4 #include "world_load.h"
5 #include "world_routes.h"
6 #include "world_gate.h"
7 #include "ent_skateshop.h"
10 #include "vg/vg_msg.h"
12 #include "player_remote.h"
15 * load the .mdl file located in path as a world instance
17 static void world_instance_load_mdl( u32 instance_id
, const char *path
){
20 world_instance
*world
= &world_static
.instances
[ instance_id
];
21 world_init_blank( world
);
22 world
->status
= k_world_status_loading
;
24 vg_info( "Loading instance[%u]: %s\n", instance_id
, path
);
26 void *allocator
= NULL
;
27 if( instance_id
== 0 ) allocator
= world_static
.heap
;
28 else allocator
= world_static
.instances
[instance_id
-1].heap
;
30 u32 heap_availible
= vg_linear_remaining( allocator
);
31 u32 min_overhead
= sizeof(vg_linear_allocator
);
33 if( heap_availible
< (min_overhead
+1024) ){
34 vg_fatal_error( "out of memory" );
37 u32 size
= heap_availible
- min_overhead
;
38 void *heap
= vg_create_linear_allocator( allocator
, size
, VG_MEMORY_SYSTEM
);
41 mdl_context
*meta
= &world
->meta
;
43 mdl_open( meta
, path
, world
->heap
);
44 mdl_load_metadata_block( meta
, world
->heap
);
45 mdl_load_animation_block( meta
, world
->heap
);
46 mdl_load_mesh_block( meta
, world
->heap
);
48 mdl_load_array( meta
, &world
->ent_gate
, "ent_gate", heap
);
49 mdl_load_array( meta
, &world
->ent_camera
, "ent_camera", heap
);
50 mdl_load_array( meta
, &world
->ent_spawn
, "ent_spawn", heap
);
51 mdl_load_array( meta
, &world
->ent_light
, "ent_light", heap
);
52 mdl_load_array( meta
, &world
->ent_route_node
,"ent_route_node", heap
);
53 mdl_load_array( meta
, &world
->ent_path_index
,"ent_path_index", heap
);
54 mdl_load_array( meta
, &world
->ent_checkpoint
,"ent_checkpoint", heap
);
55 mdl_load_array( meta
, &world
->ent_route
, "ent_route", heap
);
56 mdl_load_array( meta
, &world
->ent_water
, "ent_water", heap
);
57 mdl_load_array( meta
, &world
->ent_audio_clip
,"ent_audio_clip", heap
);
58 mdl_load_array( meta
, &world
->ent_audio
, "ent_audio", heap
);
59 mdl_load_array( meta
, &world
->ent_volume
, "ent_volume", heap
);
60 mdl_load_array( meta
, &world
->ent_traffic
, "ent_traffic", heap
);
61 mdl_load_array( meta
, &world
->ent_marker
, "ent_marker", heap
);
62 mdl_load_array( meta
, &world
->ent_skateshop
, "ent_skateshop", heap
);
63 mdl_load_array( meta
, &world
->ent_swspreview
,"ent_swspreview", heap
);
64 mdl_load_array( meta
, &world
->ent_ccmd
, "ent_ccmd", heap
);
65 mdl_load_array( meta
, &world
->ent_objective
, "ent_objective", heap
);
66 mdl_load_array( meta
, &world
->ent_challenge
, "ent_challenge", heap
);
67 mdl_load_array( meta
, &world
->ent_relay
, "ent_relay", heap
);
68 mdl_load_array( meta
, &world
->ent_cubemap
, "ent_cubemap", heap
);
71 mdl_load_array( meta
, &infos
, "ent_worldinfo", vg_mem
.scratch
);
73 if( mdl_arrcount(&infos
) ){
74 world
->info
= *((ent_worldinfo
*)mdl_arritm(&infos
,0));
77 world
->info
.pstr_author
= 0;
78 world
->info
.pstr_desc
= 0;
79 world
->info
.pstr_name
= 0;
80 world
->info
.timezone
= 0.0f
;
87 world
->time
= (float)tm
->tm_min
/20.0f
+ (world
->info
.timezone
/24.0f
);
89 /* process resources from pack */
90 world_gen_load_surfaces( world
);
91 world_gen_routes_ent_init( world
);
92 world_gen_entities_init( world
);
95 world_gen_generate_meshes( world
);
96 world_gen_routes_generate( instance_id
);
97 world_gen_compute_light_indices( world
);
100 /* allocate leaderboard buffers */
101 u32 bs
= mdl_arrcount(&world
