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[carveJwlIkooP6JGAAIwe30JlM.git] / world_load.c
1 #ifndef WORLD_LOAD_C
2 #define WORLD_LOAD_C
3
4 #include "world_load.h"
5 #include "world_routes.h"
6 #include "world_gate.h"
7 #include "ent_skateshop.h"
8 #include "addon.h"
9 #include "save.h"
10 #include "vg/vg_msg.h"
11 #include "network.h"
12 #include "player_remote.h"
13
14 /*
15 * load the .mdl file located in path as a world instance
16 */
17 static void world_instance_load_mdl( u32 instance_id, const char *path ){
18 vg_rand_seed( 9001 );
19
20 world_instance *world = &world_static.instances[ instance_id ];
21 world_init_blank( world );
22 world->status = k_world_status_loading;
23
24 vg_info( "Loading instance[%u]: %s\n", instance_id, path );
25
26 void *allocator = NULL;
27 if( instance_id == 0 ) allocator = world_static.heap;
28 else allocator = world_static.instances[instance_id-1].heap;
29
30 u32 heap_availible = vg_linear_remaining( allocator );
31 u32 min_overhead = sizeof(vg_linear_allocator);
32
33 if( heap_availible < (min_overhead+1024) ){
34 vg_fatal_error( "out of memory" );
35 }
36
37 u32 size = heap_availible - min_overhead;
38 void *heap = vg_create_linear_allocator( allocator, size, VG_MEMORY_SYSTEM );
39
40 world->heap = heap;
41 mdl_context *meta = &world->meta;
42
43 mdl_open( meta, path, world->heap );
44 mdl_load_metadata_block( meta, world->heap );
45 mdl_load_animation_block( meta, world->heap );
46 mdl_load_mesh_block( meta, world->heap );
47
48 mdl_load_array( meta, &world->ent_gate, "ent_gate", heap );
49 mdl_load_array( meta, &world->ent_camera, "ent_camera", heap );
50 mdl_load_array( meta, &world->ent_spawn, "ent_spawn", heap );
51 mdl_load_array( meta, &world->ent_light, "ent_light", heap );
52 mdl_load_array( meta, &world->ent_route_node,"ent_route_node", heap );
53 mdl_load_array( meta, &world->ent_path_index,"ent_path_index", heap );
54 mdl_load_array( meta, &world->ent_checkpoint,"ent_checkpoint", heap );
55 mdl_load_array( meta, &world->ent_route, "ent_route", heap );
56 mdl_load_array( meta, &world->ent_water, "ent_water", heap );
57 mdl_load_array( meta, &world->ent_audio_clip,"ent_audio_clip", heap );
58 mdl_load_array( meta, &world->ent_audio, "ent_audio", heap );
59 mdl_load_array( meta, &world->ent_volume, "ent_volume", heap );
60 mdl_load_array( meta, &world->ent_traffic, "ent_traffic", heap );
61 mdl_load_array( meta, &world->ent_marker, "ent_marker", heap );
62 mdl_load_array( meta, &world->ent_skateshop, "ent_skateshop", heap );
63 mdl_load_array( meta, &world->ent_swspreview,"ent_swspreview", heap );
64 mdl_load_array( meta, &world->ent_ccmd, "ent_ccmd", heap );
65 mdl_load_array( meta, &world->ent_objective, "ent_objective", heap );
66 mdl_load_array( meta, &world->ent_challenge, "ent_challenge", heap );
67 mdl_load_array( meta, &world->ent_relay, "ent_relay", heap );
68 mdl_load_array( meta, &world->ent_cubemap, "ent_cubemap", heap );
69
70 mdl_array_ptr infos;
71 mdl_load_array( meta, &infos, "ent_worldinfo", vg_mem.scratch );
72
73 if( mdl_arrcount(&infos) ){
74 world->info = *((ent_worldinfo *)mdl_arritm(&infos,0));
75 }
76 else{
77 world->info.pstr_author = 0;
78 world->info.pstr_desc = 0;
79 world->info.pstr_name = 0;
80 world->info.timezone = 0.0f;
81 }
82
83 time_t t;
84 struct tm *tm;
85 time( &t );
86 tm = gmtime( &t );
87 world->time = (float)tm->tm_min/20.0f + (world->info.timezone/24.0f);
