force model array alignment
[carveJwlIkooP6JGAAIwe30JlM.git] / world_load.c
1 #ifndef WORLD_LOAD_C
2 #define WORLD_LOAD_C
3
4 #include "world_load.h"
5 #include "world_routes.h"
6 #include "world_gate.h"
7 #include "ent_skateshop.h"
8 #include "addon.h"
9 #include "save.h"
10 #include "vg/vg_msg.h"
11 #include "network.h"
12 #include "player_remote.h"
13
14 /*
15 * load the .mdl file located in path as a world instance
16 */
17 static void world_instance_load_mdl( u32 instance_id, const char *path ){
18 vg_rand_seed( 9001 );
19
20 world_instance *world = &world_static.instances[ instance_id ];
21 world_init_blank( world );
22 world->status = k_world_status_loading;
23
24 vg_info( "Loading instance[%u]: %s\n", instance_id, path );
25
26 void *allocator = NULL;
27 if( instance_id == 0 ) allocator = world_static.heap;
28 else allocator = world_static.instances[instance_id-1].heap;
29
30 u32 heap_availible = vg_linear_remaining( allocator );
31 u32 min_overhead = sizeof(vg_linear_allocator);
32
33 if( heap_availible < (min_overhead+1024) ){
34 vg_fatal_error( "out of memory" );
35 }
36
37 u32 size = heap_availible - min_overhead;
38 void *heap = vg_create_linear_allocator( allocator, size, VG_MEMORY_SYSTEM );
39
40 world->heap = heap;
41 mdl_context *meta = &world->meta;
42
43 mdl_open( meta, path, world->heap );
44 mdl_load_metadata_block( meta, world->heap );
45 mdl_load_animation_block( meta, world->heap );
46 mdl_load_mesh_block( meta, world->heap );
47
48 MDL_LOAD_ARRAY( meta, &world->ent_gate, ent_gate, heap );
49 MDL_LOAD_ARRAY( meta, &world->ent_camera, ent_camera, heap );
50 MDL_LOAD_ARRAY( meta, &world->ent_spawn, ent_spawn, heap );
51 MDL_LOAD_ARRAY( meta, &world->ent_light, ent_light, heap );
52 MDL_LOAD_ARRAY( meta, &world->ent_route_node,ent_route_node, heap );
53 MDL_LOAD_ARRAY( meta, &world->ent_path_index,ent_path_index, heap );
54 MDL_LOAD_ARRAY( meta, &world->ent_checkpoint,ent_checkpoint, heap );
55 MDL_LOAD_ARRAY( meta, &world->ent_route, ent_route, heap );
56 MDL_LOAD_ARRAY( meta, &world->ent_water, ent_water, heap );
57 MDL_LOAD_ARRAY( meta, &world->ent_audio_clip,ent_audio_clip, heap );
58 MDL_LOAD_ARRAY( meta, &world->ent_audio, ent_audio, heap );
59 MDL_LOAD_ARRAY( meta, &world->ent_volume, ent_volume, heap );
60 MDL_LOAD_ARRAY( meta, &world->ent_traffic, ent_traffic, heap );
61 MDL_LOAD_ARRAY( meta, &world->ent_marker, ent_marker, heap );
62 MDL_LOAD_ARRAY( meta, &world->ent_skateshop, ent_skateshop, heap );
63 MDL_LOAD_ARRAY( meta, &world->ent_swspreview,ent_swspreview, heap );
64 MDL_LOAD_ARRAY( meta, &world->ent_ccmd, ent_ccmd, heap );
65 MDL_LOAD_ARRAY( meta, &world->ent_objective, ent_objective, heap );
66 MDL_LOAD_ARRAY( meta, &world->ent_challenge, ent_challenge, heap );
67 MDL_LOAD_ARRAY( meta, &world->ent_relay, ent_relay, heap );
68 MDL_LOAD_ARRAY( meta, &world->ent_cubemap, ent_cubemap, heap );
69 MDL_LOAD_ARRAY( meta, &world->ent_miniworld, ent_miniworld, heap );
70 MDL_LOAD_ARRAY( meta, &world->ent_prop, ent_prop, heap );
71
72 mdl_array_ptr infos;
73 MDL_LOAD_ARRAY( meta, &infos, ent_worldinfo, vg_mem.scratch );
74
75 world->skybox = k_skybox_default;
76 if( mdl_arrcount(&infos) ){
77 world->info = *((ent_worldinfo *)mdl_arritm(&infos,0));
78
79 if( world->meta.info.version >= 104 ){
80 if( MDL_CONST_PSTREQ( &world->meta, world->info.pstr_skybox,"space")){
81 world->skybox = k_skybox_space;
82 }
83 }
84 }
85 else{
86 world->info.pstr_author = 0;
87 world->info.pstr_desc = 0;
88 world->info.pstr_name = 0;
89 world->info.timezone = 0.0f;
90 }
91
92 time_t seconds = time(NULL) % ((u32)vg_maxf(1.0f,k_day_length)*60);
93 world->time = ((f64)(seconds)/(k_day_length*60.0));
94 world->time += (world->info.timezone/24.0);
95
96 /* process resources from pack */
97 world_gen_load_surfaces( world );
98 world_gen_routes_ent_init( world );
99 world_gen_entities_init( world );
100
101 /* main bulk */
102 world_gen_generate_meshes( world );
103 world_gen_routes_generate( instance_id );
104 world_gen_compute_light_indices( world );
105 mdl_close( meta );
106
107 /* init player position.