->ent_route
)*sizeof(struct leaderboard_cache
);
102 world
->leaderboard_cache
= vg_linear_alloc( heap
, bs
);
104 for( u32 i
=0; i
<mdl_arrcount( &world
->ent_route
); i
++ ){
105 struct leaderboard_cache
*board
= &world
->leaderboard_cache
[i
];
106 board
->data
= vg_linear_alloc( heap
, NETWORK_LEADERBOARD_MAX_SIZE
);
107 board
->status
= k_request_status_client_error
;
108 board
->cache_time
= 0.0;
112 vg_async_call( async_world_postprocess
, world
, 0 );
116 struct world_load_complete_data
{
118 u32 instance_start
, instance_count
;
121 static void skaterift_world_load_done( void *payload
, u32 size
){
122 struct world_load_complete_data
*data
= payload
;
125 vg_msg_init( &sav
, data
->save
.buf
, data
->save
.len
);
127 for( u32 i
=0; i
<data
->instance_count
; i
++ ){
128 world_instance
*world
= &world_static
.instances
[ data
->instance_start
+i
];
129 world_entity_start( world
, &sav
);
132 world_static
.load_state
= k_world_loader_none
;
135 struct world_load_args
{
136 enum world_purpose purpose
;
141 * Does a complete world switch using the remaining free slots
143 static void skaterift_world_load_thread( void *_args
){
144 struct world_load_args
*args
= _args
;
146 addon_reg
*reg
= args
->reg
;
147 world_static
.instance_addons
[ args
->purpose
] = reg
;
151 vg_strnull( &path
, path_buf
, 4096 );
154 addon_get_content_folder( reg
, &path
);
156 vg_str folder
= path
;
157 if( !vg_strgood( &folder
) ) {
158 vg_error( "Load target too long\n" );
162 char worlds
[k_world_max
-1][4096];
166 if( !vg_dir_open(&dir
, folder
.buffer
) ){
167 vg_error( "opendir('%s') failed\n", folder
.buffer
);
171 while( vg_dir_next_entry(&dir
) ){
172 if( vg_dir_entry_type(&dir
) == k_vg_entry_type_file
){
173 const char *d_name
= vg_dir_entry_name(&dir
);
174 if( d_name
[0] == '.' ) continue;
176 vg_str file
= folder
;
177 vg_strcat( &file
, "/" );
178 vg_strcat( &file
, d_name
);
179 if( !vg_strgood( &file
) ) continue;
181 char *ext
= vg_strch( &file
, '.' );
183 if( strcmp(ext
,".mdl") ) continue;
185 if( i
== k_world_max
-1 ){
186 vg_warn( "There are too many .mdl files in the map folder!(3)\n" );
190 strcpy( worlds
[i
++], file
.buffer
);
196 vg_warn( "There are no .mdl files in the map folder.\n" );
200 for( u32 j
=0; j
<i
; j
++ ){
201 vg_str name
= { .buffer
= worlds
[j
], .i
=strlen(worlds
[j
]),
203 char *fname
= vg_strch( &name
, '/' );
205 if( !strcmp( fname
+1, "main.mdl" ) ){
211 u32 instance_start
= 0, instance_count
= 1;
212 if( args
->purpose
== k_world_purpose_client
) instance_start
= 1;
214 world_instance_load_mdl( instance_start
, worlds
[first_index
] );
216 /* TODO: Support multiply packed worlds */
218 world_loader
.generate_point_cloud
= 0;
219 for( u32 j
=0; j
<i
; j
++ ){
220 if( j
!= first_index
){
221 world_loader
.world_index
= j
+1;
222 world_load_mdl( worlds
[j
] );
227 vg_async_item
*final_call
=
228 vg_async_alloc( sizeof(struct world_load_complete_data
) );
230 struct world_load_complete_data
*data
= final_call
->payload
;
231 data
->instance_start
= instance_start
;
232 data
->instance_count
= instance_count
;
234 skaterift_world_get_save_path( args
->purpose
, data
->save
.path
);
235 savedata_file_read( &data
->save
);
237 vg_async_dispatch( final_call
, skaterift_world_load_done
);
241 /* holding pattern before we can start loading the new world, since we might be
242 * waiting for audio to stop */
243 static void skaterift_change_client_world_preupdate(void){
244 for( u32 i
