, world_map
.plane_pos
);
102 world_map
.boom_dist
= 400.0f
;
103 world_map
.home_select
= 0;
104 world_map
.view_ready
= 1;
105 world_map
.sel_spawn
= NULL
;
106 world_map
.close_spawn
= NULL
;
108 world_map_help_normal();
113 if( world_map
.view_ready
)
116 world_map
.view_ready
= 0;
122 world_instance
*world
= &world_static
.instances
[ world_map
.world_id
];
123 v3f
*bbx
= world
->scene_geo
.bbx
;
124 f32
*pos
= world_map
.plane_pos
;
127 joystick_state( k_srjoystick_steer
, steer
);
128 v2_normalize_clamp( steer
);
130 if( !world_map
.sel_spawn
)
132 f32
*pos
= world_map
.plane_pos
;
134 m2x2_create_rotation( rm
, -0.25f
*VG_PIf
);
135 m2x2_mulv( rm
, steer
, steer
);
136 v2_muladds( pos
, steer
, vg
.time_frame_delta
* 200.0f
, pos
);
139 f32 bd_target
= 400.0f
,
140 interp
= vg
.time_frame_delta
*2.0f
;
142 if( world_map
.sel_spawn
)
145 respawn_world_to_plane_pos( world_map
.sel_spawn
->transform
.co
, pp
);
146 v2_lerp( pos
, pp
, interp
, pos
);
150 world_map
.boom_dist
= vg_lerpf( world_map
.boom_dist
, bd_target
, interp
);
152 v2_minv( (v2f
){ bbx
[1][0], bbx
[1][2] }, pos
, pos
);
153 v2_maxv( (v2f
){ bbx
[0][0], bbx
[0][2] }, pos
, pos
);
156 vg_camera
*cam
= &world_map
.cam
;
158 world_map_get_dir(dir
);
161 world_map_get_plane( plane
);
163 v3f co
= { pos
[0], plane
[3]*plane
[1], pos
[1] };
164 v3_muladds( co
, dir
, world_map
.boom_dist
, cam
->pos
);
166 vg_line_cross( co
, VG__RED
, 10.0f
);
168 cam
->angles
[0] = 0.25f
* VG_PIf
;
169 cam
->angles
[1] = 0.25f
* VG_PIf
;
174 vg_camera_update_transform( cam
);
175 vg_camera_update_view( cam
);
176 vg_camera_update_projection( cam
);
177 vg_camera_finalize( cam
);
180 f32 closest2
= INFINITY
;
181 v2f centroid
= { 0, 0 };
183 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_spawn
); i
++ )
185 ent_spawn
*spawn
= mdl_arritm(&world
->ent_spawn
,i
);
188 v3_copy( spawn
->transform
.co
, v
);
190 m4x4_mulv( cam
->mtx
.pv
, v
, v
);
191 v2_divs( v
, v
[3], v
);
193 f32 d2
= v2_dist2(v
, centroid
);
196 world_map
.close_spawn
= spawn
;
199 spawn
->transform
.s
[0] = d2
;
202 if( button_down( k_srbind_maccept
) )
204 if( world_map
.sel_spawn
)
206 skaterift
.activity
= k_skaterift_default
;
207 world_static
.active_instance
= world_map
.world_id
;
208 srinput
.state
= k_input_state_resume
;
209 player__spawn( world_map
.sel_spawn
);
214 world_map_select_close();
218 if( button_down( k_srbind_mback
) )
220 if( world_map
.sel_spawn
)
222 world_map
.sel_spawn
= NULL
;
223 world_map_help_normal();
227 srinput
.state
= k_input_state_resume
;
228 skaterift
.activity
= k_skaterift_default
;
234 * ---------------------*/
235 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_challenge
); i
++ )
237 ent_challenge
*challenge
= mdl_arritm( &world
->ent_challenge
, i
);
239 enum gui_icon icon
= k_gui_icon_exclaim_2d
;
240 if( challenge
->status
)
241 icon
= k_gui_icon_tick_2d
;
243 respawn_map_draw_icon( cam
, icon
, challenge
->transform
.co
, 1.0f
);
246 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_spawn
); i
++ )
248 ent_spawn
*spawn
= mdl_arritm( &world
->ent_spawn
, i
);
250 if( spawn
->transform
.s
[0] > 0.3f
)
253 f32 s
= 1.0f
-(spawn
->transform
.s
[0] / 0.3f
);
254 respawn_map_draw_icon( cam
,
255 spawn
==world_map
.sel_spawn
?
256 k_gui_icon_spawn_select
: k_gui_icon_spawn
,
257 spawn
->transform
.co
, s
);
260 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_skateshop
); i
++ )
262 ent_skateshop
*shop
= mdl_arritm( &world
->ent_skateshop
, i
);
263 if( shop
->type
== k_skateshop_type_boardshop
)
265 respawn_map_draw_icon( cam
, k_gui_icon_board
, shop
->transform
.co
, 1 );
267 else if( shop
->type
== k_skateshop_type_worldshop
)
269 respawn_map_draw_icon( cam
, k_gui_icon_world
, shop
->transform
.co
, 1 );
273 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_gate
); i
++ )
275 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, i
);
276 if( gate
->flags
& k_ent_gate_nonlocal
)
278 respawn_map_draw_icon( cam
, k_gui_icon_rift
, gate
->co
[0], 1 );
282 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ )
284 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
287 v4_copy( route
->colour
, colour
);
288 v3_muls( colour
, 1.6666f
, colour
);
289 gui_icon_setcolour( colour
);
290 respawn_map_draw_icon( cam
, k_gui_icon_rift_run_2d
,
291 route
->board_transform
[3], 1 );
294 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_glider
); i
++ )
296 ent_glider
*glider
= mdl_arritm( &world
->ent_glider
, i
);
298 v4f colour
= { 1,1,1,1 };
300 if( !(glider
->flags
& 0x1) )
301 v3_muls( colour
, 0.5f
, colour
);
302 gui_icon_setcolour( colour
);
304 respawn_map_draw_icon( cam
, k_gui_icon_glider
, glider
->transform
.co
, 1 );