code is no longer based :(
[carveJwlIkooP6JGAAIwe30JlM.git] / world_load.c
1 #ifndef WORLD_LOAD_C
2 #define WORLD_LOAD_C
3
4 #include "world_load.h"
5 #include "world_routes.h"
6 #include "world_gate.h"
7 #include "ent_skateshop.h"
8 #include "addon.h"
9 #include "save.h"
10 #include "vg/vg_msg.h"
11 #include "network.h"
12 #include "player_remote.h"
13
14 /*
15 * load the .mdl file located in path as a world instance
16 */
17 static void world_instance_load_mdl( u32 instance_id, const char *path ){
18 vg_rand_seed( 9001 );
19
20 world_instance *world = &world_static.instances[ instance_id ];
21 world_init_blank( world );
22 world->status = k_world_status_loading;
23
24 vg_info( "Loading instance[%u]: %s\n", instance_id, path );
25
26 void *allocator = NULL;
27 if( instance_id == 0 ) allocator = world_static.heap;
28 else allocator = world_static.instances[instance_id-1].heap;
29
30 u32 heap_availible = vg_linear_remaining( allocator );
31 u32 min_overhead = sizeof(vg_linear_allocator);
32
33 if( heap_availible < (min_overhead+1024) ){
34 vg_fatal_error( "out of memory" );
35 }
36
37 u32 size = heap_availible - min_overhead;
38 void *heap = vg_create_linear_allocator( allocator, size, VG_MEMORY_SYSTEM );
39
40 world->heap = heap;
41 mdl_context *meta = &world->meta;
42
43 mdl_open( meta, path, world->heap );
44 mdl_load_metadata_block( meta, world->heap );
45 mdl_load_animation_block( meta, world->heap );
46 mdl_load_mesh_block( meta, world->heap );
47
48 /* TODO: Make this a table? */
49 mdl_load_array( meta, &world->ent_gate, "ent_gate", heap );
50 mdl_load_array( meta, &world->ent_camera, "ent_camera", heap );
51 mdl_load_array( meta, &world->ent_spawn, "ent_spawn", heap );
52 mdl_load_array( meta, &world->ent_light, "ent_light", heap );
53 mdl_load_array( meta, &world->ent_route_node,"ent_route_node", heap );
54 mdl_load_array( meta, &world->ent_path_index,"ent_path_index", heap );
55 mdl_load_array( meta, &world->ent_checkpoint,"ent_checkpoint", heap );
56 mdl_load_array( meta, &world->ent_route, "ent_route", heap );
57 mdl_load_array( meta, &world->ent_water, "ent_water", heap );
58 mdl_load_array( meta, &world->ent_audio_clip,"ent_audio_clip", heap );
59 mdl_load_array( meta, &world->ent_audio, "ent_audio", heap );
60 mdl_load_array( meta, &world->ent_volume, "ent_volume", heap );
61 mdl_load_array( meta, &world->ent_traffic, "ent_traffic", heap );
62 mdl_load_array( meta, &world->ent_marker, "ent_marker", heap );
63 mdl_load_array( meta, &world->ent_skateshop, "ent_skateshop", heap );
64 mdl_load_array( meta, &world->ent_swspreview,"ent_swspreview", heap );
65 mdl_load_array( meta, &world->ent_ccmd, "ent_ccmd", heap );
66 mdl_load_array( meta, &world->ent_objective, "ent_objective", heap );
67 mdl_load_array( meta, &world->ent_challenge, "ent_challenge", heap );
68 mdl_load_array( meta, &world->ent_relay, "ent_relay", heap );
69 mdl_load_array( meta, &world->ent_cubemap, "ent_cubemap", heap );
70 mdl_load_array( meta, &world->ent_miniworld, "ent_miniworld", heap );
71 mdl_load_array( meta, &world->ent_prop, "ent_prop", heap );
72
73 mdl_array_ptr infos;
74 mdl_load_array( meta, &infos, "ent_worldinfo", vg_mem.scratch );
75
76 world->skybox = k_skybox_default;
77 if( mdl_arrcount(&infos) ){
78 world->info = *((ent_worldinfo *)mdl_arritm(&infos,0));
79
80 if( world->meta.info.version >= 104 ){
81 if( MDL_CONST_PSTREQ( &world->meta, world->info.pstr_skybox,"space")){
82 world->skybox = k_skybox_space;
83 }
84 }
85 }
86 else{
87 world->info.pstr_author = 0;
88 world->info.pstr_desc = 0;
89 world->info.pstr_name = 0;
90 world->info.timezone = 0.0f;
91 }
92
93 time_t seconds = time(NULL) % ((u32)vg_maxf(1.0f,k_day_length)*60);
94 world->time = ((f64)(seconds)/(k_day_length*60.0));
95 world->time += (world->info.timezone/24.0);
96
97 /* process resources from pack */
98 world_gen_load_surfaces( world );
99 world_gen_routes_ent_init( world );
100 world_gen_entities_init( world );
101
102 /* main bulk */
103 world_gen_generate_meshes( world );
104 world_gen_routes_generate( instance_id );
105 world_gen_compute_light_indices( world );
106 mdl_close( meta );
107
108 /* init player position.
