2 * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
9 #include "shaders/model_gate.h"
13 mdl_submesh sm_surface
, sm_marker
[4];
17 VG_STATIC
void world_gates_init(void);
18 VG_STATIC
void gate_transform_update( ent_gate
*gate
);
19 VG_STATIC
void world_link_nonlocal_async( void *payload
, u32 size
);
20 VG_STATIC
void world_unlink_nonlocal( world_instance
*world
);
21 VG_STATIC
int render_gate( world_instance
*world_inside
,
22 ent_gate
*gate
, camera
*cam
, int layer_depth
);
24 VG_STATIC
int gate_intersect( ent_gate
*gate
, v3f pos
, v3f last
);
25 VG_STATIC ent_gate
*world_intersect_gates( world_instance
*world
,
29 #endif /* WORLD_GATE_H */