108 * - this is overriden by the save state when(if) it loads */
109 ent_spawn *rp = world_find_spawn_by_name( world, "start" );
110 if( !rp ) rp = world_find_closest_spawn( world, (v3f){0.0f,0.0f,0.0f} );
111 if( rp )
112 v3_copy( rp->transform.co, world->player_co );
113 else{
114 /* FIXME: we need to find a safe place to put the player_co using
115 * raycasts. */
116 v3_zero( world->player_co );
117 }
118
119 /* allocate leaderboard buffers */
120 u32 bs = mdl_arrcount(&world->ent_route)*sizeof(struct leaderboard_cache);
121 world->leaderboard_cache = vg_linear_alloc( heap, bs );
122
123 for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i ++ ){
124 struct leaderboard_cache *board = &world->leaderboard_cache[i];
125 board->data = vg_linear_alloc( heap, NETWORK_REQUEST_MAX );
126 board->status = k_request_status_client_error;
127 board->cache_time = 0.0;
128 board->data_len = 0;
129 }
130
131 vg_async_call( async_world_postprocess, world, 0 );
132 vg_async_stall();
133 }
134
135 struct world_load_complete_data{
136 savedata_file save;
137 enum world_purpose purpose;
138 };
139
140 static void skaterift_world_load_done( void *payload, u32 size ){
141 struct world_load_complete_data *data = payload;
142 world_instance *world = &world_static.instances[ data->purpose ];
143
144 vg_msg sav;
145 vg_msg_init( &sav, data->save.buf, data->save.len );
146
147 if( data->purpose != k_world_purpose_hub ){
148 vg_msg player_frame = sav;
149 if( vg_msg_seekframe( &player_frame, "player" ) ){
150 vg_msg_getkvv3f( &player_frame, "position", world->player_co, NULL );
151 }
152 }
153
154 world_entity_start( world, &sav );
155 world->status = k_world_status_loaded;
156 world_static.load_state = k_world_loader_none;
157 }
158
159 struct world_load_args {
160 enum world_purpose purpose;
161 addon_reg *reg;
162 };
163
164 /*
165 * Does a complete world switch using the remaining free slots
166 */
167 static void skaterift_world_load_thread( void *_args ){
168 struct world_load_args args = *((struct world_load_args *)_args);
169
170 addon_reg *reg = args.reg;
171 world_static.instance_addons[ args.purpose ] = reg;
172
173 char uid[ADDON_UID_MAX];
174 addon_alias_uid( &reg->alias, uid );
175 vg_info( "LOAD WORLD %s @%d\n", uid, args.purpose );
176
177 char path_buf[4096];
178 vg_str path;
179 vg_strnull( &path, path_buf, 4096 );
180
181 assert( reg );
182 addon_get_content_folder( reg, &path, 1 );
183
184 vg_str folder = path;
185 if( !vg_strgood( &folder ) ) {
186 vg_error( "Load target too long\n" );
187 return;
188 }
189
190 char worlds[k_world_max-1][4096];
191 u32 i=0;
192
193 vg_dir dir;
194 if( !vg_dir_open(&dir, folder.buffer) ){
195 vg_error( "opendir('%s') failed\n", folder.buffer );
196 return;
197 }
198
199 while( vg_dir_next_entry(&dir) ){
200 if( vg_dir_entry_type(&dir) == k_vg_entry_type_file ){
201 const char *d_name = vg_dir_entry_name(&dir);
202 if( d_name[0] == '.' ) continue;
203
204 vg_str file = folder;
205 vg_strcat( &file, "/" );
206 vg_strcat( &file, d_name );
207 if( !vg_strgood( &file ) ) continue;
208
209 char *ext = vg_strch( &file, '.' );
210 if( !ext ) continue;
211 if( strcmp(ext,".mdl") ) continue;
212
213 if( i == k_world_max-1 ){
214 vg_warn( "There are too many .mdl files in the map folder!(3)\n" );
215 break;
216 }
217
218 strcpy( worlds[i++], file.buffer );
219 }
220 }
221 vg_dir_close(&dir);
222
223 if( i == 0 ){
224 vg_warn( "There are no .mdl files in the map folder.\n" );
225 }
226
227 u32 first_index = 0;
228 for( u32 j=0; j<i; j++ ){
229 vg_str name = { .buffer = worlds[j], .i=strlen(worlds[j]),
230 sizeof(worlds[j]) };
231 char *fname = vg_strch( &name, '/' );