109 * - this is overriden by the save state when(if) it loads */
110 v3_zero( world->player_angles );
111 ent_spawn *rp = world_find_spawn_by_name( world, "start" );
112 if( !rp ) rp = world_find_closest_spawn( world, (v3f){0.0f,0.0f,0.0f} );
113
114 /* TODO: fallback to searching for a safe location using raycasts */
115 assert(rp);
116 v3_copy( rp->transform.co, world->player_co );
117
118 /* allocate leaderboard buffers */
119 u32 bs = mdl_arrcount(&world->ent_route)*sizeof(struct leaderboard_cache);
120 world->leaderboard_cache = vg_linear_alloc( heap, bs );
121
122 for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i ++ ){
123 struct leaderboard_cache *board = &world->leaderboard_cache[i];
124 board->data = vg_linear_alloc( heap, NETWORK_REQUEST_MAX );
125 board->status = k_request_status_client_error;
126 board->cache_time = 0.0;
127 board->data_len = 0;
128 }
129
130 vg_async_call( async_world_postprocess, world, 0 );
131 vg_async_stall();
132 }
133
134 struct world_load_complete_data{
135 savedata_file save;
136 enum world_purpose purpose;
137 };
138
139 static void skaterift_world_load_done( void *payload, u32 size ){
140 struct world_load_complete_data *data = payload;
141
142 /* TODO(W2): Load player position from this save file */
143 vg_msg sav;
144 vg_msg_init( &sav, data->save.buf, data->save.len );
145
146 world_instance *world = &world_static.instances[ data->purpose ];
147 world_entity_start( world, &sav );
148 world->status = k_world_status_loaded;
149 world_static.load_state = k_world_loader_none;
150
151 for( int i=0; i<k_world_max; i ++ ){
152 world_instance *wi = &world_static.instances[i];
153
154 if( wi->status == k_world_status_loaded )
155 world_entity_relink( wi );
156 }
157 }
158
159 struct world_load_args {
160 enum world_purpose purpose;
161 addon_reg *reg;
162 };
163
164 /*
165 * Does a complete world switch using the remaining free slots
166 */
167 static void skaterift_world_load_thread( void *_args ){
168 /* FIXME: we need to check all threads that take args. args can dissapear! */
169 struct world_load_args args = *((struct world_load_args *)_args);
170
171 addon_reg *reg = args.reg;
172 world_static.instance_addons[ args.purpose ] = reg;
173
174 char uid[ADDON_UID_MAX];
175 addon_alias_uid( &reg->alias, uid );
176 vg_info( "LOAD WORLD %s @%d\n", uid, args.purpose );
177
178 char path_buf[4096];
179 vg_str path;
180 vg_strnull( &path, path_buf, 4096 );
181
182 assert( reg );
183 addon_get_content_folder( reg, &path );
184
185 vg_str folder = path;
186 if( !vg_strgood( &folder ) ) {
187 vg_error( "Load target too long\n" );
188 return;
189 }
190
191 char worlds[k_world_max-1][4096];
192 u32 i=0;
193
194 vg_dir dir;
195 if( !vg_dir_open(&dir, folder.buffer) ){
196 vg_error( "opendir('%s') failed\n", folder.buffer );
197 return;
198 }
199
200 while( vg_dir_next_entry(&dir) ){
201 if( vg_dir_entry_type(&dir) == k_vg_entry_type_file ){
202 const char *d_name = vg_dir_entry_name(&dir);
203 if( d_name[0] == '.' ) continue;
204
205 vg_str file = folder;
206 vg_strcat( &file, "/" );
207 vg_strcat( &file, d_name );
208 if( !vg_strgood( &file ) ) continue;
209
210 char *ext = vg_strch( &file, '.' );
211 if( !ext ) continue;
212 if( strcmp(ext,".mdl") ) continue;
213
214 if( i == k_world_max-1 ){
215 vg_warn( "There are too many .mdl files in the map folder!(3)\n" );
216 break;
217 }
218
219 strcpy( worlds[i++], file.buffer );
220 }
221 }
222 vg_dir_close(&dir);
223
224 if( i == 0 ){
225 vg_warn( "There are no .mdl files in the map folder.\n" );
226 }
227
228 u32 first_index = 0;
229 for( u32 j=0; j<i; j++ ){
230 vg_str name = { .buffer = worlds[j], .i=strlen(worlds[j]),
