4 #include "world_load.h"
5 #include "world_routes.h"
6 #include "world_gate.h"
7 #include "ent_skateshop.h"
10 #include "vg/vg_msg.h"
12 #include "player_remote.h"
15 * load the .mdl file located in path as a world instance
17 static void world_instance_load_mdl( u32 instance_id
, const char *path
){
20 world_instance
*world
= &world_static
.instances
[ instance_id
];
21 world_init_blank( world
);
22 world
->status
= k_world_status_loading
;
24 vg_info( "Loading instance[%u]: %s\n", instance_id
, path
);
26 void *allocator
= NULL
;
27 if( instance_id
== 0 ) allocator
= world_static
.heap
;
28 else allocator
= world_static
.instances
[instance_id
-1].heap
;
30 u32 heap_availible
= vg_linear_remaining( allocator
);
31 u32 min_overhead
= sizeof(vg_linear_allocator
);
33 if( heap_availible
< (min_overhead
+1024) ){
34 vg_fatal_error( "out of memory" );
37 u32 size
= heap_availible
- min_overhead
;
38 void *heap
= vg_create_linear_allocator( allocator
, size
, VG_MEMORY_SYSTEM
);
41 mdl_context
*meta
= &world
->meta
;
43 mdl_open( meta
, path
, world
->heap
);
44 mdl_load_metadata_block( meta
, world
->heap
);
45 mdl_load_animation_block( meta
, world
->heap
);
46 mdl_load_mesh_block( meta
, world
->heap
);
48 mdl_load_array( meta
, &world
->ent_gate
, "ent_gate", heap
);
49 mdl_load_array( meta
, &world
->ent_camera
, "ent_camera", heap
);
50 mdl_load_array( meta
, &world
->ent_spawn
, "ent_spawn", heap
);
51 mdl_load_array( meta
, &world
->ent_light
, "ent_light", heap
);
52 mdl_load_array( meta
, &world
->ent_route_node
,"ent_route_node", heap
);
53 mdl_load_array( meta
, &world
->ent_path_index
,"ent_path_index", heap
);
54 mdl_load_array( meta
, &world
->ent_checkpoint
,"ent_checkpoint", heap
);
55 mdl_load_array( meta
, &world
->ent_route
, "ent_route", heap
);
56 mdl_load_array( meta
, &world
->ent_water
, "ent_water", heap
);
57 mdl_load_array( meta
, &world
->ent_audio_clip
,"ent_audio_clip", heap
);
58 mdl_load_array( meta
, &world
->ent_audio
, "ent_audio", heap
);
59 mdl_load_array( meta
, &world
->ent_volume
, "ent_volume", heap
);
60 mdl_load_array( meta
, &world
->ent_traffic
, "ent_traffic", heap
);
61 mdl_load_array( meta
, &world
->ent_marker
, "ent_marker", heap
);
62 mdl_load_array( meta
, &world
->ent_skateshop
, "ent_skateshop", heap
);
63 mdl_load_array( meta
, &world
->ent_swspreview
,"ent_swspreview", heap
);
64 mdl_load_array( meta
, &world
->ent_ccmd
, "ent_ccmd", heap
);
65 mdl_load_array( meta
, &world
->ent_objective
, "ent_objective", heap
);
66 mdl_load_array( meta
, &world
->ent_challenge
, "ent_challenge", heap
);
67 mdl_load_array( meta
, &world
->ent_relay
, "ent_relay", heap
);
68 mdl_load_array( meta
, &world
->ent_cubemap
, "ent_cubemap", heap
);
71 mdl_load_array( meta
, &infos
, "ent_worldinfo", vg_mem
.scratch
);
73 if( mdl_arrcount(&infos
) ){
74 world
->info
= *((ent_worldinfo
*)mdl_arritm(&infos
,0));
77 world
->info
.pstr_author
= 0;
78 world
->info
.pstr_desc
= 0;
79 world
->info
.pstr_name
= 0;
80 world
->info
.timezone
= 0.0f
;
87 world
->time
= (float)tm
->tm_min
/20.0f
+ (world
->info
.timezone
/24.0f
);
89 /* process resources from pack */
90 world_gen_load_surfaces( world
);
91 world_gen_routes_ent_init( world
);
92 world_gen_entities_init( world
);
95 world_gen_generate_meshes( world
);
96 world_gen_routes_generate( instance_id
);
97 world_gen_compute_light_indices( world
);
100 vg_async_call( async_world_postprocess
, world
, 0 );
104 struct world_load_complete_data
{
106 u32 instance_start
, instance_count
;
109 static void skaterift_world_load_done( void *payload
, u32 size
){
110 struct world_load_complete_data
*data
= payload
;
113 vg_msg_init( &sav
, data
->save
.buf
, data
->save
.len
);
115 for( u32 i
=0; i
<data
->instance_count
; i
++ ){
116 world_instance
*world
= &world_static
.instances
[ data
->instance_start
+i
];
117 world_entity_start( world
, &sav
);
120 world_static
.load_state
= k_world_loader_none
;
123 struct world_load_args
{
124 enum world_purpose purpose
;
