4 #include "world_load.h"
5 #include "world_routes.h"
6 #include "world_gate.h"
7 #include "ent_skateshop.h"
11 * load the .mdl file located in path as a world instance
13 VG_STATIC
void world_instance_load_mdl( u32 instance_id
, const char *path
){
16 world_instance
*world
= &world_static
.instances
[ instance_id
];
17 world_init_blank( world
);
18 world
->status
= k_world_status_loading
;
20 vg_info( "Loading world: %s\n", path
);
22 void *allocator
= NULL
;
23 if( instance_id
== 0 ) allocator
= world_static
.heap
;
24 else allocator
= world_static
.instances
[instance_id
-1].heap
;
26 u32 heap_availible
= vg_linear_remaining( allocator
);
27 u32 min_overhead
= sizeof(vg_linear_allocator
);
29 if( heap_availible
< (min_overhead
+1024) ){
30 vg_fatal_error( "out of memory" );
33 u32 size
= heap_availible
- min_overhead
;
34 void *heap
= vg_create_linear_allocator( allocator
, size
, VG_MEMORY_SYSTEM
);
37 mdl_context
*meta
= &world
->meta
;
39 mdl_open( meta
, path
, world
->heap
);
40 mdl_load_metadata_block( meta
, world
->heap
);
41 mdl_load_animation_block( meta
, world
->heap
);
42 mdl_load_mesh_block( meta
, world
->heap
);
44 mdl_load_array( meta
, &world
->ent_gate
, "ent_gate", heap
);
45 mdl_load_array( meta
, &world
->ent_camera
, "ent_camera", heap
);
46 mdl_load_array( meta
, &world
->ent_spawn
, "ent_spawn", heap
);
47 mdl_load_array( meta
, &world
->ent_light
, "ent_light", heap
);
48 mdl_load_array( meta
, &world
->ent_route_node
,"ent_route_node", heap
);
49 mdl_load_array( meta
, &world
->ent_path_index
,"ent_path_index", heap
);
50 mdl_load_array( meta
, &world
->ent_checkpoint
,"ent_checkpoint", heap
);
51 mdl_load_array( meta
, &world
->ent_route
, "ent_route", heap
);
52 mdl_load_array( meta
, &world
->ent_water
, "ent_water", heap
);
53 mdl_load_array( meta
, &world
->ent_audio_clip
,"ent_audio_clip", heap
);
54 mdl_load_array( meta
, &world
->ent_audio
, "ent_audio", heap
);
55 mdl_load_array( meta
, &world
->ent_volume
, "ent_volume", heap
);
56 mdl_load_array( meta
, &world
->ent_traffic
, "ent_traffic", heap
);
57 mdl_load_array( meta
, &world
->ent_marker
, "ent_marker", heap
);
58 mdl_load_array( meta
, &world
->ent_skateshop
, "ent_skateshop", heap
);
59 mdl_load_array( meta
, &world
->ent_swspreview
,"ent_swspreview", heap
);
60 mdl_load_array( meta
, &world
->ent_ccmd
, "ent_ccmd", heap
);
61 mdl_load_array( meta
, &world
->ent_challenge
, "ent_challenge", heap
);
62 mdl_load_array( meta
, &world
->ent_unlock
, "ent_unlock", heap
);
63 mdl_load_array( meta
, &world
->ent_relay
, "ent_relay", heap
);
66 mdl_load_array( meta
, &infos
, "ent_worldinfo", vg_mem
.scratch
);
68 if( mdl_arrcount(&infos
) ){
69 world
->info
= *((ent_worldinfo
*)mdl_arritm(&infos
,0));
72 world
->info
.pstr_author
= 0;
73 world
->info
.pstr_desc
= 0;
74 world
->info
.pstr_name
= 0;
75 world
->info
.timezone
= 0.0f
;
82 world
->time
= (float)tm
->tm_min
/20.0f
+ (world
->info
.timezone
/24.0f
);
84 /* process resources from pack */
85 world_gen_load_surfaces( world
);
86 world_gen_routes_ent_init( world
);
87 world_gen_entities_init( world
);
90 world_gen_generate_meshes( world
);
91 world_gen_routes_generate( instance_id
);
92 world_gen_compute_light_indices( world
);
93 vg_async_call( async_world_postprocess_render
, world
, 0 );
97 world
->status
= k_world_status_loaded
;
100 static void skaterift_client_world_change_done( void *payload
