strange bug and playermodels
[carveJwlIkooP6JGAAIwe30JlM.git] / world_load.c
1 #ifndef WORLD_LOAD_C
2 #define WORLD_LOAD_C
3
4 #include "world_load.h"
5 #include "world_routes.h"
6 #include "world_gate.h"
7 #include "ent_skateshop.h"
8 #include "addon.h"
9 #include "save.h"
10 #include "vg/vg_msg.h"
11 #include "network.h"
12 #include "player_remote.h"
13
14 /*
15 * load the .mdl file located in path as a world instance
16 */
17 static void world_instance_load_mdl( u32 instance_id, const char *path ){
18 vg_rand_seed( 9001 );
19
20 world_instance *world = &world_static.instances[ instance_id ];
21 world_init_blank( world );
22 world->status = k_world_status_loading;
23
24 vg_info( "Loading instance[%u]: %s\n", instance_id, path );
25
26 void *allocator = NULL;
27 if( instance_id == 0 ) allocator = world_static.heap;
28 else allocator = world_static.instances[instance_id-1].heap;
29
30 u32 heap_availible = vg_linear_remaining( allocator );
31 u32 min_overhead = sizeof(vg_linear_allocator);
32
33 if( heap_availible < (min_overhead+1024) ){
34 vg_fatal_error( "out of memory" );
35 }
36
37 u32 size = heap_availible - min_overhead;
38 void *heap = vg_create_linear_allocator( allocator, size, VG_MEMORY_SYSTEM );
39
40 world->heap = heap;
41 mdl_context *meta = &world->meta;
42
43 mdl_open( meta, path, world->heap );
44 mdl_load_metadata_block( meta, world->heap );
45 mdl_load_animation_block( meta, world->heap );
46 mdl_load_mesh_block( meta, world->heap );
47
48 vg_info( "%u\n", sizeof(ent_cubemap) );
49
50 MDL_LOAD_ARRAY( meta, &world->ent_gate, ent_gate, heap );
51 MDL_LOAD_ARRAY( meta, &world->ent_camera, ent_camera, heap );
52 MDL_LOAD_ARRAY( meta, &world->ent_spawn, ent_spawn, heap );
53 MDL_LOAD_ARRAY( meta, &world->ent_light, ent_light, heap );
54 MDL_LOAD_ARRAY( meta, &world->ent_route_node,ent_route_node, heap );
55 MDL_LOAD_ARRAY( meta, &world->ent_path_index,ent_path_index, heap );
56 MDL_LOAD_ARRAY( meta, &world->ent_checkpoint,ent_checkpoint, heap );
57 MDL_LOAD_ARRAY( meta, &world->ent_route, ent_route, heap );
58 MDL_LOAD_ARRAY( meta, &world->ent_water, ent_water, heap );
59 MDL_LOAD_ARRAY( meta, &world->ent_audio_clip,ent_audio_clip, heap );
60 MDL_LOAD_ARRAY( meta, &world->ent_audio, ent_audio, heap );
61 MDL_LOAD_ARRAY( meta, &world->ent_volume, ent_volume, heap );
62 MDL_LOAD_ARRAY( meta, &world->ent_traffic, ent_traffic, heap );
63 MDL_LOAD_ARRAY( meta, &world->ent_marker, ent_marker, heap );
64 MDL_LOAD_ARRAY( meta, &world->ent_skateshop, ent_skateshop, heap );
65 MDL_LOAD_ARRAY( meta, &world->ent_swspreview,ent_swspreview, heap );
66 MDL_LOAD_ARRAY( meta, &world->ent_ccmd, ent_ccmd, heap );
67 MDL_LOAD_ARRAY( meta, &world->ent_objective, ent_objective, heap );
68 MDL_LOAD_ARRAY( meta, &world->ent_challenge, ent_challenge, heap );
69 MDL_LOAD_ARRAY( meta, &world->ent_relay, ent_relay, heap );
70 MDL_LOAD_ARRAY( meta, &world->ent_cubemap, ent_cubemap, heap );
71 MDL_LOAD_ARRAY( meta, &world->ent_miniworld, ent_miniworld, heap );
72 MDL_LOAD_ARRAY( meta, &world->ent_prop, ent_prop, heap );
73 MDL_LOAD_ARRAY( meta, &world->ent_region, ent_region, heap );
74
75 mdl_array_ptr infos;
76 MDL_LOAD_ARRAY( meta, &infos, ent_worldinfo, vg_mem.scratch );
77
78 world->skybox = k_skybox_default;
79 if( mdl_arrcount(&infos) ){
80 world->info = *((ent_worldinfo *)mdl_arritm(&infos,0));
81
82 if( world->meta.info.version >= 104 ){
83 if( MDL_CONST_PSTREQ( &world->meta, world->info.pstr_skybox,"space")){
84 world->skybox = k_skybox_space;
85 }
86 }
87 }
88 else{
89 world->info.pstr_author = 0;
90 world->info.pstr_desc = 0;
91 world->info.pstr_name = 0;
92 world->info.timezone = 0.0f;
93 }
94
95 time_t seconds = time(NULL) % ((u32)vg_maxf(1.0f,k_day_length)*60);
96 world->time = ((f64)(seconds)/(k_day_length*60.0));
97 world->time += (world->info.timezone/24.0);
98
99 /* process resources from pack */
100 world_gen_load_surfaces( world );
101 world_gen_routes_ent_init( world );
102 world_gen_entities_init( world );
103
104 /* main bulk */
105 world_gen_generate_meshes( world );
106 world_gen_routes_generate( instance_id );
107 world_gen_compute_light_indices( world );
108 mdl_close( meta );
109
110 /* init player position.