129 * Does a complete world switch using the remaining free slots
131 static void skaterift_world_load_thread( void *_args
){
132 struct world_load_args
*args
= _args
;
134 addon_reg
*reg
= args
->reg
;
135 world_static
.instance_addons
[ args
->purpose
] = reg
;
139 vg_strnull( &path
, path_buf
, 4096 );
142 addon_get_content_folder( reg
, &path
);
144 vg_str folder
= path
;
145 if( !vg_strgood( &folder
) ) {
146 vg_error( "Load target too long\n" );
150 char worlds
[k_world_max
-1][4096];
154 if( !vg_dir_open(&dir
, folder
.buffer
) ){
155 vg_error( "opendir('%s') failed\n", folder
.buffer
);
159 while( vg_dir_next_entry(&dir
) ){
160 if( vg_dir_entry_type(&dir
) == k_vg_entry_type_file
){
161 const char *d_name
= vg_dir_entry_name(&dir
);
162 if( d_name
[0] == '.' ) continue;
164 vg_str file
= folder
;
165 vg_strcat( &file
, "/" );
166 vg_strcat( &file
, d_name
);
167 if( !vg_strgood( &file
) ) continue;
169 char *ext
= vg_strch( &file
, '.' );
171 if( strcmp(ext
,".mdl") ) continue;
173 if( i
== k_world_max
-1 ){
174 vg_warn( "There are too many .mdl files in the map folder!(3)\n" );
178 strcpy( worlds
[i
++], file
.buffer
);
184 vg_warn( "There are no .mdl files in the map folder.\n" );
188 for( u32 j
=0; j
<i
; j
++ ){
189 vg_str name
= { .buffer
= worlds
[j
], .i
=strlen(worlds
[j
]),
191 char *fname
= vg_strch( &name
, '/' );
193 if( !strcmp( fname
+1, "main.mdl" ) ){
199 u32 instance_start
= 0, instance_count
= 1;
200 if( args
->purpose
== k_world_purpose_client
) instance_start
= 1;
202 world_instance_load_mdl( instance_start
, worlds
[first_index
] );
204 /* TODO: Support multiply packed worlds */
206 world_loader
.generate_point_cloud
= 0;
207 for( u32 j
=0; j
<i
; j
++ ){
208 if( j
!= first_index
){
209 world_loader
.world_index
= j
+1;
210 world_load_mdl( worlds
[j
] );
215 vg_async_item
*final_call
=
216 vg_async_alloc( sizeof(struct world_load_complete_data
) );
218 struct world_load_complete_data
*data
= final_call
->payload
;
219 data
->instance_start
= instance_start
;
220 data
->instance_count
= instance_count
;
222 skaterift_world_get_save_path( args
->purpose
, data
->save
.path
);
223 savedata_file_read( &data
->save
);
225 vg_async_dispatch( final_call
, skaterift_world_load_done
);
229 /* holding pattern before we can start loading the new world, since we might be
230 * waiting for audio to stop */
231 static void skaterift_change_client_world_preupdate(void){
232 for( u32 i
=1; i
<k_world_max
; i
++ ){
233 world_instance
*inst
= &world_static
.instances
[i
];
235 if( inst
->status
== k_world_status_unloading
){
236 if( world_freeable( inst
) ){
243 if( vg_loader_availible() ){
244 vg_info( "worlds cleared, begining load\n" );
245 world_static
.load_state
= k_world_loader_load
;
247 vg_linear_clear( vg_async
.buffer
);
248 struct world_load_args
*args
=
249 vg_linear_alloc( vg_async
.buffer
, sizeof(struct world_load_args
) );
250 args
->purpose
= k_world_purpose_client
;
251 args
->reg
= world_static
.instance_addons
[ k_world_purpose_client
];
253 /* this is replaces the already correct reg but we have to set it again
256 /* finally can start the loader */
257 vg_loader_start( skaterift_world_load_thread
, args
);
261 /* places all loaded worlds into unloading state */
262 static void skaterift_change_world_start( addon_reg
*reg
){
263 if( world_static
.active_instance
!= 0 )
264 vg_error( "Cannot change worlds while in non-root world\n" );
266 if( world_static
.instance_addons
[ k_world_purpose_client
] == reg
){
267 vg_warn( "World is already loaded\n" );
272 addon_alias_uid( ®
->alias
, buf
);
273 vg_info( "switching to: %s\n", buf
);
274 skaterift_autosave(1);
276 world_static
.load_state
= k_world_loader_preload
;
278 vg_linear_clear( vg_mem
.scratch
); /* ?? */
279 vg_info( "unloading old worlds\n" );
280 world_unlink_nonlocal( &world_static
.instances
[0] );
282 for( u32 i
=1; i
<vg_list_size(world_static
.instances
); i
++ ){
283 world_instance
*inst
= &world_static
.instances
[i
];
285 if( inst
->status
== k_world_status_loaded
){
286 inst
->status