232 if( fname ){
233 if( !strcmp( fname+1, "main.mdl" ) ){
234 first_index = j;
235 }
236 }
237 }
238
239 world_instance_load_mdl( args.purpose, worlds[first_index] );
240
241 vg_async_item *final_call =
242 vg_async_alloc( sizeof(struct world_load_complete_data) );
243
244 struct world_load_complete_data *data = final_call->payload;
245 data->purpose = args.purpose;
246
247 skaterift_world_get_save_path( args.purpose, data->save.path );
248 savedata_file_read( &data->save );
249
250 vg_async_dispatch( final_call, skaterift_world_load_done );
251 vg_async_stall();
252 }
253
254 /* holding pattern before we can start loading the new world, since we might be
255 * waiting for audio to stop */
256 static void skaterift_change_client_world_preupdate(void){
257 for( u32 i=1; i<k_world_max; i++ ){
258 world_instance *inst = &world_static.instances[i];
259
260 if( inst->status == k_world_status_unloading ){
261 if( world_freeable( inst ) ){
262 world_free( inst );
263 }
264 return;
265 }
266 }
267
268 if( vg_loader_availible() ){
269 vg_info( "worlds cleared, begining load\n" );
270 world_static.load_state = k_world_loader_load;
271
272 vg_linear_clear( vg_async.buffer );
273 struct world_load_args *args =
274 vg_linear_alloc( vg_async.buffer, sizeof(struct world_load_args) );
275 args->purpose = k_world_purpose_client;
276 args->reg = world_static.instance_addons[ k_world_purpose_client ];
277
278 /* this is replaces the already correct reg but we have to set it again
279 * TOO BAD */
280
281 /* finally can start the loader */
282 vg_loader_start( skaterift_world_load_thread, args );
283 }
284 }
285
286 /* places all loaded worlds into unloading state */
287 static void skaterift_change_world_start( addon_reg *reg ){
288 if( world_static.active_instance != 0 )
289 vg_error( "Cannot change worlds while in non-root world\n" );
290 else{
291 if( world_static.instance_addons[ k_world_purpose_client ] == reg ){
292 vg_warn( "World is already loaded\n" );
293 return;
294 }
295
296 char buf[76];
297 addon_alias_uid( &reg->alias, buf );
298 vg_info( "switching to: %s\n", buf );
299 skaterift_autosave(1);
300
301 world_static.load_state = k_world_loader_preload;
302
303 vg_linear_clear( vg_mem.scratch ); /* ?? */
304 vg_info( "unloading old worlds\n" );
305
306 world_instance *client_world =
307 &world_static.instances[ k_world_purpose_client ];
308
309 if( client_world->status == k_world_status_loaded ){
310 client_world->status = k_world_status_unloading;
311 world_fadeout_audio( client_world );
312 }
313
314 world_static.instance_addons[ k_world_purpose_client ] = reg;
315 network_send_item( k_netmsg_playeritem_world1 );
316 relink_all_remote_player_worlds();
317 world_unlink_nonlocal( &world_static.instances[k_world_purpose_hub] );
318 }
319 }
320
321 /* console command for the above function */
322 static int skaterift_load_world_command( int argc, const char *argv[] ){
323 if( !vg_loader_availible() ) return 0; /* FIXME */
324
325 if( argc == 1 ){
326 addon_alias q;
327 addon_uid_to_alias( argv[0], &q );
328
329 u32 reg_id = addon_match( &q );
330 if( reg_id != 0xffffffff ){
331 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id, 0 );
332 skaterift_change_world_start( reg );
333 }
334 else {
335 vg_error( "Addon '%s' is not installed or not found.\n", argv[0] );
336 }
337 }
338 else {
339 vg_info( "worlds availible to load:\n" );
340
341 for( int i=0; i<addon_count(k_addon_type_world,0); i ++ ){
342 addon_reg *w = get_addon_from_index( k_addon_type_world, i, 0);
343
344 char buf[ADDON_UID_MAX];
345 addon_alias_uid( &w->alias, buf );
346
347 if( w->flags & ADDON_REG_HIDDEN )