111 * - this is overriden by the save state when(if) it loads */
112 ent_spawn *rp = world_find_spawn_by_name( world, "start" );
113 if( !rp ) rp = world_find_closest_spawn( world, (v3f){0.0f,0.0f,0.0f} );
114 if( rp )
115 v3_copy( rp->transform.co, world->player_co );
116 else{
117 /* FIXME: we need to find a safe place to put the player_co using
118 * raycasts. */
119 v3_zero( world->player_co );
120 }
121
122 /* allocate leaderboard buffers */
123 u32 bs = mdl_arrcount(&world->ent_route)*sizeof(struct leaderboard_cache);
124 world->leaderboard_cache = vg_linear_alloc( heap, bs );
125
126 for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i ++ ){
127 struct leaderboard_cache *board = &world->leaderboard_cache[i];
128 board->data = vg_linear_alloc( heap, NETWORK_REQUEST_MAX );
129 board->status = k_request_status_client_error;
130 board->cache_time = 0.0;
131 board->data_len = 0;
132 }
133
134 world->routes_ui = vg_linear_alloc( heap,
135 sizeof(struct route_ui)*mdl_arrcount(&world->ent_route) );
136
137 vg_async_call( async_world_postprocess, world, 0 );
138 vg_async_stall();
139 }
140
141 struct world_load_complete_data{
142 savedata_file save;
143 enum world_purpose purpose;
144 };
145
146 static void skaterift_world_load_done( void *payload, u32 size ){
147 struct world_load_complete_data *data = payload;
148 world_instance *world = &world_static.instances[ data->purpose ];
149
150 vg_msg sav;
151 vg_msg_init( &sav, data->save.buf, data->save.len );
152
153 if( data->purpose != k_world_purpose_hub ){
154 vg_msg player_frame = sav;
155 if( vg_msg_seekframe( &player_frame, "player" ) ){
156 vg_msg_getkvv3f( &player_frame, "position", world->player_co, NULL );
157 }
158 }
159
160 world_entity_start( world, &sav );
161 world->status = k_world_status_loaded;
162 world_static.load_state = k_world_loader_none;
163 }
164
165 struct world_load_args {
166 enum world_purpose purpose;
167 addon_reg *reg;
168 };
169
170 /*
171 * Does a complete world switch using the remaining free slots
172 */
173 static void skaterift_world_load_thread( void *_args ){
174 struct world_load_args args = *((struct world_load_args *)_args);
175
176 addon_reg *reg = args.reg;
177 world_static.instance_addons[ args.purpose ] = reg;
178
179 char uid[ADDON_UID_MAX];
180 addon_alias_uid( &reg->alias, uid );
181 vg_info( "LOAD WORLD %s @%d\n", uid, args.purpose );
182
183 char path_buf[4096];
184 vg_str path;
185 vg_strnull( &path, path_buf, 4096 );
186
187 assert( reg );
188 addon_get_content_folder( reg, &path, 1 );
189
190 vg_str folder = path;
191 if( !vg_strgood( &folder ) ) {
192 vg_error( "Load target too long\n" );
193 return;
194 }
195
196 char worlds[k_world_max-1][4096];
197 u32 i=0;
198
199 vg_dir dir;
200 if( !vg_dir_open(&dir, folder.buffer) ){
201 vg_error( "opendir('%s') failed\n", folder.buffer );
202 return;
203 }
204
205 while( vg_dir_next_entry(&dir) ){
206 if( vg_dir_entry_type(&dir) == k_vg_entry_type_file ){
207 const char *d_name = vg_dir_entry_name(&dir);
208 if( d_name[0] == '.' ) continue;
209
210 vg_str file = folder;
211 vg_strcat( &file, "/" );
212 vg_strcat( &file, d_name );
213 if( !vg_strgood( &file ) ) continue;
214
215 char *ext = vg_strch( &file, '.' );
216 if( !ext ) continue;
217 if( strcmp(ext,".mdl") ) continue;
218
219 if( i == k_world_max-1 ){
220 vg_warn( "There are too many .mdl files in the map folder!(3)\n" );
221 break;
222 }
223
224 strcpy( worlds[i++], file.buffer );
225 }
226 }
227 vg_dir_close(&dir);
228
229 if( i == 0 ){
230 vg_warn( "There are no .mdl files in the map folder.\n" );
231 }
232
233 u32 first_index = 0;
234 for( u32 j=0; j<i; j++ ){
235 vg_str name = { .buffer = worlds[j], .i=strlen(worlds[j]),