, u32 size
){
101 world_static
.load_state
= k_world_loader_none
;
105 * Does a complete world switch using the remaining free slots
107 static void skaterift_client_world_changer_thread( void *_
){
110 vg_strnull( &path
, path_buf
, 4096 );
112 assert( world_static
.addon_client
);
113 addon_get_content_folder( world_static
.addon_client
, &path
);
115 vg_str folder
= path
;
116 if( !vg_strgood( &folder
) ) {
117 vg_error( "Load target too long\n" );
121 char worlds
[3][4096];
125 if( !vg_dir_open(&dir
, folder
.buffer
) ){
126 vg_error( "opendir('%s') failed\n", folder
.buffer
);
130 while( vg_dir_next_entry(&dir
) ){
131 if( vg_dir_entry_type(&dir
) == k_vg_entry_type_file
){
132 const char *d_name
= vg_dir_entry_name(&dir
);
133 if( d_name
[0] == '.' ) continue;
135 vg_str file
= folder
;
136 vg_strcat( &file
, "/" );
137 vg_strcat( &file
, d_name
);
138 if( !vg_strgood( &file
) ) continue;
140 char *ext
= vg_strch( &file
, '.' );
142 if( strcmp(ext
,".mdl") ) continue;
145 vg_warn( "There are too many .mdl files in the map folder!(3)\n" );
149 strcpy( worlds
[i
++], file
.buffer
);
155 vg_warn( "There are no .mdl files in the map folder.\n" );
159 for( u32 j
=0; j
<i
; j
++ ){
160 vg_str name
= { .buffer
= worlds
[j
], .i
=strlen(worlds
[j
]),
162 char *fname
= vg_strch( &name
, '/' );
164 if( !strcmp( fname
+1, "main.mdl" ) ){
170 world_instance_load_mdl( 1, worlds
[first_index
] );
172 /* TODO: Support multiply packed worlds */
174 world_loader
.generate_point_cloud
= 0;
175 for( u32 j
=0; j
<i
; j
++ ){
176 if( j
!= first_index
){
177 world_loader
.world_index
= j
+1;
178 world_load_mdl( worlds
[j
] );
183 vg_async_call( skaterift_client_world_change_done
, NULL
, 0 );
186 /* holding pattern before we can start loading the new world, since we might be
187 * waiting for audio to stop */
188 static void skaterift_change_client_world_preupdate(void){
189 for( u32 i
=1; i
<vg_list_size(world_static
.instances
); i
++ ){
190 world_instance
*inst
= &world_static
.instances
[i
];
192 if( inst
->status
== k_world_status_unloading
){
193 if( world_freeable( inst
) ){
200 vg_info( "worlds cleared, begining load\n" );
201 world_static
.load_state
= k_world_loader_load
;
203 /* finally can start the loader */
204 vg_loader_start( skaterift_client_world_changer_thread
, NULL
);
207 /* places all loaded worlds into unloading state */
208 static void skaterift_change_world_start( addon_reg
*reg
){
209 if( world_static
.active_instance
!= 0 )
210 vg_error( "Cannot change worlds while in non-root world\n" );
213 addon_alias_uid( ®
->alias
, buf
);
214 vg_info( "switching to: %s\n", buf
);
216 world_static
.load_state
= k_world_loader_preload
;
218 vg_linear_clear( vg_mem
.scratch
); /* ?? */
219 vg_info( "unloading old worlds\n" );
220 world_unlink_nonlocal( &world_static
.instances
[0] );
222 for( u32 i
=1; i
<vg_list_size(world_static
.instances
); i
++ ){
223 world_instance
*inst
= &world_static
.instances
[i
];
225 if( inst
->status
== k_world_status_loaded
){
226 inst
->status
= k_world_status_unloading
;
227 world_fadeout_audio( inst
);
229 /* TODO: THIS IS WHERE A SAVE SHOULD BE DONE */
233 world_static
.addon_client
= reg
;
237 /* console command for the above function */
238 static int skaterift_change_world_command( int argc
, const char *argv
[] ){
241 q
.type
= k_addon_type_world
;
243 vg_strncpy( argv
[0], q
.foldername