231 sizeof(worlds[j]) };
232 char *fname = vg_strch( &name, '/' );
233 if( fname ){
234 if( !strcmp( fname+1, "main.mdl" ) ){
235 first_index = j;
236 }
237 }
238 }
239
240 world_instance_load_mdl( args.purpose, worlds[first_index] );
241
242 vg_async_item *final_call =
243 vg_async_alloc( sizeof(struct world_load_complete_data) );
244
245 struct world_load_complete_data *data = final_call->payload;
246 data->purpose = args.purpose;
247
248 skaterift_world_get_save_path( args.purpose, data->save.path );
249 savedata_file_read( &data->save );
250
251 vg_async_dispatch( final_call, skaterift_world_load_done );
252 vg_async_stall();
253 }
254
255 /* holding pattern before we can start loading the new world, since we might be
256 * waiting for audio to stop */
257 static void skaterift_change_client_world_preupdate(void){
258 for( u32 i=1; i<k_world_max; i++ ){
259 world_instance *inst = &world_static.instances[i];
260
261 if( inst->status == k_world_status_unloading ){
262 if( world_freeable( inst ) ){
263 world_free( inst );
264 }
265 return;
266 }
267 }
268
269 if( vg_loader_availible() ){
270 vg_info( "worlds cleared, begining load\n" );
271 world_static.load_state = k_world_loader_load;
272
273 vg_linear_clear( vg_async.buffer );
274 struct world_load_args *args =
275 vg_linear_alloc( vg_async.buffer, sizeof(struct world_load_args) );
276 args->purpose = k_world_purpose_client;
277 args->reg = world_static.instance_addons[ k_world_purpose_client ];
278
279 /* this is replaces the already correct reg but we have to set it again
280 * TOO BAD */
281
282 /* finally can start the loader */
283 vg_loader_start( skaterift_world_load_thread, args );
284 }
285 }
286
287 /* places all loaded worlds into unloading state */
288 static void skaterift_change_world_start( addon_reg *reg ){
289 if( world_static.active_instance != 0 )
290 vg_error( "Cannot change worlds while in non-root world\n" );
291 else{
292 if( world_static.instance_addons[ k_world_purpose_client ] == reg ){
293 vg_warn( "World is already loaded\n" );
294 return;
295 }
296
297 char buf[76];
298 addon_alias_uid( &reg->alias, buf );
299 vg_info( "switching to: %s\n", buf );
300 skaterift_autosave(1);
301
302 world_static.load_state = k_world_loader_preload;
303
304 vg_linear_clear( vg_mem.scratch ); /* ?? */
305 vg_info( "unloading old worlds\n" );
306
307 for( u32 i=1; i<vg_list_size(world_static.instances); i++ ){
308 world_instance *inst = &world_static.instances[i];
309
310 if( inst->status == k_world_status_loaded ){
311 inst->status = k_world_status_unloading;
312 world_fadeout_audio( inst );
313 }
314 }
315
316 world_entity_relink( &world_static.instances[k_world_purpose_hub] );
317
318 world_static.instance_addons[ k_world_purpose_client ] = reg;
319 network_send_item( k_netmsg_playeritem_world1 );
320 relink_all_remote_player_worlds();
321 }
322 }
323
324 /* console command for the above function */
325 static int skaterift_load_world_command( int argc, const char *argv[] ){
326 if( !vg_loader_availible() ) return 0; /* FIXME */
327
328 if( argc == 1 ){
329 addon_alias q;
330 addon_uid_to_alias( argv[0], &q );
331
332 u32 reg_id = addon_match( &q );
333 if( reg_id != 0xffffffff ){
334 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
335 skaterift_change_world_start( reg );
336 }
337 else {
338 vg_error( "Addon '%s' is not installed or not found.\n", argv[0] );
339 }
340 }
341 else {
342 vg_info( "worlds availible to load:\n" );
343
344 for( int i=0; i<addon_count(k_addon_type_world); i ++ ){
345 addon_reg *w = get_addon_from_index( k_addon_type_world, i );
346
347 char buf[ADDON_UID_MAX];