236 sizeof(worlds[j]) };
237 char *fname = vg_strch( &name, '/' );
238 if( fname ){
239 if( !strcmp( fname+1, "main.mdl" ) ){
240 first_index = j;
241 }
242 }
243 }
244
245 world_instance_load_mdl( args.purpose, worlds[first_index] );
246
247 vg_async_item *final_call =
248 vg_async_alloc( sizeof(struct world_load_complete_data) );
249
250 struct world_load_complete_data *data = final_call->payload;
251 data->purpose = args.purpose;
252
253 skaterift_world_get_save_path( args.purpose, data->save.path );
254 savedata_file_read( &data->save );
255
256 vg_async_dispatch( final_call, skaterift_world_load_done );
257 vg_async_stall();
258 }
259
260 /* holding pattern before we can start loading the new world, since we might be
261 * waiting for audio to stop */
262 static void skaterift_change_client_world_preupdate(void){
263 for( u32 i=1; i<k_world_max; i++ ){
264 world_instance *inst = &world_static.instances[i];
265
266 if( inst->status == k_world_status_unloading ){
267 if( world_freeable( inst ) ){
268 world_free( inst );
269 }
270 return;
271 }
272 }
273
274 if( vg_loader_availible() ){
275 vg_info( "worlds cleared, begining load\n" );
276 world_static.load_state = k_world_loader_load;
277
278 vg_linear_clear( vg_async.buffer );
279 struct world_load_args *args =
280 vg_linear_alloc( vg_async.buffer, sizeof(struct world_load_args) );
281 args->purpose = k_world_purpose_client;
282 args->reg = world_static.instance_addons[ k_world_purpose_client ];
283
284 /* this is replaces the already correct reg but we have to set it again
285 * TOO BAD */
286
287 /* finally can start the loader */
288 vg_loader_start( skaterift_world_load_thread, args );
289 }
290 }
291
292 /* places all loaded worlds into unloading state */
293 static void skaterift_change_world_start( addon_reg *reg ){
294 if( world_static.active_instance != 0 )
295 vg_error( "Cannot change worlds while in non-root world\n" );
296 else{
297 if( world_static.instance_addons[ k_world_purpose_client ] == reg ){
298 vg_warn( "World is already loaded\n" );
299 return;
300 }
301
302 char buf[76];
303 addon_alias_uid( &reg->alias, buf );
304 vg_info( "switching to: %s\n", buf );
305 skaterift_autosave(1);
306
307 world_static.load_state = k_world_loader_preload;
308
309 vg_linear_clear( vg_mem.scratch ); /* ?? */
310 vg_info( "unloading old worlds\n" );
311
312 world_instance *client_world =
313 &world_static.instances[ k_world_purpose_client ];
314
315 if( client_world->status == k_world_status_loaded ){
316 client_world->status = k_world_status_unloading;
317 world_fadeout_audio( client_world );
318 }
319
320 world_static.instance_addons[ k_world_purpose_client ] = reg;
321 network_send_item( k_netmsg_playeritem_world1 );
322 relink_all_remote_player_worlds();
323 world_unlink_nonlocal( &world_static.instances[k_world_purpose_hub] );
324 }
325 }
326
327 /* console command for the above function */
328 static int skaterift_load_world_command( int argc, const char *argv[] ){
329 if( !vg_loader_availible() ) return 0; /* FIXME */
330
331 if( argc == 1 ){
332 addon_alias q;
333 addon_uid_to_alias( argv[0], &q );
334
335 u32 reg_id = addon_match( &q );
336 if( reg_id != 0xffffffff ){
337 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id, 0 );
338 skaterift_change_world_start( reg );
339 }
340 else {
341 vg_error( "Addon '%s' is not installed or not found.\n", argv[0] );
342 }
343 }
344 else {
345 vg_info( "worlds availible to load:\n" );
346
347 for( int i=0; i<addon_count(k_addon_type_world,0); i ++ ){
348 addon_reg *w = get_addon_from_index( k_addon_type_world, i, 0);
349
350 char buf[ADDON_UID_MAX];
351 addon_alias_uid( &w->alias, buf );