= k_world_status_unloading
;
287 world_fadeout_audio( inst
);
291 world_static
.instance_addons
[ k_world_purpose_client
] = reg
;
292 network_send_item( k_netmsg_playeritem_world1
);
293 relink_all_remote_player_worlds();
297 /* console command for the above function */
298 static int skaterift_change_world_command( int argc
, const char *argv
[] ){
299 if( !vg_loader_availible() ) return 0;
303 q
.type
= k_addon_type_world
;
305 vg_strncpy( argv
[0], q
.foldername
, 64, k_strncpy_always_add_null
);
307 u32 reg_id
= addon_match( &q
);
308 if( reg_id
!= 0xffffffff ){
309 addon_reg
*reg
= get_addon_from_index( k_addon_type_world
, reg_id
);
310 skaterift_change_world_start( reg
);
314 addon_alias_uid( &q
, buf
);
315 vg_error( "Addon '%s' is not installed or not found.\n", buf
);
324 * 1. to see if all audios owned by the world have been stopped
325 * 2. that this is the least significant world
327 static int world_freeable( world_instance
*world
){
328 if( world
->status
!= k_world_status_unloading
) return 0;
329 u8 world_id
= (world
- world_static
.instances
) + 1;
331 for( u32 i
=world_id
; i
<vg_list_size(world_static
.instances
); i
++ ){
332 if( world_static
.instances
[i
].status
!= k_world_status_unloaded
){
339 for( u32 i
=0; i
<AUDIO_CHANNELS
; i
++ ){
340 audio_channel
*ch
= &vg_audio
.channels
[i
];
342 if( ch
->allocated
&& (ch
->world_id
== world_id
)){
343 if( !audio_channel_finished( ch
) ){
354 * Free all resources for world instance
356 static void world_free( world_instance
*world
){
357 vg_info( "Free world @%p\n", world
);
360 mesh_free( &world
->mesh_route_lines
);
361 mesh_free( &world
->mesh_geo
);
362 mesh_free( &world
->mesh_no_collide
);
363 mesh_free( &world
->mesh_water
);
365 /* glDeleteBuffers silently ignores 0's and names that do not correspond to
366 * existing buffer objects.
368 glDeleteBuffers( 1, &world
->tbo_light_entities
);
369 glDeleteTextures( 1, &world
->tex_light_entities
);
370 glDeleteTextures( 1, &world
->tex_light_cubes
);
372 /* delete textures and meshes */
373 glDeleteTextures( world
->texture_count
, world
->textures
);
375 u32 world_index
= world
- world_static
.instances
;
377 vg_linear_del( world_static
.instances
[world_index
-1].heap
,
378 vg_linear_header(world
->heap
) );
381 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_cubemap
); i
++ ){
382 ent_cubemap
*cm
= mdl_arritm(&world
->ent_cubemap
,i
);
383 glDeleteTextures( 1, &cm
->texture_id
);
384 glDeleteFramebuffers( 1, &cm
->framebuffer_id
);
385 glDeleteRenderbuffers( 1, &cm
->renderbuffer_id
);
388 world
->status
= k_world_status_unloaded
;
392 * reset the world structure without deallocating persistent buffers
393 * TODO: Make this a memset(0), and have persistent items live in a static loc
395 static void world_init_blank( world_instance
*world
){
396 memset( &world
->meta
, 0, sizeof(mdl_context
) );
398 world
->textures
= NULL
;
399 world
->texture_count
= 0;
400 world
->surfaces
= NULL
;
401 world
->surface_count
= 0;
403 world
->geo_bh
= NULL
;
404 world
->entity_bh
= NULL
;
405 world
->entity_list
= NULL
;
406 world
->rendering_gate
= NULL
;
408 world
->water
.enabled
= 0;
411 /* default lighting conditions
412 * -------------------------------------------------------------*/
413 struct ub_world_lighting
*state
= &world
->ub_lighting
;
415 state
->g_light_preview
= 0;
416 state
->g_shadow_samples
= 8;
417 state
->g_water_fog
= 0.04f
;
419 v4_zero( state
->g_water_plane
);
420 v4_zero( state
->g_depth_bounds
);
422 state
->g_shadow_length
= 9.50f
;
423 state
->g_shadow_spread
= 0.65f
;
425 v3_copy( (v3f
){0.37f
, 0.54f
, 0.97f
}, state
->g_daysky_colour
);
426 v3_copy( (v3f
){0.03f
, 0.05f
, 0.20f
}, state
->g_nightsky_colour
);
427 v3_copy( (v3f
){1.00f
, 0.32f
, 0.01f
}, state
->g_sunset_colour
);
428 v3_copy( (v3f
){0.13f
, 0.17f
, 0.35f
}, state
->g_ambient_colour
);
429 v3_copy( (v3f
){0.25f
, 0.17f
, 0.51f
}, state
->g_sunset_ambient
);
430 v3_copy( (v3f
){1.10f
, 0.89f
, 0.35f
}, state
->g_sun_colour
);
433 #endif /* WORLD_LOAD_C */