88
89 /* process resources from pack */
90 world_gen_load_surfaces( world );
91 world_gen_routes_ent_init( world );
92 world_gen_entities_init( world );
93
94 /* main bulk */
95 world_gen_generate_meshes( world );
96 world_gen_routes_generate( instance_id );
97 world_gen_compute_light_indices( world );
98 mdl_close( meta );
99
100 vg_async_call( async_world_postprocess, world, 0 );
101 vg_async_stall();
102 }
103
104 struct world_load_complete_data{
105 savedata_file save;
106 u32 instance_start, instance_count;
107 };
108
109 static void skaterift_world_load_done( void *payload, u32 size ){
110 struct world_load_complete_data *data = payload;
111
112 vg_msg sav = {0};
113 sav.buf = data->save.buf;
114 sav.len = data->save.len;
115 sav.max = data->save.len;
116
117 for( u32 i=0; i<data->instance_count; i++ ){
118 world_instance *world = &world_static.instances[ data->instance_start+i ];
119 world_entity_start( world, &sav );
120 }
121
122 world_static.load_state = k_world_loader_none;
123 }
124
125 struct world_load_args {
126 enum world_purpose purpose;
127 addon_reg *reg;
128 };
129
130 /*
131 * Does a complete world switch using the remaining free slots
132 */
133 static void skaterift_world_load_thread( void *_args ){
134 struct world_load_args *args = _args;
135 enum world_purpose purpose = args->purpose;
136 addon_reg *reg = args->reg;
137
138 if( purpose == k_world_purpose_hub ) world_static.addon_hub = reg;
139 else world_static.addon_client = reg;
140
141 char path_buf[4096];
142 vg_str path;
143 vg_strnull( &path, path_buf, 4096 );
144
145 assert( reg );
146 addon_get_content_folder( reg, &path );
147
148 vg_str folder = path;
149 if( !vg_strgood( &folder ) ) {
150 vg_error( "Load target too long\n" );
151 return;
152 }
153
154 char worlds[3][4096];
155 u32 i=0;
156
157 vg_dir dir;
158 if( !vg_dir_open(&dir, folder.buffer) ){
159 vg_error( "opendir('%s') failed\n", folder.buffer );
160 return;
161 }
162
163 while( vg_dir_next_entry(&dir) ){
164 if( vg_dir_entry_type(&dir) == k_vg_entry_type_file ){
165 const char *d_name = vg_dir_entry_name(&dir);
166 if( d_name[0] == '.' ) continue;
167
168 vg_str file = folder;
169 vg_strcat( &file, "/" );
170 vg_strcat( &file, d_name );
171 if( !vg_strgood( &file ) ) continue;
172
173 char *ext = vg_strch( &file, '.' );
174 if( !ext ) continue;
175 if( strcmp(ext,".mdl") ) continue;
176
177 if( i == 3 ){
178 vg_warn( "There are too many .mdl files in the map folder!(3)\n" );
179 break;
180 }
181
182 strcpy( worlds[i++], file.buffer );
183 }
184 }
185 vg_dir_close(&dir);
186
187 if( i == 0 ){
188 vg_warn( "There are no .mdl files in the map folder.\n" );
189 }
190
191 u32 first_index = 0;
192 for( u32 j=0; j<i; j++ ){
193 vg_str name = { .buffer = worlds[j], .i=strlen(worlds[j]),
194 sizeof(worlds[j]) };
195 char *fname = vg_strch( &name, '/' );
196 if( fname ){
197 if( !strcmp( fname+1, "main.mdl" ) ){
198 first_index = j;
199 }
200 }
201 }
202
203 u32 instance_start = 0, instance_count = 1;
204 if( purpose == k_world_purpose_client ) instance_start = 1;
205
206 world_instance_load_mdl( instance_start, worlds[first_index] );
207
208 /* TODO: Support multiply packed worlds */
209 #if 0
210 world_loader.generate_point_cloud = 0;
211 for( u32 j=0; j<i; j++ ){
212 if( j != first_index ){
213 world_loader.world_index = j+1;
214 world_load_mdl( worlds[j] );
215 }
216 }
217 #endif
218