, 64, k_strncpy_always_add_null
);
245 u32 reg_id
= addon_match( &q
);
246 if( reg_id
!= 0xffffffff ){
247 addon_reg
*reg
= get_addon_from_index( k_addon_type_world
, reg_id
);
248 skaterift_change_world_start( reg
);
252 addon_alias_uid( &q
, buf
);
253 vg_error( "Addon '%s' is not installed or not found.\n", buf
);
261 static world_instance
*world_loading_instance(void){
262 return &world_static
.instances
[ world_loader
.world_index
];
268 * 1. to see if all audios owned by the world have been stopped
269 * 2. that this is the least significant world
271 static int world_freeable( world_instance
*world
){
272 if( world
->status
!= k_world_status_unloading
) return 0;
273 u8 world_id
= (world
- world_static
.instances
) + 1;
275 for( u32 i
=world_id
; i
<vg_list_size(world_static
.instances
); i
++ ){
276 if( world_static
.instances
[i
].status
!= k_world_status_unloaded
){
283 for( u32 i
=0; i
<AUDIO_CHANNELS
; i
++ ){
284 audio_channel
*ch
= &vg_audio
.channels
[i
];
286 if( ch
->allocated
&& (ch
->world_id
== world_id
)){
287 if( !audio_channel_finished( ch
) ){
298 * Free all resources for world instance
300 static void world_free( world_instance
*world
)
302 vg_info( "Free world @%p\n", world
);
305 mesh_free( &world
->mesh_route_lines
);
306 mesh_free( &world
->mesh_geo
);
307 mesh_free( &world
->mesh_no_collide
);
308 mesh_free( &world
->mesh_water
);
310 /* glDeleteBuffers silently ignores 0's and names that do not correspond to
311 * existing buffer objects.
313 glDeleteBuffers( 1, &world
->tbo_light_entities
);
314 glDeleteTextures( 1, &world
->tex_light_entities
);
315 glDeleteTextures( 1, &world
->tex_light_cubes
);
317 /* delete textures and meshes */
318 glDeleteTextures( world
->texture_count
, world
->textures
);
320 u32 world_index
= world
- world_static
.instances
;
322 vg_linear_del( world_static
.instances
[world_index
-1].heap
,
323 vg_linear_header(world
->heap
) );
326 world
->status
= k_world_status_unloaded
;
330 * reset the world structure without deallocating persistent buffers
331 * TODO: Make this a memset(0), and have persistent items live in a static loc
333 VG_STATIC
void world_init_blank( world_instance
*world
)
335 memset( &world
->meta
, 0, sizeof(mdl_context
) );
337 world
->textures
= NULL
;
338 world
->texture_count
= 0;
339 world
->surfaces
= NULL
;
340 world
->surface_count
= 0;
342 world
->geo_bh
= NULL
;
343 world
->entity_bh
= NULL
;
344 world
->entity_list
= NULL
;
345 world
->rendering_gate
= NULL
;
347 world
->water
.enabled
= 0;
350 /* default lighting conditions
351 * -------------------------------------------------------------*/
352 struct ub_world_lighting
*state
= &world
->ub_lighting
;
354 state
->g_light_preview
= 0;
355 state
->g_shadow_samples
= 8;
356 state
->g_water_fog
= 0.04f
;
358 v4_zero( state
->g_water_plane
);
359 v4_zero( state
->g_depth_bounds
);
361 state
->g_shadow_length
= 9.50f
;
362 state
->g_shadow_spread
= 0.65f
;
364 v3_copy( (v3f
){0.37f
, 0.54f
, 0.97f
}, state
->g_daysky_colour
);
365 v3_copy( (v3f
){0.03f
, 0.05f
, 0.20f
}, state
->g_nightsky_colour
);
366 v3_copy( (v3f
){1.00f
, 0.32f
, 0.01f
}, state
->g_sunset_colour
);
367 v3_copy( (v3f
){0.13f
, 0.17f
, 0.35f
}, state
->g_ambient_colour
);
368 v3_copy( (v3f
){0.25f
, 0.17f
, 0.51f
}, state
->g_sunset_ambient
);
369 v3_copy( (v3f
){1.10f
, 0.89f
, 0.35f
}, state
->g_sun_colour
);
372 #endif /* WORLD_LOAD_C */