=1; i
<k_world_max
; i
++ ){
245 world_instance
*inst
= &world_static
.instances
[i
];
247 if( inst
->status
== k_world_status_unloading
){
248 if( world_freeable( inst
) ){
255 if( vg_loader_availible() ){
256 vg_info( "worlds cleared, begining load\n" );
257 world_static
.load_state
= k_world_loader_load
;
259 vg_linear_clear( vg_async
.buffer
);
260 struct world_load_args
*args
=
261 vg_linear_alloc( vg_async
.buffer
, sizeof(struct world_load_args
) );
262 args
->purpose
= k_world_purpose_client
;
263 args
->reg
= world_static
.instance_addons
[ k_world_purpose_client
];
265 /* this is replaces the already correct reg but we have to set it again
268 /* finally can start the loader */
269 vg_loader_start( skaterift_world_load_thread
, args
);
273 /* places all loaded worlds into unloading state */
274 static void skaterift_change_world_start( addon_reg
*reg
){
275 if( world_static
.active_instance
!= 0 )
276 vg_error( "Cannot change worlds while in non-root world\n" );
278 if( world_static
.instance_addons
[ k_world_purpose_client
] == reg
){
279 vg_warn( "World is already loaded\n" );
284 addon_alias_uid( ®
->alias
, buf
);
285 vg_info( "switching to: %s\n", buf
);
286 skaterift_autosave(1);
288 world_static
.load_state
= k_world_loader_preload
;
290 vg_linear_clear( vg_mem
.scratch
); /* ?? */
291 vg_info( "unloading old worlds\n" );
292 world_unlink_nonlocal( &world_static
.instances
[0] );
294 for( u32 i
=1; i
<vg_list_size(world_static
.instances
); i
++ ){
295 world_instance
*inst
= &world_static
.instances
[i
];
297 if( inst
->status
== k_world_status_loaded
){
298 inst
->status
= k_world_status_unloading
;
299 world_fadeout_audio( inst
);
303 world_static
.instance_addons
[ k_world_purpose_client
] = reg
;
304 network_send_item( k_netmsg_playeritem_world1
);
305 relink_all_remote_player_worlds();
309 /* console command for the above function */
310 static int skaterift_change_world_command( int argc
, const char *argv
[] ){
311 if( !vg_loader_availible() ) return 0;
315 q
.type
= k_addon_type_world
;
317 vg_strncpy( argv
[0], q
.foldername
, 64, k_strncpy_always_add_null
);
319 u32 reg_id
= addon_match( &q
);
320 if( reg_id
!= 0xffffffff ){
321 addon_reg
*reg
= get_addon_from_index( k_addon_type_world
, reg_id
);
322 skaterift_change_world_start( reg
);
326 addon_alias_uid( &q
, buf
);
327 vg_error( "Addon '%s' is not installed or not found.\n", buf
);
336 * 1. to see if all audios owned by the world have been stopped
337 * 2. that this is the least significant world
339 static int world_freeable( world_instance
*world
){
340 if( world
->status
!= k_world_status_unloading
) return 0;
341 u8 world_id
= (world
- world_static
.instances
) + 1;
343 for( u32 i
=world_id
; i
<vg_list_size(world_static
.instances
); i
++ ){
344 if( world_static
.instances
[i
].status
!= k_world_status_unloaded
){
351 for( u32 i
=0; i
<AUDIO_CHANNELS
; i
++ ){
352 audio_channel
*ch
= &vg_audio
.channels
[i
];
354 if( ch
->allocated
&& (ch
->world_id
== world_id
)){
355 if( !audio_channel_finished( ch
) ){
366 * Free all resources for world instance
368 static void world_free( world_instance
*world
){
369 vg_info( "Free world @%p\n", world
);
372 mesh_free( &world
->mesh_route_lines
);
373 mesh_free( &world
->mesh_geo
);
374 mesh_free( &world
->mesh_no_collide
);
375 mesh_free( &world
->mesh_water
);
377 /* glDeleteBuffers silently ignores 0's and names that do not correspond to
378 * existing buffer objects.