219 vg_async_item *final_call =
220 vg_async_alloc( sizeof(struct world_load_complete_data) );
221
222 struct world_load_complete_data *data = final_call->payload;
223 data->instance_start = instance_start;
224 data->instance_count = instance_count;
225
226 skaterift_world_get_save_path( purpose, data->save.path );
227 savedata_file_read( &data->save );
228
229 vg_async_dispatch( final_call, skaterift_world_load_done );
230 vg_async_stall();
231 }
232
233 /* holding pattern before we can start loading the new world, since we might be
234 * waiting for audio to stop */
235 static void skaterift_change_client_world_preupdate(void){
236 for( u32 i=1; i<vg_list_size(world_static.instances); i++ ){
237 world_instance *inst = &world_static.instances[i];
238
239 if( inst->status == k_world_status_unloading ){
240 if( world_freeable( inst ) ){
241 world_free( inst );
242 }
243 return;
244 }
245 }
246
247 if( vg_loader_availible() ){
248 vg_info( "worlds cleared, begining load\n" );
249 world_static.load_state = k_world_loader_load;
250
251 vg_linear_clear( vg_async.buffer );
252 struct world_load_args *args =
253 vg_linear_alloc( vg_async.buffer, sizeof(struct world_load_args) );
254 args->purpose = k_world_purpose_client;
255 args->reg = world_static.addon_client;
256
257 /* this is replaces the already correct reg but we have to set it again
258 * TOO BAD */
259
260 /* finally can start the loader */
261 vg_loader_start( skaterift_world_load_thread, args );
262 }
263 }
264
265 /* places all loaded worlds into unloading state */
266 static void skaterift_change_world_start( addon_reg *reg ){
267 if( world_static.active_instance != 0 )
268 vg_error( "Cannot change worlds while in non-root world\n" );
269 else{
270 if( world_static.addon_client == reg ){
271 vg_warn( "World is already loaded\n" );
272 return;
273 }
274
275 char buf[76];
276 addon_alias_uid( &reg->alias, buf );
277 vg_info( "switching to: %s\n", buf );
278 skaterift_autosave(1);
279
280 world_static.load_state = k_world_loader_preload;
281
282 vg_linear_clear( vg_mem.scratch ); /* ?? */
283 vg_info( "unloading old worlds\n" );
284 world_unlink_nonlocal( &world_static.instances[0] );
285
286 for( u32 i=1; i<vg_list_size(world_static.instances); i++ ){
287 world_instance *inst = &world_static.instances[i];
288
289 if( inst->status == k_world_status_loaded ){
290 inst->status = k_world_status_unloading;
291 world_fadeout_audio( inst );
292 }
293 }
294
295 world_static.addon_client = reg;
296 network_send_item( k_netmsg_playeritem_world1 );
297 relink_all_remote_player_worlds();
298 }
299 }
300
301 /* console command for the above function */
302 static int skaterift_change_world_command( int argc, const char *argv[] ){
303 if( !vg_loader_availible() ) return 0;
304
305 if( argc == 1 ){
306 addon_alias q;
307 q.type = k_addon_type_world;
308 q.workshop_id = 0;
309 vg_strncpy( argv[0], q.foldername, 64, k_strncpy_always_add_null );
310
311 u32 reg_id = addon_match( &q );
312 if( reg_id != 0xffffffff ){
313 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
314 skaterift_change_world_start( reg );
315 }
316 else {
317 char buf[76];
318 addon_alias_uid( &q, buf );
319 vg_error( "Addon '%s' is not installed or not found.\n", buf );
320 }
321 }
322
323 return 0;
324 }
325
326 /*
327 * checks:
328 * 1. to see if all audios owned by the world have been stopped
329 * 2. that this is the least significant world