352
353 if( w->flags & ADDON_REG_HIDDEN )
354 vg_info( " %s [hidden]\n", buf );
355 else
356 vg_info( " %s\n", buf );
357 }
358 }
359
360 return 0;
361 }
362
363 /*
364 * checks:
365 * 1. to see if all audios owned by the world have been stopped
366 * 2. that this is the least significant world
367 */
368 static int world_freeable( world_instance *world ){
369 if( world->status != k_world_status_unloading ) return 0;
370 u8 world_id = (world - world_static.instances) + 1;
371
372 for( u32 i=world_id; i<vg_list_size(world_static.instances); i++ ){
373 if( world_static.instances[i].status != k_world_status_unloaded ){
374 return 0;
375 }
376 }
377
378 int freeable = 1;
379 audio_lock();
380 for( u32 i=0; i<AUDIO_CHANNELS; i++ ){
381 audio_channel *ch = &vg_audio.channels[i];
382
383 if( ch->allocated && (ch->world_id == world_id)){
384 if( !audio_channel_finished( ch ) ){
385 freeable = 0;
386 break;
387 }
388 }
389 }
390 audio_unlock();
391 return freeable;
392 }
393
394 /*
395 * Free all resources for world instance
396 */
397 static void world_free( world_instance *world ){
398 vg_info( "Free world @%p\n", world );
399
400 /* free meshes */
401 mesh_free( &world->mesh_route_lines );
402 mesh_free( &world->mesh_geo );
403 mesh_free( &world->mesh_no_collide );
404 mesh_free( &world->mesh_water );
405
406 /* glDeleteBuffers silently ignores 0's and names that do not correspond to
407 * existing buffer objects.
408 * */
409 glDeleteBuffers( 1, &world->tbo_light_entities );
410 glDeleteTextures( 1, &world->tex_light_entities );
411 glDeleteTextures( 1, &world->tex_light_cubes );
412
413 /* delete textures and meshes */
414 glDeleteTextures( world->texture_count, world->textures );
415
416 u32 world_index = world - world_static.instances;
417 if( world_index ){
418 vg_linear_del( world_static.instances[world_index-1].heap,
419 vg_linear_header(world->heap) );
420 }
421
422 for( u32 i=0; i<mdl_arrcount(&world->ent_cubemap); i++ ){
423 ent_cubemap *cm = mdl_arritm(&world->ent_cubemap,i);
424 glDeleteTextures( 1, &cm->texture_id );
425 glDeleteFramebuffers( 1, &cm->framebuffer_id );
426 glDeleteRenderbuffers( 1, &cm->renderbuffer_id );
427 }
428
429 world->status = k_world_status_unloaded;
430 }
431
432 /*
433 * reset the world structure without deallocating persistent buffers
434 * TODO: Make this a memset(0), and have persistent items live in a static loc
435 */
436 static void world_init_blank( world_instance *world ){
437 memset( &world->meta, 0, sizeof(mdl_context) );
438
439 world->textures = NULL;
440 world->texture_count = 0;
441 world->surfaces = NULL;
442 world->surface_count = 0;
443
444 world->geo_bh = NULL;
445 world->entity_bh = NULL;
446 world->entity_list = NULL;
447 world->rendering_gate = NULL;
448
449 world->water.enabled = 0;
450 world->time = 0.0;
451
452 /* default lighting conditions
453 * -------------------------------------------------------------*/
454 struct ub_world_lighting *state = &world->ub_lighting;
455
456 state->g_light_preview = 0;
457 state->g_shadow_samples = 8;
458 state->g_water_fog = 0.04f;
459
460 v4_zero( state->g_water_plane );
461 v4_zero( state->g_depth_bounds );
462
463 state->g_shadow_length = 9.50f;
464 state->g_shadow_spread = 0.65f;
465
466 v3_copy( (v3f){0.37f, 0.54f, 0.97f}, state->g_daysky_colour );
467 v3_copy( (v3f){0.03f, 0.05f, 0.20f}, state->g_nightsky_colour );
468 v3_copy( (v3f){1.00f, 0.32f, 0.01f}, state->g_sunset_colour );
469 v3_copy( (v3f){0.13f, 0.17f, 0.35f}, state->g_ambient_colour );
470 v3_copy( (v3f){0.25f, 0.17f, 0.51f}, state->g_sunset_ambient );
471 v3_copy( (v3f){1.10f, 0.89f, 0.35f}, state->g_sun_colour );
472 }
473
474 #endif /* WORLD_LOAD_C */