348 vg_info( " %s [hidden]\n", buf );
349 else
350 vg_info( " %s\n", buf );
351 }
352 }
353
354 return 0;
355 }
356
357 /*
358 * checks:
359 * 1. to see if all audios owned by the world have been stopped
360 * 2. that this is the least significant world
361 */
362 static int world_freeable( world_instance *world ){
363 if( world->status != k_world_status_unloading ) return 0;
364 u8 world_id = (world - world_static.instances) + 1;
365
366 for( u32 i=world_id; i<vg_list_size(world_static.instances); i++ ){
367 if( world_static.instances[i].status != k_world_status_unloaded ){
368 return 0;
369 }
370 }
371
372 int freeable = 1;
373 audio_lock();
374 for( u32 i=0; i<AUDIO_CHANNELS; i++ ){
375 audio_channel *ch = &vg_audio.channels[i];
376
377 if( ch->allocated && (ch->world_id == world_id)){
378 if( !audio_channel_finished( ch ) ){
379 freeable = 0;
380 break;
381 }
382 }
383 }
384 audio_unlock();
385 return freeable;
386 }
387
388 /*
389 * Free all resources for world instance
390 */
391 static void world_free( world_instance *world ){
392 vg_info( "Free world @%p\n", world );
393
394 /* free meshes */
395 mesh_free( &world->mesh_route_lines );
396 mesh_free( &world->mesh_geo );
397 mesh_free( &world->mesh_no_collide );
398 mesh_free( &world->mesh_water );
399
400 /* glDeleteBuffers silently ignores 0's and names that do not correspond to
401 * existing buffer objects.
402 * */
403 glDeleteBuffers( 1, &world->tbo_light_entities );
404 glDeleteTextures( 1, &world->tex_light_entities );
405 glDeleteTextures( 1, &world->tex_light_cubes );
406
407 /* delete textures and meshes */
408 glDeleteTextures( world->texture_count, world->textures );
409
410 u32 world_index = world - world_static.instances;
411 if( world_index ){
412 vg_linear_del( world_static.instances[world_index-1].heap,
413 vg_linear_header(world->heap) );
414 }
415
416 for( u32 i=0; i<mdl_arrcount(&world->ent_cubemap); i++ ){
417 ent_cubemap *cm = mdl_arritm(&world->ent_cubemap,i);
418 glDeleteTextures( 1, &cm->texture_id );
419 glDeleteFramebuffers( 1, &cm->framebuffer_id );
420 glDeleteRenderbuffers( 1, &cm->renderbuffer_id );
421 }
422
423 world->status = k_world_status_unloaded;
424 }
425
426 /*
427 * reset the world structure without deallocating persistent buffers
428 * TODO: Make this a memset(0), and have persistent items live in a static loc
429 */
430 static void world_init_blank( world_instance *world ){
431 memset( &world->meta, 0, sizeof(mdl_context) );
432
433 world->textures = NULL;
434 world->texture_count = 0;
435 world->surfaces = NULL;
436 world->surface_count = 0;
437
438 world->geo_bh = NULL;
439 world->entity_bh = NULL;
440 world->entity_list = NULL;
441 world->rendering_gate = NULL;
442
443 world->water.enabled = 0;
444 world->time = 0.0;
445
446 /* default lighting conditions
447 * -------------------------------------------------------------*/
448 struct ub_world_lighting *state = &world->ub_lighting;
449
450 state->g_light_preview = 0;
451 state->g_shadow_samples = 8;
452 state->g_water_fog = 0.04f;
453
454 v4_zero( state->g_water_plane );
455 v4_zero( state->g_depth_bounds );
456
457 state->g_shadow_length = 9.50f;
458 state->g_shadow_spread = 0.65f;
459
460 v3_copy( (v3f){0.37f, 0.54f, 0.97f}, state->g_daysky_colour );
461 v3_copy( (v3f){0.03f, 0.05f, 0.20f}, state->g_nightsky_colour );
462 v3_copy( (v3f){1.00f, 0.32f, 0.01f}, state->g_sunset_colour );
463 v3_copy( (v3f){0.13f, 0.17f, 0.35f}, state->g_ambient_colour );
464 v3_copy( (v3f){0.25f, 0.17f, 0.51f}, state->g_sunset_ambient );
465 v3_copy( (v3f){1.10f, 0.89f, 0.35f}, state->g_sun_colour );
466 }
467
468 #endif /* WORLD_LOAD_C */