380 glDeleteBuffers( 1, &world
->tbo_light_entities
);
381 glDeleteTextures( 1, &world
->tex_light_entities
);
382 glDeleteTextures( 1, &world
->tex_light_cubes
);
384 /* delete textures and meshes */
385 glDeleteTextures( world
->texture_count
, world
->textures
);
387 u32 world_index
= world
- world_static
.instances
;
389 vg_linear_del( world_static
.instances
[world_index
-1].heap
,
390 vg_linear_header(world
->heap
) );
393 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_cubemap
); i
++ ){
394 ent_cubemap
*cm
= mdl_arritm(&world
->ent_cubemap
,i
);
395 glDeleteTextures( 1, &cm
->texture_id
);
396 glDeleteFramebuffers( 1, &cm
->framebuffer_id
);
397 glDeleteRenderbuffers( 1, &cm
->renderbuffer_id
);
400 world
->status
= k_world_status_unloaded
;
404 * reset the world structure without deallocating persistent buffers
405 * TODO: Make this a memset(0), and have persistent items live in a static loc
407 static void world_init_blank( world_instance
*world
){
408 memset( &world
->meta
, 0, sizeof(mdl_context
) );
410 world
->textures
= NULL
;
411 world
->texture_count
= 0;
412 world
->surfaces
= NULL
;
413 world
->surface_count
= 0;
415 world
->geo_bh
= NULL
;
416 world
->entity_bh
= NULL
;
417 world
->entity_list
= NULL
;
418 world
->rendering_gate
= NULL
;
420 world
->water
.enabled
= 0;
423 /* default lighting conditions
424 * -------------------------------------------------------------*/
425 struct ub_world_lighting
*state
= &world
->ub_lighting
;
427 state
->g_light_preview
= 0;
428 state
->g_shadow_samples
= 8;
429 state
->g_water_fog
= 0.04f
;
431 v4_zero( state
->g_water_plane
);
432 v4_zero( state
->g_depth_bounds
);
434 state
->g_shadow_length
= 9.50f
;
435 state
->g_shadow_spread
= 0.65f
;
437 v3_copy( (v3f
){0.37f
, 0.54f
, 0.97f
}, state
->g_daysky_colour
);
438 v3_copy( (v3f
){0.03f
, 0.05f
, 0.20f
}, state
->g_nightsky_colour
);
439 v3_copy( (v3f
){1.00f
, 0.32f
, 0.01f
}, state
->g_sunset_colour
);
440 v3_copy( (v3f
){0.13f
, 0.17f
, 0.35f
}, state
->g_ambient_colour
);
441 v3_copy( (v3f
){0.25f
, 0.17f
, 0.51f
}, state
->g_sunset_ambient
);
442 v3_copy( (v3f
){1.10f
, 0.89f
, 0.35f
}, state
->g_sun_colour
);
445 #endif /* WORLD_LOAD_C */