348 addon_alias_uid( &w->alias, buf );
349 vg_info( " %s\n", buf );
350 }
351 }
352
353 return 0;
354 }
355
356 /*
357 * checks:
358 * 1. to see if all audios owned by the world have been stopped
359 * 2. that this is the least significant world
360 */
361 static int world_freeable( world_instance *world ){
362 if( world->status != k_world_status_unloading ) return 0;
363 u8 world_id = (world - world_static.instances) + 1;
364
365 for( u32 i=world_id; i<vg_list_size(world_static.instances); i++ ){
366 if( world_static.instances[i].status != k_world_status_unloaded ){
367 return 0;
368 }
369 }
370
371 int freeable = 1;
372 audio_lock();
373 for( u32 i=0; i<AUDIO_CHANNELS; i++ ){
374 audio_channel *ch = &vg_audio.channels[i];
375
376 if( ch->allocated && (ch->world_id == world_id)){
377 if( !audio_channel_finished( ch ) ){
378 freeable = 0;
379 break;
380 }
381 }
382 }
383 audio_unlock();
384 return freeable;
385 }
386
387 /*
388 * Free all resources for world instance
389 */
390 static void world_free( world_instance *world ){
391 vg_info( "Free world @%p\n", world );
392
393 /* free meshes */
394 mesh_free( &world->mesh_route_lines );
395 mesh_free( &world->mesh_geo );
396 mesh_free( &world->mesh_no_collide );
397 mesh_free( &world->mesh_water );
398
399 /* glDeleteBuffers silently ignores 0's and names that do not correspond to
400 * existing buffer objects.
401 * */
402 glDeleteBuffers( 1, &world->tbo_light_entities );
403 glDeleteTextures( 1, &world->tex_light_entities );
404 glDeleteTextures( 1, &world->tex_light_cubes );
405
406 /* delete textures and meshes */
407 glDeleteTextures( world->texture_count, world->textures );
408
409 u32 world_index = world - world_static.instances;
410 if( world_index ){
411 vg_linear_del( world_static.instances[world_index-1].heap,
412 vg_linear_header(world->heap) );
413 }
414
415 for( u32 i=0; i<mdl_arrcount(&world->ent_cubemap); i++ ){
416 ent_cubemap *cm = mdl_arritm(&world->ent_cubemap,i);
417 glDeleteTextures( 1, &cm->texture_id );
418 glDeleteFramebuffers( 1, &cm->framebuffer_id );
419 glDeleteRenderbuffers( 1, &cm->renderbuffer_id );
420 }
421
422 world->status = k_world_status_unloaded;
423 }
424
425 /*
426 * reset the world structure without deallocating persistent buffers
427 * TODO: Make this a memset(0), and have persistent items live in a static loc
428 */
429 static void world_init_blank( world_instance *world ){
430 memset( &world->meta, 0, sizeof(mdl_context) );
431
432 world->textures = NULL;
433 world->texture_count = 0;
434 world->surfaces = NULL;
435 world->surface_count = 0;
436
437 world->geo_bh = NULL;
438 world->entity_bh = NULL;
439 world->entity_list = NULL;
440 world->rendering_gate = NULL;
441
442 world->water.enabled = 0;
443 world->time = 0.0;
444
445 /* default lighting conditions
446 * -------------------------------------------------------------*/
447 struct ub_world_lighting *state = &world->ub_lighting;
448
449 state->g_light_preview = 0;
450 state->g_shadow_samples = 8;
451 state->g_water_fog = 0.04f;
452
453 v4_zero( state->g_water_plane );
454 v4_zero( state->g_depth_bounds );
455
456 state->g_shadow_length = 9.50f;
457 state->g_shadow_spread = 0.65f;
458
459 v3_copy( (v3f){0.37f, 0.54f, 0.97f}, state->g_daysky_colour );
460 v3_copy( (v3f){0.03f, 0.05f, 0.20f}, state->g_nightsky_colour );
461 v3_copy( (v3f){1.00f, 0.32f, 0.01f}, state->g_sunset_colour );
462 v3_copy( (v3f){0.13f, 0.17f, 0.35f}, state->g_ambient_colour );
463 v3_copy( (v3f){0.25f, 0.17f, 0.51f}, state->g_sunset_ambient );
464 v3_copy( (v3f){1.10f, 0.89f, 0.35f}, state->g_sun_colour );
465 }
466
467 #endif /* WORLD_LOAD_C */