330 */
331 static int world_freeable( world_instance *world ){
332 if( world->status != k_world_status_unloading ) return 0;
333 u8 world_id = (world - world_static.instances) + 1;
334
335 for( u32 i=world_id; i<vg_list_size(world_static.instances); i++ ){
336 if( world_static.instances[i].status != k_world_status_unloaded ){
337 return 0;
338 }
339 }
340
341 int freeable = 1;
342 audio_lock();
343 for( u32 i=0; i<AUDIO_CHANNELS; i++ ){
344 audio_channel *ch = &vg_audio.channels[i];
345
346 if( ch->allocated && (ch->world_id == world_id)){
347 if( !audio_channel_finished( ch ) ){
348 freeable = 0;
349 break;
350 }
351 }
352 }
353 audio_unlock();
354 return freeable;
355 }
356
357 /*
358 * Free all resources for world instance
359 */
360 static void world_free( world_instance *world )
361 {
362 vg_info( "Free world @%p\n", world );
363
364 /* free meshes */
365 mesh_free( &world->mesh_route_lines );
366 mesh_free( &world->mesh_geo );
367 mesh_free( &world->mesh_no_collide );
368 mesh_free( &world->mesh_water );
369
370 /* glDeleteBuffers silently ignores 0's and names that do not correspond to
371 * existing buffer objects.
372 * */
373 glDeleteBuffers( 1, &world->tbo_light_entities );
374 glDeleteTextures( 1, &world->tex_light_entities );
375 glDeleteTextures( 1, &world->tex_light_cubes );
376
377 /* delete textures and meshes */
378 glDeleteTextures( world->texture_count, world->textures );
379
380 u32 world_index = world - world_static.instances;
381 if( world_index ){
382 vg_linear_del( world_static.instances[world_index-1].heap,
383 vg_linear_header(world->heap) );
384 }
385
386 for( u32 i=0; i<mdl_arrcount(&world->ent_cubemap); i++ ){
387 ent_cubemap *cm = mdl_arritm(&world->ent_cubemap,i);
388 glDeleteTextures( 1, &cm->texture_id );
389 glDeleteFramebuffers( 1, &cm->framebuffer_id );
390 glDeleteRenderbuffers( 1, &cm->renderbuffer_id );
391 }
392
393 world->status = k_world_status_unloaded;
394 }
395
396 /*
397 * reset the world structure without deallocating persistent buffers
398 * TODO: Make this a memset(0), and have persistent items live in a static loc
399 */
400 static void world_init_blank( world_instance *world )
401 {
402 memset( &world->meta, 0, sizeof(mdl_context) );
403
404 world->textures = NULL;
405 world->texture_count = 0;
406 world->surfaces = NULL;
407 world->surface_count = 0;
408
409 world->geo_bh = NULL;
410 world->entity_bh = NULL;
411 world->entity_list = NULL;
412 world->rendering_gate = NULL;
413
414 world->water.enabled = 0;
415 world->time = 0.0;
416
417 /* default lighting conditions
418 * -------------------------------------------------------------*/
419 struct ub_world_lighting *state = &world->ub_lighting;
420
421 state->g_light_preview = 0;
422 state->g_shadow_samples = 8;
423 state->g_water_fog = 0.04f;
424
425 v4_zero( state->g_water_plane );
426 v4_zero( state->g_depth_bounds );
427
428 state->g_shadow_length = 9.50f;
429 state->g_shadow_spread = 0.65f;
430
431 v3_copy( (v3f){0.37f, 0.54f, 0.97f}, state->g_daysky_colour );
432 v3_copy( (v3f){0.03f, 0.05f, 0.20f}, state->g_nightsky_colour );
433 v3_copy( (v3f){1.00f, 0.32f, 0.01f}, state->g_sunset_colour );
434 v3_copy( (v3f){0.13f, 0.17f, 0.35f}, state->g_ambient_colour );
435 v3_copy( (v3f){0.25f, 0.17f, 0.51f}, state->g_sunset_ambient );
436 v3_copy( (v3f){1.10f, 0.89f, 0.35f}, state->g_sun_colour );
437 }
438
439 #endif /* WORLD_LOAD_C */